AnsiResponseParser.cs 9.8 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. internal abstract class AnsiResponseParserBase : IAnsiResponseParser
  4. {
  5. protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
  6. private AnsiResponseParserState _state = AnsiResponseParserState.Normal;
  7. // Current state of the parser
  8. public AnsiResponseParserState State
  9. {
  10. get => _state;
  11. protected set
  12. {
  13. StateChangedAt = DateTime.Now;
  14. _state = value;
  15. }
  16. }
  17. /// <summary>
  18. /// When <see cref="State"/> was last changed.
  19. /// </summary>
  20. public DateTime StateChangedAt { get; private set; } = DateTime.Now;
  21. protected readonly HashSet<char> _knownTerminators = new ();
  22. public AnsiResponseParserBase ()
  23. {
  24. // These all are valid terminators on ansi responses,
  25. // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
  26. _knownTerminators.Add ('@');
  27. _knownTerminators.Add ('A');
  28. _knownTerminators.Add ('B');
  29. _knownTerminators.Add ('C');
  30. _knownTerminators.Add ('D');
  31. _knownTerminators.Add ('E');
  32. _knownTerminators.Add ('F');
  33. _knownTerminators.Add ('G');
  34. _knownTerminators.Add ('G');
  35. _knownTerminators.Add ('H');
  36. _knownTerminators.Add ('I');
  37. _knownTerminators.Add ('J');
  38. _knownTerminators.Add ('K');
  39. _knownTerminators.Add ('L');
  40. _knownTerminators.Add ('M');
  41. // No - N or O
  42. _knownTerminators.Add ('P');
  43. _knownTerminators.Add ('Q');
  44. _knownTerminators.Add ('R');
  45. _knownTerminators.Add ('S');
  46. _knownTerminators.Add ('T');
  47. _knownTerminators.Add ('W');
  48. _knownTerminators.Add ('X');
  49. _knownTerminators.Add ('Z');
  50. _knownTerminators.Add ('^');
  51. _knownTerminators.Add ('`');
  52. _knownTerminators.Add ('~');
  53. _knownTerminators.Add ('a');
  54. _knownTerminators.Add ('b');
  55. _knownTerminators.Add ('c');
  56. _knownTerminators.Add ('d');
  57. _knownTerminators.Add ('e');
  58. _knownTerminators.Add ('f');
  59. _knownTerminators.Add ('g');
  60. _knownTerminators.Add ('h');
  61. _knownTerminators.Add ('i');
  62. _knownTerminators.Add ('l');
  63. _knownTerminators.Add ('m');
  64. _knownTerminators.Add ('n');
  65. _knownTerminators.Add ('p');
  66. _knownTerminators.Add ('q');
  67. _knownTerminators.Add ('r');
  68. _knownTerminators.Add ('s');
  69. _knownTerminators.Add ('t');
  70. _knownTerminators.Add ('u');
  71. _knownTerminators.Add ('v');
  72. _knownTerminators.Add ('w');
  73. _knownTerminators.Add ('x');
  74. _knownTerminators.Add ('y');
  75. _knownTerminators.Add ('z');
  76. }
  77. protected void ResetState ()
  78. {
  79. State = AnsiResponseParserState.Normal;
  80. ClearHeld ();
  81. }
  82. public abstract void ClearHeld ();
  83. protected abstract string HeldToString ();
  84. protected abstract IEnumerable<object> HeldToObjects ();
  85. protected abstract void AddToHeld (object o);
  86. /// <summary>
  87. /// Processes an input collection of objects <paramref name="inputLength"/> long.
  88. /// You must provide the indexers to return the objects and the action to append
  89. /// to output stream.
  90. /// </summary>
  91. /// <param name="getCharAtIndex">The character representation of element i of your input collection</param>
  92. /// <param name="getObjectAtIndex">The actual element in the collection (e.g. char or Tuple&lt;char,T&gt;)</param>
  93. /// <param name="appendOutput">
  94. /// Action to invoke when parser confirms an element of the current collection or a previous
  95. /// call's collection should be appended to the current output (i.e. append to your output List/StringBuilder).
