123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393 |
- //
- // MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System.Collections.ObjectModel;
- namespace Terminal.Gui;
- /// <summary>Interface to create a platform specific <see cref="MainLoop"/> driver.</summary>
- internal interface IMainLoopDriver
- {
- /// <summary>Must report whether there are any events pending, or even block waiting for events.</summary>
- /// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
- bool EventsPending ();
- /// <summary>The iteration function.</summary>
- void Iteration ();
- /// <summary>Initializes the <see cref="MainLoop"/>, gets the calling main loop for the initialization.</summary>
- /// <remarks>Call <see cref="TearDown"/> to release resources.</remarks>
- /// <param name="mainLoop">Main loop.</param>
- void Setup (MainLoop mainLoop);
- /// <summary>Tears down the <see cref="MainLoop"/> driver. Releases resources created in <see cref="Setup"/>.</summary>
- void TearDown ();
- /// <summary>Wakes up the <see cref="MainLoop"/> that might be waiting on input, must be thread safe.</summary>
- void Wakeup ();
- }
- /// <summary>The MainLoop monitors timers and idle handlers.</summary>
- /// <remarks>
- /// Monitoring of file descriptors is only available on Unix, there does not seem to be a way of supporting this
- /// on Windows.
- /// </remarks>
- internal class MainLoop : IDisposable
- {
- internal List<Func<bool>> _idleHandlers = new ();
- internal SortedList<long, Timeout> _timeouts = new ();
- /// <summary>The idle handlers and lock that must be held while manipulating them</summary>
- private readonly object _idleHandlersLock = new ();
- private readonly object _timeoutsLockToken = new ();
- /// <summary>Creates a new MainLoop.</summary>
- /// <remarks>Use <see cref="Dispose"/> to release resources.</remarks>
- /// <param name="driver">
- /// The <see cref="ConsoleDriver"/> instance (one of the implementations FakeMainLoop, UnixMainLoop,
- /// NetMainLoop or WindowsMainLoop).
- /// </param>
- internal MainLoop (IMainLoopDriver driver)
- {
- MainLoopDriver = driver;
- driver.Setup (this);
- }
- /// <summary>Gets a copy of the list of all idle handlers.</summary>
- internal ReadOnlyCollection<Func<bool>> IdleHandlers
- {
- get
- {
- lock (_idleHandlersLock)
- {
- return new List<Func<bool>> (_idleHandlers).AsReadOnly ();
- }
- }
- }
- /// <summary>The current <see cref="IMainLoopDriver"/> in use.</summary>
- /// <value>The main loop driver.</value>
- internal IMainLoopDriver MainLoopDriver { get; private set; }
- /// <summary>Used for unit tests.</summary>
- internal bool Running { get; set; }
- /// <summary>
- /// Gets the list of all timeouts sorted by the <see cref="TimeSpan"/> time ticks. A shorter limit time can be
- /// added at the end, but it will be called before an earlier addition that has a longer limit time.
- /// </summary>
- internal SortedList<long, Timeout> Timeouts => _timeouts;
- /// <inheritdoc/>
- public void Dispose ()
- {
- GC.SuppressFinalize (this);
- Stop ();
- Running = false;
- MainLoopDriver?.TearDown ();
- MainLoopDriver = null;
- }
- /// <summary>
- /// Adds specified idle handler function to <see cref="MainLoop"/> processing. The handler function will be called
- /// once per iteration of the main loop after other events have been handled.
- /// </summary>
- /// <remarks>
- /// <para>Remove an idle handler by calling <see cref="RemoveIdle(Func{bool})"/> with the token this method returns.</para>
- /// <para>
- /// If the <paramref name="idleHandler"/> returns <see langword="false"/> it will be removed and not called
- /// subsequently.
- /// </para>
- /// </remarks>
- /// <param name="idleHandler">Token that can be used to remove the idle handler with <see cref="RemoveIdle(Func{bool})"/> .</param>
- // QUESTION: Why are we re-inventing the event wheel here?
