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- #nullable enable
- using System.Collections.Concurrent;
- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using Microsoft.Extensions.Logging;
- using Terminal.Gui.Drivers;
- namespace Terminal.Gui.App;
- /// <summary>
- /// Implementation of core <see cref="Application"/> methods using the modern
- /// main loop architecture with component factories for different platforms.
- /// </summary>
- public class ApplicationImpl : IApplication
- {
- private readonly IComponentFactory? _componentFactory;
- private IMainLoopCoordinator? _coordinator;
- private string? _driverName;
- private readonly ITimedEvents _timedEvents = new TimedEvents ();
- private IConsoleDriver? _driver;
- private bool _initialized;
- private ApplicationPopover? _popover;
- private ApplicationNavigation? _navigation;
- private Toplevel? _top;
- private readonly ConcurrentStack<Toplevel> _topLevels = new ();
- private int _mainThreadId = -1;
- private bool _force16Colors;
- private string _forceDriver = string.Empty;
- private readonly List<SixelToRender> _sixel = new ();
- private readonly object _lockScreen = new ();
- private Rectangle? _screen;
- private bool _clearScreenNextIteration;
- // Private static readonly Lazy instance of Application
- private static Lazy<IApplication> _lazyInstance = new (() => new ApplicationImpl ());
- /// <summary>
- /// Gets the currently configured backend implementation of <see cref="Application"/> gateway methods.
- /// Change to your own implementation by using <see cref="ChangeInstance"/> (before init).
- /// </summary>
- public static IApplication Instance => _lazyInstance.Value;
- /// <inheritdoc/>
- public ITimedEvents? TimedEvents => _timedEvents;
- internal IMainLoopCoordinator? Coordinator => _coordinator;
- private IMouse? _mouse;
- /// <summary>
- /// Handles mouse event state and processing.
- /// </summary>
- public IMouse Mouse
- {
- get
- {
- if (_mouse is null)
- {
- _mouse = new MouseImpl { Application = this };
- }
- return _mouse;
- }
- set => _mouse = value ?? throw new ArgumentNullException (nameof (value));
- }
- private IKeyboard? _keyboard;
- /// <summary>
- /// Handles keyboard input and key bindings at the Application level
- /// </summary>
- public IKeyboard Keyboard
- {
- get
- {
- if (_keyboard is null)
- {
- _keyboard = new KeyboardImpl { Application = this };
- }
- return _keyboard;
- }
- set => _keyboard = value ?? throw new ArgumentNullException (nameof (value));
- }
- /// <inheritdoc/>
- public IConsoleDriver? Driver
- {
- get => _driver;
- set => _driver = value;
- }
- /// <inheritdoc/>
- public bool Initialized
- {
- get => _initialized;
- set => _initialized = value;
- }
- /// <inheritdoc/>
- public bool Force16Colors
- {
- get => _force16Colors;
- set => _force16Colors = value;
- }
- /// <inheritdoc/>
- public string ForceDriver
- {
- get => _forceDriver;
- set => _forceDriver = value;
- }
- /// <inheritdoc/>
- public List<SixelToRender> Sixel => _sixel;
- /// <inheritdoc/>
- public Rectangle Screen
- {
- get
- {
- lock (_lockScreen)
- {
- if (_screen == null)
- {
- _screen = Driver?.Screen ?? new (new (0, 0), new (2048, 2048));
- }
- return _screen.Value;
- }
- }
- set
- {
- if (value is { } && (value.X != 0 || value.Y != 0))
- {
- throw new NotImplementedException ($"Screen locations other than 0, 0 are not yet supported");
- }
- lock (_lockScreen)
- {
- _screen = value;
- }
- }
- }
- /// <inheritdoc/>
- public bool ClearScreenNextIteration
- {
- get => _clearScreenNextIteration;
- set => _clearScreenNextIteration = value;
- }
- /// <inheritdoc/>
- public ApplicationPopover? Popover
- {
- get => _popover;
- set => _popover = value;
- }
- /// <inheritdoc/>
- public ApplicationNavigation? Navigation
- {
- get => _navigation;
- set => _navigation = value;
- }
- /// <inheritdoc/>
- public Toplevel? Top
- {
- get => _top;
- set => _top = value;
- }
- /// <inheritdoc/>
- public ConcurrentStack<Toplevel> TopLevels => _topLevels;
- // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
- // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
- /// <inheritdoc />
- public Toplevel? CachedRunStateToplevel { get; set; }
- /// <summary>
- /// Gets or sets the main thread ID for the application.
