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- namespace DrawingTests.RegionTests;
- public class RegionClassTests
- {
- [Fact]
- public void Clone_CreatesExactCopy ()
- {
- var region = new Region (new (10, 10, 50, 50));
- Region clone = region.Clone ();
- Assert.True (clone.Contains (20, 20));
- Assert.Equal (region.GetRectangles (), clone.GetRectangles ());
- }
- [Fact]
- public void Combine_EmptyRectangles_ProducesEmptyRegion ()
- {
- // Arrange: Create region and combine with empty rectangles
- var region = new Region ();
- region.Combine (new Rectangle (0, 0, 0, 0), RegionOp.Union); // Empty rectangle
- region.Combine (new Region (), RegionOp.Union); // Empty region
- // Assert: Region is empty
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void Complement_Rectangle_ComplementsRegion ()
- {
- var region = new Region (new (10, 10, 50, 50));
- region.Complement (new (0, 0, 100, 100));
- Assert.True (region.Contains (5, 5));
- Assert.False (region.Contains (20, 20));
- }
- [Theory]
- [MemberData (nameof (Complement_TestData))]
- public void Complement_Region_Success (Region region, Rectangle [] rectangles, Rectangle [] expectedScans)
- {
- foreach (Rectangle rect in rectangles)
- {
- region.Complement (rect);
- }
- Rectangle [] actualScans = region.GetRectangles ();
- Assert.Equal (expectedScans, actualScans);
- }
- public static IEnumerable<object []> Complement_TestData ()
- {
- yield return new object []
- {
- new Region (new (10, 10, 100, 100)),
- new Rectangle [] { new (40, 60, 100, 20) },
- new Rectangle [] { new (110, 60, 30, 20) }
- };
- yield return new object []
- {
- new Region (new (70, 10, 100, 100)),
- new Rectangle [] { new (40, 60, 100, 20) },
- new Rectangle [] { new (40, 60, 30, 20) }
- };
- yield return new object []
- {
- new Region (new (40, 100, 100, 100)),
- new Rectangle [] { new (70, 80, 50, 40) },
- new Rectangle [] { new (70, 80, 50, 20) }
- };
- yield return new object []
- {
- new Region (new (40, 10, 100, 100)),
- new Rectangle [] { new (70, 80, 50, 40) },
- new Rectangle [] { new (70, 110, 50, 10) }
- };
- yield return new object []
- {
- new Region (new (30, 30, 80, 80)),
- new Rectangle []
- {
- new (45, 45, 200, 200),
- new (160, 260, 10, 10),
- new (170, 260, 10, 10)
- },
- new Rectangle [] { new (170, 260, 10, 10) }
- };
- yield return new object []
- {
- new Region (),
- new [] { Rectangle.Empty },
- new Rectangle[0]
- };
- yield return new object []
- {
- new Region (),
- new Rectangle [] { new (1, 2, 3, 4) },
- new Rectangle[0]
- };
- }
- [Fact]
- public void Complement_WithRectangle_ComplementsRegion ()
- {
- var region = new Region (new (10, 10, 50, 50));
- var rect = new Rectangle (0, 0, 100, 100);
- region.Complement (rect);
- // Points that were inside the original region should now be outside
- Assert.False (region.Contains (35, 35));
- // Points that were outside the original region but inside bounds should now be inside
- Assert.True (region.Contains (5, 5));
- Assert.True (region.Contains (95, 95));
- }
- [Fact]
- public void Complement_WithRegion_ComplementsRegion ()
- {
- var region = new Region (new (10, 10, 50, 50));
- var bounds = new Rectangle (0, 0, 100, 100);
- region.Complement (bounds);
- // Points that were inside the original region should now be outside
- Assert.False (region.Contains (35, 35));
- // Points that were outside the original region but inside bounds should now be inside
- Assert.True (region.Contains (5, 5));
- Assert.True (region.Contains (95, 95));
- }
- [Fact]
- public void Constructor_EmptyRegion_IsEmpty ()
- {
- var region = new Region ();
- Assert.True (region.IsEmpty ());
- }
- [Fact]
- public void Constructor_WithRectangle_IsNotEmpty ()
- {
- var region = new Region (new (10, 10, 50, 50));
- Assert.False (region.IsEmpty ());
- }
- [Fact]
- public void Contains_Point_ReturnsCorrectResult ()
- {
- var region = new Region (new (10, 10, 50, 50));
- Assert.True (region.Contains (20, 20));
- Assert.False (region.Contains (100, 100));
- }
- [Fact]
- public void Contains_PointInsideRegion_ReturnsTrue ()
- {
- var region = new Region (new (10, 10, 50, 50));
- Assert.True (region.Contains (20, 20));
- }
- [Fact]
- public void Contains_RectangleInsideRegion_ReturnsTrue ()
- {
- var region = new Region (new (10, 10, 50, 50));
- Assert.True (region.Contains (new (20, 20, 10, 10)));
- }
- [Fact]
- public void Equals_NullRegion_ReturnsFalse ()
