View.Keyboard.cs 29 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. public partial class View // Keyboard APIs
  5. {
  6. /// <summary>
  7. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  8. /// </summary>
  9. private void SetupKeyboard ()
  10. {
  11. KeyBindings = new (this);
  12. KeyBindings.Add (Key.Space, Command.Select);
  13. KeyBindings.Add (Key.Enter, Command.Accept);
  14. // Note, setting HotKey will bind HotKey to Command.HotKey
  15. HotKeySpecifier = (Rune)'_';
  16. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  17. }
  18. /// <summary>
  19. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  20. /// </summary>
  21. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  22. #region HotKey Support
  23. /// <summary>Invoked when the <see cref="HotKey"/> is changed.</summary>
  24. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  25. private Key _hotKey = new ();
  26. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  27. /// <summary>
  28. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  29. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  30. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  31. /// <para>
  32. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  33. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  34. /// <see cref="Accepting"/> event.
  35. /// Or, in a
  36. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  37. /// has a
  38. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  39. /// opened.
  40. /// </para>
  41. /// <para>
  42. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  43. /// define the
  44. /// behavior of the hot key.
  45. /// </para>
  46. /// </summary>
  47. /// <remarks>
  48. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  49. /// <para>
  50. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  51. /// <see cref="Text"/> changes.
  52. /// </para>
  53. /// <para>
  54. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  55. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  56. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  57. /// <see cref="AddKeyBindingsForHotKey"/>.
  58. /// </para>
  59. /// <para>
  60. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  61. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  62. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  63. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  64. /// </para>
  65. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  66. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  67. /// </remarks>
  68. public virtual Key HotKey
  69. {
  70. get => _hotKey;
  71. set
  72. {
  73. if (value is null)
  74. {
  75. throw new ArgumentException (
  76. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  77. nameof (value)
  78. );
  79. }
  80. if (AddKeyBindingsForHotKey (_hotKey, value))
  81. {
  82. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  83. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  84. _hotKey = value;
  85. TitleTextFormatter.HotKey = value;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  91. /// own HotKey such as <see cref="RadioGroup"/>.
  92. /// </summary>
  93. /// <remarks>
  94. /// <para>
  95. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  96. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  97. /// .
  98. /// </para>
  99. /// <para>
  100. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  101. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  102. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  103. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  104. /// </para>
  105. /// </remarks>
  106. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  107. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  108. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  109. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  110. /// <exception cref="ArgumentException"></exception>
  111. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  112. {
  113. if (_hotKey == hotKey)
  114. {
  115. return false;
  116. }
  117. Key newKey = hotKey;
  118. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  119. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  120. {
  121. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  122. }
  123. if (newKey != baseKey)
  124. {
  125. if (newKey.IsCtrl)
  126. {
  127. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  128. }
  129. // Strip off the shift mask if it's A...Z
  130. if (baseKey.IsKeyCodeAtoZ)
  131. {
  132. newKey = newKey.NoShift;
  133. }
  134. // Strip off the Alt mask
  135. newKey = newKey.NoAlt;
  136. }
  137. // Remove base version
  138. if (KeyBindings.TryGet (prevHotKey, out _))
  139. {
  140. KeyBindings.Remove (prevHotKey);
  141. }
  142. // Remove the Alt version
  143. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  144. {
  145. KeyBindings.Remove (prevHotKey.WithAlt);
  146. }
  147. if (_hotKey.IsKeyCodeAtoZ)
  148. {
  149. // Remove the shift version
  150. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  151. {
  152. KeyBindings.Remove (prevHotKey.WithShift);
  153. }
  154. // Remove alt | shift version
  155. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  156. {
  157. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  158. }
  159. }
  160. // Add the new
  161. if (newKey != Key.Empty)
  162. {
  163. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  164. // Add the base and Alt key
  165. KeyBindings.Remove (newKey);
  166. KeyBindings.Add (newKey, keyBinding);
  167. KeyBindings.Remove (newKey.WithAlt);
  168. KeyBindings.Add (newKey.WithAlt, keyBinding);
  169. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  170. if (newKey.IsKeyCodeAtoZ)
  171. {
  172. KeyBindings.Remove (newKey.WithShift);
  173. KeyBindings.Add (newKey.WithShift, keyBinding);
  174. KeyBindings.Remove (newKey.WithShift.WithAlt);
  175. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  176. }
  177. }
  178. return true;
  179. }
  180. /// <summary>
  181. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  182. /// setting support for this View instance. The default is '\xffff'.
