Application.cs 67 KB

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  1. using System.Collections.Generic;
  2. using System.Diagnostics;
  3. using System.Globalization;
  4. using System.Reflection;
  5. using System.Reflection.Metadata.Ecma335;
  6. using System.Text.Json.Serialization;
  7. using static Unix.Terminal.Curses;
  8. namespace Terminal.Gui;
  9. /// <summary>A static, singleton class representing the application. This class is the entry point for the application.</summary>
  10. /// <example>
  11. /// <code>
  12. /// Application.Init();
  13. /// var win = new Window ($"Example App ({Application.QuitKey} to quit)");
  14. /// Application.Run(win);
  15. /// win.Dispose();
  16. /// Application.Shutdown();
  17. /// </code>
  18. /// </example>
  19. /// <remarks>TODO: Flush this out.</remarks>
  20. public static partial class Application
  21. {
  22. // For Unit testing - ignores UseSystemConsole
  23. internal static bool _forceFakeConsole;
  24. /// <summary>Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.</summary>
  25. public static ConsoleDriver Driver { get; internal set; }
  26. /// <summary>
  27. /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in
  28. /// <see cref="ColorName"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output
  29. /// as long as the selected <see cref="ConsoleDriver"/> supports TrueColor.
  30. /// </summary>
  31. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  32. public static bool Force16Colors { get; set; }
  33. /// <summary>
  34. /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
  35. /// specified, the driver is selected based on the platform.
  36. /// </summary>
  37. /// <remarks>
  38. /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if called
  39. /// with either `driver` or `driverName` specified.
  40. /// </remarks>
  41. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  42. public static string ForceDriver { get; set; } = string.Empty;
  43. /// <summary>Gets all cultures supported by the application without the invariant language.</summary>
  44. public static List<CultureInfo> SupportedCultures { get; private set; }
  45. internal static List<CultureInfo> GetSupportedCultures ()
  46. {
  47. CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
  48. // Get the assembly
  49. var assembly = Assembly.GetExecutingAssembly ();
  50. //Find the location of the assembly
  51. string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
  52. // Find the resource file name of the assembly
  53. var resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
  54. // Return all culture for which satellite folder found with culture code.
  55. return culture.Where (
  56. cultureInfo =>
  57. Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
  58. && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
  59. )
  60. .ToList ();
  61. }
  62. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  63. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  64. private static Toplevel _cachedRunStateToplevel;
  65. // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
  66. // Encapsulate all setting of initial state for Application; Having
  67. // this in a function like this ensures we don't make mistakes in
  68. // guaranteeing that the state of this singleton is deterministic when Init
  69. // starts running and after Shutdown returns.
  70. internal static void ResetState ()
  71. {
  72. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  73. // Init created. Apps that do any threading will need to code defensively for this.
  74. // e.g. see Issue #537
  75. foreach (Toplevel t in _topLevels)
  76. {
  77. t.Running = false;
  78. #if DEBUG_IDISPOSABLE
  79. // Don't dispose the toplevels. It's up to caller dispose them
  80. //Debug.Assert (t.WasDisposed);
  81. #endif
  82. }
  83. _topLevels.Clear ();
  84. Current = null;
  85. #if DEBUG_IDISPOSABLE
  86. // Don't dispose the Top. It's up to caller dispose it
  87. if (Top is { })
  88. {
  89. Debug.Assert (Top.WasDisposed);
  90. // If End wasn't called _cachedRunStateToplevel may be null
  91. if (_cachedRunStateToplevel is { })
  92. {
  93. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  94. Debug.Assert (_cachedRunStateToplevel == Top);
  95. }
  96. }
  97. #endif
  98. Top = null;
  99. _cachedRunStateToplevel = null;
  100. // MainLoop stuff
  101. MainLoop?.Dispose ();
  102. MainLoop = null;
  103. _mainThreadId = -1;
  104. Iteration = null;
  105. EndAfterFirstIteration = false;
  106. // Driver stuff
  107. if (Driver is { })
  108. {
  109. Driver.SizeChanged -= Driver_SizeChanged;
  110. Driver.KeyDown -= Driver_KeyDown;
  111. Driver.KeyUp -= Driver_KeyUp;
  112. Driver.MouseEvent -= Driver_MouseEvent;
  113. Driver?.End ();
  114. Driver = null;
  115. }
  116. // Don't reset ForceDriver; it needs to be set before Init is called.
  117. //ForceDriver = string.Empty;
  118. //Force16Colors = false;
  119. _forceFakeConsole = false;
  120. // Run State stuff
  121. NotifyNewRunState = null;
  122. NotifyStopRunState = null;
  123. MouseGrabView = null;
  124. _initialized = false;
  125. // Mouse
  126. _mouseEnteredView = null;
  127. WantContinuousButtonPressedView = null;
  128. MouseEvent = null;
  129. GrabbedMouse = null;
  130. UnGrabbingMouse = null;
  131. GrabbedMouse = null;
  132. UnGrabbedMouse = null;
  133. // Keyboard
  134. AlternateBackwardKey = Key.Empty;
  135. AlternateForwardKey = Key.Empty;
  136. QuitKey = Key.Empty;
  137. KeyDown = null;
  138. KeyUp = null;
  139. SizeChanging = null;
  140. Colors.Reset ();
  141. // Reset synchronization context to allow the user to run async/await,
  142. // as the main loop has been ended, the synchronization context from
  143. // gui.cs does no longer process any callbacks. See #1084 for more details:
  144. // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
  145. SynchronizationContext.SetSynchronizationContext (null);
  146. }
  147. #region Initialization (Init/Shutdown)
  148. /// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
  149. /// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
  150. /// <para>
  151. /// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
  152. /// assigns it to <see cref="Top"/>
  153. /// </para>
  154. /// <para>
  155. /// <see cref="Shutdown"/> must be called when the application is closing (typically after
  156. /// <see cref="Run(Func{Exception, bool}, ConsoleDriver)"/> has returned) to ensure resources are cleaned up and
  157. /// terminal settings
  158. /// restored.
  159. /// </para>
  160. /// <para>
  161. /// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> function combines
  162. /// <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>
  163. /// into a single
  164. /// call. An application cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> without explicitly calling
  165. /// <see cref="Init(ConsoleDriver, string)"/>.
  166. /// </para>
  167. /// <param name="driver">
  168. /// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
  169. /// <paramref name="driverName"/> are specified the default driver for the platform will be used.
  170. /// </param>
  171. /// <param name="driverName">
  172. /// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
  173. /// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
  174. /// specified the default driver for the platform will be used.