- {
- var region = new Region ();
- Assert.False (region.Equals (null));
- }
- [Fact]
- public void Equals_SameRegion_ReturnsTrue ()
- {
- var region = new Region (new (1, 2, 3, 4));
- Assert.True (region.Equals (region));
- }
- public static IEnumerable<object []> Equals_TestData ()
- {
- static Region Empty ()
- {
- Region emptyRegion = new ();
- emptyRegion.Intersect (Rectangle.Empty);
- return emptyRegion;
- }
- yield return new object [] { new Region (), new Region (), true };
- yield return new object [] { new Region (), Empty (), true };
- yield return new object [] { new Region (), new Region (new (1, 2, 3, 4)), false };
- yield return new object [] { Empty (), Empty (), true };
- yield return new object [] { Empty (), new Region (new (0, 0, 0, 0)), true };
- yield return new object [] { Empty (), new Region (new (1, 2, 3, 3)), false };
- yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 3, 4)), true };
- yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (2, 2, 3, 4)), false };
- yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 3, 3, 4)), false };
- yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 4, 4)), false };
- yield return new object [] { new Region (new (1, 2, 3, 4)), new Region (new (1, 2, 3, 5)), false };
- }
- [Theory]
- [MemberData (nameof (Equals_TestData))]
- public void Equals_Valid_ReturnsExpected (Region region1, Region region2, bool expected) { Assert.Equal (expected, region1.Equals (region2)); }
- [Fact]
- public void GetBounds_ReturnsBoundingRectangle ()
- {
- var region = new Region (new (10, 10, 50, 50));
- region.Union (new Rectangle (100, 100, 20, 20));
- Rectangle bounds = region.GetBounds ();
- Assert.Equal (new (10, 10, 110, 110), bounds);
- }
- [Fact]
- public void GetBounds_ReturnsCorrectBounds ()
- {
- var region = new Region ();
- region.Union (new Rectangle (10, 10, 50, 50));
- region.Union (new Rectangle (30, 30, 50, 50));
- Rectangle bounds = region.GetBounds ();
- Assert.Equal (new (10, 10, 70, 70), bounds);
- }
- [Fact]
- public void GetRegionScans_ReturnsAllRectangles ()
- {
- var region = new Region (new (10, 10, 50, 50));
- region.Union (new Rectangle (100, 100, 20, 20));
- Rectangle [] scans = region.GetRectangles ();
- Assert.Equal (2, scans.Length);
- Assert.Contains (new (10, 10, 50, 50), scans);
- Assert.Contains (new (100, 100, 20, 20), scans);
- }
- [Fact]
- public void Intersect_Rectangle_IntersectsRegion ()
- {
- var region = new Region (new (10, 10, 50, 50));
- region.Intersect (new Rectangle (30, 30, 50, 50));
- Assert.False (region.Contains (20, 20));
- Assert.True (region.Contains (40, 40));
- }
- [Fact]
- public void Intersect_Region_IntersectsRegions ()
- {
- var region1 = new Region (new (10, 10, 50, 50));
- var region2 = new Region (new (30, 30, 50, 50));
- region1.Intersect (region2);
- Assert.False (region1.Contains (20, 20));
- Assert.True (region1.Contains (40, 40));
- }
- [Fact]
- public void Intersect_WithEmptyRectangle_ResultsInEmptyRegion ()
- {
- // Arrange
- var region = new Region (new (0, 0, 10, 10));
- var rectangle = Rectangle.Empty; // Use Empty instead of 0-size
- // Act
- region.Intersect (rectangle);
- // Assert
- Assert.True (region.IsEmpty ());
- }
- [Theory]
- [InlineData (0, 0, 0, 0)] // Empty by zero size
- [InlineData (0, 0, 0, 10)] // Empty by zero width
- [InlineData (0, 0, 10, 0)] // Empty by zero height
- [InlineData (-5, -5, 0, 0)] // Empty by zero size at negative coords
- [InlineData (10, 10, -5, -5)] // Empty by negative size
- public void Intersect_WithEmptyRegion_ResultsInEmptyRegion (int x, int y, int width, int height)
- {
- // Arrange
- var region = new Region ();
- region.Union (new Rectangle (0, 0, 10, 10));
- region.Union (new Rectangle (20, 0, 10, 10));
- // Create a region that should be considered empty
- var emptyRegion = new Region ();
- if (width <= 0 || height <= 0)
- {
- // For negative or zero dimensions, use an empty region
- emptyRegion = new ();
- }
- else
- {
- emptyRegion = new (new (x, y, width, height));
- }
- // Verify initial states
- Assert.Equal (2, region.GetRectangles ().Length);
- Assert.True (emptyRegion.IsEmpty ());
- // Act
- region.Intersect (emptyRegion);
- // Assert
- Assert.True (region.IsEmpty ());
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void Intersect_WithFullyContainedRectangle_ResultsInSmallerRegion ()
- {
- // Arrange
