123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655 |
- #nullable enable
- namespace Terminal.Gui;
- /// <summary>
- /// Toplevel views are used for both an application's main view (filling the entire screen and for modal (pop-up)
- /// views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and <see cref="Wizard"/>).
- /// </summary>
- /// <remarks>
- /// <para>
- /// Toplevel views can run as modal (popup) views, started by calling
- /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>. They return control to the caller when
- /// <see cref="Application.RequestStop(Toplevel)"/> has been called (which sets the <see cref="Toplevel.Running"/>
- /// property to <c>false</c>).
- /// </para>
- /// <para>
- /// A Toplevel is created when an application initializes Terminal.Gui by calling <see cref="Application.Init"/>.
- /// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
- /// and run (e.g. <see cref="Dialog"/>s). To run a Toplevel, create the <see cref="Toplevel"/> and call
- /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
- /// </para>
- /// </remarks>
- public partial class Toplevel : View
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="Toplevel"/> class,
- /// defaulting to full screen. The <see cref="View.Width"/> and <see cref="View.Height"/> properties will be set to the
- /// dimensions of the terminal using <see cref="Dim.Fill"/>.
- /// </summary>
- public Toplevel ()
- {
- CanFocus = true;
- TabStop = TabBehavior.TabGroup;
- Arrangement = ViewArrangement.Fixed;
- Width = Dim.Fill ();
- Height = Dim.Fill ();
- ColorScheme = Colors.ColorSchemes ["TopLevel"];
- MouseClick += Toplevel_MouseClick;
- }
- #region Keyboard & Mouse
- // TODO: IRunnable: Re-implement - Modal means IRunnable, ViewArrangement.Overlapped where modalView.Z > allOtherViews.Max (v = v.Z), and exclusive key/mouse input.
- /// <summary>
- /// Determines whether the <see cref="Toplevel"/> is modal or not. If set to <c>false</c> (the default):
- /// <list type="bullet">
- /// <item>
- /// <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
- /// </item>
- /// <item>
- /// <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
- /// </item>
- /// </list>
- /// If set to <c>true</c>:
- /// <list type="bullet">
- /// <item>
- /// <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
- /// </item>
- /// <item>
- /// <description>The Toplevel will and look like a modal (pop-up) (e.g. see <see cref="Dialog"/>.</description>
- /// </item>
- /// </list>
- /// </summary>
- public bool Modal { get; set; }
- private void Toplevel_MouseClick (object? sender, MouseEventEventArgs e) { e.Handled = InvokeCommand (Command.HotKey) == true; }
- #endregion
- #region Subviews
- // TODO: Deprecate - Any view can host a menubar in v2
- /// <summary>Gets or sets the menu for this Toplevel.</summary>
- public MenuBar? MenuBar { get; set; }
- // TODO: Deprecate - Any view can host a statusbar in v2
- /// <summary>Gets or sets the status bar for this Toplevel.</summary>
- public StatusBar? StatusBar { get; set; }
- /// <inheritdoc/>
- public override View Add (View view)
- {
- CanFocus = true;
- AddMenuStatusBar (view);
- return base.Add (view);
- }
- /// <inheritdoc/>
- public override View Remove (View view)
- {
- if (this is Toplevel { MenuBar: { } })
- {
- RemoveMenuStatusBar (view);
- }
- return base.Remove (view);
- }
- /// <inheritdoc/>
- public override void RemoveAll ()
- {
- if (this == Application.Top)
- {
- MenuBar?.Dispose ();
- MenuBar = null;
- StatusBar?.Dispose ();
- StatusBar = null;
- }
- base.RemoveAll ();
- }
- internal void AddMenuStatusBar (View view)
- {
- if (view is MenuBar)
- {
- MenuBar = view as MenuBar;
- }
- if (view is StatusBar)
- {
- StatusBar = view as StatusBar;
- }
- }
- internal void RemoveMenuStatusBar (View view)
- {
- if (view is MenuBar)
- {
- MenuBar?.Dispose ();
- MenuBar = null;
- }
- if (view is StatusBar)
- {
- StatusBar?.Dispose ();
- StatusBar = null;
- }
- }
- // TODO: Overlapped - Rename to AllSubviewsClosed - Move to View?
- /// <summary>
- /// Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from by
- /// <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler? AllChildClosed;
- // TODO: Overlapped - Rename to *Subviews* - Move to View?
- /// <summary>
- /// Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
- /// <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler<ToplevelEventArgs>? ChildClosed;
- // TODO: Overlapped - Rename to *Subviews* - Move to View?