  175. /// </param>
  176. public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (driver, driverName); }
  177. internal static bool _initialized;
  178. internal static int _mainThreadId = -1;
  179. // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
  180. //
  181. // Called from:
  182. //
  183. // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
  184. // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
  185. // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
  186. //
  187. // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
  188. internal static void InternalInit (
  189. ConsoleDriver driver = null,
  190. string driverName = null,
  191. bool calledViaRunT = false
  192. )
  193. {
  194. if (_initialized && driver is null)
  195. {
  196. return;
  197. }
  198. if (_initialized)
  199. {
  200. throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
  201. }
  202. if (!calledViaRunT)
  203. {
  204. // Reset all class variables (Application is a singleton).
  205. ResetState ();
  206. }
  207. // For UnitTests
  208. if (driver is { })
  209. {
  210. Driver = driver;
  211. }
  212. // Start the process of configuration management.
  213. // Note that we end up calling LoadConfigurationFromAllSources
  214. // multiple times. We need to do this because some settings are only
  215. // valid after a Driver is loaded. In this cases we need just
  216. // `Settings` so we can determine which driver to use.
  217. // Don't reset, so we can inherit the theme from the previous run.
  218. Load ();
  219. Apply ();
  220. // Ignore Configuration for ForceDriver if driverName is specified
  221. if (!string.IsNullOrEmpty (driverName))
  222. {
  223. ForceDriver = driverName;
  224. }
  225. if (Driver is null)
  226. {
  227. PlatformID p = Environment.OSVersion.Platform;
  228. if (string.IsNullOrEmpty (ForceDriver))
  229. {
  230. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  231. {
  232. Driver = new WindowsDriver ();
  233. }
  234. else
  235. {
  236. Driver = new CursesDriver ();
  237. }
  238. }
  239. else
  240. {
  241. List<Type> drivers = GetDriverTypes ();
  242. Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
  243. if (driverType is { })
  244. {
  245. Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
  246. }
  247. else
  248. {
  249. throw new ArgumentException (
  250. $"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
  251. );
  252. }
  253. }
  254. }
  255. try
  256. {
  257. MainLoop = Driver.Init ();
  258. }
  259. catch (InvalidOperationException ex)
  260. {
  261. // This is a case where the driver is unable to initialize the console.
  262. // This can happen if the console is already in use by another process or
  263. // if running in unit tests.
  264. // In this case, we want to throw a more specific exception.
  265. throw new InvalidOperationException (
  266. "Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
  267. ex
  268. );
  269. }
  270. Driver.SizeChanged += (s, args) => OnSizeChanging (args);
  271. Driver.KeyDown += (s, args) => OnKeyDown (args);
  272. Driver.KeyUp += (s, args) => OnKeyUp (args);
  273. Driver.MouseEvent += (s, args) => OnMouseEvent (args);
  274. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
  275. SupportedCultures = GetSupportedCultures ();
  276. _mainThreadId = Thread.CurrentThread.ManagedThreadId;
  277. _initialized = true;
  278. }
  279. private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
  280. private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
  281. private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
  282. private static void Driver_MouseEvent (object sender, MouseEvent e) { OnMouseEvent (e); }
  283. /// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
  284. /// <returns></returns>
  285. public static List<Type> GetDriverTypes ()
  286. {
  287. // use reflection to get the list of drivers
  288. List<Type> driverTypes = new ();
  289. foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
  290. {
  291. foreach (Type type in asm.GetTypes ())
  292. {
  293. if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
  294. {
  295. driverTypes.Add (type);
  296. }
  297. }
  298. }
  299. return driverTypes;
  300. }
  301. /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
  302. /// <remarks>
  303. /// Shutdown must be called for every call to <see cref="Init"/> or
  304. /// <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> to ensure all resources are cleaned
  305. /// up (Disposed)
  306. /// and terminal settings are restored.
  307. /// </remarks>
  308. public static void Shutdown ()
  309. {
  310. // TODO: Throw an exception if Init hasn't been called.
  311. ResetState ();
  312. PrintJsonErrors ();
  313. }
  314. #endregion Initialization (Init/Shutdown)
  315. #region Run (Begin, Run, End, Stop)
  316. /// <summary>
  317. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  318. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  319. /// </summary>
  320. /// <remarks>
  321. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  322. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  323. /// when the application is done.
  324. /// </remarks>
  325. public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
  326. /// <summary>Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  327. /// <remarks>
  328. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  329. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  330. /// when the application is done.
  331. /// </remarks>
  332. public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
  333. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  334. /// <returns>
  335. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  336. /// completion.
  337. /// </returns>
  338. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  339. /// <remarks>
  340. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  341. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  342. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  343. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  344. /// </remarks>
  345. public static RunState Begin (Toplevel toplevel)
  346. {
  347. ArgumentNullException.ThrowIfNull (toplevel);
  348. #if DEBUG_IDISPOSABLE
  349. Debug.Assert (!toplevel.WasDisposed);
  350. if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  351. {
  352. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  353. }
  354. #endif
  355. if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
  356. {
  357. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  358. }
  359. // Ensure the mouse is ungrabbed.
  360. MouseGrabView = null;
  361. var rs = new RunState (toplevel);
  362. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  363. if (!toplevel.IsInitialized)
  364. {
  365. toplevel.BeginInit ();
  366. toplevel.EndInit ();
  367. }
  368. #if DEBUG_IDISPOSABLE
  369. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  370. {
  371. // This assertion confirm if the Top was already disposed
  372. Debug.Assert (Top.WasDisposed);
  373. Debug.Assert (Top == _cachedRunStateToplevel);
  374. }
  375. #endif
  376. lock (_topLevels)
  377. {
  378. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  379. {
  380. // If Top was already disposed and isn't on the Toplevels Stack,
  381. // clean it up here if is the same as _cachedRunStateToplevel
  382. if (Top == _cachedRunStateToplevel)
  383. {
  384. Top = null;
  385. }
  386. else
  387. {
  388. // Probably this will never hit
  389. throw new ObjectDisposedException (Top.GetType ().FullName);
  390. }
  391. }
  392. else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
  393. {
  394. Top.OnLeave (toplevel);
  395. }
  396. // BUGBUG: We should not depend on `Id` internally.
  397. // BUGBUG: It is super unclear what this code does anyway.