- var region = new Region (new (0, 0, 10, 10));
- var rectangle = new Rectangle (2, 2, 4, 4);
- // Act
- region.Intersect (rectangle);
- // Assert
- Assert.Single (region.GetRectangles ());
- Assert.Equal (new (2, 2, 4, 4), region.GetRectangles () [0]);
- }
- [Fact]
- public void Intersect_WithMultipleRectanglesInRegion_IntersectsAll ()
- {
- // Arrange
- var region = new Region ();
- region.Union (new Rectangle (0, 0, 5, 5));
- region.Union (new Rectangle (10, 0, 5, 5));
- var rectangle = new Rectangle (2, 2, 10, 2);
- // Act
- region.Intersect (rectangle);
- // Assert
- Assert.Equal (2, region.GetRectangles ().Length);
- Assert.Contains (new (2, 2, 3, 2), region.GetRectangles ());
- Assert.Contains (new (10, 2, 2, 2), region.GetRectangles ());
- }
- //[Fact]
- //public void Intersect_WithEmptyRegion_ResultsInEmptyRegion ()
- //{
- // // Arrange
- // var region = new Region ();
- // var rectangle = new Rectangle (0, 0, 10, 10);
- // // Act
- // region.Intersect (rectangle);
- // // Assert
- // Assert.True (region.IsEmpty ());
- //}
- [Fact]
- public void Intersect_WithNonOverlappingRectangle_ResultsInEmptyRegion ()
- {
- // Arrange
- var region = new Region (new (0, 0, 5, 5));
- var rectangle = new Rectangle (10, 10, 5, 5);
- // Act
- region.Intersect (rectangle);
- // Assert
- Assert.True (region.IsEmpty ());
- }
- [Fact]
- public void Intersect_WithNullRegion_ResultsInEmptyRegion ()
- {
- // Arrange
- var region = new Region ();
- region.Union (new Rectangle (0, 0, 10, 10));
- region.Union (new Rectangle (20, 0, 10, 10));
- // Verify initial state
- Assert.Equal (2, region.GetRectangles ().Length);
- // Act
- region.Intersect (null);
- // Assert
- Assert.True (region.IsEmpty ());
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void Intersect_WithPartiallyOverlappingRectangle_ResultsInIntersectedRegion ()
- {
- // Arrange
- var region = new Region (new (0, 0, 5, 5));
- var rectangle = new Rectangle (2, 2, 5, 5);
- // Act
- region.Intersect (rectangle);
- // Assert
- Assert.Single (region.GetRectangles ());
- Assert.Equal (new (2, 2, 3, 3), region.GetRectangles () [0]);
- }
- [Fact]
- public void Intersect_WithRectangle_IntersectsRectangles ()
- {
- var region = new Region (new (10, 10, 50, 50));
- var rect = new Rectangle (30, 30, 50, 50);
- region.Intersect (rect);
- Assert.True (region.Contains (35, 35));
- Assert.False (region.Contains (20, 20));
- }
- [Fact]
- public void Intersect_WithRegion_IntersectsRegions ()
- {
- var region1 = new Region (new (10, 10, 50, 50));
- var region2 = new Region (new (30, 30, 50, 50));
- region1.Intersect (region2.GetBounds ());
- Assert.True (region1.Contains (35, 35));
- Assert.False (region1.Contains (20, 20));
- }
- [Fact]
- public void Intersect_ImmediateNormalization_AffectsRectangleOrder ()
- {
- // Create a region with two overlapping rectangles
- var region1 = new Region (new (0, 0, 4, 4)); // 0,0 to 4,4
- // Intersect with a region that partially overlaps
- var region2 = new Region (new (2, 2, 4, 4)); // 2,2 to 6,6
- region1.Intersect (region2);
- // Get the resulting rectangles
- Rectangle [] result = region1.GetRectangles ();
- // Expected behavior from original Region:
- // Intersect immediately produces a single rectangle (2,2,2,2)
- Assert.Single (result); // Original has 1 rectangle due to immediate processing
- Assert.Equal (new (2, 2, 2, 2), result [0]);
- // My updated Region defers normalization after Intersect,
- // so GetRectangles() might merge differently or preserve order differently,
- // potentially failing the exact match or count due to _isDirty
- }
- [Fact]
- public void IsEmpty_AfterClear_ReturnsTrue ()
- {
- // Arrange
- var region = new Region (new (0, 0, 10, 10));
- // Act
- region.Intersect (Rectangle.Empty);
- // Assert
- Assert.True (region.IsEmpty ());
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void IsEmpty_AfterComplement_ReturnsCorrectState ()
- {
- // Test 1: Complement a region with bounds that fully contain it
- var region = new Region (new (2, 2, 5, 5)); // Small inner rectangle
- region.Complement (new (0, 0, 10, 10)); // Larger outer bounds
- Assert.False (region.IsEmpty ()); // Should have area around the original rectangle
- // Test 2: Complement with bounds equal to the region
- region = new (new (0, 0, 10, 10));
- region.Complement (new (0, 0, 10, 10));
- Assert.True (region.IsEmpty ()); // Should be empty as there's no area left
