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- //
- // Core.cs: The core engine for gui.cs
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // Pending:
- // - Check for NeedDisplay on the hierarchy and repaint
- // - Layout support
- // - "Colors" type or "Attributes" type?
- // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
- //
- // Optimziations
- // - Add rendering limitation to the exposed area
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- public class Responder {
- public virtual bool CanFocus { get; set; }
- public virtual bool HasFocus { get; internal set; }
- // Key handling
- /// <summary>
- /// This method can be overwritten by view that
- /// want to provide accelerator functionality
- /// (Alt-key for example).
- /// </summary>
- /// <remarks>
- /// <para>
- /// Before keys are sent to the subview on the
- /// current view, all the views are
- /// processed and the key is passed to the widgets
- /// to allow some of them to process the keystroke
- /// as a hot-key. </para>
- /// <para>
- /// For example, if you implement a button that
- /// has a hotkey ok "o", you would catch the
- /// combination Alt-o here. If the event is
- /// caught, you must return true to stop the
- /// keystroke from being dispatched to other
- /// views.
- /// </para>
- /// </remarks>
- public virtual bool ProcessHotKey (KeyEvent kb)
- {
- return false;
- }
- /// <summary>
- /// If the view is focused, gives the view a
- /// chance to process the keystroke.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Views can override this method if they are
- /// interested in processing the given keystroke.
- /// If they consume the keystroke, they must
- /// return true to stop the keystroke from being
- /// processed by other widgets or consumed by the
- /// widget engine. If they return false, the
- /// keystroke will be passed using the ProcessColdKey
- /// method to other views to process.
- /// </para>
- /// <para>
- /// The View implementation does nothing but return false,
- /// so it is not necessary to call base.ProcessKey if you
- /// derive directly from View, but you should if you derive
- /// other View subclasses.
- /// </para>
- /// </remarks>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public virtual bool ProcessKey (KeyEvent keyEvent)
- {
- return false;
- }
- /// <summary>
- /// This method can be overwritten by views that
- /// want to provide accelerator functionality
- /// (Alt-key for example), but without
- /// interefering with normal ProcessKey behavior.
- /// </summary>
- /// <remarks>
- /// <para>
- /// After keys are sent to the subviews on the
- /// current view, all the view are
- /// processed and the key is passed to the views
- /// to allow some of them to process the keystroke
- /// as a cold-key. </para>
- /// <para>
- /// This functionality is used, for example, by
- /// default buttons to act on the enter key.
- /// Processing this as a hot-key would prevent
- /// non-default buttons from consuming the enter
- /// keypress when they have the focus.
- /// </para>
- /// </remarks>
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public virtual bool ProcessColdKey (KeyEvent keyEvent)
- {
- return false;
- }
- /// <summary>
- /// Method invoked when a mouse event is generated
- /// </summary>
- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
- /// <param name="mouseEvent">Contains the details about the mouse event.</param>
- public virtual bool MouseEvent (MouseEvent mouseEvent)
- {
- return false;
- }
- }
- /// <summary>
- /// View is the base class for all views on the screen and represents a visible element that can render itself and contains zero or more nested views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The View defines the base functionality for user interface elements in Terminal/gui.cs. Views
- /// can contain one or more subviews, can respond to user input and render themselves on the screen.
- /// </para>
- /// <para>
- /// Views are created with a specified rectangle region (the frame) that is relative to the container
- /// that they are added into.
- /// </para>
- /// <para>
- /// Subviews can be added to a View by calling the Add method. The container of a view is the
- /// Superview.
- /// </para>
- /// <para>
- /// Developers can call the SetNeedsDisplay method on the view to flag a region or the entire view
- /// as requiring to be redrawn.
- /// </para>
- /// <para>
- /// Views have a ColorScheme property that defines the default colors that subviews
- /// should use for rendering. This ensures that the views fit in the context where
- /// they are being used, and allows for themes to be plugged in. For example, the
- /// default colors for windows and toplevels uses a blue background, while it uses
- /// a white background for dialog boxes and a red background for errors.