- /// <summary>Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.</summary>
- public event EventHandler<ToplevelEventArgs>? ChildLoaded;
- // TODO: Overlapped - Rename to *Subviews* - Move to View?
- /// <summary>Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.</summary>
- public event EventHandler<ToplevelEventArgs>? ChildUnloaded;
- #endregion
- #region Life Cycle
- // TODO: IRunnable: Re-implement as a property on IRunnable
- /// <summary>Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.</summary>
- /// <remarks>Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/> instead.</remarks>
- public bool Running { get; set; }
- // TODO: IRunnable: Re-implement in IRunnable
- /// <summary>
- /// <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
- /// <see langword="false"/>, otherwise.
- /// </summary>
- public bool IsLoaded { get; private set; }
- // TODO: IRunnable: Re-implement as an event on IRunnable; IRunnable.Activating/Activate
- /// <summary>Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/> Toplevel.</summary>
- public event EventHandler<ToplevelEventArgs>? Activate;
- // TODO: IRunnable: Re-implement as an event on IRunnable; IRunnable.Deactivating/Deactivate?
- /// <summary>Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/> Toplevel.</summary>
- public event EventHandler<ToplevelEventArgs>? Deactivate;
- /// <summary>Invoked when the Toplevel's <see cref="RunState"/> is closed by <see cref="Application.End(RunState)"/>.</summary>
- public event EventHandler<ToplevelEventArgs>? Closed;
- /// <summary>
- /// Invoked when the Toplevel's <see cref="RunState"/> is being closed by
- /// <see cref="Application.RequestStop(Toplevel)"/>.
- /// </summary>
- public event EventHandler<ToplevelClosingEventArgs>? Closing;
- /// <summary>
- /// Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded. A Loaded event handler
- /// is a good place to finalize initialization before calling <see cref="Application.RunLoop(RunState)"/>.
- /// </summary>
- public event EventHandler? Loaded;
- /// <summary>
- /// Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for the first
- /// time.
- /// </summary>
- /// <remarks>
- /// Overrides must call base.OnLoaded() to ensure any Toplevel subviews are initialized properly and the
- /// <see cref="Loaded"/> event is raised.
- /// </remarks>
- public virtual void OnLoaded ()
- {
- IsLoaded = true;
- foreach (var view in Subviews.Where (v => v is Toplevel))
- {
- var tl = (Toplevel)view;
- tl.OnLoaded ();
- }
- Loaded?.Invoke (this, EventArgs.Empty);
- }
- /// <summary>
- /// Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration. Subscribe to this event to
- /// perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set. changes.
- /// <para>
- /// A Ready event handler is a good place to finalize initialization after calling
- /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> on this <see cref="Toplevel"/>.
- /// </para>
- /// </summary>
- public event EventHandler? Ready;
- /// <summary>
- /// Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
- /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
- /// </summary>
- public virtual void RequestStop ()
- {
- if (IsOverlappedContainer
- && Running
- && (Application.Current == this
- || Application.Current?.Modal == false
- || (Application.Current?.Modal == true && Application.Current?.Running == false)))
- {
- foreach (Toplevel child in ApplicationOverlapped.OverlappedChildren!)
- {
- var ev = new ToplevelClosingEventArgs (this);
- if (child.OnClosing (ev))
- {
- return;
- }
- child.Running = false;
- Application.RequestStop (child);
- }
- Running = false;
- Application.RequestStop (this);
- }
- else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true)
- {
- var ev = new ToplevelClosingEventArgs (Application.Current);
- if (OnClosing (ev))
- {
- return;
- }
- Application.RequestStop (Application.Current);
- }
- else if (!IsOverlappedContainer && Running && (!Modal || (Modal && Application.Current != this)))
- {
- var ev = new ToplevelClosingEventArgs (this);
- if (OnClosing (ev))
- {
- return;
- }
- Running = false;
- Application.RequestStop (this);
- }
- else
- {
- Application.RequestStop (Application.Current);
- }
- }
- /// <summary>
- /// Invoked when the Toplevel <see cref="RunState"/> has been unloaded. A Unloaded event handler is a good place
- /// to dispose objects after calling <see cref="Application.End(RunState)"/>.
- /// </summary>
- public event EventHandler? Unloaded;
- internal virtual void OnActivate (Toplevel deactivated) { Activate?.Invoke (this, new (deactivated)); }
- /// <summary>
- /// Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If <paramref name="top"/> is
- /// the top-most Toplevel, <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to
- /// exit.
