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- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using System.Globalization;
- using System.Text.Json;
- namespace Terminal.Gui.Views;
- /// <summary>
- /// A scrollable map of the Unicode codepoints.
- /// </summary>
- /// <remarks>
- /// See <see href="../docs/CharacterMap.md"/> for details.
- /// </remarks>
- public class CharMap : View, IDesignable
- {
- private const int COLUMN_WIDTH = 3; // Width of each column of glyphs
- private const int HEADER_HEIGHT = 1; // Height of the header
- // ReSharper disable once InconsistentNaming
- private static readonly int MAX_CODE_POINT = UnicodeRange.Ranges.Max (r => r.End);
- /// <summary>
- /// Initializes a new instance.
- /// </summary>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public CharMap ()
- {
- CanFocus = true;
- CursorVisibility = CursorVisibility.Default;
- AddCommand (Command.Up, commandContext => Move (commandContext, -16));
- AddCommand (Command.Down, commandContext => Move (commandContext, 16));
- AddCommand (Command.Left, commandContext => Move (commandContext, -1));
- AddCommand (Command.Right, commandContext => Move (commandContext, 1));
- AddCommand (Command.PageUp, commandContext => Move (commandContext, -(Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16));
- AddCommand (Command.PageDown, commandContext => Move (commandContext, (Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16));
- AddCommand (Command.Start, commandContext => Move (commandContext, -SelectedCodePoint));
- AddCommand (Command.End, commandContext => Move (commandContext, MAX_CODE_POINT - SelectedCodePoint));
- AddCommand (Command.ScrollDown, () => ScrollVertical (1));
- AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
- AddCommand (Command.ScrollRight, () => ScrollHorizontal (1));
- AddCommand (Command.ScrollLeft, () => ScrollHorizontal (-1));
- AddCommand (Command.Accept, HandleAcceptCommand);
- AddCommand (Command.Activate, HandleSelectCommand);
- AddCommand (Command.Context, HandleContextCommand);
- KeyBindings.Add (Key.CursorUp, Command.Up);
- KeyBindings.Add (Key.CursorDown, Command.Down);
- KeyBindings.Add (Key.CursorLeft, Command.Left);
- KeyBindings.Add (Key.CursorRight, Command.Right);
- KeyBindings.Add (Key.PageUp, Command.PageUp);
- KeyBindings.Add (Key.PageDown, Command.PageDown);
- KeyBindings.Add (Key.Home, Command.Start);
- KeyBindings.Add (Key.End, Command.End);
- KeyBindings.Add (PopoverMenu.DefaultKey, Command.Context);
- MouseBindings.Add (MouseFlags.Button1DoubleClicked, Command.Accept);
- MouseBindings.ReplaceCommands (MouseFlags.Button3Clicked, Command.Context);
- MouseBindings.ReplaceCommands (MouseFlags.Button1Clicked | MouseFlags.ButtonCtrl, Command.Context);
- MouseBindings.Add (MouseFlags.WheeledDown, Command.ScrollDown);
- MouseBindings.Add (MouseFlags.WheeledUp, Command.ScrollUp);
- MouseBindings.Add (MouseFlags.WheeledLeft, Command.ScrollLeft);
- MouseBindings.Add (MouseFlags.WheeledRight, Command.ScrollRight);
- // Initial content size; height will be corrected by RebuildVisibleRows()
- SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, HEADER_HEIGHT + _rowHeight));
- // Set up the horizontal scrollbar. Turn off AutoShow since we do it manually.
- HorizontalScrollBar.AutoShow = false;
- HorizontalScrollBar.Increment = COLUMN_WIDTH;
- // This prevents scrolling past the last column
- HorizontalScrollBar.ScrollableContentSize = GetContentSize ().Width - RowLabelWidth;
- HorizontalScrollBar.X = RowLabelWidth;
- HorizontalScrollBar.Y = Pos.AnchorEnd ();
- HorizontalScrollBar.Width = Dim.Fill (1);
- // We want the horizontal scrollbar to only show when needed.
