Dialog.cs 10 KB

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  1. //
  2. // Dialog.cs: Dialog box
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using System.Text.Json.Serialization;
  11. using NStack;
  12. using Terminal.Gui.Configuration;
  13. using static Terminal.Gui.Configuration.ConfigurationManager;
  14. namespace Terminal.Gui {
  15. /// <summary>
  16. /// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains one
  17. /// or more <see cref="Button"/>s. It defaults to the <see cref="Colors.Dialog"/> color scheme and has a 1 cell padding around the edges.
  18. /// </summary>
  19. /// <remarks>
  20. /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to <see cref="Application.Run(Func{Exception, bool})"/>.
  21. /// This will execute the dialog until it terminates via the [ESC] or [CTRL-Q] key, or when one of the views
  22. /// or buttons added to the dialog calls <see cref="Application.RequestStop"/>.
  23. /// </remarks>
  24. public class Dialog : Window {
  25. /// <summary>
  26. /// The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.
  27. /// </summary>
  28. /// <remarks>
  29. /// This property can be set in a Theme.
  30. /// </remarks>
  31. [SerializableConfigurationProperty (Scope = typeof (ThemeScope)), JsonConverter (typeof (JsonStringEnumConverter))]
  32. public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
  33. /// <summary>
  34. /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via <see cref="ConfigurationManager"/>.
  35. /// </summary>
  36. [SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
  37. public static Border DefaultBorder { get; set; } = new Border () {
  38. BorderStyle = BorderStyle.Single,
  39. DrawMarginFrame = false,
  40. Effect3D = true,
  41. Effect3DOffset = new Point (1, 1),
  42. };
  43. internal List<Button> buttons = new List<Button> ();
  44. const int padding = 0;
  45. /// <summary>
  46. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  47. /// and an optional set of <see cref="Button"/>s to display
  48. /// </summary>
  49. /// <param name="title">Title for the dialog.</param>
  50. /// <param name="width">Width for the dialog.</param>
  51. /// <param name="height">Height for the dialog.</param>
  52. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  53. /// <remarks>
  54. /// if <c>width</c> and <c>height</c> are both 0, the Dialog will be vertically and horizontally centered in the
  55. /// container and the size will be 85% of the container.
  56. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  57. /// </remarks>
  58. /// <remarks>
  59. /// Use the constructor that does not take a <c>width</c> and <c>height</c> instead.
  60. /// </remarks>
  61. public Dialog (ustring title, int width, int height, params Button [] buttons) : base (title: title, padding: padding)
  62. {
  63. X = Pos.Center ();
  64. Y = Pos.Center ();
  65. if (width == 0 & height == 0) {
  66. Width = Dim.Percent (85);
  67. Height = Dim.Percent (85);
  68. } else {
  69. Width = width;
  70. Height = height;
  71. }
  72. ColorScheme = Colors.Dialog;
  73. Modal = true;
  74. ButtonAlignment = DefaultButtonAlignment;
  75. Border = DefaultBorder;
  76. Border.Title = title;
  77. if (buttons != null) {
  78. foreach (var b in buttons) {
  79. this.buttons.Add (b);
  80. Add (b);
  81. }
  82. }
  83. LayoutStarted += (args) => {
  84. LayoutStartedHandler ();
  85. };
  86. }
  87. /// <summary>
  88. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>.
  89. /// </summary>
  90. /// <remarks>
  91. /// <para>
  92. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  93. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  94. /// </para>
  95. /// <para>
  96. /// Use <see cref="AddButton(Button)"/> to add buttons to the dialog.
  97. /// </para>
  98. /// </remarks>
  99. public Dialog () : this (title: string.Empty, width: 0, height: 0, buttons: null) { }
  100. /// <summary>
  101. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning
  102. /// and with an optional set of <see cref="Button"/>s to display
  103. /// </summary>
  104. /// <param name="title">Title for the dialog.</param>
  105. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  106. /// <remarks>
  107. /// Te Dialog will be vertically and horizontally centered in the container and the size will be 85% of the container.
  108. /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> to override this with a location or size.
  109. /// </remarks>
  110. public Dialog (ustring title, params Button [] buttons) : this (title: title, width: 0, height: 0, buttons: buttons) { }
  111. /// <summary>
  112. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning,
  113. /// with a <see cref="Border"/> and with an optional set of <see cref="Button"/>s to display
  114. /// </summary>
  115. /// <param name="title">Title for the dialog.</param>
  116. /// <param name="border">The border.</param>
  117. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  118. public Dialog (ustring title, Border border, params Button [] buttons)
  119. : this (title: title, width: 0, height: 0, buttons: buttons)
  120. {
  121. Initialize (title, border);
  122. }
  123. /// <summary>
  124. /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/> positioning,
  125. /// with a <see cref="Border"/> and with an optional set of <see cref="Button"/>s to display
  126. /// </summary>
  127. /// <param name="title">Title for the dialog.</param>
  128. /// <param name="width">Width for the dialog.</param>
  129. /// <param name="height">Height for the dialog.</param>
  130. /// <param name="border">The border.</param>
  131. /// <param name="buttons">Optional buttons to lay out at the bottom of the dialog.</param>
  132. public Dialog (ustring title, int width, int height, Border border, params Button [] buttons)
  133. : this (title: title, width: width, height: height, buttons: buttons)
  134. {
  135. Initialize (title, border);
  136. }
  137. void Initialize (ustring title, Border border)
  138. {
  139. if (border != null) {
  140. Border = border;
  141. Border.Title = title;
  142. }
  143. }
  144. /// <summary>
  145. /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the <see cref="Dialog"/>
  146. /// </summary>
  147. /// <param name="button">Button to add.</param>
  148. public void AddButton (Button button)
  149. {
  150. if (button == null)
  151. return;
  152. buttons.Add (button);
  153. Add (button);
  154. SetNeedsDisplay ();
  155. LayoutSubviews ();
  156. }
  157. // Get the width of all buttons, not including any spacing
  158. internal int GetButtonsWidth ()
  159. {
  160. if (buttons.Count == 0) {
  161. return 0;
  162. }
  163. return buttons.Select (b => b.Bounds.Width).Sum ();
  164. }
  165. /// <summary>
  166. /// Determines the horizontal alignment of the Dialog buttons.