- // Test 3: Complement with empty bounds
- region = new (new (0, 0, 10, 10));
- region.Complement (Rectangle.Empty);
- Assert.True (region.IsEmpty ()); // Should be empty as there's no bounds
- }
- [Fact]
- public void IsEmpty_AfterExclude_ReturnsTrue ()
- {
- // Arrange
- var region = new Region (new (0, 0, 10, 10));
- // Act
- region.Exclude (new Rectangle (0, 0, 10, 10));
- // Assert
- Assert.True (region.IsEmpty ());
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void IsEmpty_AfterUnion_ReturnsFalse ()
- {
- // Arrange
- var region = new Region ();
- region.Union (new Rectangle (0, 0, 10, 10));
- // Assert
- Assert.False (region.IsEmpty ());
- Assert.Single (region.GetRectangles ());
- }
- [Fact]
- public void IsEmpty_EmptyRegion_ReturnsTrue ()
- {
- var region = new Region ();
- Assert.True (region.IsEmpty ());
- }
- [Fact]
- public void IsEmpty_MultipleOperations_ReturnsExpectedResult ()
- {
- // Arrange
- var region = new Region ();
- // Act & Assert - Should be empty initially
- Assert.True (region.IsEmpty ());
- // Add a rectangle - Should not be empty
- region.Union (new Rectangle (0, 0, 10, 10));
- Assert.False (region.IsEmpty ());
- // Exclude the same rectangle - Should be empty again
- region.Exclude (new Rectangle (0, 0, 10, 10));
- Assert.True (region.IsEmpty ());
- // Add two rectangles - Should not be empty
- region.Union (new Rectangle (0, 0, 5, 5));
- region.Union (new Rectangle (10, 10, 5, 5));
- Assert.False (region.IsEmpty ());
- }
- [Fact]
- public void IsEmpty_NewRegion_ReturnsTrue ()
- {
- // Arrange
- var region = new Region ();
- // Act & Assert
- Assert.True (region.IsEmpty ());
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void IsEmpty_ReturnsCorrectResult ()
- {
- var region = new Region ();
- Assert.True (region.IsEmpty ());
- region.Union (new Rectangle (10, 10, 50, 50));
- Assert.False (region.IsEmpty ());
- }
- [Theory]
- [InlineData (0, 0, 1, 1)] // 1x1 at origin
- [InlineData (10, 10, 5, 5)] // 5x5 at (10,10)
- [InlineData (-5, -5, 10, 10)] // Negative coordinates
- public void IsEmpty_ValidRectangle_ReturnsFalse (int x, int y, int width, int height)
- {
- // Arrange
- var region = new Region (new (x, y, width, height));
- // Assert
- Assert.False (region.IsEmpty ());
- Assert.Single (region.GetRectangles ());
- }
- [Theory]
- [InlineData (0, 0, 0, 0)] // Zero size
- [InlineData (0, 0, 0, 10)] // Zero width
- [InlineData (0, 0, 10, 0)] // Zero height
- [InlineData (-5, -5, 0, 0)] // Zero size at negative coords
- public void IsEmpty_ZeroSizeRectangle_ReturnsCorrectState (int x, int y, int width, int height)
- {
- var region = new Region (new (x, y, width, height));
- // Only check IsEmpty() since Rectangle(0,0,0,0) is still stored
- Assert.True (region.IsEmpty ());
- }
- //[Fact]
- //public void MinimalUnion_SingleRectangle_DoesNotChange ()
- //{
- // var region = new Region (new Rectangle (0, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (0, 0, 10, 10));
- // Assert.Single (region.GetRectangles ());
- // Assert.Equal (new Rectangle (0, 0, 10, 10), region.GetRectangles ().First ());
- //}
- //[Fact]
- //public void MinimalUnion_OverlappingRectangles_MergesIntoOne ()
- //{
- // var region = new Region (new Rectangle (0, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (5, 0, 10, 10));
- // Assert.Single (region.GetRectangles ());
- // Assert.Equal (new Rectangle (0, 0, 15, 10), region.GetRectangles ().First ());
- //}
- //[Fact]
- //public void MinimalUnion_AdjacentRectangles_MergesIntoOne ()
- //{
- // var region = new Region (new Rectangle (0, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (10, 0, 10, 10));
- // Assert.Single (region.GetRectangles ());
- // Assert.Equal (new Rectangle (0, 0, 20, 10), region.GetRectangles ().First ());
- //}
- //[Fact]
- //public void MinimalUnion_SeparateRectangles_KeepsBoth ()
- //{
- // var region = new Region (new Rectangle (0, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (20, 20, 10, 10));
- // Assert.Equal (2, region.GetRectangles ().Length);
- // Assert.Contains (new Rectangle (0, 0, 10, 10), region.GetRectangles ());
- // Assert.Contains (new Rectangle (20, 20, 10, 10), region.GetRectangles ());
- //}
- //[Fact]
- //public void MinimalUnion_ComplexMerging_ProducesMinimalSet ()
- //{
- // var region = new Region (new Rectangle (0, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (10, 0, 10, 10));