- /// </summary>
- /// <param name="top">The Toplevel to request stop.</param>
- public virtual void RequestStop (Toplevel top) { top.RequestStop (); }
- internal virtual void OnAllChildClosed () { AllChildClosed?.Invoke (this, EventArgs.Empty); }
- internal virtual void OnChildClosed (Toplevel top)
- {
- if (IsOverlappedContainer)
- {
- SetSubViewNeedsDisplay ();
- }
- ChildClosed?.Invoke (this, new (top));
- }
- internal virtual void OnChildLoaded (Toplevel top) { ChildLoaded?.Invoke (this, new (top)); }
- internal virtual void OnChildUnloaded (Toplevel top) { ChildUnloaded?.Invoke (this, new (top)); }
- internal virtual void OnClosed (Toplevel top) { Closed?.Invoke (this, new (top)); }
- internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
- {
- Closing?.Invoke (this, ev);
- return ev.Cancel;
- }
- internal virtual void OnDeactivate (Toplevel activated) { Deactivate?.Invoke (this, new (activated)); }
- /// <summary>
- /// Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the first iteration
- /// of the loop.
- /// </summary>
- internal virtual void OnReady ()
- {
- foreach (var view in Subviews.Where (v => v is Toplevel))
- {
- var tl = (Toplevel)view;
- tl.OnReady ();
- }
- Ready?.Invoke (this, EventArgs.Empty);
- }
- /// <summary>Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.</summary>
- internal virtual void OnUnloaded ()
- {
- foreach (var view in Subviews.Where (v => v is Toplevel))
- {
- var tl = (Toplevel)view;
- tl.OnUnloaded ();
- }
- Unloaded?.Invoke (this, EventArgs.Empty);
- }
- #endregion
- #region Draw
- /// <inheritdoc/>
- public override void OnDrawContent (Rectangle viewport)
- {
- if (!Visible)
- {
- return;
- }
- if (NeedsDisplay || SubViewNeedsDisplay /*|| LayoutNeeded*/)
- {
- Clear ();
- //LayoutSubviews ();
- PositionToplevels ();
- if (this == ApplicationOverlapped.OverlappedTop)
- {
- // This enables correct draw behavior when switching between overlapped subviews
- foreach (Toplevel top in ApplicationOverlapped.OverlappedChildren!.AsEnumerable ().Reverse ())
- {
- if (top.Frame.IntersectsWith (Viewport))
- {
- if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible)
- {
- top.SetNeedsLayout ();
- top.SetNeedsDisplay (top.Viewport);
- top.Draw ();
- top.OnRenderLineCanvas ();
- }
- }
- }
- }
- // BUGBUG: This appears to be a hack to get ScrollBarViews to render correctly.
- foreach (View view in Subviews)
- {
- if (view.Frame.IntersectsWith (Viewport) && !OutsideTopFrame (this))
- {
- //view.SetNeedsLayout ();
- view.SetNeedsDisplay ();
- view.SetSubViewNeedsDisplay ();
- }
- }
- base.OnDrawContent (viewport);
- }
- }
- #endregion
- #region Navigation
- /// <inheritdoc/>
- public override bool OnEnter (View view) { return MostFocused?.OnEnter (view) ?? base.OnEnter (view); }
- /// <inheritdoc/>
- public override bool OnLeave (View view) { return MostFocused?.OnLeave (view) ?? base.OnLeave (view); }
- #endregion
- #region Size / Position Management
- // TODO: Make cancelable?
- internal virtual void OnSizeChanging (SizeChangedEventArgs size) { SizeChanging?.Invoke (this, size); }
- /// <inheritdoc/>
- public override Point? PositionCursor ()
- {
- if (!IsOverlappedContainer)
- {
- if (Focused is null)
- {
- RestoreFocus ();
- }
- return null;
- }
- // This code path only happens when the Toplevel is an Overlapped container
- if (Focused is null)
- {
- // TODO: this is an Overlapped hack
- foreach (Toplevel top in ApplicationOverlapped.OverlappedChildren!)
- {
- if (top != this && top.Visible)
- {
- top.SetFocus ();
- return null;
- }
- }
- }
- Point? cursor2 = base.PositionCursor ();
- return null;
- }
- /// <summary>
- /// Adjusts the location and size of <paramref name="top"/> within this Toplevel. Virtual method enabling
- /// implementation of specific positions for inherited <see cref="Toplevel"/> views.