  183. /// </summary>
  184. public virtual Rune HotKeySpecifier
  185. {
  186. get => TitleTextFormatter.HotKeySpecifier;
  187. set
  188. {
  189. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  190. SetHotKeyFromTitle ();
  191. }
  192. }
  193. private void SetHotKeyFromTitle ()
  194. {
  195. if (TitleTextFormatter == null || HotKeySpecifier == new Rune ('\xFFFF'))
  196. {
  197. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  198. }
  199. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  200. {
  201. if (_hotKey != hk)
  202. {
  203. HotKey = hk;
  204. }
  205. }
  206. else
  207. {
  208. HotKey = Key.Empty;
  209. }
  210. }
  211. #endregion HotKey Support
  212. #region Low-level Key handling
  213. #region Key Down Event
  214. /// <summary>
  215. /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
  216. /// event was
  217. /// handled.
  218. /// </summary>
  219. /// <remarks>
  220. /// <para>
  221. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  222. /// first.
  223. /// </para>
  224. /// <para>
  225. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyDown"/>/
  226. /// <see cref="KeyDown"/> to allow the
  227. /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled
  228. /// <see cref="InvokingKeyBindings"/>/<see cref="OnInvokingKeyBindings"/> will be raised to invoke any key
  229. /// bindings.
  230. /// Then, only if no key bindings are
  231. /// handled, <see cref="OnProcessKeyDown"/>/<see cref="ProcessKeyDown"/> will be raised allowing the view to
  232. /// process the key press.
  233. /// </para>
  234. /// <para>
  235. /// Callling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
  236. /// Instead,
  237. /// use <see cref="Application.OnKeyDown"/>.
  238. /// </para>
  239. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  240. /// </remarks>
  241. /// <param name="key"></param>
  242. /// <returns><see langword="true"/> if the event was handled.</returns>
  243. public bool NewKeyDownEvent (Key key)
  244. {
  245. if (!Enabled)
  246. {
  247. return false;
  248. }
  249. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  250. if (Focused?.NewKeyDownEvent (key) == true)
  251. {
  252. return true;
  253. }
  254. // Before (fire the cancellable event)
  255. if (RaiseKeyDown (key) || key.Handled)
  256. {
  257. return true;
  258. }
  259. // During (this is what can be cancelled)
  260. if (RaiseInvokingKeyBindingsAndInvokeCommands (key) is not false || key.Handled)
  261. {
  262. return true;
  263. }
  264. if (RaiseProcessKeyDown (key) || key.Handled)
  265. {
  266. return true;
  267. }
  268. // After
  269. return key.Handled;
  270. bool RaiseKeyDown (Key key)
  271. {
  272. // Before (fire the cancellable event)
  273. if (OnKeyDown (key) || key.Handled)
  274. {
  275. return true;
  276. }
  277. // fire event
  278. KeyDown?.Invoke (this, key);
  279. return key.Handled;
  280. }
  281. bool RaiseProcessKeyDown (Key key)
  282. {
  283. // BUGBUG: The proper pattern is for the v-method (OnProcessKeyDown) to be called first, then the event
  284. ProcessKeyDown?.Invoke (this, key);
  285. if (!key.Handled && OnProcessKeyDown (key))
  286. {
  287. return true;
  288. }
  289. return false;
  290. }
  291. }
  292. /// <summary>
  293. /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
  294. /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/> are raised. Set <see cref="Key.Handled"/>
  295. /// to true to
  296. /// stop the key from being processed by other views.
  297. /// </summary>
  298. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  299. /// <returns>
  300. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  301. /// and no other view should see it.
  302. /// </returns>
  303. /// <remarks>
  304. /// <para>
  305. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  306. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  307. /// </para>
  308. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  309. /// </remarks>
  310. protected virtual bool OnKeyDown (Key keyEvent) { return false; }
  311. /// <summary>
  312. /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Raised
  313. /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/>. Set <see cref="Key.Handled"/> to true to
  314. /// stop the key from being processed by other views.
  315. /// </summary>
  316. /// <remarks>
  317. /// <para>
  318. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  319. /// KeyUp events.
  320. /// </para>
  321. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  322. /// </remarks>
  323. public event EventHandler<Key>? KeyDown;
  324. /// <summary>
  325. /// Called when the user presses a key, allowing views do things during key down events. This is
  326. /// called after the <see cref="KeyDown"/> after <see cref="InvokingKeyBindings"/> are raised.
  327. /// </summary>
  328. /// <remarks>
  329. /// <para>
  330. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  331. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  332. /// </para>
  333. /// <para>
  334. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  335. /// KeyUp events.
  336. /// </para>
  337. /// </remarks>
  338. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  339. /// <returns>
  340. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  341. /// and no other view should see it.
  342. /// </returns>
  343. protected virtual bool OnProcessKeyDown (Key keyEvent) { return keyEvent.Handled; }
  344. /// <summary>
  345. /// Raised when the user presses a key, allowing subscribers to do things during key down events. Set
  346. /// <see cref="Key.Handled"/> to true to stop the key from being processed by other views. Invoked after
  347. /// <see cref="KeyDown"/> and <see cref="InvokingKeyBindings"/>.