  167. /// </summary>
  168. public enum ButtonAlignments {
  169. /// <summary>
  170. /// Center-aligns the buttons (the default).
  171. /// </summary>
  172. Center = 0,
  173. /// <summary>
  174. /// Justifies the buttons
  175. /// </summary>
  176. Justify,
  177. /// <summary>
  178. /// Left-aligns the buttons
  179. /// </summary>
  180. Left,
  181. /// <summary>
  182. /// Right-aligns the buttons
  183. /// </summary>
  184. Right
  185. }
  186. /// <summary>
  187. /// Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the
  188. /// bottom of the dialog.
  189. /// </summary>
  190. public ButtonAlignments ButtonAlignment { get; set; }
  191. void LayoutStartedHandler ()
  192. {
  193. if (buttons.Count == 0 || !IsInitialized) return;
  194. int shiftLeft = 0;
  195. int buttonsWidth = GetButtonsWidth ();
  196. switch (ButtonAlignment) {
  197. case ButtonAlignments.Center:
  198. // Center Buttons
  199. shiftLeft = (Bounds.Width - buttonsWidth - buttons.Count - 2) / 2 + 1;
  200. for (int i = buttons.Count - 1; i >= 0; i--) {
  201. Button button = buttons [i];
  202. shiftLeft += button.Frame.Width + (i == buttons.Count - 1 ? 0 : 1);
  203. if (shiftLeft > -1) {
  204. button.X = Pos.AnchorEnd (shiftLeft);
  205. } else {
  206. button.X = Frame.Width - shiftLeft;
  207. }
  208. button.Y = Pos.AnchorEnd (1);
  209. }
  210. break;
  211. case ButtonAlignments.Justify:
  212. // Justify Buttons
  213. // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
  214. var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth - (Border.DrawMarginFrame ? 2 : 0)) / (buttons.Count - 1));
  215. for (int i = buttons.Count - 1; i >= 0; i--) {
  216. Button button = buttons [i];
  217. if (i == buttons.Count - 1) {
  218. shiftLeft += button.Frame.Width;
  219. button.X = Pos.AnchorEnd (shiftLeft);
  220. } else {
  221. if (i == 0) {
  222. // first (leftmost) button - always hard flush left
  223. var left = Bounds.Width - ((Border.DrawMarginFrame ? 2 : 0) + Border.BorderThickness.Left + Border.BorderThickness.Right);
  224. button.X = Pos.AnchorEnd (left);
  225. } else {
  226. shiftLeft += button.Frame.Width + (spacing);
  227. button.X = Pos.AnchorEnd (shiftLeft);
  228. }
  229. }
  230. button.Y = Pos.AnchorEnd (1);
  231. }
  232. break;
  233. case ButtonAlignments.Left:
  234. // Left Align Buttons
  235. var prevButton = buttons [0];
  236. prevButton.X = 0;
  237. prevButton.Y = Pos.AnchorEnd (1);
  238. for (int i = 1; i < buttons.Count; i++) {
  239. Button button = buttons [i];
  240. button.X = Pos.Right (prevButton) + 1;
  241. button.Y = Pos.AnchorEnd (1);
  242. prevButton = button;
  243. }
  244. break;
  245. case ButtonAlignments.Right:
  246. // Right align buttons
  247. shiftLeft = buttons [buttons.Count - 1].Frame.Width;
  248. buttons [buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
  249. buttons [buttons.Count - 1].Y = Pos.AnchorEnd (1);
  250. for (int i = buttons.Count - 2; i >= 0; i--) {
  251. Button button = buttons [i];
  252. shiftLeft += button.Frame.Width + 1;
  253. button.X = Pos.AnchorEnd (shiftLeft);
  254. button.Y = Pos.AnchorEnd (1);
  255. }
  256. break;
  257. }
  258. }
  259. ///<inheritdoc/>
  260. public override bool ProcessKey (KeyEvent kb)
  261. {
  262. switch (kb.Key) {
  263. case Key.Esc:
  264. Application.RequestStop (this);
  265. return true;
  266. }
  267. return base.ProcessKey (kb);
  268. }
  269. }
  270. }