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- #nullable enable
- namespace Terminal.Gui.App;
- public static partial class Application // Keyboard handling
- {
- /// <summary>
- /// Called when the user presses a key (by the <see cref="IConsoleDriver"/>). Raises the cancelable
- /// <see cref="KeyDown"/> event, then calls <see cref="View.NewKeyDownEvent"/> on all top level views, and finally
- /// if the key was not handled, invokes any Application-scoped <see cref="KeyBindings"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key press events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool RaiseKeyDownEvent (Key key)
- {
- Logging.Debug ($"{key}");
- // TODO: Add a way to ignore certain keys, esp for debugging.
- //#if DEBUG
- // if (key == Key.Empty.WithAlt || key == Key.Empty.WithCtrl)
- // {
- // Logging.Debug ($"Ignoring {key}");
- // return false;
- // }
- //#endif
- // TODO: This should match standard event patterns
- KeyDown?.Invoke (null, key);
- if (key.Handled)
- {
- return true;
- }
- if (Popover?.DispatchKeyDown (key) is true)
- {
- return true;
- }
- if (Top is null)
- {
- foreach (Toplevel topLevel in TopLevels.ToList ())
- {
- if (topLevel.NewKeyDownEvent (key))
- {
- return true;
- }
- if (topLevel.Modal)
- {
- break;
- }
- }
- }
- else
- {
- if (Top.NewKeyDownEvent (key))
- {
- return true;
- }
- }
- bool? commandHandled = InvokeCommandsBoundToKey (key);
- if(commandHandled is true)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Invokes any commands bound at the Application-level to <paramref name="key"/>.
- /// </summary>
- /// <param name="key"></param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- public static bool? InvokeCommandsBoundToKey (Key key)
- {
- bool? handled = null;
- // Invoke any Application-scoped KeyBindings.
- // The first view that handles the key will stop the loop.
- // foreach (KeyValuePair<Key, KeyBinding> binding in KeyBindings.GetBindings (key))
- if (KeyBindings.TryGet (key, out KeyBinding binding))
- {
- if (binding.Target is { })
- {
- if (!binding.Target.Enabled)
- {
- return null;
- }
- handled = binding.Target?.InvokeCommands (binding.Commands, binding);
- }
- else
- {
- bool? toReturn = null;
- foreach (Command command in binding.Commands)
- {
- toReturn = InvokeCommand (command, key, binding);
- }
- handled = toReturn ?? true;
- }
- }
- return handled;
- }
- /// <summary>
- /// Invokes an Application-bound command.
- /// </summary>
- /// <param name="command">The Command to invoke</param>
- /// <param name="key">The Application-bound Key that was pressed.</param>
- /// <param name="binding">Describes the binding.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- /// <exception cref="NotSupportedException"></exception>
- public static bool? InvokeCommand (Command command, Key key, KeyBinding binding)
- {
- if (!_commandImplementations!.ContainsKey (command))
- {
- throw new NotSupportedException (
- @$"A KeyBinding was set up for the command {command} ({key}) but that command is not supported by Application."
