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- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace Terminal.Gui {
- /// <summary>
- /// <para>Describes an overlay element that is rendered either before or
- /// after a series.</para>
- ///
- /// <para>Annotations can be positioned either in screen space (e.g.
- /// a legend) or in graph space (e.g. a line showing high point)
- /// </para>
- /// <para>Unlike <see cref="ISeries"/>, annotations are allowed to
- /// draw into graph margins
- /// </para>
- /// </summary>
- public interface IAnnotation {
- /// <summary>
- /// True if annotation should be drawn before <see cref="ISeries"/>. This
- /// allows Series and later annotations to potentially draw over the top
- /// of this annotation.
- /// </summary>
- bool BeforeSeries { get; }
- /// <summary>
- /// Called once after series have been rendered (or before if <see cref="BeforeSeries"/> is true).
- /// Use <see cref="View.Driver"/> to draw and <see cref="View.Bounds"/> to avoid drawing outside of
- /// graph
- /// </summary>
- /// <param name="graph"></param>
- void Render (GraphView graph);
- }
- /// <summary>
- /// Displays text at a given position (in screen space or graph space)
- /// </summary>
- public class TextAnnotation : IAnnotation {
- /// <summary>
- /// The location on screen to draw the <see cref="Text"/> regardless
- /// of scroll/zoom settings. This overrides <see cref="GraphPosition"/>
- /// if specified.
- /// </summary>
- public Point? ScreenPosition { get; set; }
- /// <summary>
- /// The location in graph space to draw the <see cref="Text"/>. This
- /// annotation will only show if the point is in the current viewable
- /// area of the graph presented in the <see cref="GraphView"/>
- /// </summary>
- public PointF GraphPosition { get; set; }
- /// <summary>
- /// Text to display on the graph
- /// </summary>
- public string Text { get; set; }
- /// <summary>
- /// True to add text before plotting series. Defaults to false
- /// </summary>
- public bool BeforeSeries { get; set; }
- /// <summary>
- /// Draws the annotation
- /// </summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- if (ScreenPosition.HasValue) {
- DrawText (graph, ScreenPosition.Value.X, ScreenPosition.Value.Y);
- return;
- }
- var screenPos = graph.GraphSpaceToScreen (GraphPosition);
- DrawText (graph, screenPos.X, screenPos.Y);
- }
- /// <summary>
- /// Draws the <see cref="Text"/> at the given coordinates with truncation to avoid
- /// spilling over <see name="View.Bounds"/> of the <paramref name="graph"/>
- /// </summary>
- /// <param name="graph"></param>
- /// <param name="x">Screen x position to start drawing string</param>
- /// <param name="y">Screen y position to start drawing string</param>
- protected void DrawText (GraphView graph, int x, int y)
- {
- // the draw point is out of control bounds
- if (!graph.Bounds.Contains (new Point (x, y))) {
- return;
- }
- // There is no text to draw
- if (string.IsNullOrWhiteSpace (Text)) {
- return;
- }
- graph.Move (x, y);
- int availableWidth = graph.Bounds.Width - x;
- if (availableWidth <= 0) {
- return;
- }
- if (Text.Length < availableWidth) {
- View.Driver.AddStr (Text);
- } else {
- View.Driver.AddStr (Text.Substring (0, availableWidth));
- }
- }
- }
- /// <summary>
- /// A box containing symbol definitions e.g. meanings for colors in a graph.
- /// The 'Key' to the graph
- /// </summary>
- public class LegendAnnotation : View, IAnnotation {
- /// <summary>
- /// Returns false i.e. Legends render after series
- /// </summary>
- public bool BeforeSeries => false;
- /// <summary>
- /// Ordered collection of entries that are rendered in the legend.
- /// </summary>
- List<Tuple<GraphCellToRender, string>> _entries = new List<Tuple<GraphCellToRender, string>> ();
- /// <summary>
- /// Creates a new empty legend at the empty screen coordinates.