- /// </para>
- /// <para>
- /// If a ColorScheme is not set on a view, the result of the ColorScheme is the
- /// value of the SuperView and the value might only be valid once a view has been
- /// added to a SuperView, so your subclasses should not rely on ColorScheme being
- /// set at construction time.
- /// </para>
- /// <para>
- /// Using ColorSchemes has the advantage that your application will work both
- /// in color as well as black and white displays.
- /// </para>
- /// <para>
- /// Views that are focusable should implement the PositionCursor to make sure that
- /// the cursor is placed in a location that makes sense. Unix terminals do not have
- /// a way of hiding the cursor, so it can be distracting to have the cursor left at
- /// the last focused view. So views should make sure that they place the cursor
- /// in a visually sensible place.
- /// </para>
- /// </remarks>
- public class View : Responder, IEnumerable {
- View container = null;
- View focused = null;
- /// <summary>
- /// Points to the current driver in use by the view, it is a convenience property
- /// for simplifying the development of new views.
- /// </summary>
- public static ConsoleDriver Driver = Application.Driver;
- static IList<View> empty = new List<View> (0).AsReadOnly ();
- List<View> subviews;
- /// <summary>
- /// This returns a list of the subviews contained by this view.
- /// </summary>
- /// <value>The subviews.</value>
- public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
- internal Rect NeedDisplay { get; private set; } = Rect.Empty;
- // The frame for the object
- Rect frame;
- /// <summary>
- /// Gets or sets an identifier for the view;
- /// </summary>
- /// <value>The identifier.</value>
- public ustring Id { get; set; } = "";
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> want mouse position reports.
- /// </summary>
- /// <value><c>true</c> if want mouse position reports; otherwise, <c>false</c>.</value>
- public virtual bool WantMousePositionReports { get; set; } = false;
- /// <summary>
- /// Gets or sets the frame for the view.
- /// </summary>
- /// <value>The frame.</value>
- /// <remarks>
- /// Altering the Frame of a view will trigger the redrawing of the
- /// view as well as the redrawing of the affected regions in the superview.
- /// </remarks>
- public Rect Frame {
- get => frame;
- set {
- if (SuperView != null) {
- SuperView.SetNeedsDisplay (frame);
- SuperView.SetNeedsDisplay (value);
- }
- frame = value;
- SetNeedsDisplay (frame);
- }
- }
- /// <summary>
- /// Gets an enumerator that enumerates the subviews in this view.
- /// </summary>
- /// <returns>The enumerator.</returns>
- public IEnumerator GetEnumerator ()
- {
- foreach (var v in subviews)
- yield return v;
- }
- /// <summary>
- /// The bounds represent the View-relative rectangle used for this view. Updates to the Bounds update the Frame, and has the same side effects as updating the frame.
- /// </summary>
- /// <value>The bounds.</value>
- public Rect Bounds {
- get => new Rect (Point.Empty, Frame.Size);
- set {
- Frame = new Rect (frame.Location, value.Size);
- }
- }
- /// <summary>
- /// Returns the container for this view, or null if this view has not been added to a container.
- /// </summary>
- /// <value>The super view.</value>
- public View SuperView => container;
- /// <summary>
- /// Initializes a new instance of the <see cref="T:Terminal.Gui.View"/> class with the specified frame. This is the default constructor.
- /// </summary>
- /// <param name="frame">The region covered by this view.</param>
- public View (Rect frame)
- {
- this.Frame = frame;
- CanFocus = false;
- }
- /// <summary>
- /// Invoke to flag that this view needs to be redisplayed, by any code
- /// that alters the state of the view.
- /// </summary>
- public void SetNeedsDisplay ()
- {
- SetNeedsDisplay (Bounds);
- }
- /// <summary>
- /// Flags the specified rectangle region on this view as needing to be repainted.