- );
- }
- if (_commandImplementations.TryGetValue (command, out View.CommandImplementation? implementation))
- {
- CommandContext<KeyBinding> context = new (command, null, binding); // Create the context here
- return implementation (context);
- }
- return null;
- }
- /// <summary>
- /// Raised when the user presses a key.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
- /// additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses) do not support firing the
- /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
- /// </remarks>
- public static event EventHandler<Key>? KeyDown;
- /// <summary>
- /// Called when the user releases a key (by the <see cref="IConsoleDriver"/>). Raises the cancelable
- /// <see cref="KeyUp"/>
- /// event
- /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="RaiseKeyDownEvent"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key release events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool RaiseKeyUpEvent (Key key)
- {
- if (!Initialized)
- {
- return true;
- }
- KeyUp?.Invoke (null, key);
- if (key.Handled)
- {
- return true;
- }
- // TODO: Add Popover support
- foreach (Toplevel topLevel in TopLevels.ToList ())
- {
- if (topLevel.NewKeyUpEvent (key))
- {
- return true;
- }
- if (topLevel.Modal)
- {
- break;
- }
- }
- return false;
- }
- #region Application-scoped KeyBindings
- static Application ()
- {
- AddKeyBindings ();
- }
- /// <summary>Gets the Application-scoped key bindings.</summary>
- public static KeyBindings KeyBindings { get; internal set; } = new (null);
- internal static void AddKeyBindings ()
- {
- _commandImplementations.Clear ();
- // Things Application knows how to do
- AddCommand (
- Command.Quit,
- static () =>
- {
- RequestStop ();
- return true;
- }
- );
- AddCommand (
- Command.Suspend,
- static () =>
- {
- Driver?.Suspend ();
- return true;
- }
- );
- AddCommand (
- Command.NextTabStop,
- static () => Navigation?.AdvanceFocus (NavigationDirection.Forward, TabBehavior.TabStop));
- AddCommand (
- Command.PreviousTabStop,
- static () => Navigation?.AdvanceFocus (NavigationDirection.Backward, TabBehavior.TabStop));
- AddCommand (
- Command.NextTabGroup,
- static () => Navigation?.AdvanceFocus (NavigationDirection.Forward, TabBehavior.TabGroup));
- AddCommand (
- Command.PreviousTabGroup,
- static () => Navigation?.AdvanceFocus (NavigationDirection.Backward, TabBehavior.TabGroup));
- AddCommand (
- Command.Refresh,
- static () =>
- {
- LayoutAndDraw (true);
- return true;
- }
- );
- AddCommand (
- Command.Arrange,
- static () =>
- {
- View? viewToArrange = Navigation?.GetFocused ();
- // Go up the superview hierarchy and find the first that is not ViewArrangement.Fixed
- while (viewToArrange is { SuperView: { }, Arrangement: ViewArrangement.Fixed })
- {
- viewToArrange = viewToArrange.SuperView;
- }
- if (viewToArrange is { })
- {
- return viewToArrange.Border?.EnterArrangeMode (ViewArrangement.Fixed);
- }
- return false;
- });
- //SetKeysToHardCodedDefaults ();
- // Need to clear after setting the above to ensure actually clear
- // because set_QuitKey etc.. may call Add
- KeyBindings.Clear ();
- KeyBindings.Add (QuitKey, Command.Quit);
- KeyBindings.Add (NextTabKey, Command.NextTabStop);
- KeyBindings.Add (PrevTabKey, Command.PreviousTabStop);
- KeyBindings.Add (NextTabGroupKey, Command.NextTabGroup);
- KeyBindings.Add (PrevTabGroupKey, Command.PreviousTabGroup);
- KeyBindings.Add (ArrangeKey, Command.Arrange);
- KeyBindings.Add (Key.CursorRight, Command.NextTabStop);
- KeyBindings.Add (Key.CursorDown, Command.NextTabStop);
- KeyBindings.Add (Key.CursorLeft, Command.PreviousTabStop);
- KeyBindings.Add (Key.CursorUp, Command.PreviousTabStop);
- // TODO: Refresh Key should be configurable
- KeyBindings.Add (Key.F5, Command.Refresh);
- // TODO: Suspend Key should be configurable
- if (Environment.OSVersion.Platform == PlatformID.Unix)
- {
- KeyBindings.Add (Key.Z.WithCtrl, Command.Suspend);
- }
- }
- #endregion Application-scoped KeyBindings
- /// <summary>
- /// <para>
- /// Sets the function that will be invoked for a <see cref="Command"/>.
- /// </para>
- /// <para>
- /// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
- /// replace the old one.
- /// </para>
- /// </summary>
- /// <remarks>
- /// <para>
- /// This version of AddCommand is for commands that do not require a <see cref="ICommandContext"/>.
- /// </para>
- /// </remarks>
- /// <param name="command">The command.</param>
- /// <param name="f">The function.</param>
- private static void AddCommand (Command command, Func<bool?> f) { _commandImplementations! [command] = ctx => f (); }
- /// <summary>
- /// Commands for Application.
- /// </summary>
- private static readonly Dictionary<Command, View.CommandImplementation> _commandImplementations = new ();
- }
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