  398. if (string.IsNullOrEmpty (toplevel.Id))
  399. {
  400. var count = 1;
  401. var id = (_topLevels.Count + count).ToString ();
  402. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  403. {
  404. count++;
  405. id = (_topLevels.Count + count).ToString ();
  406. }
  407. toplevel.Id = (_topLevels.Count + count).ToString ();
  408. _topLevels.Push (toplevel);
  409. }
  410. else
  411. {
  412. Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  413. if (dup is null)
  414. {
  415. _topLevels.Push (toplevel);
  416. }
  417. }
  418. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  419. {
  420. throw new ArgumentException ("There are duplicates Toplevel IDs");
  421. }
  422. }
  423. if (Top is null || toplevel.IsOverlappedContainer)
  424. {
  425. Top = toplevel;
  426. }
  427. var refreshDriver = true;
  428. if (OverlappedTop is null
  429. || toplevel.IsOverlappedContainer
  430. || (Current?.Modal == false && toplevel.Modal)
  431. || (Current?.Modal == false && !toplevel.Modal)
  432. || (Current?.Modal == true && toplevel.Modal))
  433. {
  434. if (toplevel.Visible)
  435. {
  436. Current?.OnDeactivate (toplevel);
  437. Toplevel previousCurrent = Current;
  438. Current = toplevel;
  439. Current.OnActivate (previousCurrent);
  440. SetCurrentOverlappedAsTop ();
  441. }
  442. else
  443. {
  444. refreshDriver = false;
  445. }
  446. }
  447. else if ((OverlappedTop != null
  448. && toplevel != OverlappedTop
  449. && Current?.Modal == true
  450. && !_topLevels.Peek ().Modal)
  451. || (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
  452. {
  453. refreshDriver = false;
  454. MoveCurrent (toplevel);
  455. }
  456. else
  457. {
  458. refreshDriver = false;
  459. MoveCurrent (Current);
  460. }
  461. //if (Toplevel.LayoutStyle == LayoutStyle.Computed) {
  462. toplevel.SetRelativeLayout (Driver.Screen.Size);
  463. //}
  464. // BUGBUG: This call is likely not needed.
  465. toplevel.LayoutSubviews ();
  466. toplevel.PositionToplevels ();
  467. toplevel.FocusFirst ();
  468. if (refreshDriver)
  469. {
  470. OverlappedTop?.OnChildLoaded (toplevel);
  471. toplevel.OnLoaded ();
  472. toplevel.SetNeedsDisplay ();
  473. toplevel.Draw ();
  474. Driver.UpdateScreen ();
  475. if (PositionCursor (toplevel))
  476. {
  477. Driver.UpdateCursor ();
  478. }
  479. }
  480. NotifyNewRunState?.Invoke (toplevel, new (rs));
  481. return rs;
  482. }
  483. /// <summary>
  484. /// Calls <see cref="View.PositionCursor"/> on the most focused view in the view starting with <paramref name="view"/>.
  485. /// </summary>
  486. /// <remarks>
  487. /// Does nothing if <paramref name="view"/> is <see langword="null"/> or if the most focused view is not visible or enabled.
  488. /// <para>
  489. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  490. /// </para>
  491. /// </remarks>
  492. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  493. internal static bool PositionCursor (View view)
  494. {
  495. if (view is null)
  496. {
  497. return false;
  498. }
  499. // Find the most focused view and position the cursor there.
  500. View mostFocused = view.MostFocused;
  501. if (mostFocused is null)
  502. {
  503. return false;
  504. }
  505. // If the view is not visible or enabled, don't position the cursor
  506. if (!mostFocused.Visible || !mostFocused.Enabled)
  507. {
  508. return false;
  509. }
  510. // If the view is not visible within it's superview, don't position the cursor
  511. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  512. Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver.Screen;
  513. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  514. {
  515. return false;
  516. }
  517. Point? prevCursor = new (Driver.Row, Driver.Col);
  518. Point? cursor = mostFocused.PositionCursor ();
  519. // If the cursor is not in a visible location in the SuperView, hide it
  520. if (cursor is { })
  521. {
  522. // Convert cursor to screen coords
  523. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  524. if (!superViewViewport.Contains (cursor.Value))
  525. {
  526. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  527. return false;
  528. }
  529. return prevCursor != cursor;
  530. }
  531. return false;
  532. }
  533. /// <summary>
  534. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  535. /// <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>.
  536. /// </summary>
  537. /// <remarks>
  538. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  539. /// <para>
  540. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  541. /// ensure resources are cleaned up and terminal settings restored.
  542. /// </para>
  543. /// <para>
  544. /// The caller is responsible for disposing the object returned by this method.
  545. /// </para>
  546. /// </remarks>
  547. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  548. public static Toplevel Run (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) { return Run<Toplevel> (errorHandler, driver); }
  549. /// <summary>
  550. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  551. /// <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>.
  552. /// </summary>
  553. /// <remarks>
  554. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  555. /// <para>
  556. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  557. /// ensure resources are cleaned up and terminal settings restored.
  558. /// </para>
  559. /// <para>
  560. /// The caller is responsible for disposing the object returned by this method.
  561. /// </para>
  562. /// </remarks>
  563. /// <param name="errorHandler"></param>
  564. /// <param name="driver">
  565. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  566. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  567. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  568. /// </param>
  569. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  570. public static T Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  571. where T : Toplevel, new()
  572. {
  573. var top = new T ();
  574. Run (top, errorHandler, driver);
  575. return top;
  576. }
  577. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  578. /// <remarks>
  579. /// <para>
  580. /// This method is used to start processing events for the main application, but it is also used to run other
  581. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  582. /// </para>
  583. /// <para>
  584. /// To make a <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> stop execution, call
  585. /// <see cref="Application.RequestStop"/>.
  586. /// </para>
  587. /// <para>
  588. /// Calling <see cref="Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> is equivalent to calling
  589. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  590. /// <see cref="End(RunState)"/>.
  591. /// </para>
  592. /// <para>
  593. /// Alternatively, to have a program control the main loop and process events manually, call
  594. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  595. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  596. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  597. /// return control immediately.
  598. /// </para>
  599. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  600. /// <para>
  601. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  602. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  603. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  604. /// exit.
  605. /// </para>
  606. /// </remarks>
  607. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  608. /// <param name="errorHandler">
  609. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  610. /// rethrows when null).
  611. /// </param>
  612. /// <param name="driver">
  613. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  614. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  615. /// <see langword="null"/> if <see cref="Init"/> was called.
  616. /// </param>
  617. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
  618. {
  619. ArgumentNullException.ThrowIfNull (view);
  620. if (_initialized)
  621. {
  622. if (Driver is null)
  623. {
  624. // Disposing before throwing
  625. view.Dispose ();
  626. // This code path should be impossible because Init(null, null) will select the platform default driver
  627. throw new InvalidOperationException (
  628. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  629. );
  630. }
  631. }
  632. else
  633. {
  634. // Init() has NOT been called.
  635. InternalInit (driver, null, true);
  636. }
  637. var resume = true;
  638. while (resume)
  639. {
  640. #if !DEBUG
  641. try
  642. {
  643. #endif
  644. resume = false;
  645. RunState runState = Begin (view);
  646. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  647. // by using NotifyStopRunState event.