- /// </summary>
- /// <param name="region">The region that must be flagged for repaint.</param>
- public void SetNeedsDisplay (Rect region)
- {
- if (NeedDisplay.IsEmpty)
- NeedDisplay = region;
- else {
- var x = Math.Min (NeedDisplay.X, region.X);
- var y = Math.Min (NeedDisplay.Y, region.Y);
- var w = Math.Max (NeedDisplay.Width, region.Width);
- var h = Math.Max (NeedDisplay.Height, region.Height);
- NeedDisplay = new Rect (x, y, w, h);
- }
- if (container != null)
- container.ChildNeedsDisplay ();
- if (subviews == null)
- return;
- foreach (var view in subviews)
- if (view.Frame.IntersectsWith (region)) {
- var childRegion = Rect.Intersect (view.Frame, region);
- childRegion.X -= view.Frame.X;
- childRegion.Y -= view.Frame.Y;
- view.SetNeedsDisplay (childRegion);
- }
- }
- internal bool childNeedsDisplay;
- /// <summary>
- /// Flags this view for requiring the children views to be repainted.
- /// </summary>
- public void ChildNeedsDisplay ()
- {
- childNeedsDisplay = true;
- if (container != null)
- container.ChildNeedsDisplay ();
- }
- /// <summary>
- /// Adds a subview to this view.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void Add (View view)
- {
- if (view == null)
- return;
- if (subviews == null)
- subviews = new List<View> ();
- subviews.Add (view);
- view.container = this;
- if (view.CanFocus)
- CanFocus = true;
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Adds the specified views to the view.
- /// </summary>
- /// <param name="views">Array of one or more views (can be optional parameter).</param>
- public void Add (params View [] views)
- {
- if (views == null)
- return;
- foreach (var view in views)
- Add (view);
- }
- /// <summary>
- /// Removes all the widgets from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void RemoveAll ()
- {
- if (subviews == null)
- return;
- while (subviews.Count > 0) {
- var view = subviews [0];
- Remove (view);
- subviews.RemoveAt (0);
- }
- }
- /// <summary>
- /// Removes a widget from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void Remove (View view)
- {
- if (view == null)
- return;
- SetNeedsDisplay ();
- var touched = view.Frame;
- subviews.Remove (view);
- view.container = null;
- if (subviews.Count < 1)
- this.CanFocus = false;
- foreach (var v in subviews) {
- if (v.Frame.IntersectsWith (touched))
- view.SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Clears the view region with the current color.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This clears the entire region used by this view.
- /// </para>
- /// </remarks>
- public void Clear ()
- {
- var h = Frame.Height;
- var w = Frame.Width;
- for (int line = 0; line < h; line++) {
- Move (0, line);
- for (int col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- /// <summary>
- /// Clears the specfied rectangular region with the current color
- /// </summary>
- public void Clear (Rect r)
- {
- var h = r.Height;
- var w = r.Width;
- for (int line = 0; line < h; line++) {
- Move (0, line);
- for (int col = 0; col < w; col++)
- Driver.AddRune (' ');
- }
- }
- /// <summary>
- /// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
- /// </summary>
- /// <param name="col">View-based column.</param>
- /// <param name="row">View-based row.</param>
- /// <param name="rcol">Absolute column, display relative.</param>
- /// <param name="rrow">Absolute row, display relative.</param>
- /// <param name="clipped">Whether to clip the result of the ViewToScreen method, if set to true, the rcol, rrow values are clamped to the screen dimensions.</param>
- internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
- {
- // Computes the real row, col relative to the screen.
- rrow = row + frame.Y;
- rcol = col + frame.X;
- var ccontainer = container;
- while (ccontainer != null) {
- rrow += ccontainer.frame.Y;
- rcol += ccontainer.frame.X;
- ccontainer = ccontainer.container;
- }
- // The following ensures that the cursor is always in the screen boundaries.
- if (clipped) {
- rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
- rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
- }
- }
- /// <summary>
- /// Converts a point from screen coordinates into the view coordinate space.