- /// </summary>
- internal int MainThreadId
- {
- get => _mainThreadId;
- set => _mainThreadId = value;
- }
- /// <inheritdoc/>
- public void RequestStop () => RequestStop (null);
- /// <summary>
- /// Creates a new instance of the Application backend.
- /// </summary>
- public ApplicationImpl ()
- {
- }
- internal ApplicationImpl (IComponentFactory componentFactory)
- {
- _componentFactory = componentFactory;
- }
- /// <summary>
- /// Change the singleton implementation, should not be called except before application
- /// startup. This method lets you provide alternative implementations of core static gateway
- /// methods of <see cref="Application"/>.
- /// </summary>
- /// <param name="newApplication"></param>
- public static void ChangeInstance (IApplication newApplication)
- {
- _lazyInstance = new Lazy<IApplication> (newApplication);
- }
- /// <inheritdoc/>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public void Init (IConsoleDriver? driver = null, string? driverName = null)
- {
- if (_initialized)
- {
- Logging.Logger.LogError ("Init called multiple times without shutdown, aborting.");
- throw new InvalidOperationException ("Init called multiple times without Shutdown");
- }
- if (!string.IsNullOrWhiteSpace (driverName))
- {
- _driverName = driverName;
- }
- if (string.IsNullOrWhiteSpace (_driverName))
- {
- _driverName = ForceDriver;
- }
- Debug.Assert (_navigation is null);
- _navigation = new ();
- Debug.Assert (_popover is null);
- _popover = new ();
- // Preserve existing keyboard settings if they exist
- bool hasExistingKeyboard = _keyboard is not null;
- Key existingQuitKey = _keyboard?.QuitKey ?? Key.Esc;
- Key existingArrangeKey = _keyboard?.ArrangeKey ?? Key.F5.WithCtrl;
- Key existingNextTabKey = _keyboard?.NextTabKey ?? Key.Tab;
- Key existingPrevTabKey = _keyboard?.PrevTabKey ?? Key.Tab.WithShift;
- Key existingNextTabGroupKey = _keyboard?.NextTabGroupKey ?? Key.F6;
- Key existingPrevTabGroupKey = _keyboard?.PrevTabGroupKey ?? Key.F6.WithShift;
- // Reset keyboard to ensure fresh state with default bindings
- _keyboard = new KeyboardImpl { Application = this };
- // Restore previously set keys if they existed and were different from defaults
- if (hasExistingKeyboard)
- {
- _keyboard.QuitKey = existingQuitKey;
- _keyboard.ArrangeKey = existingArrangeKey;
- _keyboard.NextTabKey = existingNextTabKey;
- _keyboard.PrevTabKey = existingPrevTabKey;
- _keyboard.NextTabGroupKey = existingNextTabGroupKey;
- _keyboard.PrevTabGroupKey = existingPrevTabGroupKey;
- }
- CreateDriver (driverName ?? _driverName);
- Screen = Driver!.Screen;
- _initialized = true;
- Application.OnInitializedChanged (this, new (true));
- Application.SubscribeDriverEvents ();
- SynchronizationContext.SetSynchronizationContext (new ());
- _mainThreadId = Thread.CurrentThread.ManagedThreadId;
- }
- private void CreateDriver (string? driverName)
- {
- PlatformID p = Environment.OSVersion.Platform;
- // Check component factory type first - this takes precedence over driverName
- bool factoryIsWindows = _componentFactory is IComponentFactory<WindowsConsole.InputRecord>;