- // We can't use ScrollBar.AutoShow because we are using custom ContentSize
- // So, we do it manually on ViewportChanged events.
- ViewportChanged += (sender, args) =>
- {
- if (Viewport.Width < GetContentSize ().Width)
- {
- HorizontalScrollBar.Visible = true;
- }
- else
- {
- HorizontalScrollBar.Visible = false;
- }
- };
- // Set up the vertical scrollbar. Turn off AutoShow since it's always visible.
- VerticalScrollBar.AutoShow = true;
- VerticalScrollBar.Visible = false;
- VerticalScrollBar.X = Pos.AnchorEnd ();
- VerticalScrollBar.Y = HEADER_HEIGHT; // Header
- // The scrollbars are in the Padding. VisualRole.Focus/Active are used to draw the
- // CharMap headers. Override Padding to force it to draw to match.
- Padding!.GettingAttributeForRole += PaddingOnGettingAttributeForRole;
- // Build initial visible rows (all rows with at least one valid codepoint)
- RebuildVisibleRows ();
- }
- // Visible rows management: each entry is the starting code point of a 16-wide row
- private readonly List<int> _visibleRowStarts = new ();
- private readonly Dictionary<int, int> _rowStartToVisibleIndex = new ();
- private void RebuildVisibleRows ()
- {
- _visibleRowStarts.Clear ();
- _rowStartToVisibleIndex.Clear ();
- int maxRow = MAX_CODE_POINT / 16;
- for (var row = 0; row <= maxRow; row++)
- {
- int start = row * 16;
- bool anyValid = false;
- bool anyVisible = false;
- for (var col = 0; col < 16; col++)
- {
- int cp = start + col;
- if (cp > RuneExtensions.MaxUnicodeCodePoint)
- {
- break;
- }
- if (!Rune.IsValid (cp))
- {
- continue;
- }
- anyValid = true;
- if (!ShowUnicodeCategory.HasValue)
- {
- // With no filter, a row is displayed if it has any valid codepoint
- anyVisible = true;
- break;
- }
- UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (cp);
- if (cat == ShowUnicodeCategory.Value)
- {
- anyVisible = true;
- break;
- }
- }
- if (anyValid && (!ShowUnicodeCategory.HasValue ? anyValid : anyVisible))
- {
- _rowStartToVisibleIndex [start] = _visibleRowStarts.Count;
- _visibleRowStarts.Add (start);
- }
- }
- // Update content size to match visible rows
- SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, _visibleRowStarts.Count * _rowHeight + HEADER_HEIGHT));
- // Keep vertical scrollbar aligned with new content size
- VerticalScrollBar.ScrollableContentSize = GetContentSize ().Height;
- }
- private int VisibleRowIndexForCodePoint (int codePoint)
- {
- int start = (codePoint / 16) * 16;
- return _rowStartToVisibleIndex.GetValueOrDefault (start, -1);
- }
- private int _rowHeight = 1; // Height of each row of 16 glyphs - changing this is not tested
- private int _selectedCodepoint; // Currently selected codepoint
- private int _startCodepoint; // The codepoint that will be displayed at the top of the Viewport
- /// <summary>
- /// Gets or sets the currently selected codepoint. Causes the Viewport to scroll to make the selected code point
- /// visible.
- /// </summary>
- public int SelectedCodePoint
- {
- get => _selectedCodepoint;
- set
- {
- if (_selectedCodepoint == value)
- {
- return;
- }
- int newSelectedCodePoint = Math.Clamp (value, 0, MAX_CODE_POINT);
- Point offsetToNewCursor = GetCursor (newSelectedCodePoint);
- _selectedCodepoint = newSelectedCodePoint;
- // Ensure the new cursor position is visible
- ScrollToMakeCursorVisible (offsetToNewCursor);
- SetNeedsDraw ();
- SelectedCodePointChanged?.Invoke (this, new (SelectedCodePoint));
- }
- }
- /// <summary>
- /// Raised when the selected code point changes.