- // region.MinimalUnion (new Rectangle (0, 10, 10, 10));
- // region.MinimalUnion (new Rectangle (10, 10, 10, 10));
- // Assert.Single (region.GetRectangles ());
- // Assert.Equal (new Rectangle (0, 0, 20, 20), region.GetRectangles ().First ());
- //}
- [Fact]
- public void Intersect_ViewportLimitsDrawnRegion ()
- {
- // Arrange: Create regions for viewport and drawn content
- var viewport = new Region (new Rectangle (0, 0, 100, 100)); // Viewport
- var drawnRegion = new Region (new Rectangle (50, 50, 200, 200)); // Larger drawn content
- // Act: Intersect drawn region with viewport
- drawnRegion.Intersect (viewport);
- // Assert: Drawn region should be limited to viewport
- var rectangles = drawnRegion.GetRectangles ();
- Assert.Single (rectangles);
- Assert.Equal (new Rectangle (50, 50, 50, 50), rectangles [0]); // Limited to viewport bounds
- }
- //[Fact]
- //public void MinimalUnion_HorizontalMerge_MergesToSingleRectangle ()
- //{
- // // Arrange: Create a region with a rectangle at (0,0,5,5)
- // var region = new Region (new Rectangle (0, 0, 5, 5));
- // // Act: Merge an adjacent rectangle on the right using MinimalUnion
- // region.MinimalUnion (new Rectangle (5, 0, 5, 5));
- // var result = region.GetRectangles ();
- // // Assert: Expect a single merged rectangle covering (0,0,10,5)
- // Assert.Single (result);
- // Assert.Equal (new Rectangle (0, 0, 10, 5), result [0]);
- //}
- //[Fact]
- //public void MinimalUnion_VerticalMerge_MergesToSingleRectangle ()
- //{
- // // Arrange: Create a region with a rectangle at (0,0,5,5)
- // var region = new Region (new Rectangle (0, 0, 5, 5));
- // // Act: Merge an adjacent rectangle below using MinimalUnion
- // region.MinimalUnion (new Rectangle (0, 5, 5, 5));
- // var result = region.GetRectangles ();
- // // Assert: Expect a single merged rectangle covering (0,0,5,10)
- // Assert.Single (result);
- // Assert.Equal (new Rectangle (0, 0, 5, 10), result [0]);
- //}
- //[Fact]
- //public void MinimalUnion_OverlappingMerge_MergesToSingleRectangle ()
- //{
- // // Arrange: Create a region with a rectangle that overlaps with the next one horizontally
- // var region = new Region (new Rectangle (0, 0, 6, 5));
- // // Act: Merge an overlapping rectangle using MinimalUnion
- // region.MinimalUnion (new Rectangle (4, 0, 6, 5));
- // var result = region.GetRectangles ();
- // // Assert: Expect a single merged rectangle covering (0,0,10,5)
- // Assert.Single (result);
- // Assert.Equal (new Rectangle (0, 0, 10, 5), result [0]);
- //}
- //[Fact]
- //public void MinimalUnion_NonAdjacentRectangles_NoMergeOccurs ()
- //{
- // // Arrange: Create a region with one rectangle
- // var region = new Region (new Rectangle (0, 0, 5, 5));
- // // Act: Merge with a rectangle that does not touch the first
- // region.MinimalUnion (new Rectangle (6, 0, 5, 5));
- // var result = region.GetRectangles ();
- // // Assert: Expect two separate rectangles since they are not adjacent
- // Assert.Equal (2, result.Length);
- // Assert.Contains (new Rectangle (0, 0, 5, 5), result);
- // Assert.Contains (new Rectangle (6, 0, 5, 5), result);
- //}
- //[Fact]
- //public void MinimalUnion_MultipleMerge_FormsSingleContiguousRectangle ()
- //{
- // // Arrange: Four small rectangles that form a contiguous 6x6 block
- // var region = new Region (new Rectangle (0, 0, 3, 3));
- // // Act: Merge adjacent rectangles one by one using MinimalUnion
- // region.MinimalUnion (new Rectangle (3, 0, 3, 3)); // Now covers (0,0,6,3)
- // region.MinimalUnion (new Rectangle (0, 3, 3, 3)); // Add bottom-left
- // region.MinimalUnion (new Rectangle (3, 3, 3, 3)); // Add bottom-right to complete block
- // var result = region.GetRectangles ();
- // // Assert: Expect a single merged rectangle covering (0,0,6,6)
- // Assert.Single (result);
- // Assert.Equal (new Rectangle (0, 0, 6, 6), result [0]);
- //}
- [Fact]
- public void Translate_EmptyRegionAfterEmptyCombine_NoEffect ()
- {
- // Arrange: Create region and combine with empty rectangles
- var region = new Region ();
- region.Combine (new Rectangle (0, 0, 0, 0), RegionOp.Union); // Empty rectangle
- region.Combine (new Region (), RegionOp.Union); // Empty region
- // Act: Translate by (10, 20)
- region.Translate (10, 20);
- // Assert: Still empty
- Assert.Empty (region.GetRectangles ());
- }
- [Fact]
- public void Union_Rectangle_AddsToRegion ()
- {
- var region = new Region ();