- bool factoryIsDotNet = _componentFactory is IComponentFactory<ConsoleKeyInfo>;
- bool factoryIsUnix = _componentFactory is IComponentFactory<char>;
- bool factoryIsFake = _componentFactory is IComponentFactory<ConsoleKeyInfo>;
- // Then check driverName
- bool nameIsWindows = driverName?.Contains ("win", StringComparison.OrdinalIgnoreCase) ?? false;
- bool nameIsDotNet = (driverName?.Contains ("dotnet", StringComparison.OrdinalIgnoreCase) ?? false);
- bool nameIsUnix = driverName?.Contains ("unix", StringComparison.OrdinalIgnoreCase) ?? false;
- bool nameIsFake = driverName?.Contains ("fake", StringComparison.OrdinalIgnoreCase) ?? false;
- // Decide which driver to use - component factory type takes priority
- if (factoryIsFake || (!factoryIsWindows && !factoryIsDotNet && !factoryIsUnix && nameIsFake))
- {
- FakeConsoleOutput fakeOutput = new ();
- fakeOutput.SetConsoleSize (80, 25);
- _coordinator = CreateSubcomponents (() => new FakeComponentFactory (null, fakeOutput));
- }
- else if (factoryIsWindows || (!factoryIsDotNet && !factoryIsUnix && nameIsWindows))
- {
- _coordinator = CreateSubcomponents (() => new WindowsComponentFactory ());
- }
- else if (factoryIsDotNet || (!factoryIsWindows && !factoryIsUnix && nameIsDotNet))
- {
- _coordinator = CreateSubcomponents (() => new NetComponentFactory ());
- }
- else if (factoryIsUnix || (!factoryIsWindows && !factoryIsDotNet && nameIsUnix))
- {
- _coordinator = CreateSubcomponents (() => new UnixComponentFactory ());
- }
- else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
- {
- _coordinator = CreateSubcomponents (() => new WindowsComponentFactory ());
- }
- else
- {
- _coordinator = CreateSubcomponents (() => new UnixComponentFactory ());
- }
- _coordinator.StartAsync ().Wait ();
- if (_driver == null)
- {
- throw new ("Driver was null even after booting MainLoopCoordinator");
- }
- }
- private IMainLoopCoordinator CreateSubcomponents<T> (Func<IComponentFactory<T>> fallbackFactory)
- {
- ConcurrentQueue<T> inputBuffer = new ();
- ApplicationMainLoop<T> loop = new ();
- IComponentFactory<T> cf;
- if (_componentFactory is IComponentFactory<T> typedFactory)
- {
- cf = typedFactory;
- }
- else
- {
- cf = fallbackFactory ();
- }
- return new MainLoopCoordinator<T> (_timedEvents, inputBuffer, loop, cf);
- }
- /// <summary>
- /// Runs the application by creating a <see cref="Toplevel"/> object and calling
- /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
- /// </summary>
- /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null) { return Run<Toplevel> (errorHandler, driver); }
- /// <summary>
- /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
- /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
- /// </summary>
- /// <param name="errorHandler"></param>
- /// <param name="driver">
- /// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
- /// be used. Must be <see langword="null"/> if <see cref="Init"/> has already been called.
- /// </param>
- /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
- where T : Toplevel, new()
- {
- if (!_initialized)
- {
- // Init() has NOT been called. Auto-initialize as per interface contract.