- /// </summary>
- public event EventHandler<EventArgs<int>>? SelectedCodePointChanged;
- /// <summary>
- /// Gets or sets whether the number of columns each glyph is displayed.
- /// </summary>
- public bool ShowGlyphWidths
- {
- get => _rowHeight == 2;
- set
- {
- _rowHeight = value ? 2 : 1;
- // height changed => content height depends on row height
- RebuildVisibleRows ();
- SetNeedsDraw ();
- }
- }
- /// <summary>
- /// Specifies the starting offset for the character map. The default is 0x2500 which is the Box Drawing
- /// characters.
- /// </summary>
- public int StartCodePoint
- {
- get => _startCodepoint;
- set
- {
- _startCodepoint = value;
- SelectedCodePoint = value;
- }
- }
- private UnicodeCategory? _showUnicodeCategory;
- /// <summary>
- /// When set, only glyphs whose UnicodeCategory matches the value are rendered. If <see langword="null"/> (default),
- /// all glyphs are rendered.
- /// </summary>
- public UnicodeCategory? ShowUnicodeCategory
- {
- get => _showUnicodeCategory;
- set
- {
- if (_showUnicodeCategory == value)
- {
- return;
- }
- _showUnicodeCategory = value;
- RebuildVisibleRows ();
- // Ensure selection is on a visible row
- int desiredRowStart = (SelectedCodePoint / 16) * 16;
- if (!_rowStartToVisibleIndex.ContainsKey (desiredRowStart))
- {
- // Find nearest visible row (prefer next; fallback to last)
- int idx = _visibleRowStarts.FindIndex (s => s >= desiredRowStart);
- if (idx < 0 && _visibleRowStarts.Count > 0)
- {
- idx = _visibleRowStarts.Count - 1;
- }
- if (idx >= 0)
- {
- SelectedCodePoint = _visibleRowStarts [idx];
- }
- }
- SetNeedsDraw ();
- }
- }
- private void CopyCodePoint () { App?.Clipboard?.SetClipboardData ($"U+{SelectedCodePoint:x5}"); }
- private void CopyGlyph () { App?.Clipboard?.SetClipboardData ($"{new Rune (SelectedCodePoint)}"); }
- private bool? Move (ICommandContext? commandContext, int cpOffset)
- {
- if (RaiseActivating (commandContext) is true)
- {
- return true;
- }
- SelectedCodePoint += cpOffset;
- return true;
- }
- private void PaddingOnGettingAttributeForRole (object? sender, VisualRoleEventArgs e)
- {
- if (e.Role != VisualRole.Focus && e.Role != VisualRole.Active)
- {
- e.Result = GetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
- }
- e.Handled = true;
- }
- private void ScrollToMakeCursorVisible (Point offsetToNewCursor)
- {
- // Adjust vertical scrolling
- if (offsetToNewCursor.Y < 1) // Header is at Y = 0
- {
- ScrollVertical (offsetToNewCursor.Y - HEADER_HEIGHT);
- }
- else if (offsetToNewCursor.Y >= Viewport.Height)
- {
- ScrollVertical (offsetToNewCursor.Y - Viewport.Height + HEADER_HEIGHT);
- }
- // Adjust horizontal scrolling
- if (offsetToNewCursor.X < RowLabelWidth + 1)
- {
- ScrollHorizontal (offsetToNewCursor.X - (RowLabelWidth + 1));
- }
- else if (offsetToNewCursor.X >= Viewport.Width)
- {
- ScrollHorizontal (offsetToNewCursor.X - Viewport.Width + 1);
- }
- }
- #region Details Dialog
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- private void ShowDetails ()
- {
- if (App is not { Initialized: true })
- {
- // Some unit tests invoke Accept without Init
- return;
- }
- UcdApiClient? client = new ();
- var decResponse = string.Empty;