- /// </summary>
- /// <param name="top">The Toplevel to adjust.</param>
- public virtual void PositionToplevel (Toplevel? top)
- {
- if (top is null)
- {
- return;
- }
- View? superView = GetLocationEnsuringFullVisibility (
- top,
- top.Frame.X,
- top.Frame.Y,
- out int nx,
- out int ny,
- out StatusBar? sb
- );
- if (superView is null)
- {
- return;
- }
- var layoutSubviews = false;
- var maxWidth = 0;
- if (superView.Margin is { } && superView == top.SuperView)
- {
- maxWidth -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right;
- }
- if ((superView != top || top?.SuperView is { } || (top != Application.Top && top!.Modal) || (top?.SuperView is null && ApplicationOverlapped.IsOverlapped (top)))
- && (top!.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y))
- {
- if (top?.X is null or PosAbsolute && top?.Frame.X != nx)
- {
- top!.X = nx;
- layoutSubviews = true;
- }
- if (top?.Y is null or PosAbsolute && top?.Frame.Y != ny)
- {
- top!.Y = ny;
- layoutSubviews = true;
- }
- }
- // TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
- if (sb != null
- && !top!.Subviews.Contains (sb)
- && ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0)
- && top.Height is DimFill
- && -top.Height.GetAnchor (0) < 1)
- {
- top.Height = Dim.Fill (sb.Visible ? 1 : 0);
- layoutSubviews = true;
- }
- if (superView.LayoutNeeded || layoutSubviews)
- {
- superView.LayoutSubviews ();
- }
- if (LayoutNeeded)
- {
- LayoutSubviews ();
- }
- }
- /// <summary>Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.</summary>
- public event EventHandler<SizeChangedEventArgs>? SizeChanging;
- private bool OutsideTopFrame (Toplevel top)
- {
- if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows)
- {
- return true;
- }
- return false;
- }
- // TODO: v2 - Not sure this is needed anymore.
- internal void PositionToplevels ()
- {
- PositionToplevel (this);
- foreach (View top in Subviews)
- {
- if (top is Toplevel)
- {
- PositionToplevel ((Toplevel)top);
- }
- }
- }
- #endregion
- }
- /// <summary>
- /// Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s used by
- /// <see cref="StackExtensions"/>.
- /// </summary>
- public class ToplevelEqualityComparer : IEqualityComparer<Toplevel>
- {
- /// <summary>Determines whether the specified objects are equal.</summary>
- /// <param name="x">The first object of type <see cref="Toplevel"/> to compare.</param>
- /// <param name="y">The second object of type <see cref="Toplevel"/> to compare.</param>
- /// <returns><see langword="true"/> if the specified objects are equal; otherwise, <see langword="false"/>.</returns>
- public bool Equals (Toplevel? x, Toplevel? y)
- {
- if (y is null && x is null)
- {
- return true;
- }
- if (x is null || y is null)
- {
- return false;
- }
- if (x.Id == y.Id)
- {
- return true;
- }
- return false;
- }
- /// <summary>Returns a hash code for the specified object.</summary>
- /// <param name="obj">The <see cref="Toplevel"/> for which a hash code is to be returned.</param>
- /// <returns>A hash code for the specified object.</returns>
- /// <exception cref="ArgumentNullException">
- /// The type of <paramref name="obj"/> is a reference type and
- /// <paramref name="obj"/> is <see langword="null"/>.
- /// </exception>
- public int GetHashCode (Toplevel obj)
- {
- if (obj is null)
- {
- throw new ArgumentNullException ();
- }
- var hCode = 0;
- if (int.TryParse (obj.Id, out int result))
- {
- hCode = result;
- }
- return hCode.GetHashCode ();
- }
- }
- /// <summary>
- /// Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/> from the
- /// <see cref="ApplicationOverlapped.OverlappedChildren"/> if needed.
- /// </summary>
- public sealed class ToplevelComparer : IComparer<Toplevel>
- {
- /// <summary>
- /// Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the
- /// other.
- /// </summary>
- /// <param name="x">The first object to compare.</param>
- /// <param name="y">The second object to compare.</param>
- /// <returns>
- /// A signed integer that indicates the relative values of <paramref name="x"/> and <paramref name="y"/>, as shown
- /// in the following table.Value Meaning Less than zero <paramref name="x"/> is less than <paramref name="y"/>.Zero
- /// <paramref name="x"/> equals <paramref name="y"/> .Greater than zero <paramref name="x"/> is greater than
- /// <paramref name="y"/>.
- /// </returns>
- public int Compare (Toplevel? x, Toplevel? y)
- {
- if (ReferenceEquals (x, y))
- {
- return 0;
- }
- if (x is null)
- {
- return -1;
- }
- if (y is null)
- {
- return 1;
- }
- return string.CompareOrdinal (x.Id, y.Id);
- }
- }
|