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- //
- // Button.cs: Button control
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using System.Text;
- namespace Terminal.Gui;
- /// <summary>
- /// Button is a <see cref="View"/> that provides an item that invokes raises the <see cref="Clicked"/> event.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Provides a button showing text that raises the <see cref="Clicked"/> event when clicked on with a mouse
- /// or when the user presses SPACE, ENTER, or the <see cref="View.HotKey"/>. The hot key is the first letter or
- /// digit following the first underscore ('_')
- /// in the button text.
- /// </para>
- /// <para>
- /// Use <see cref="View.HotKeySpecifier"/> to change the hot key specifier from the default of ('_').
- /// </para>
- /// <para>
- /// If no hot key specifier is found, the first uppercase letter encountered will be used as the hot key.
- /// </para>
- /// <para>
- /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
- /// the ENTER key, if no other <see cref="View"/> processes the key, the <see cref="Button"/>'s
- /// <see cref="Clicked"/> event will will be fired.
- /// </para>
- /// </remarks>
- public class Button : View {
- bool _isDefault;
- Rune _leftBracket;
- Rune _leftDefault;
- Rune _rightBracket;
- Rune _rightDefault;
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- public Button () : this (string.Empty, false) { }
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="text">The button's text</param>
- /// <param name="is_default">
- /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
- /// in a <see cref="Dialog"/> will implicitly activate this button.
- /// </param>
- public Button (string text, bool is_default = false) : base (text) => SetInitialProperties (text, is_default);
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given
- /// text
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="x">X position where the button will be shown.</param>
- /// <param name="y">Y position where the button will be shown.</param>
- /// <param name="text">The button's text</param>
- public Button (int x, int y, string text) : this (x, y, text, false) { }
- /// <summary>
- /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given
- /// text.
- /// </summary>
- /// <remarks>
- /// The width of the <see cref="Button"/> is computed based on the
- /// text length. The height will always be 1.
- /// </remarks>
- /// <param name="x">X position where the button will be shown.</param>
- /// <param name="y">Y position where the button will be shown.</param>
- /// <param name="text">The button's text</param>
- /// <param name="is_default">
- /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
- /// in a <see cref="Dialog"/> will implicitly activate this button.
- /// </param>
- public Button (int x, int y, string text, bool is_default)
- : base (new Rect (x, y, text.GetRuneCount () + 4 + (is_default ? 2 : 0), 1), text) => SetInitialProperties (text, is_default);
- /// <summary>
- /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
- /// </summary>
- /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
- public bool IsDefault {
- get => _isDefault;
- set {
- _isDefault = value;
- UpdateTextFormatterText ();
- OnResizeNeeded ();
- }
- }
- /// <summary>
- ///
- /// </summary>
- public bool NoDecorations { get; set; }
- /// <summary>
- ///
- /// </summary>
- public bool NoPadding { get; set; }
- // TODO: v2 - Remove constructors with parameters
- /// <summary>
- /// Private helper to set the initial properties of the View that were provided via constructors.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="is_default"></param>
- void SetInitialProperties (string text, bool is_default)
- {
- TextAlignment = TextAlignment.Centered;
- VerticalTextAlignment = VerticalTextAlignment.Middle;
- HotKeySpecifier = new Rune ('_');
- _leftBracket = Glyphs.LeftBracket;
- _rightBracket = Glyphs.RightBracket;
- _leftDefault = Glyphs.LeftDefaultIndicator;
- _rightDefault = Glyphs.RightDefaultIndicator;
- CanFocus = true;
- AutoSize = true;
- _isDefault = is_default;
- Text = text ?? string.Empty;
- // Override default behavior of View
- // Command.Default sets focus
- AddCommand (Command.Accept, () => {
- OnClicked ();
- return true;
- });
- KeyBindings.Add (Key.Space, Command.Default, Command.Accept);
- KeyBindings.Add (Key.Enter, Command.Default, Command.Accept);
- }
- /// <inheritdoc/>
- protected override void UpdateTextFormatterText ()
- {
- if (NoDecorations) {
- TextFormatter.Text = Text;
- } else if (IsDefault) {
- TextFormatter.Text = $"{_leftBracket}{_leftDefault} {Text} {_rightDefault}{_rightBracket}";
- } else {
- if (NoPadding) {
- TextFormatter.Text = $"{_leftBracket}{Text}{_rightBracket}";
- } else {
- TextFormatter.Text = $"{_leftBracket} {Text} {_rightBracket}";
- }
- }
- }
- /// <summary>
- /// Virtual method to invoke the <see cref="Clicked"/> event.
- /// </summary>
- public virtual void OnClicked () => Clicked?.Invoke (this, EventArgs.Empty);
- /// <summary>
- /// The event fired when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
- /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
- /// </summary>
- /// <remarks>
- /// Client code can hook up to this event, it is
- /// raised when the button is activated either with
- /// the mouse or the keyboard.
- /// </remarks>
- public event EventHandler Clicked;
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (me.Flags == MouseFlags.Button1Clicked) {
- if (CanFocus && Enabled) {
- if (!HasFocus) {
- SetFocus ();
- SetNeedsDisplay ();
- Draw ();
- }
- OnClicked ();
- }
- return true;
- }
- return false;
- }
- ///<inheritdoc/>
- public override void PositionCursor ()
- {
- if (HotKey.IsValid && Text != "") {
- for (var i = 0; i < TextFormatter.Text.GetRuneCount (); i++) {
- if (TextFormatter.Text [i] == Text [0]) {
- Move (i, 0);
- return;
- }
- }
- }
- base.PositionCursor ();
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view)
- {
- Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- }
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