- var getCodePointError = string.Empty;
- Dialog? waitIndicator = new ()
- {
- Title = Strings.charMapCPInfoDlgTitle,
- X = Pos.Center (),
- Y = Pos.Center (),
- Width = 40,
- Height = 10,
- Buttons = [new () { Text = Strings.btnCancel }]
- };
- var errorLabel = new Label
- {
- Text = UcdApiClient.BaseUrl,
- X = 0,
- Y = 0,
- Width = Dim.Fill (),
- Height = Dim.Fill (3),
- TextAlignment = Alignment.Center
- };
- var spinner = new SpinnerView
- {
- X = Pos.Center (),
- Y = Pos.Bottom (errorLabel),
- Style = new SpinnerStyle.Aesthetic ()
- };
- spinner.AutoSpin = true;
- waitIndicator.Add (errorLabel);
- waitIndicator.Add (spinner);
- waitIndicator.IsModalChanged += async (s, a) =>
- {
- if (!a.Value)
- {
- return;
- }
- try
- {
- decResponse = await client.GetCodepointDec (SelectedCodePoint).ConfigureAwait (false);
- App?.Invoke ((_) => (s as Dialog)?.RequestStop ());
- }
- catch (HttpRequestException e)
- {
- getCodePointError = errorLabel.Text = e.Message;
- App?.Invoke ((_) => (s as Dialog)?.RequestStop ());
- }
- };
- App?.Run (waitIndicator);
- waitIndicator.Dispose ();
- var name = string.Empty;
- if (!string.IsNullOrEmpty (decResponse))
- {
- using JsonDocument document = JsonDocument.Parse (decResponse);
- JsonElement root = document.RootElement;
- // Get a property by name and output its value
- if (root.TryGetProperty ("name", out JsonElement nameElement))
- {
- name = nameElement.GetString ();
- }
- decResponse = JsonSerializer.Serialize (
- document.RootElement,
- new
- JsonSerializerOptions
- { WriteIndented = true }
- );
- }
- else
- {
- decResponse = getCodePointError;
- }
- var title = $"{ToCamelCase (name!)} - {new Rune (SelectedCodePoint)} U+{SelectedCodePoint:x5}";
- Button? copyGlyph = new () { Text = Strings.charMapCopyGlyph };
- Button? copyCodepoint = new () { Text = Strings.charMapCopyCP };
- Button? cancel = new () { Text = Strings.btnCancel };
- var dlg = new Dialog { Title = title, Buttons = [copyGlyph, copyCodepoint, cancel] };
- copyGlyph.Accepting += (s, a) =>
- {
- CopyGlyph ();
- dlg!.RequestStop ();
- a.Handled = true;
- };
- copyCodepoint.Accepting += (s, a) =>
- {
- CopyCodePoint ();
- dlg!.RequestStop ();
- a.Handled = true;
- };
- cancel.Accepting += (s, a) =>
- {
- dlg!.RequestStop ();
- a.Handled = true;
- };
- var rune = (Rune)SelectedCodePoint;
- var label = new Label { Text = "IsAscii: ", X = 0, Y = 0 };
- dlg.Add (label);
- label = new () { Text = $"{rune.IsAscii}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = ", Bmp: ", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.IsBmp}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = ", CombiningMark: ", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.IsCombiningMark ()}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = ", SurrogatePair: ", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.IsSurrogatePair ()}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = ", Plane: ", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.Plane}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = "Columns: ", X = 0, Y = Pos.Bottom (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.GetColumns ()}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = ", Utf16SequenceLength: ", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = $"{rune.Utf16SequenceLength}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new () { Text = "Category: ", X = 0, Y = Pos.Bottom (label) };