- region.Union (new Rectangle (10, 10, 50, 50));
- Assert.False (region.IsEmpty ());
- Assert.True (region.Contains (20, 20));
- }
- [Fact]
- public void Union_Region_MergesRegions ()
- {
- var region1 = new Region (new (10, 10, 50, 50));
- var region2 = new Region (new (30, 30, 50, 50));
- region1.Union (region2);
- Assert.True (region1.Contains (20, 20));
- Assert.True (region1.Contains (40, 40));
- }
- [Fact]
- public void Union_Third_Rect_Covering_Two_Disjoint_Merges ()
- {
- var origRegion = new Region ();
- var region1 = new Region (new (0, 0, 1, 1));
- var region2 = new Region (new (1, 0, 1, 1));
- origRegion.Union (region1);
- origRegion.Union (region2);
- Assert.Equal (new Rectangle (0, 0, 2, 1), origRegion.GetBounds ());
- Assert.Equal (2, origRegion.GetRectangles ().Length);
- origRegion.Union (new Region (new (0, 0, 4, 1)));
- Assert.Equal (new Rectangle (0, 0, 4, 1), origRegion.GetBounds ());
- Assert.Equal (3, origRegion.GetRectangles ().Length);
- }
- [Fact]
- public void MinimalUnion_Third_Rect_Covering_Two_Disjoint_Merges ()
- {
- var origRegion = new Region ();
- var region1 = new Region (new (0, 0, 1, 1));
- var region2 = new Region (new (1, 0, 1, 1));
- origRegion.Union (region1);
- origRegion.Union (region2);
- Assert.Equal (new Rectangle (0, 0, 2, 1), origRegion.GetBounds ());
- Assert.Equal (2, origRegion.GetRectangles ().Length);
- origRegion.MinimalUnion (new Region (new (0, 0, 4, 1)));
- Assert.Equal (new Rectangle (0, 0, 4, 1), origRegion.GetBounds ());
- Assert.Single (origRegion.GetRectangles ());
- }
- /// <summary>
- /// Proves MergeRegion does not overly combine regions.
- /// </summary>
- [Fact]
- public void Union_Region_MergesRegions_NonOverlapping ()
- {
- // 012345
- // 0+++
- // 1+ +
- // 2+++
- // 3 ***
- // 4 * *
- // 5 ***
- var region1 = new Region (new (0, 0, 3, 3));
- var region2 = new Region (new (3, 3, 3, 3));
- region1.Union (region2);
- // Positive
- Assert.True (region1.Contains (0, 0));
- Assert.True (region1.Contains (1, 1));
- Assert.True (region1.Contains (2, 2));
- Assert.True (region1.Contains (4, 4));
- Assert.True (region1.Contains (5, 5));
- // Negative
- Assert.False (region1.Contains (0, 3));
- Assert.False (region1.Contains (3, 0));
- Assert.False (region1.Contains (6, 6));
- }
- /// <summary>
- /// Proves MergeRegion does not overly combine regions.
- /// </summary>
- [Fact]
- public void Union_Region_MergesRegions_Overlapping ()
- {
- // 01234567
- // 0+++++
- // 1+ +
- // 2+ +
- // 3+ *****
- // 4+++* *
- // 5 * *
- // 6 * *
- // 7 *****
- var region1 = new Region (new (0, 0, 5, 5));
- var region2 = new Region (new (3, 3, 5, 5));
- region1.Union (region2);
- // Positive
- Assert.True (region1.Contains (0, 0));
- Assert.True (region1.Contains (1, 1));
- Assert.True (region1.Contains (4, 4));
- Assert.True (region1.Contains (7, 7));
- // Negative
- Assert.False (region1.Contains (0, 5));
- Assert.False (region1.Contains (5, 0));
- Assert.False (region1.Contains (8, 8));
- Assert.False (region1.Contains (8, 8));
- }
- [Fact]
- public void Union_WithRectangle_AddsRectangle ()
- {
- var region = new Region ();
- var rect = new Rectangle (10, 10, 50, 50);
- region.Union (rect);
- Assert.True (region.Contains (20, 20));
- Assert.False (region.Contains (100, 100));
- }
- [Fact]
- public void Union_WithRegion_AddsRegion ()
- {
- var region1 = new Region (new (10, 10, 50, 50));
- var region2 = new Region (new (30, 30, 50, 50));
- region1.Union (region2.GetBounds ());
- Assert.True (region1.Contains (20, 20));
- Assert.True (region1.Contains (40, 40));
- }
- [Fact]
- public void Intersect_DeferredNormalization_PreservesSegments ()
- {
- var region = new Region (new (0, 0, 3, 1)); // Horizontal
- region.Union (new Rectangle (1, 0, 1, 2)); // Vertical
- region.Intersect (new Rectangle (0, 0, 2, 2)); // Clip
- Rectangle [] result = region.GetRectangles ();
- // Original & Updated (with normalization disabled) behavior:
- // Produces [(0,0,1,1), (1,0,1,2), (2,0,0,1)]
- Assert.Equal (3, result.Length);
- Assert.Contains (new (0, 0, 1, 1), result);
- Assert.Contains (new (1, 0, 1, 2), result);
- Assert.Contains (new (2, 0, 0, 1), result);
- }
- [Fact]
- public void MergeRectangles_Sort_Handles_Coincident_Events_Without_Crashing ()
- {
- // Arrange: Create rectangles designed to produce coincident start/end events
- // Rect1 ends at x=10. Rect2 and Rect3 start at x=10.