  348. /// </summary>
  349. /// <remarks>
  350. /// <para>
  351. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  352. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  353. /// </para>
  354. /// <para>
  355. /// SubViews can use the <see cref="ProcessKeyDown"/> of their super view override the default behavior of when
  356. /// key bindings are invoked.
  357. /// </para>
  358. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  359. /// </remarks>
  360. public event EventHandler<Key>? ProcessKeyDown;
  361. #endregion KeyDown Event
  362. #region KeyUp Event
  363. /// <summary>
  364. /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
  365. /// event was
  366. /// handled.
  367. /// </summary>
  368. /// <remarks>
  369. /// <para>
  370. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  371. /// KeyUp events.
  372. /// </para>
  373. /// <para>
  374. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  375. /// first.
  376. /// </para>
  377. /// <para>
  378. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
  379. /// <see cref="KeyUp"/> to allow the
  380. /// view to pre-process the key press. If <see cref="OnKeyUp"/>/<see cref="KeyUp"/>.
  381. /// </para>
  382. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  383. /// </remarks>
  384. /// <param name="key"></param>
  385. /// <returns><see langword="true"/> if the event was handled.</returns>
  386. public bool NewKeyUpEvent (Key key)
  387. {
  388. if (!Enabled)
  389. {
  390. return false;
  391. }
  392. // Before
  393. if (RaiseKeyUp (key) || key.Handled)
  394. {
  395. return true;
  396. }
  397. // During
  398. // After
  399. return false;
  400. bool RaiseKeyUp (Key key)
  401. {
  402. // Before (fire the cancellable event)
  403. if (OnKeyUp (key) || key.Handled)
  404. {
  405. return true;
  406. }
  407. // fire event
  408. KeyUp?.Invoke (this, key);
  409. return key.Handled;
  410. }
  411. }
  412. /// <summary>Method invoked when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  413. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  414. /// <returns>
  415. /// <see langword="false"/> if the key stroke was not handled. <see langword="true"/> if no other view should see
  416. /// it.
  417. /// </returns>
  418. /// <remarks>
  419. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  420. /// events.
  421. /// <para>
  422. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  423. /// <see langword="true"/>.
  424. /// </para>
  425. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  426. /// </remarks>
  427. public virtual bool OnKeyUp (Key keyEvent) { return false; }
  428. /// <summary>
  429. /// Invoked when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  430. /// by other views.
  431. /// <remarks>
  432. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  433. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  434. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  435. /// </remarks>
  436. /// </summary>
  437. public event EventHandler<Key>? KeyUp;
  438. #endregion KeyUp Event
  439. #endregion Low-level Key handling
  440. #region Key Bindings
  441. /// <summary>Gets the key bindings for this view.</summary>
  442. public KeyBindings KeyBindings { get; internal set; } = null!;
  443. private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
  444. /// <summary>
  445. ///
  446. /// </summary>
  447. /// <param name="key"></param>
  448. /// <param name="scope"></param>
  449. /// <returns></returns>
  450. internal bool? RaiseInvokingKeyBindingsAndInvokeCommands (Key key)
  451. {
  452. // Before
  453. // fire event only if there's a hotkey binding for the key
  454. if (!KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding kb))
  455. {
  456. return null;
  457. }
  458. KeyBindingScope scope = kb.Scope;
  459. // During
  460. // BUGBUG: The proper pattern is for the v-method (OnInvokingKeyBindings) to be called first, then the event
  461. InvokingKeyBindings?.Invoke (this, key);
  462. if (key.Handled)
  463. {
  464. return true;
  465. }
  466. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommand can be reflected up stac
  467. bool? handled = OnInvokingKeyBindings (key, scope);
  468. if (handled is { } && (bool)handled)
  469. {
  470. return true;
  471. }
  472. // After
  473. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  474. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  475. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  476. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  477. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  478. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  479. handled = InvokeCommands (key, scope);
  480. if (handled is { } && (bool)handled)
  481. {
  482. // Stop processing if any key binding handled the key.