- // PERF: This is heavy.
- // CONCURRENCY: Race conditions exist here.
- // CONCURRENCY: null delegates will hose this.
- //
- internal Func<bool> AddIdle (Func<bool> idleHandler)
- {
- lock (_idleHandlersLock)
- {
- _idleHandlers.Add (idleHandler);
- }
- MainLoopDriver.Wakeup ();
- return idleHandler;
- }
- /// <summary>Adds a timeout to the <see cref="MainLoop"/>.</summary>
- /// <remarks>
- /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
- /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
- /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
- /// </remarks>
- internal object AddTimeout (TimeSpan time, Func<bool> callback)
- {
- if (callback is null)
- {
- throw new ArgumentNullException (nameof (callback));
- }
- var timeout = new Timeout { Span = time, Callback = callback };
- AddTimeout (time, timeout);
- return timeout;
- }
- /// <summary>
- /// Called from <see cref="IMainLoopDriver.EventsPending"/> to check if there are any outstanding timers or idle
- /// handlers.
- /// </summary>
- /// <param name="waitTimeout">
- /// Returns the number of milliseconds remaining in the current timer (if any). Will be -1 if
- /// there are no active timers.
- /// </param>
- /// <returns><see langword="true"/> if there is a timer or idle handler active.</returns>
- internal bool CheckTimersAndIdleHandlers (out int waitTimeout)
- {
- long now = DateTime.UtcNow.Ticks;
- waitTimeout = 0;
- lock (_timeouts)
- {
- if (_timeouts.Count > 0)
- {
- waitTimeout = (int)((_timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
- if (waitTimeout < 0)
- {
- // This avoids 'poll' waiting infinitely if 'waitTimeout < 0' until some action is detected
- // This can occur after IMainLoopDriver.Wakeup is executed where the pollTimeout is less than 0
- // and no event occurred in elapsed time when the 'poll' is start running again.
- waitTimeout = 0;
- }
- return true;
- }
- // ManualResetEventSlim.Wait, which is called by IMainLoopDriver.EventsPending, will wait indefinitely if
- // the timeout is -1.
- waitTimeout = -1;
- }
- // There are no timers set, check if there are any idle handlers
- lock (_idleHandlers)
- {
- return _idleHandlers.Count > 0;
- }
- }
- /// <summary>Determines whether there are pending events to be processed.</summary>
- /// <remarks>
- /// You can use this method if you want to probe if events are pending. Typically used if you need to flush the
- /// input queue while still running some of your own code in your main thread.
- /// </remarks>
- internal bool EventsPending () { return MainLoopDriver.EventsPending (); }
- /// <summary>Removes an idle handler added with <see cref="AddIdle(Func{bool})"/> from processing.</summary>
- /// <param name="token">A token returned by <see cref="AddIdle(Func{bool})"/></param>
- /// Returns
- /// <c>true</c>
- /// if the idle handler is successfully removed; otherwise,
- /// <c>false</c>
- /// .
- /// This method also returns
- /// <c>false</c>
- /// if the idle handler is not found.
- internal bool RemoveIdle (Func<bool> token)
- {
- lock (_idleHandlersLock)
- {
- return _idleHandlers.Remove (token);
- }
- }
- /// <summary>Removes a previously scheduled timeout</summary>
- /// <remarks>The token parameter is the value returned by AddTimeout.</remarks>
- /// Returns
- /// <c>true</c>
- /// if the timeout is successfully removed; otherwise,
- /// <c>false</c>
- /// .
- /// This method also returns
- /// <c>false</c>
- /// if the timeout is not found.