  648. RunLoop (runState);
  649. if (runState.Toplevel is null)
  650. {
  651. #if DEBUG_IDISPOSABLE
  652. Debug.Assert (_topLevels.Count == 0);
  653. #endif
  654. runState.Dispose ();
  655. return;
  656. }
  657. if (!EndAfterFirstIteration)
  658. {
  659. End (runState);
  660. }
  661. #if !DEBUG
  662. }
  663. catch (Exception error)
  664. {
  665. if (errorHandler is null)
  666. {
  667. throw;
  668. }
  669. resume = errorHandler (error);
  670. }
  671. #endif
  672. }
  673. }
  674. /// <summary>Adds a timeout to the application.</summary>
  675. /// <remarks>
  676. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  677. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  678. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  679. /// </remarks>
  680. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
  681. /// <summary>Removes a previously scheduled timeout</summary>
  682. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  683. /// Returns
  684. /// <c>true</c>
  685. /// if the timeout is successfully removed; otherwise,
  686. /// <c>false</c>
  687. /// .
  688. /// This method also returns
  689. /// <c>false</c>
  690. /// if the timeout is not found.
  691. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  692. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  693. /// <param name="action">the action to be invoked on the main processing thread.</param>
  694. public static void Invoke (Action action)
  695. {
  696. MainLoop?.AddIdle (
  697. () =>
  698. {
  699. action ();
  700. return false;
  701. }
  702. );
  703. }
  704. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  705. // is ProgressBarStyles and it's not clear it needs to.
  706. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  707. public static void Wakeup () { MainLoop?.Wakeup (); }
  708. /// <summary>Triggers a refresh of the entire display.</summary>
  709. public static void Refresh ()
  710. {
  711. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  712. Driver.ClearContents ();
  713. View last = null;
  714. foreach (Toplevel v in _topLevels.Reverse ())
  715. {
  716. if (v.Visible)
  717. {
  718. v.SetNeedsDisplay ();
  719. v.SetSubViewNeedsDisplay ();
  720. v.Draw ();
  721. }
  722. last = v;
  723. }
  724. Driver.Refresh ();
  725. }
  726. /// <summary>This event is raised on each iteration of the main loop.</summary>
  727. /// <remarks>See also <see cref="Timeout"/></remarks>
  728. public static event EventHandler<IterationEventArgs> Iteration;
  729. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  730. /// <value>The main loop.</value>
  731. internal static MainLoop MainLoop { get; private set; }
  732. /// <summary>
  733. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  734. /// cause the application to continue running until Application.RequestStop () is called.
  735. /// </summary>
  736. public static bool EndAfterFirstIteration { get; set; }
  737. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  738. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  739. public static void RunLoop (RunState state)
  740. {
  741. ArgumentNullException.ThrowIfNull (state);
  742. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  743. var firstIteration = true;
  744. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  745. {
  746. MainLoop.Running = true;
  747. if (EndAfterFirstIteration && !firstIteration)
  748. {
  749. return;
  750. }
  751. RunIteration (ref state, ref firstIteration);
  752. }
  753. MainLoop.Running = false;
  754. // Run one last iteration to consume any outstanding input events from Driver
  755. // This is important for remaining OnKeyUp events.
  756. RunIteration (ref state, ref firstIteration);
  757. }
  758. /// <summary>Run one application iteration.</summary>
  759. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  760. /// <param name="firstIteration">
  761. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  762. /// will be set to <see langword="false"/> if at least one iteration happened.
  763. /// </param>
  764. public static void RunIteration (ref RunState state, ref bool firstIteration)
  765. {
  766. if (MainLoop.Running && MainLoop.EventsPending ())
  767. {
  768. // Notify Toplevel it's ready
  769. if (firstIteration)
  770. {
  771. state.Toplevel.OnReady ();
  772. }
  773. MainLoop.RunIteration ();
  774. Iteration?.Invoke (null, new ());
  775. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  776. if (state.Toplevel != Current)
  777. {
  778. OverlappedTop?.OnDeactivate (state.Toplevel);
  779. state.Toplevel = Current;
  780. OverlappedTop?.OnActivate (state.Toplevel);
  781. Top.SetSubViewNeedsDisplay ();
  782. Refresh ();
  783. }
  784. }
  785. firstIteration = false;
  786. if (Current == null)
  787. {
  788. return;
  789. }
  790. if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  791. {
  792. state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
  793. Top.Draw ();
  794. foreach (Toplevel top in _topLevels.Reverse ())
  795. {
  796. if (top != Top && top != state.Toplevel)
  797. {
  798. top.SetNeedsDisplay ();
  799. top.SetSubViewNeedsDisplay ();
  800. top.Draw ();
  801. }
  802. }
  803. }
  804. if (_topLevels.Count == 1
  805. && state.Toplevel == Top
  806. && (Driver.Cols != state.Toplevel.Frame.Width
  807. || Driver.Rows != state.Toplevel.Frame.Height)
  808. && (state.Toplevel.NeedsDisplay
  809. || state.Toplevel.SubViewNeedsDisplay
  810. || state.Toplevel.LayoutNeeded))
  811. {
  812. Driver.ClearContents ();
  813. }
  814. if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  815. {
  816. state.Toplevel.Draw ();
  817. Driver.UpdateScreen ();
  818. //Driver.UpdateCursor ();
  819. }
  820. if (PositionCursor (state.Toplevel))
  821. {
  822. Driver.UpdateCursor();
  823. }
  824. // else
  825. {
  826. //if (PositionCursor (state.Toplevel))
  827. //{
  828. // Driver.Refresh ();
  829. //}
  830. //Driver.UpdateCursor ();
  831. }
  832. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  833. {
  834. Top.Draw ();
  835. }
  836. }
  837. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  838. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  839. /// <remarks>
  840. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/> to return.</para>
  841. /// <para>
  842. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  843. /// property on the currently running <see cref="Toplevel"/> to false.
  844. /// </para>
  845. /// </remarks>
  846. public static void RequestStop (Toplevel top = null)
  847. {
  848. if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
  849. {
  850. top = Current;
  851. }
  852. if (OverlappedTop != null
  853. && top.IsOverlappedContainer
  854. && top?.Running == true
  855. && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
  856. {
  857. OverlappedTop.RequestStop ();
  858. }
  859. else if (OverlappedTop != null
  860. && top != Current
  861. && Current?.Running == true
  862. && Current?.Modal == true
  863. && top.Modal
  864. && top.Running)
  865. {
  866. var ev = new ToplevelClosingEventArgs (Current);
  867. Current.OnClosing (ev);
  868. if (ev.Cancel)
  869. {
  870. return;
  871. }
  872. ev = new (top);
  873. top.OnClosing (ev);
  874. if (ev.Cancel)
  875. {
  876. return;
  877. }
  878. Current.Running = false;
  879. OnNotifyStopRunState (Current);
  880. top.Running = false;
  881. OnNotifyStopRunState (top);
  882. }
  883. else if ((OverlappedTop != null
  884. && top != OverlappedTop
  885. && top != Current
  886. && Current?.Modal == false
  887. && Current?.Running == true
  888. && !top.Running)
  889. || (OverlappedTop != null
  890. && top != OverlappedTop
  891. && top != Current
  892. && Current?.Modal == false
  893. && Current?.Running == false
  894. && !top.Running
  895. && _topLevels.ToArray () [1].Running))
  896. {
  897. MoveCurrent (top);
  898. }
  899. else if (OverlappedTop != null
  900. && Current != top
  901. && Current?.Running == true
  902. && !top.Running
  903. && Current?.Modal == true
  904. && top.Modal)
  905. {
  906. // The Current and the top are both modal so needed to set the Current.Running to false too.