  483. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  484. return handled;
  485. }
  486. if (Margin is { } && ProcessAdornmentKeyBindings (Margin, key, scope, ref handled))
  487. {
  488. return true;
  489. }
  490. if (Padding is { } && ProcessAdornmentKeyBindings (Padding, key, scope, ref handled))
  491. {
  492. return true;
  493. }
  494. if (Border is { } && ProcessAdornmentKeyBindings (Border, key, scope, ref handled))
  495. {
  496. return true;
  497. }
  498. if (ProcessSubViewKeyBindings (key, scope, ref handled))
  499. {
  500. return true;
  501. }
  502. return handled;
  503. }
  504. private bool ProcessAdornmentKeyBindings (Adornment adornment, Key keyEvent, KeyBindingScope scope, ref bool? handled)
  505. {
  506. bool? adornmentHandled = adornment.OnInvokingKeyBindings (keyEvent, scope);
  507. if (adornmentHandled is true)
  508. {
  509. return true;
  510. }
  511. if (adornment?.Subviews is null)
  512. {
  513. return false;
  514. }
  515. foreach (View subview in adornment.Subviews)
  516. {
  517. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  518. if (subViewHandled is { })
  519. {
  520. handled = subViewHandled;
  521. if ((bool)subViewHandled)
  522. {
  523. return true;
  524. }
  525. }
  526. }
  527. return false;
  528. }
  529. private bool ProcessSubViewKeyBindings (Key keyEvent, KeyBindingScope scope, ref bool? handled, bool invoke = true)
  530. {
  531. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  532. foreach (View subview in Subviews)
  533. {
  534. if (subview == Focused)
  535. {
  536. continue;
  537. }
  538. if (subview.KeyBindings.TryGet (keyEvent, scope, out KeyBinding binding))
  539. {
  540. if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
  541. {
  542. continue;
  543. }
  544. if (!invoke)
  545. {
  546. return true;
  547. }
  548. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  549. if (subViewHandled is { })
  550. {
  551. handled = subViewHandled;
  552. if ((bool)subViewHandled)
  553. {
  554. return true;
  555. }
  556. }
  557. }
  558. bool recurse = subview.ProcessSubViewKeyBindings (keyEvent, scope, ref handled, invoke);
  559. if (recurse || (handled is { } && (bool)handled))
  560. {
  561. return true;
  562. }
  563. }
  564. return false;
  565. }
  566. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  567. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  568. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  569. /// <summary>
  570. /// Returns true if Key is bound in this view hierarchy. For debugging
  571. /// </summary>
  572. /// <param name="key">The key to test.</param>
  573. /// <param name="boundView">Returns the view the key is bound to.</param>
  574. /// <returns></returns>
  575. public bool IsHotKeyKeyBound (Key key, out View? boundView)
  576. {
  577. // recurse through the subviews to find the views that has the key bound
  578. boundView = null;
  579. foreach (View subview in Subviews)
  580. {
  581. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  582. {
  583. boundView = subview;
  584. return true;
  585. }
  586. if (subview.IsHotKeyKeyBound (key, out boundView))
  587. {
  588. return true;
  589. }
  590. }
  591. return false;
  592. }
  593. /// <summary>
  594. /// Low-level API called when a user presses a key; invokes any key bindings set on the view. This is called
  595. /// during <see cref="NewKeyDownEvent"/> after <see cref="OnKeyDown"/> has returned.
  596. /// </summary>
  597. /// <remarks>
  598. /// <para>Fires the <see cref="InvokingKeyBindings"/> event.</para>
  599. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  600. /// </remarks>
  601. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  602. /// <param name="scope">The scope.</param>
  603. /// <returns>
  604. /// <see langword="null"/> if no event was raised; input proessing should continue.
  605. /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input proessing should
  606. /// continue.
  607. /// <see langword="true"/> if the event was raised and handled (or cancelled); input proessing should stop.
  608. /// </returns>
  609. protected virtual bool? OnInvokingKeyBindings (Key keyEvent, KeyBindingScope scope)
  610. {
  611. return false;
  612. }
  613. /// <summary>
  614. /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  615. /// stop the key from being processed by other views.
  616. /// </summary>
  617. public event EventHandler<Key>? InvokingKeyBindings;
  618. /// <summary>
  619. /// Invokes the Commands bound to <paramref name="key"/>.
  620. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  621. /// </summary>
  622. /// <param name="key">The key event passed.</param>
  623. /// <param name="scope">The scope.</param>
  624. /// <returns>
  625. /// <see langword="null"/> if no command was invoked; input proessing should continue.
  626. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input proessing
  627. /// should continue.
  628. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input proessing should stop.
  629. /// </returns>
  630. protected bool? InvokeCommands (Key key, KeyBindingScope scope)
  631. {
  632. bool? toReturn = null;
  633. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  634. {
  635. return null;
  636. }
  637. #if DEBUG
  638. // TODO: Determine if App scope bindings should be fired first or last (currently last).
  639. if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
  640. {
  641. //var boundView = views [0];
  642. //var commandBinding = boundView.KeyBindings.Get (key);
  643. Debug.WriteLine (
  644. $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command."); //{commandBinding.Commands [0]}: {boundView}.");
  645. }
  646. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  647. // Scour the bindings up our View hierarchy
  648. // to ensure that the key is not already bound to a different set of commands.
  649. if (SuperView?.IsHotKeyKeyBound (key, out View? previouslyBoundView) ?? false)
  650. {
  651. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  652. }
  653. #endif
  654. return InvokeCommands (binding.Commands, key, binding);
  655. }
  656. #endregion Key Bindings
  657. }