- // Rect4 ends at x=15. Rect5 starts at x=15.
- var rect1 = new Rectangle (0, 0, 10, 10); // Ends at x=10
- var rect2 = new Rectangle (10, 0, 10, 5); // Starts at x=10
- var rect3 = new Rectangle (10, 5, 10, 5); // Starts at x=10, adjacent to rect2 vertically
- var rect4 = new Rectangle (5, 10, 10, 5); // Ends at x=15
- var rect5 = new Rectangle (15, 10, 5, 5); // Starts at x=15
- var combinedList = new List<Rectangle> { rect1, rect2, rect3, rect4, rect5 };
- // Act & Assert:
- // The core assertion is that calling MergeRectangles with this list
- // does *not* throw the ArgumentException related to sorting.
- var exception = Record.Exception (() => Region.MergeRectangles (combinedList, false));
- // Assert
- Assert.Null (exception);
- // Optional secondary assertion: Check if the merge produced a reasonable number of rectangles
- // This isn't strictly necessary for proving the sort fix, but can be useful.
- // var merged = Region.MergeRectangles(combinedList, false);
- // Assert.True(merged.Count > 0 && merged.Count <= combinedList.Count);
- }
- [Fact]
- public void MergeRectangles_Sort_Handles_Multiple_Coincident_Starts ()
- {
- // Arrange: Multiple rectangles starting at the same X
- var rect1 = new Rectangle (5, 0, 10, 5);
- var rect2 = new Rectangle (5, 5, 10, 5);
- var rect3 = new Rectangle (5, 10, 10, 5);
- var combinedList = new List<Rectangle> { rect1, rect2, rect3 };
- // Act & Assert: Ensure no sorting exception
- var exception = Record.Exception (() => Region.MergeRectangles (combinedList, false));
- Assert.Null (exception);
- }
- [Fact]
- public void MergeRectangles_Sort_Handles_Multiple_Coincident_Ends ()
- {
- // Arrange: Multiple rectangles ending at the same X
- var rect1 = new Rectangle (0, 0, 10, 5);
- var rect2 = new Rectangle (0, 5, 10, 5);
- var rect3 = new Rectangle (0, 10, 10, 5);
- var combinedList = new List<Rectangle> { rect1, rect2, rect3 };
- // Act & Assert: Ensure no sorting exception
- var exception = Record.Exception (() => Region.MergeRectangles (combinedList, false));
- Assert.Null (exception);
- }
- [Fact]
- public void MergeRectangles_Sort_Handles_Coincident_Mixed_Events_Without_Crashing ()
- {
- // Arrange: Create rectangles specifically designed to produce multiple
- // Start AND End events at the same x-coordinate (e.g., x=10),
- // mimicking the pattern observed in the crash log.
- var rectA = new Rectangle (0, 0, 10, 5); // Ends at x=10, y=[0, 5)
- var rectB = new Rectangle (0, 10, 10, 5); // Ends at x=10, y=[10, 15)
- var rectC = new Rectangle (10, 0, 10, 5); // Starts at x=10, y=[0, 5)
- var rectD = new Rectangle (10, 10, 10, 5); // Starts at x=10, y=[10, 15)
- // Add another set at a different X to increase complexity
- var rectE = new Rectangle (5, 20, 10, 5); // Ends at x=15, y=[20, 25)
- var rectF = new Rectangle (5, 30, 10, 5); // Ends at x=15, y=[30, 35)
- var rectG = new Rectangle (15, 20, 10, 5); // Starts at x=15, y=[20, 25)
- var rectH = new Rectangle (15, 30, 10, 5); // Starts at x=15, y=[30, 35)
- // Add some unrelated rectangles
- var rectI = new Rectangle (0, 40, 5, 5);
- var rectJ = new Rectangle (100, 100, 5, 5);
- var combinedList = new List<Rectangle> {
- rectA, rectB, rectC, rectD,
- rectE, rectF, rectG, rectH,
- rectI, rectJ
- };
- // Act & Assert:
- // Call MergeRectangles with the current code.