  907. Current.Running = false;
  908. OnNotifyStopRunState (Current);
  909. }
  910. else if (OverlappedTop != null
  911. && Current == top
  912. && OverlappedTop?.Running == true
  913. && Current?.Running == true
  914. && top.Running
  915. && Current?.Modal == true
  916. && top.Modal)
  917. {
  918. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  919. // both are the same, so needed to set the Current.Running to false too.
  920. Current.Running = false;
  921. OnNotifyStopRunState (Current);
  922. }
  923. else
  924. {
  925. Toplevel currentTop;
  926. if (top == Current || (Current?.Modal == true && !top.Modal))
  927. {
  928. currentTop = Current;
  929. }
  930. else
  931. {
  932. currentTop = top;
  933. }
  934. if (!currentTop.Running)
  935. {
  936. return;
  937. }
  938. var ev = new ToplevelClosingEventArgs (currentTop);
  939. currentTop.OnClosing (ev);
  940. if (ev.Cancel)
  941. {
  942. return;
  943. }
  944. currentTop.Running = false;
  945. OnNotifyStopRunState (currentTop);
  946. }
  947. }
  948. private static void OnNotifyStopRunState (Toplevel top)
  949. {
  950. if (EndAfterFirstIteration)
  951. {
  952. NotifyStopRunState?.Invoke (top, new (top));
  953. }
  954. }
  955. /// <summary>
  956. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  957. /// <see cref="Begin(Toplevel)"/> .
  958. /// </summary>
  959. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  960. public static void End (RunState runState)
  961. {
  962. ArgumentNullException.ThrowIfNull (runState);
  963. if (OverlappedTop is { })
  964. {
  965. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  966. }
  967. else
  968. {
  969. runState.Toplevel.OnUnloaded ();
  970. }
  971. // End the RunState.Toplevel
  972. // First, take it off the Toplevel Stack
  973. if (_topLevels.Count > 0)
  974. {
  975. if (_topLevels.Peek () != runState.Toplevel)
  976. {
  977. // If there the top of the stack is not the RunState.Toplevel then
  978. // this call to End is not balanced with the call to Begin that started the RunState
  979. throw new ArgumentException ("End must be balanced with calls to Begin");
  980. }
  981. _topLevels.Pop ();
  982. }
  983. // Notify that it is closing
  984. runState.Toplevel?.OnClosed (runState.Toplevel);
  985. // If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
  986. // is a child of MidTop and we should notify the OverlappedTop that it is closing
  987. if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
  988. {
  989. OverlappedTop.OnChildClosed (runState.Toplevel);
  990. }
  991. // Set Current and Top to the next TopLevel on the stack
  992. if (_topLevels.Count == 0)
  993. {
  994. Current = null;
  995. }
  996. else
  997. {
  998. if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
  999. {
  1000. OverlappedMoveNext ();
  1001. }
  1002. Current = _topLevels.Peek ();
  1003. if (_topLevels.Count == 1 && Current == OverlappedTop)
  1004. {
  1005. OverlappedTop.OnAllChildClosed ();
  1006. }
  1007. else
  1008. {
  1009. SetCurrentOverlappedAsTop ();
  1010. runState.Toplevel.OnLeave (Current);
  1011. Current.OnEnter (runState.Toplevel);
  1012. }
  1013. Refresh ();
  1014. }
  1015. // Don't dispose runState.Toplevel. It's up to caller dispose it
  1016. // If it's not the same as the current in the RunIteration,
  1017. // it will be fixed later in the next RunIteration.
  1018. if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
  1019. {
  1020. _cachedRunStateToplevel = OverlappedTop;
  1021. }
  1022. else
  1023. {
  1024. _cachedRunStateToplevel = runState.Toplevel;
  1025. }
  1026. runState.Toplevel = null;
  1027. runState.Dispose ();
  1028. }
  1029. #endregion Run (Begin, Run, End)
  1030. #region Toplevel handling
  1031. /// <summary>Holds the stack of TopLevel views.</summary>
  1032. // BUGBUG: Techncally, this is not the full lst of TopLevels. THere be dragons hwre. E.g. see how Toplevel.Id is used. What
  1033. // about TopLevels that are just a SubView of another View?
  1034. internal static readonly Stack<Toplevel> _topLevels = new ();
  1035. /// <summary>The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)</summary>
  1036. /// <value>The top.</value>
  1037. public static Toplevel Top { get; private set; }
  1038. /// <summary>
  1039. /// The current <see cref="Toplevel"/> object. This is updated in <see cref="Application.Begin"/> enters and leaves to
  1040. /// point to the current
  1041. /// <see cref="Toplevel"/> .
  1042. /// </summary>
  1043. /// <remarks>
  1044. /// Only relevant in scenarios where <see cref="Toplevel.IsOverlappedContainer"/> is <see langword="true"/>.
  1045. /// </remarks>
  1046. /// <value>The current.</value>
  1047. public static Toplevel Current { get; private set; }
  1048. private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel Toplevel)
  1049. {
  1050. if (!Toplevel.Running
  1051. || (Toplevel == Current && Toplevel.Visible)
  1052. || OverlappedTop == null
  1053. || _topLevels.Peek ().Modal)
  1054. {
  1055. return;
  1056. }
  1057. foreach (Toplevel top in _topLevels.Reverse ())
  1058. {
  1059. if (top.Modal && top != Current)
  1060. {
  1061. MoveCurrent (top);
  1062. return;
  1063. }
  1064. }
  1065. if (!Toplevel.Visible && Toplevel == Current)
  1066. {
  1067. OverlappedMoveNext ();
  1068. }
  1069. }
  1070. #nullable enable
  1071. private static Toplevel? FindDeepestTop (Toplevel start, int x, int y)
  1072. {
  1073. if (!start.Frame.Contains (x, y))
  1074. {
  1075. return null;
  1076. }
  1077. if (_topLevels is { Count: > 0 })
  1078. {
  1079. int rx = x - start.Frame.X;
  1080. int ry = y - start.Frame.Y;
  1081. foreach (Toplevel t in _topLevels)
  1082. {
  1083. if (t != Current)
  1084. {
  1085. if (t != start && t.Visible && t.Frame.Contains (rx, ry))
  1086. {
  1087. start = t;
  1088. break;
  1089. }
  1090. }
  1091. }
  1092. }
  1093. return start;
  1094. }
  1095. #nullable restore
  1096. private static View FindTopFromView (View view)
  1097. {
  1098. View top = view?.SuperView is { } && view?.SuperView != Top
  1099. ? view.SuperView
  1100. : view;
  1101. while (top?.SuperView is { } && top?.SuperView != Top)
  1102. {
  1103. top = top.SuperView;
  1104. }
  1105. return top;
  1106. }
  1107. #nullable enable
  1108. // Only return true if the Current has changed.