- /// </summary>
- public LegendAnnotation () : this (Rect.Empty) { }
- /// <summary>
- /// Creates a new empty legend at the given screen coordinates.
- /// </summary>
- /// <param name="legendBounds">Defines the area available for the legend to render in
- /// (within the graph). This is in screen units (i.e. not graph space)</param>
- public LegendAnnotation (Rect legendBounds)
- {
- X = legendBounds.X;
- Y = legendBounds.Y;
- Width = legendBounds.Width;
- Height = legendBounds.Height;
- BorderStyle = LineStyle.Single;
- }
- /// <summary>
- /// Draws the Legend and all entries into the area within <see cref="View.Bounds"/>
- /// </summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- if (!IsInitialized) {
- ColorScheme = new ColorScheme () { Normal = Application.Driver.GetAttribute () };
- graph.Add (this);
- }
- if (BorderStyle != LineStyle.None) {
- OnDrawAdornments ();
- OnRenderLineCanvas ();
- }
- int linesDrawn = 0;
- foreach (var entry in _entries) {
- if (entry.Item1.Color.HasValue) {
- Application.Driver.SetAttribute (entry.Item1.Color.Value);
- } else {
- graph.SetDriverColorToGraphColor ();
- }
- // add the symbol
- AddRune (0, linesDrawn, entry.Item1.Rune);
- // switch to normal coloring (for the text)
- graph.SetDriverColorToGraphColor ();
- // add the text
- Move (1, linesDrawn);
- string str = TextFormatter.ClipOrPad (entry.Item2, Bounds.Width - 1);
- Application.Driver.AddStr (str);
- linesDrawn++;
-
- // Legend has run out of space
- if (linesDrawn >= Bounds.Height) {
- break;
- }
- }
- }
- /// <summary>
- /// Adds an entry into the legend. Duplicate entries are permissible
- /// </summary>
- /// <param name="graphCellToRender">The symbol appearing on the graph that should appear in the legend</param>
- /// <param name="text">Text to render on this line of the legend. Will be truncated
- /// if outside of Legend <see cref="View.Bounds"/></param>
- public void AddEntry (GraphCellToRender graphCellToRender, string text)
- {
- _entries.Add (Tuple.Create (graphCellToRender, text));
- }
- }
- /// <summary>
- /// Sequence of lines to connect points e.g. of a <see cref="ScatterSeries"/>
- /// </summary>
- public class PathAnnotation : IAnnotation {
- /// <summary>
- /// Points that should be connected. Lines will be drawn between points in the order
- /// they appear in the list
- /// </summary>
- public List<PointF> Points { get; set; } = new List<PointF> ();
- /// <summary>
- /// Color for the line that connects points
- /// </summary>
- public Attribute? LineColor { get; set; }
- /// <summary>
- /// The symbol that gets drawn along the line, defaults to '.'
- /// </summary>
- public Rune LineRune { get; set; } = new Rune ('.');
- /// <summary>
- /// True to add line before plotting series. Defaults to false
- /// </summary>
- public bool BeforeSeries { get; set; }
- /// <summary>
- /// Draws lines connecting each of the <see cref="Points"/>
- /// </summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- View.Driver.SetAttribute (LineColor ?? graph.ColorScheme.Normal);
- foreach (var line in PointsToLines ()) {
- var start = graph.GraphSpaceToScreen (line.Start);
- var end = graph.GraphSpaceToScreen (line.End);
- graph.DrawLine (start, end, LineRune);
- }
- }
- /// <summary>
- /// Generates lines joining <see cref="Points"/>
- /// </summary>
- /// <returns></returns>
- private IEnumerable<LineF> PointsToLines ()
- {
- for (int i = 0; i < Points.Count - 1; i++) {
- yield return new LineF (Points [i], Points [i + 1]);
- }
- }
- }
- }
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