- // This test *should* fail by throwing ArgumentException due to unstable sort.
- var exception = Record.Exception (() => Region.MergeRectangles (combinedList, false));
- // Assert that no exception was thrown (this assertion will fail with the current code)
- Assert.Null (exception);
- }
- [Fact]
- public void MergeRectangles_Sort_Reproduces_UICatalog_Crash_Pattern_Directly ()
- {
- // Arrange: Rectangles derived *directly* from the events list that caused the crash at x=67
- // This aims to replicate the exact problematic pattern.
- var rect_End_67_7_30 = new Rectangle (60, 7, 7, 23); // Ends at x=67, y=[7, 30) -> Event [33]
- var rect_Start_67_2_30 = new Rectangle (67, 2, 10, 28); // Starts at x=67, y=[2, 30) -> Event [34]
- var rect_Start_67_1_1 = new Rectangle (67, 1, 10, 0); // Starts at x=67, y=[1, 1) -> Event [49] (Height 0)
- var rect_End_67_1_1 = new Rectangle (60, 1, 7, 0); // Ends at x=67, y=[1, 1) -> Event [64] (Height 0)
- // Add rectangles for x=94/95 pattern
- var rect_End_94_1_30 = new Rectangle (90, 1, 4, 29); // Ends at x=94, y=[1, 30) -> Event [55]
- var rect_Start_94_1_1 = new Rectangle (94, 1, 10, 0); // Starts at x=94, y=[1, 1) -> Event [56]
- var rect_Start_94_7_30 = new Rectangle (94, 7, 10, 23); // Starts at x=94, y=[7, 30) -> Event [58]
- var rect_End_95_1_1 = new Rectangle (90, 1, 5, 0); // Ends at x=95, y=[1, 1) -> Event [57]
- var rect_End_95_7_30 = new Rectangle (90, 7, 5, 23); // Ends at x=95, y=[7, 30) -> Event [59]
- var rect_Start_95_0_30 = new Rectangle (95, 0, 10, 30); // Starts at x=95, y=[0, 30) -> Event [60]
- var combinedList = new List<Rectangle> {
- rect_End_67_7_30, rect_Start_67_2_30, rect_Start_67_1_1, rect_End_67_1_1,
- rect_End_94_1_30, rect_Start_94_1_1, rect_Start_94_7_30,
- rect_End_95_1_1, rect_End_95_7_30, rect_Start_95_0_30
- };
- // Act & Assert:
- // Call MergeRectangles. This test is specifically designed to fail with the current code.
- var exception = Record.Exception (() => Region.MergeRectangles (combinedList, false));
- // Assert that no exception was thrown (this assertion *should* fail with the current code)
- Assert.Null (exception);
- }
- [Fact]
- public void MergeRectangles_Sort_Reproduces_UICatalog_Crash_From_Captured_Data ()
- {
- // Arrange: The exact list of rectangles captured during the UICatalog crash
- var rectanglesFromCrash = new List<Rectangle> {
- new Rectangle(38, 7, 1, 11),
- new Rectangle(39, 7, 5, 23),
- new Rectangle(44, 7, 1, 23),
- new Rectangle(45, 7, 6, 23),
- new Rectangle(51, 7, 1, 23),
- new Rectangle(52, 7, 1, 23),
- new Rectangle(53, 7, 1, 23),
- new Rectangle(54, 7, 1, 23),
- new Rectangle(55, 7, 1, 23),
- new Rectangle(56, 7, 1, 23),
- new Rectangle(57, 7, 1, 23),
- new Rectangle(58, 7, 1, 23),
- new Rectangle(59, 7, 1, 23),
- new Rectangle(60, 7, 1, 23),
- new Rectangle(61, 7, 3, 23),
- new Rectangle(64, 7, 1, 23),
- new Rectangle(65, 7, 2, 23),
- new Rectangle(67, 2, 2, 28),
- new Rectangle(69, 2, 3, 28),
- new Rectangle(72, 2, 3, 28),
- new Rectangle(75, 2, 1, 28),
- new Rectangle(76, 2, 2, 28),
- new Rectangle(78, 2, 2, 28),
- new Rectangle(80, 7, 1, 23),
- new Rectangle(81, 1, 7, 29),
- new Rectangle(88, 1, 1, 29),
- new Rectangle(89, 1, 2, 29),
- new Rectangle(91, 1, 3, 29),
- new Rectangle(94, 1, 1, 0), // Note: Zero height
- new Rectangle(94, 7, 1, 23),
- new Rectangle(95, 0, 1, 30),
- new Rectangle(96, 0, 23, 30),
- new Rectangle(67, 1, 0, 0) // Note: Zero width and height
- };
- // Act & Assert:
- // Call MergeRectangles with the current code.
- // This test *should* fail by throwing ArgumentException due to unstable sort.
- var exception = Record.Exception (() => Region.MergeRectangles (rectanglesFromCrash, false));
- // Assert that no exception was thrown (this assertion will fail with the current code)
- Assert.Null (exception);
- }
- }
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