  1109. private static bool MoveCurrent (Toplevel? top)
  1110. {
  1111. // The Current is modal and the top is not modal Toplevel then
  1112. // the Current must be moved above the first not modal Toplevel.
  1113. if (OverlappedTop is { }
  1114. && top != OverlappedTop
  1115. && top != Current
  1116. && Current?.Modal == true
  1117. && !_topLevels.Peek ().Modal)
  1118. {
  1119. lock (_topLevels)
  1120. {
  1121. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1122. }
  1123. var index = 0;
  1124. Toplevel [] savedToplevels = _topLevels.ToArray ();
  1125. foreach (Toplevel t in savedToplevels)
  1126. {
  1127. if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
  1128. {
  1129. lock (_topLevels)
  1130. {
  1131. _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
  1132. }
  1133. }
  1134. index++;
  1135. }
  1136. return false;
  1137. }
  1138. // The Current and the top are both not running Toplevel then
  1139. // the top must be moved above the first not running Toplevel.
  1140. if (OverlappedTop is { }
  1141. && top != OverlappedTop
  1142. && top != Current
  1143. && Current?.Running == false
  1144. && top?.Running == false)
  1145. {
  1146. lock (_topLevels)
  1147. {
  1148. _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
  1149. }
  1150. var index = 0;
  1151. foreach (Toplevel t in _topLevels.ToArray ())
  1152. {
  1153. if (!t.Running && t != Current && index > 0)
  1154. {
  1155. lock (_topLevels)
  1156. {
  1157. _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
  1158. }
  1159. }
  1160. index++;
  1161. }
  1162. return false;
  1163. }
  1164. if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
  1165. || (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
  1166. || (OverlappedTop is { } && Current?.Modal == false && top != Current)
  1167. || (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
  1168. {
  1169. lock (_topLevels)
  1170. {
  1171. _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
  1172. Current = top;
  1173. }
  1174. }
  1175. return true;
  1176. }
  1177. #nullable restore
  1178. /// <summary>Invoked when the terminal's size changed. The new size of the terminal is provided.</summary>
  1179. /// <remarks>
  1180. /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/> to prevent
  1181. /// <see cref="Application"/> from changing it's size to match the new terminal size.
  1182. /// </remarks>
  1183. public static event EventHandler<SizeChangedEventArgs> SizeChanging;
  1184. /// <summary>
  1185. /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and fires the
  1186. /// <see cref="SizeChanging"/> event.
  1187. /// </summary>
  1188. /// <param name="args">The new size.</param>
  1189. /// <returns><see lanword="true"/>if the size was changed.</returns>
  1190. public static bool OnSizeChanging (SizeChangedEventArgs args)
  1191. {
  1192. SizeChanging?.Invoke (null, args);
  1193. if (args.Cancel)
  1194. {
  1195. return false;
  1196. }
  1197. foreach (Toplevel t in _topLevels)
  1198. {
  1199. t.SetRelativeLayout (args.Size);
  1200. t.LayoutSubviews ();
  1201. t.PositionToplevels ();
  1202. t.OnSizeChanging (new (args.Size));
  1203. if (PositionCursor (t))
  1204. {
  1205. Driver.UpdateCursor ();
  1206. }
  1207. }
  1208. Refresh ();
  1209. return true;
  1210. }
  1211. #endregion Toplevel handling
  1212. #region Mouse handling
  1213. /// <summary>Disable or enable the mouse. The mouse is enabled by default.</summary>
  1214. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1215. public static bool IsMouseDisabled { get; set; }
  1216. /// <summary>The current <see cref="View"/> object that wants continuous mouse button pressed events.</summary>
  1217. public static View WantContinuousButtonPressedView { get; private set; }
  1218. /// <summary>
  1219. /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be routed to
  1220. /// this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
  1221. /// </summary>
  1222. public static View MouseGrabView { get; private set; }
  1223. /// <summary>Invoked when a view wants to grab the mouse; can be canceled.</summary>
  1224. public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
  1225. /// <summary>Invoked when a view wants un-grab the mouse; can be canceled.</summary>
  1226. public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
  1227. /// <summary>Invoked after a view has grabbed the mouse.</summary>
  1228. public static event EventHandler<ViewEventArgs> GrabbedMouse;
  1229. /// <summary>Invoked after a view has un-grabbed the mouse.</summary>
  1230. public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
  1231. /// <summary>
  1232. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/>
  1233. /// is called.
  1234. /// </summary>
  1235. /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
  1236. public static void GrabMouse (View view)
  1237. {
  1238. if (view is null)
  1239. {
  1240. return;
  1241. }
  1242. if (!OnGrabbingMouse (view))
  1243. {
  1244. OnGrabbedMouse (view);
  1245. MouseGrabView = view;
  1246. }
  1247. }
  1248. /// <summary>Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.</summary>
  1249. public static void UngrabMouse ()
  1250. {
  1251. if (MouseGrabView is null)
  1252. {
  1253. return;
  1254. }
  1255. if (!OnUnGrabbingMouse (MouseGrabView))
  1256. {
  1257. View view = MouseGrabView;
  1258. MouseGrabView = null;
  1259. OnUnGrabbedMouse (view);
  1260. }
  1261. }
  1262. private static bool OnGrabbingMouse (View view)
  1263. {
  1264. if (view is null)
  1265. {
  1266. return false;
  1267. }
  1268. var evArgs = new GrabMouseEventArgs (view);
  1269. GrabbingMouse?.Invoke (view, evArgs);
  1270. return evArgs.Cancel;
  1271. }
  1272. private static bool OnUnGrabbingMouse (View view)
  1273. {
  1274. if (view is null)
  1275. {
  1276. return false;
  1277. }
  1278. var evArgs = new GrabMouseEventArgs (view);
  1279. UnGrabbingMouse?.Invoke (view, evArgs);
  1280. return evArgs.Cancel;
  1281. }
  1282. private static void OnGrabbedMouse (View view)
  1283. {
  1284. if (view is null)
  1285. {
  1286. return;
  1287. }
  1288. GrabbedMouse?.Invoke (view, new (view));
  1289. }
  1290. private static void OnUnGrabbedMouse (View view)
  1291. {
  1292. if (view is null)
  1293. {
  1294. return;
  1295. }
  1296. UnGrabbedMouse?.Invoke (view, new (view));
  1297. }
  1298. #nullable enable
  1299. // Used by OnMouseEvent to track the last view that was clicked on.