  96. /// </param>
  97. /// <param name="inputLength">The total number of elements in your collection</param>
  98. protected void ProcessInputBase (
  99. Func<int, char> getCharAtIndex,
  100. Func<int, object> getObjectAtIndex,
  101. Action<object> appendOutput,
  102. int inputLength
  103. )
  104. {
  105. var index = 0; // Tracks position in the input string
  106. while (index < inputLength)
  107. {
  108. char currentChar = getCharAtIndex (index);
  109. object currentObj = getObjectAtIndex (index);
  110. bool isEscape = currentChar == '\x1B';
  111. switch (State)
  112. {
  113. case AnsiResponseParserState.Normal:
  114. if (isEscape)
  115. {
  116. // Escape character detected, move to ExpectingBracket state
  117. State = AnsiResponseParserState.ExpectingBracket;
  118. AddToHeld (currentObj); // Hold the escape character
  119. }
  120. else
  121. {
  122. // Normal character, append to output
  123. appendOutput (currentObj);
  124. }
  125. break;
  126. case AnsiResponseParserState.ExpectingBracket:
  127. if (isEscape)
  128. {
  129. // Second escape so we must release first
  130. ReleaseHeld (appendOutput, AnsiResponseParserState.ExpectingBracket);
  131. AddToHeld (currentObj); // Hold the new escape
  132. }
  133. else if (currentChar == '[')
  134. {
  135. // Detected '[', transition to InResponse state
  136. State = AnsiResponseParserState.InResponse;
  137. AddToHeld (currentObj); // Hold the '['
  138. }
  139. else
  140. {
  141. // Invalid sequence, release held characters and reset to Normal
  142. ReleaseHeld (appendOutput);
  143. appendOutput (currentObj); // Add current character
  144. }
  145. break;
  146. case AnsiResponseParserState.InResponse:
  147. AddToHeld (currentObj);
  148. // Check if the held content should be released
  149. if (ShouldReleaseHeldContent ())
  150. {
  151. ReleaseHeld (appendOutput);
  152. }
  153. break;
  154. }
  155. index++;
  156. }
  157. }
  158. private void ReleaseHeld (Action<object> appendOutput, AnsiResponseParserState newState = AnsiResponseParserState.Normal)
  159. {
  160. foreach (object o in HeldToObjects ())
  161. {
  162. appendOutput (o);
  163. }
  164. State = newState;
  165. ClearHeld ();
  166. }
  167. // Common response handler logic
  168. protected bool ShouldReleaseHeldContent ()
  169. {
  170. string cur = HeldToString ();
  171. // Check for expected responses
  172. (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
  173. if (matchingResponse.response != null)
  174. {
  175. DispatchResponse (matchingResponse.response);
  176. expectedResponses.Remove (matchingResponse);
  177. return false;
  178. }
  179. if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
  180. {
  181. // Detected a response that was not expected
  182. return true;
  183. }
  184. return false; // Continue accumulating
  185. }
  186. protected void DispatchResponse (Action<string> response)
  187. {
  188. response?.Invoke (HeldToString ());
  189. ResetState ();
  190. }
  191. /// <summary>
  192. /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is
  193. /// completed.
  194. /// </summary>
  195. public void ExpectResponse (string terminator, Action<string> response) { expectedResponses.Add ((terminator, response)); }
  196. }
  197. internal class AnsiResponseParser<T> : AnsiResponseParserBase
  198. {
  199. private readonly List<Tuple<char, T>> held = new ();
  200. public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
  201. {
  202. List<Tuple<char, T>> output = new List<Tuple<char, T>> ();
  203. ProcessInputBase (
  204. i => input [i].Item1,
  205. i => input [i],
  206. c => output.Add ((Tuple<char, T>)c),
  207. input.Length);
  208. return output;
  209. }
  210. public IEnumerable<Tuple<char, T>> Release ()
  211. {
  212. foreach (Tuple<char, T> h in held.ToArray ())
  213. {
  214. yield return h;
  215. }
  216. ResetState ();
  217. }
  218. public override void ClearHeld () { held.Clear (); }
  219. protected override string HeldToString () { return new (held.Select (h => h.Item1).ToArray ()); }
  220. protected override IEnumerable<object> HeldToObjects () { return held; }
  221. protected override void AddToHeld (object o) { held.Add ((Tuple<char, T>)o); }
  222. }
  223. internal class AnsiResponseParser : AnsiResponseParserBase
  224. {
  225. private readonly StringBuilder held = new ();
  226. public string ProcessInput (string input)
  227. {
  228. var output = new StringBuilder ();
  229. ProcessInputBase (
  230. i => input [i],
  231. i => input [i], // For string there is no T so object is same as char
  232. c => output.Append ((char)c),
  233. input.Length);
  234. return output.ToString ();
  235. }
  236. public string Release ()
  237. {
  238. var output = held.ToString ();
  239. ResetState ();
  240. return output;
  241. }
  242. public override void ClearHeld () { held.Clear (); }
  243. protected override string HeldToString () { return held.ToString (); }
  244. protected override IEnumerable<object> HeldToObjects () { return held.ToString ().Select (c => (object)c).ToArray (); }
  245. protected override void AddToHeld (object o) { held.Append ((char)o); }
  246. }