- dlg.Add (label);
- Span<char> utf16 = stackalloc char [2];
- int charCount = rune.EncodeToUtf16 (utf16);
- // Get the bidi class for the first code unit
- // For most bidi characters, the first code unit is sufficient
- UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (utf16 [0]);
- label = new () { Text = $"{category}", X = Pos.Right (label), Y = Pos.Top (label) };
- dlg.Add (label);
- label = new ()
- {
- Text =
- $"{Strings.charMapInfoDlgInfoLabel} {UcdApiClient.BaseUrl}codepoint/dec/{SelectedCodePoint}:",
- X = 0,
- Y = Pos.Bottom (label)
- };
- dlg.Add (label);
- var json = new TextView
- {
- X = 0,
- Y = Pos.Bottom (label),
- Width = Dim.Fill (),
- Height = Dim.Fill (2),
- ReadOnly = true,
- Text = decResponse
- };
- dlg.Add (json);
- App?.Run (dlg);
- dlg.Dispose ();
- }
- #endregion Details Dialog
- #region Cursor
- private Point GetCursor (int codePoint)
- {
- // + 1 for padding between label and first column
- int x = codePoint % 16 * COLUMN_WIDTH + RowLabelWidth + 1 - Viewport.X;
- int visibleRowIndex = VisibleRowIndexForCodePoint (codePoint);
- if (visibleRowIndex < 0)
- {
- // If filtered out, stick to current Y to avoid jumping; caller will clamp
- int fallbackY = HEADER_HEIGHT - Viewport.Y;
- return new (x, fallbackY);
- }
- int y = visibleRowIndex * _rowHeight + HEADER_HEIGHT - Viewport.Y;
- return new (x, y);
- }
- /// <inheritdoc/>
- public override Point? PositionCursor ()
- {
- Point cursor = GetCursor (SelectedCodePoint);
- if (HasFocus
- && cursor.X >= RowLabelWidth
- && cursor.X < Viewport.Width
- && cursor.Y > 0
- && cursor.Y < Viewport.Height)
- {
- Move (cursor.X, cursor.Y);
- }
- else
- {
- return null;
- }
- return cursor;
- }
- #endregion Cursor
- #region Drawing
- private static int RowLabelWidth => $"U+{MAX_CODE_POINT:x5}".Length + 1;
- /// <inheritdoc/>
- protected override bool OnDrawingContent (DrawContext? context)
- {
- if (Viewport.Height == 0 || Viewport.Width == 0)
- {
- return true;
- }
- int selectedCol = SelectedCodePoint % 16;
- int selectedRowIndex = VisibleRowIndexForCodePoint (SelectedCodePoint);
- // Headers
- // Clear the header area
- Move (0, 0);
- SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
- AddStr (new (' ', Viewport.Width));
- int firstColumnX = RowLabelWidth - Viewport.X;
- // Header
- var x = 0;
- for (var hexDigit = 0; hexDigit < 16; hexDigit++)
- {
- x = firstColumnX + hexDigit * COLUMN_WIDTH;
- if (x > RowLabelWidth - 2)
- {
- Move (x, 0);
- SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
- AddStr (" ");
- // Swap Active/Focus so the selected column is highlighted
- if (hexDigit == selectedCol)
- {
- SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus);
- }
- AddStr ($"{hexDigit:x}");
- SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
- AddStr (" ");
- }
- }
- // Start at 1 because Header.
- for (var y = 1; y < Viewport.Height; y++)
- {
- // Which visible row is this?