  1300. internal static View? _mouseEnteredView;
  1301. /// <summary>Event fired when a mouse move or click occurs. Coordinates are screen relative.</summary>
  1302. /// <remarks>
  1303. /// <para>
  1304. /// Use this event to receive mouse events in screen coordinates. Use <see cref="MouseEvent"/> to
  1305. /// receive mouse events relative to a <see cref="View.Viewport"/>.
  1306. /// </para>
  1307. /// <para>The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.</para>
  1308. /// </remarks>
  1309. public static event EventHandler<MouseEvent>? MouseEvent;
  1310. /// <summary>Called when a mouse event occurs. Raises the <see cref="MouseEvent"/> event.</summary>
  1311. /// <remarks>This method can be used to simulate a mouse event, e.g. in unit tests.</remarks>
  1312. /// <param name="mouseEvent">The mouse event with coordinates relative to the screen.</param>
  1313. internal static void OnMouseEvent (MouseEvent mouseEvent)
  1314. {
  1315. if (IsMouseDisabled)
  1316. {
  1317. return;
  1318. }
  1319. var view = View.FindDeepestView (Current, mouseEvent.X, mouseEvent.Y);
  1320. if (view is { })
  1321. {
  1322. mouseEvent.View = view;
  1323. }
  1324. MouseEvent?.Invoke (null, mouseEvent);
  1325. if (mouseEvent.Handled)
  1326. {
  1327. return;
  1328. }
  1329. if (MouseGrabView is { })
  1330. {
  1331. // If the mouse is grabbed, send the event to the view that grabbed it.
  1332. // The coordinates are relative to the Bounds of the view that grabbed the mouse.
  1333. Point frameLoc = MouseGrabView.ScreenToViewport (mouseEvent.X, mouseEvent.Y);
  1334. var viewRelativeMouseEvent = new MouseEvent
  1335. {
  1336. X = frameLoc.X,
  1337. Y = frameLoc.Y,
  1338. Flags = mouseEvent.Flags,
  1339. ScreenPosition = new (mouseEvent.X, mouseEvent.Y),
  1340. View = MouseGrabView
  1341. };
  1342. if ((MouseGrabView.Viewport with { Location = Point.Empty }).Contains (viewRelativeMouseEvent.X, viewRelativeMouseEvent.Y) is false)
  1343. {
  1344. // The mouse has moved outside the bounds of the view that grabbed the mouse
  1345. _mouseEnteredView?.NewMouseLeaveEvent (mouseEvent);
  1346. }
  1347. //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
  1348. if (MouseGrabView?.NewMouseEvent (viewRelativeMouseEvent) == true)
  1349. {
  1350. return;
  1351. }
  1352. }
  1353. if (view is { WantContinuousButtonPressed: true })
  1354. {
  1355. WantContinuousButtonPressedView = view;
  1356. }
  1357. else
  1358. {
  1359. WantContinuousButtonPressedView = null;
  1360. }
  1361. if (view is not Adornment)
  1362. {
  1363. if ((view is null || view == OverlappedTop)
  1364. && Current is { Modal: false }
  1365. && OverlappedTop != null
  1366. && mouseEvent.Flags != MouseFlags.ReportMousePosition
  1367. && mouseEvent.Flags != 0)
  1368. {
  1369. // This occurs when there are multiple overlapped "tops"
  1370. // E.g. "Mdi" - in the Background Worker Scenario
  1371. View? top = FindDeepestTop (Top, mouseEvent.X, mouseEvent.Y);
  1372. view = View.FindDeepestView (top, mouseEvent.X, mouseEvent.Y);
  1373. if (view is { } && view != OverlappedTop && top != Current)
  1374. {
  1375. MoveCurrent ((Toplevel)top);
  1376. }
  1377. }
  1378. }
  1379. if (view is null)
  1380. {
  1381. return;
  1382. }
  1383. MouseEvent? me = null;
  1384. if (view is Adornment adornment)
  1385. {
  1386. Point frameLoc = adornment.ScreenToFrame (mouseEvent.X, mouseEvent.Y);
  1387. me = new ()
  1388. {
  1389. X = frameLoc.X,
  1390. Y = frameLoc.Y,
  1391. Flags = mouseEvent.Flags,
  1392. ScreenPosition = new (mouseEvent.X, mouseEvent.Y),
  1393. View = view
  1394. };
  1395. }
  1396. else if (view.ViewportToScreen (Rectangle.Empty with { Size = view.Viewport.Size }).Contains (mouseEvent.X, mouseEvent.Y))
  1397. {
  1398. Point viewportLocation = view.ScreenToViewport (mouseEvent.X, mouseEvent.Y);
  1399. me = new ()
  1400. {
  1401. X = viewportLocation.X,
  1402. Y = viewportLocation.Y,
  1403. Flags = mouseEvent.Flags,
  1404. ScreenPosition = new (mouseEvent.X, mouseEvent.Y),
  1405. View = view
  1406. };
  1407. }
  1408. if (me is null)
  1409. {
  1410. return;
  1411. }
  1412. if (_mouseEnteredView is null)
  1413. {
  1414. _mouseEnteredView = view;
  1415. view.NewMouseEnterEvent (me);
  1416. }
  1417. else if (_mouseEnteredView != view)
  1418. {
  1419. _mouseEnteredView.NewMouseLeaveEvent (me);
  1420. view.NewMouseEnterEvent (me);
  1421. _mouseEnteredView = view;
  1422. }
  1423. if (!view.WantMousePositionReports && mouseEvent.Flags == MouseFlags.ReportMousePosition)
  1424. {
  1425. return;
  1426. }
  1427. WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
  1428. //Debug.WriteLine ($"OnMouseEvent: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags}");
  1429. while (view.NewMouseEvent (me) != true)
  1430. {
  1431. if (MouseGrabView is { })
  1432. {
  1433. break;
  1434. }
  1435. if (view is Adornment adornmentView)
  1436. {
  1437. view = adornmentView.Parent.SuperView;
  1438. }
  1439. else
  1440. {
  1441. view = view.SuperView;
  1442. }
  1443. if (view is null)
  1444. {
  1445. break;
  1446. }
  1447. Point boundsPoint = view.ScreenToViewport (mouseEvent.X, mouseEvent.Y);
  1448. me = new ()
  1449. {
  1450. X = boundsPoint.X,
  1451. Y = boundsPoint.Y,
  1452. Flags = mouseEvent.Flags,
  1453. ScreenPosition = new (mouseEvent.X, mouseEvent.Y),
  1454. View = view
  1455. };
  1456. }
  1457. BringOverlappedTopToFront ();
  1458. }
  1459. #nullable restore
  1460. #endregion Mouse handling
  1461. #region Keyboard handling
  1462. private static Key _alternateForwardKey = Key.Empty; // Defined in config.json
  1463. /// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
  1464. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1465. [JsonConverter (typeof (KeyJsonConverter))]