- internal bool RemoveTimeout (object token)
- {
- lock (_timeoutsLockToken)
- {
- int idx = _timeouts.IndexOfValue (token as Timeout);
- if (idx == -1)
- {
- return false;
- }
- _timeouts.RemoveAt (idx);
- }
- return true;
- }
- /// <summary>Runs the <see cref="MainLoop"/>. Used only for unit tests.</summary>
- internal void Run ()
- {
- bool prev = Running;
- Running = true;
- while (Running)
- {
- EventsPending ();
- RunIteration ();
- }
- Running = prev;
- }
- /// <summary>Runs one iteration of timers and file watches</summary>
- /// <remarks>
- /// Use this to process all pending events (timers, idle handlers and file watches).
- /// <code>
- /// while (main.EventsPending ()) RunIteration ();
- /// </code>
- /// </remarks>
- internal void RunIteration ()
- {
- lock (_timeouts)
- {
- if (_timeouts.Count > 0)
- {
- RunTimers ();
- }
- }
- MainLoopDriver.Iteration ();
- var runIdle = false;
- lock (_idleHandlersLock)
- {
- runIdle = _idleHandlers.Count > 0;
- }
- if (runIdle)
- {
- RunIdle ();
- }
- }
- /// <summary>Stops the main loop driver and calls <see cref="IMainLoopDriver.Wakeup"/>. Used only for unit tests.</summary>
- internal void Stop ()
- {
- Running = false;
- Wakeup ();
- }
- /// <summary>
- /// Invoked when a new timeout is added. To be used in the case when
- /// <see cref="Application.EndAfterFirstIteration"/> is <see langword="true"/>.
- /// </summary>
- [CanBeNull]
- internal event EventHandler<TimeoutEventArgs> TimeoutAdded;
- /// <summary>Wakes up the <see cref="MainLoop"/> that might be waiting on input.</summary>
- internal void Wakeup () { MainLoopDriver?.Wakeup (); }
- private void AddTimeout (TimeSpan time, Timeout timeout)
- {
- lock (_timeoutsLockToken)
- {
- long k = (DateTime.UtcNow + time).Ticks;
- _timeouts.Add (NudgeToUniqueKey (k), timeout);
- TimeoutAdded?.Invoke (this, new TimeoutEventArgs (timeout, k));
- }
- }
- /// <summary>
- /// Finds the closest number to <paramref name="k"/> that is not present in <see cref="_timeouts"/>
- /// (incrementally).
- /// </summary>
- /// <param name="k"></param>
- /// <returns></returns>
- private long NudgeToUniqueKey (long k)
- {
- lock (_timeoutsLockToken)
- {
- while (_timeouts.ContainsKey (k))
- {
- k++;
- }
- }
- return k;
- }
- // PERF: This is heavier than it looks.
- // CONCURRENCY: Potential deadlock city here.
- // CONCURRENCY: Multiple concurrency pitfalls on the delegates themselves.
- // INTENT: It looks like the general architecture here is trying to be a form of publisher/consumer pattern.
- private void RunIdle ()
- {
- List<Func<bool>> iterate;
- lock (_idleHandlersLock)
- {
- iterate = _idleHandlers;
- _idleHandlers = new List<Func<bool>> ();
- }
- foreach (Func<bool> idle in iterate)
- {
- if (idle ())
- {
- lock (_idleHandlersLock)
- {
- _idleHandlers.Add (idle);
- }
- }
- }
- }
- private void RunTimers ()
- {
- long now = DateTime.UtcNow.Ticks;
- SortedList<long, Timeout> copy;
- // lock prevents new timeouts being added
- // after we have taken the copy but before
- // we have allocated a new list (which would
- // result in lost timeouts or errors during enumeration)
- lock (_timeoutsLockToken)
- {
- copy = _timeouts;
- _timeouts = new SortedList<long, Timeout> ();
- }
- foreach ((long k, Timeout timeout) in copy)
- {
- if (k < now)
- {
- if (timeout.Callback ())
- {
- AddTimeout (timeout.Span, timeout);
- }
- }
- else
- {
- lock (_timeoutsLockToken)
- {
- _timeouts.Add (NudgeToUniqueKey (k), timeout);
- }
- }
- }
- }
- }
|