- int visibleRow = (y + Viewport.Y - 1) / _rowHeight;
- if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count)
- {
- // No row at this y; clear label area and continue
- Move (0, y);
- AddStr (new (' ', Viewport.Width));
- continue;
- }
- int rowStart = _visibleRowStarts [visibleRow];
- // Draw the row label (U+XXXX_)
- SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
- Move (0, y);
- // Swap Active/Focus so the selected row is highlighted
- if (visibleRow == selectedRowIndex)
- {
- SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus);
- }
- if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0)
- {
- AddStr ($"U+{rowStart / 16:x5}_");
- }
- else
- {
- AddStr (new (' ', RowLabelWidth));
- }
- // Draw the row
- SetAttributeForRole (VisualRole.Normal);
- for (var col = 0; col < 16; col++)
- {
- x = firstColumnX + COLUMN_WIDTH * col + 1;
- if (x < RowLabelWidth || x > Viewport.Width - 1)
- {
- continue;
- }
- Move (x, y);
- // If we're at the cursor position highlight the cell
- if (visibleRow == selectedRowIndex && col == selectedCol)
- {
- SetAttributeForRole (VisualRole.Active);
- }
- int scalar = rowStart + col;
- // Don't render out-of-range scalars
- if (scalar > MAX_CODE_POINT)
- {
- AddStr (" ");
- if (visibleRow == selectedRowIndex && col == selectedCol)
- {
- SetAttributeForRole (VisualRole.Normal);
- }
- continue;
- }
- string grapheme = "?";
- if (Rune.IsValid (scalar))
- {
- grapheme = new Rune (scalar).ToString ();
- }
- int width = grapheme.GetColumns ();
- // Compute visibility based on ShowUnicodeCategory
- bool isVisible = Rune.IsValid (scalar);
- if (isVisible && ShowUnicodeCategory.HasValue)
- {
- UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (scalar);
- isVisible = cat == ShowUnicodeCategory.Value;
- }
- if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0)
- {
- // Glyph row
- if (isVisible)
- {
- RenderGrapheme (grapheme, width, scalar);
- }
- else
- {
- AddStr (" ");
- }
- }
- else
- {
- // Width row (ShowGlyphWidths)
- if (isVisible)
- {
- // Draw the width of the rune faint
- Attribute attr = GetAttributeForRole (VisualRole.Normal);
- SetAttribute (attr with { Style = attr.Style | TextStyle.Faint });
- AddStr ($"{width}");
- }
- else
- {
- AddStr (" ");
- }
- }
- // If we're at the cursor position, and we don't have focus
- if (visibleRow == selectedRowIndex && col == selectedCol)
- {
- SetAttributeForRole (VisualRole.Normal);
- }
- }
- }
- return true;
- void RenderGrapheme (string grapheme, int width, int scalar)
- {
- // Get the UnicodeCategory
- // Get the bidi class for the first code unit
- // For most bidi characters, the first code unit is sufficient
- UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (scalar);
- switch (category)
- {
- case UnicodeCategory.OtherNotAssigned:
- SetAttributeForRole (VisualRole.Highlight);
- AddStr (Rune.ReplacementChar.ToString ());
- SetAttributeForRole (VisualRole.Normal);
- break;
- // Format character that affects the layout of text or the operation of text processes, but is not normally rendered.
- // These report width of 0 and don't render on their own.
- case UnicodeCategory.Format:
- SetAttributeForRole (VisualRole.Highlight);
- AddStr ("F");
- SetAttributeForRole (VisualRole.Normal);
- break;
- // Nonspacing character that indicates modifications of a base character.
- case UnicodeCategory.NonSpacingMark:
- // Spacing character that indicates modifications of a base character and affects the width of the glyph for that base character.
- case UnicodeCategory.SpacingCombiningMark:
- // Enclosing mark character, which is a nonspacing combining character that surrounds all previous characters up to and including a base character.
- case UnicodeCategory.EnclosingMark:
- if (width > 0)
- {
- AddStr (grapheme);
- }
- break;
- // These report width of 0, but render as 1
- case UnicodeCategory.Control:
- case UnicodeCategory.LineSeparator:
- case UnicodeCategory.ParagraphSeparator:
- case UnicodeCategory.Surrogate:
- AddStr (grapheme);
- break;
- case UnicodeCategory.OtherLetter:
- AddStr (grapheme);
- if (width == 0)
- {
- AddStr (" ");
- }
- break;
- default:
- // Draw the rune
- if (width > 0)
- {
- AddStr (grapheme);
- }
- else
- {
- throw new InvalidOperationException ($"The Rune \"{grapheme}\" (U+{Rune.GetRuneAt (grapheme, 0).Value:x6}) has zero width and no special-case UnicodeCategory logic applies.");
- }
- break;
- }
- }
- }
- /// <summary>
- /// Helper to convert a string into camel case.