  1466. public static Key AlternateForwardKey
  1467. {
  1468. get => _alternateForwardKey;
  1469. set
  1470. {
  1471. if (_alternateForwardKey != value)
  1472. {
  1473. Key oldKey = _alternateForwardKey;
  1474. _alternateForwardKey = value;
  1475. OnAlternateForwardKeyChanged (new (oldKey, value));
  1476. }
  1477. }
  1478. }
  1479. private static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
  1480. {
  1481. foreach (Toplevel top in _topLevels.ToArray ())
  1482. {
  1483. top.OnAlternateForwardKeyChanged (e);
  1484. }
  1485. }
  1486. private static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
  1487. /// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
  1488. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1489. [JsonConverter (typeof (KeyJsonConverter))]
  1490. public static Key AlternateBackwardKey
  1491. {
  1492. get => _alternateBackwardKey;
  1493. set
  1494. {
  1495. if (_alternateBackwardKey != value)
  1496. {
  1497. Key oldKey = _alternateBackwardKey;
  1498. _alternateBackwardKey = value;
  1499. OnAlternateBackwardKeyChanged (new (oldKey, value));
  1500. }
  1501. }
  1502. }
  1503. private static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
  1504. {
  1505. foreach (Toplevel top in _topLevels.ToArray ())
  1506. {
  1507. top.OnAlternateBackwardKeyChanged (oldKey);
  1508. }
  1509. }
  1510. private static Key _quitKey = Key.Empty; // Defined in config.json
  1511. /// <summary>Gets or sets the key to quit the application.</summary>
  1512. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  1513. [JsonConverter (typeof (KeyJsonConverter))]
  1514. public static Key QuitKey
  1515. {
  1516. get => _quitKey;
  1517. set
  1518. {
  1519. if (_quitKey != value)
  1520. {
  1521. Key oldKey = _quitKey;
  1522. _quitKey = value;
  1523. OnQuitKeyChanged (new (oldKey, value));
  1524. }
  1525. }
  1526. }
  1527. private static void OnQuitKeyChanged (KeyChangedEventArgs e)
  1528. {
  1529. // Duplicate the list so if it changes during enumeration we're safe
  1530. foreach (Toplevel top in _topLevels.ToArray ())
  1531. {
  1532. top.OnQuitKeyChanged (e);
  1533. }
  1534. }
  1535. /// <summary>
  1536. /// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
  1537. /// <para>
  1538. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1539. /// additional processing.
  1540. /// </para>
  1541. /// </summary>
  1542. /// <remarks>
  1543. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1544. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1545. /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
  1546. /// </remarks>
  1547. public static event EventHandler<Key> KeyDown;
  1548. /// <summary>
  1549. /// Called by the <see cref="ConsoleDriver"/> when the user presses a key. Fires the <see cref="KeyDown"/> event
  1550. /// then calls <see cref="View.NewKeyDownEvent"/> on all top level views. Called after <see cref="OnKeyDown"/> and
  1551. /// before <see cref="OnKeyUp"/>.
  1552. /// </summary>
  1553. /// <remarks>Can be used to simulate key press events.</remarks>
  1554. /// <param name="keyEvent"></param>
  1555. /// <returns><see langword="true"/> if the key was handled.</returns>
  1556. public static bool OnKeyDown (Key keyEvent)
  1557. {
  1558. if (!_initialized)
  1559. {
  1560. return true;
  1561. }
  1562. KeyDown?.Invoke (null, keyEvent);
  1563. if (keyEvent.Handled)
  1564. {
  1565. return true;
  1566. }
  1567. foreach (Toplevel topLevel in _topLevels.ToList ())
  1568. {
  1569. if (topLevel.NewKeyDownEvent (keyEvent))
  1570. {
  1571. return true;
  1572. }
  1573. if (topLevel.Modal)
  1574. {
  1575. break;
  1576. }
  1577. }
  1578. // Invoke any Global KeyBindings
  1579. foreach (Toplevel topLevel in _topLevels.ToList ())
  1580. {
  1581. foreach (View view in topLevel.Subviews.Where (
  1582. v => v.KeyBindings.TryGet (
  1583. keyEvent,
  1584. KeyBindingScope.Application,
  1585. out KeyBinding _
  1586. )
  1587. ))
  1588. {
  1589. if (view.KeyBindings.TryGet (keyEvent.KeyCode, KeyBindingScope.Application, out KeyBinding _))
  1590. {
  1591. bool? handled = view.OnInvokingKeyBindings (keyEvent);
  1592. if (handled is { } && (bool)handled)
  1593. {
  1594. return true;
  1595. }
  1596. }
  1597. }
  1598. }
  1599. return false;
  1600. }
  1601. /// <summary>
  1602. /// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
  1603. /// <para>
  1604. /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
  1605. /// additional processing.
  1606. /// </para>
  1607. /// </summary>
  1608. /// <remarks>
  1609. /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
  1610. /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
  1611. /// <para>Fired after <see cref="KeyDown"/>.</para>
  1612. /// </remarks>
  1613. public static event EventHandler<Key> KeyUp;
  1614. /// <summary>
  1615. /// Called by the <see cref="ConsoleDriver"/> when the user releases a key. Fires the <see cref="KeyUp"/> event
  1616. /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="OnKeyDown"/>.
  1617. /// </summary>
  1618. /// <remarks>Can be used to simulate key press events.</remarks>
  1619. /// <param name="a"></param>
  1620. /// <returns><see langword="true"/> if the key was handled.</returns>
  1621. public static bool OnKeyUp (Key a)
  1622. {
  1623. if (!_initialized)
  1624. {
  1625. return true;
  1626. }
  1627. KeyUp?.Invoke (null, a);
  1628. if (a.Handled)
  1629. {
  1630. return true;
  1631. }
  1632. foreach (Toplevel topLevel in _topLevels.ToList ())
  1633. {
  1634. if (topLevel.NewKeyUpEvent (a))
  1635. {
  1636. return true;
  1637. }
  1638. if (topLevel.Modal)
  1639. {
  1640. break;
  1641. }
  1642. }
  1643. return false;
  1644. }
  1645. #endregion Keyboard handling
  1646. }