- Init (driver, null);
- }
- T top = new ();
- Run (top, errorHandler);
- return top;
- }
- /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
- /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
- /// <param name="errorHandler">Handler for any unhandled exceptions.</param>
- public void Run (Toplevel view, Func<Exception, bool>? errorHandler = null)
- {
- Logging.Information ($"Run '{view}'");
- ArgumentNullException.ThrowIfNull (view);
- if (!_initialized)
- {
- throw new NotInitializedException (nameof (Run));
- }
- if (_driver == null)
- {
- throw new InvalidOperationException ("Driver was inexplicably null when trying to Run view");
- }
- _top = view;
- RunState rs = Application.Begin (view);
- _top.Running = true;
- while (_topLevels.TryPeek (out Toplevel? found) && found == view && view.Running)
- {
- if (_coordinator is null)
- {
- throw new ($"{nameof (IMainLoopCoordinator)} inexplicably became null during Run");
- }
- _coordinator.RunIteration ();
- }
- Logging.Information ($"Run - Calling End");
- Application.End (rs);
- }
- /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
- public void Shutdown ()
- {
- _coordinator?.Stop ();
- bool wasInitialized = _initialized;
- // Reset Screen before calling Application.ResetState to avoid circular reference
- ResetScreen ();
- // Call ResetState FIRST so it can properly dispose Popover and other resources
- // that are accessed via Application.* static properties that now delegate to instance fields
- Application.ResetState ();
- ConfigurationManager.PrintJsonErrors ();
- // Clear instance fields after ResetState has disposed everything
- _driver = null;
- _mouse = null;
- _keyboard = null;
- _initialized = false;
- _navigation = null;
- _popover = null;
- CachedRunStateToplevel = null;
- _top = null;
- _topLevels.Clear ();
- _mainThreadId = -1;
- _screen = null;
- _clearScreenNextIteration = false;
- _sixel.Clear ();
- // Don't reset ForceDriver and Force16Colors; they need to be set before Init is called
- if (wasInitialized)
- {
- bool init = _initialized; // Will be false after clearing fields above
- Application.OnInitializedChanged (this, new (in init));
- }
- _lazyInstance = new (() => new ApplicationImpl ());
- }
- /// <inheritdoc />
- public void RequestStop (Toplevel? top)
- {
- Logging.Logger.LogInformation ($"RequestStop '{(top is { } ? top : "null")}'");
- top ??= _top;
- if (top == null)
- {
- return;
- }
- ToplevelClosingEventArgs ev = new (top);
- top.OnClosing (ev);
- if (ev.Cancel)
- {
- return;
- }
- top.Running = false;
- }
- /// <inheritdoc />
- public void Invoke (Action action)
- {
- // If we are already on the main UI thread
- if (Top is { Running: true } && _mainThreadId == Thread.CurrentThread.ManagedThreadId)
- {
- action ();
- return;
- }
- _timedEvents.Add (TimeSpan.Zero,
- () =>
- {
- action ();
- return false;
- }
- );
- }
- /// <inheritdoc />
- public bool IsLegacy => false;
- /// <inheritdoc />
- public object AddTimeout (TimeSpan time, Func<bool> callback) { return _timedEvents.Add (time, callback); }
- /// <inheritdoc />
- public bool RemoveTimeout (object token) { return _timedEvents.Remove (token); }
- /// <inheritdoc />
- public void LayoutAndDraw (bool forceRedraw = false)
- {
- List<View> tops = [.. _topLevels];
- if (_popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
- {
- visiblePopover.SetNeedsDraw ();
- visiblePopover.SetNeedsLayout ();
- tops.Insert (0, visiblePopover);
- }
- bool neededLayout = View.Layout (tops.ToArray ().Reverse (), Screen.Size);
- if (ClearScreenNextIteration)
- {
- forceRedraw = true;
- ClearScreenNextIteration = false;
- }
- if (forceRedraw)
- {
- _driver?.ClearContents ();
- }
- View.SetClipToScreen ();
- View.Draw (tops, neededLayout || forceRedraw);
- View.SetClipToScreen ();
- _driver?.Refresh ();
- }
- /// <summary>
- /// Resets the Screen field to null so it will be recalculated on next access.
- /// </summary>
- internal void ResetScreen ()
- {
- lock (_lockScreen)
- {
- _screen = null;
- }
- }
- }
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