- /// </summary>
- /// <param name="str"></param>
- /// <returns></returns>
- public static string ToCamelCase (string str)
- {
- if (string.IsNullOrEmpty (str))
- {
- return str;
- }
- TextInfo textInfo = new CultureInfo ("en-US", false).TextInfo;
- str = textInfo.ToLower (str);
- str = textInfo.ToTitleCase (str);
- return str;
- }
- #endregion Drawing
- #region Mouse Handling
- private bool? HandleSelectCommand (ICommandContext? commandContext)
- {
- Point position = GetCursor (SelectedCodePoint);
- if (commandContext is CommandContext<MouseBinding> { Binding.MouseEventArgs: { } } mouseCommandContext)
- {
- // If the mouse is clicked on the headers, map it to the first glyph of the row/col
- position = mouseCommandContext.Binding.MouseEventArgs.Position;
- if (position.Y == 0)
- {
- position = position with { Y = GetCursor (SelectedCodePoint).Y };
- }
- if (position.X < RowLabelWidth || position.X > RowLabelWidth + 16 * COLUMN_WIDTH - 1)
- {
- position = position with { X = GetCursor (SelectedCodePoint).X };
- }
- }
- if (RaiseActivating (commandContext) is true)
- {
- return true;
- }
- if (!TryGetCodePointFromPosition (position, out int cp))
- {
- return false;
- }
- if (cp != SelectedCodePoint)
- {
- if (!HasFocus && CanFocus)
- {
- SetFocus ();
- }
- SelectedCodePoint = cp;
- }
- return true;
- }
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- private bool? HandleAcceptCommand (ICommandContext? commandContext)
- {
- if (RaiseAccepting (commandContext) is true)
- {
- return true;
- }
- if (commandContext is CommandContext<MouseBinding> { Binding.MouseEventArgs: { } } mouseCommandContext)
- {
- if (!HasFocus && CanFocus)
- {
- SetFocus ();
- }
- if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out int cp))
- {
- return false;
- }
- SelectedCodePoint = cp;
- }
- ShowDetails ();
- return true;
- }
- private bool? HandleContextCommand (ICommandContext? commandContext)
- {
- int newCodePoint = SelectedCodePoint;
- if (commandContext is CommandContext<MouseBinding> { Binding.MouseEventArgs: { } } mouseCommandContext)
- {
- if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out newCodePoint))
- {
- return false;
- }
- }
- if (!HasFocus && CanFocus)
- {
- SetFocus ();
- }
- SelectedCodePoint = newCodePoint;
- // This demonstrates how to create an ephemeral Popover; one that exists
- // ony as long as the popover is visible.
- // Note, for ephemeral Popovers, hotkeys are not supported.
- PopoverMenu? contextMenu = new (
- [
- new (Strings.charMapCopyGlyph, string.Empty, CopyGlyph),
- new (Strings.charMapCopyCP, string.Empty, CopyCodePoint)
- ]);
- // Registering with the PopoverManager will ensure that the context menu is closed when the view is no longer focused
- // and the context menu is disposed when it is closed.
- App!.Popover?.Register (contextMenu);
- contextMenu?.MakeVisible (ViewportToScreen (GetCursor (SelectedCodePoint)));
- return true;
- }
- private bool TryGetCodePointFromPosition (Point position, out int codePoint)
- {
- if (position.X < RowLabelWidth || position.Y < 1)
- {
- codePoint = 0;
- return false;
- }
- int visibleRow = (position.Y - 1 - -Viewport.Y) / _rowHeight;
- if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count)
- {
- codePoint = 0;
- return false;
- }
- int col = (position.X - RowLabelWidth - -Viewport.X) / COLUMN_WIDTH;
- if (col > 15)
- {
- col = 15;
- }
- codePoint = _visibleRowStarts [visibleRow] + col;
- if (codePoint > MAX_CODE_POINT)
- {
- return false;
- }
- return true;
- }
- #endregion Mouse Handling
- }
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