- /// </summary>
- /// <returns>The mapped point.</returns>
- /// <param name="x">X screen-coordinate point.</param>
- /// <param name="y">Y screen-coordinate point.</param>
- public Point ScreenToView (int x, int y)
- {
- if (SuperView == null) {
- return new Point (x - Frame.X, y - frame.Y);
- } else {
- var parent = SuperView.ScreenToView (x, y);
- return new Point (parent.X - frame.X, parent.Y - frame.Y);
- }
- }
- // Converts a rectangle in view coordinates to screen coordinates.
- Rect RectToScreen (Rect rect)
- {
- ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
- return new Rect (x, y, rect.Width, rect.Height);
- }
- // Clips a rectangle in screen coordinates to the dimensions currently available on the screen
- Rect ScreenClip (Rect rect)
- {
- var x = rect.X < 0 ? 0 : rect.X;
- var y = rect.Y < 0 ? 0 : rect.Y;
- var w = rect.X + rect.Width >= Driver.Cols ? Driver.Cols - rect.X : rect.Width;
- var h = rect.Y + rect.Height >= Driver.Rows ? Driver.Rows - rect.Y : rect.Height;
- return new Rect (x, y, w, h);
- }
- /// <summary>
- /// Sets the Console driver's clip region to the current View's Bounds.
- /// </summary>
- /// <returns>The existing driver's Clip region, which can be then set by setting the Driver.Clip property.</returns>
- public Rect ClipToBounds ()
- {
- return SetClip (Bounds);
- }
- /// <summary>
- /// Sets the clipping region to the specified region, the region is view-relative
- /// </summary>
- /// <returns>The previous clip region.</returns>
- /// <param name="rect">Rectangle region to clip into, the region is view-relative.</param>
- public Rect SetClip (Rect rect)
- {
- var bscreen = RectToScreen (rect);
- var previous = Driver.Clip;
- Driver.Clip = ScreenClip (RectToScreen (Bounds));
- return previous;
- }
- /// <summary>
- /// Draws a frame in the current view, clipped by the boundary of this view
- /// </summary>
- /// <param name="rect">Rectangular region for the frame to be drawn.</param>
- /// <param name="padding">The padding to add to the drawn frame.</param>
- /// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
- public void DrawFrame (Rect rect, int padding = 0, bool fill = false)
- {
- var scrRect = RectToScreen (rect);
- var savedClip = Driver.Clip;
- Driver.Clip = ScreenClip (RectToScreen (Bounds));
- Driver.DrawFrame (scrRect, padding, fill);
- Driver.Clip = savedClip;
- }
- /// <summary>
- /// Utility function to draw strings that contain a hotkey
- /// </summary>
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
- /// <param name="hotColor">Hot color.</param>
- /// <param name="normalColor">Normal color.</param>
- public void DrawHotString (ustring text, Attribute hotColor, Attribute normalColor)
- {
- Driver.SetAttribute (normalColor);
- foreach (var rune in text) {
- if (rune == '_') {
- Driver.SetAttribute (hotColor);
- continue;
- }
- Driver.AddRune (rune);
- Driver.SetAttribute (normalColor);
- }
- }
- /// <summary>
- /// Utility function to draw strings that contains a hotkey using a colorscheme and the "focused" state.
- /// </summary>
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
- /// <param name="focused">If set to <c>true</c> this uses the focused colors from the color scheme, otherwise the regular ones.</param>
- /// <param name="scheme">The color scheme to use.</param>
- public void DrawHotString (ustring text, bool focused, ColorScheme scheme)
- {
- if (focused)
- DrawHotString (text, scheme.HotFocus, scheme.Focus);
- else
- DrawHotString (text, scheme.HotNormal, scheme.Normal);
- }
- /// <summary>
- /// This moves the cursor to the specified column and row in the view.
- /// </summary>
- /// <returns>The move.</returns>
- /// <param name="col">Col.</param>
- /// <param name="row">Row.</param>
- public void Move (int col, int row)
- {
- ViewToScreen (col, row, out var rcol, out var rrow);
- Driver.Move (rcol, rrow);
- }
- /// <summary>
- /// Positions the cursor in the right position based on the currently focused view in the chain.
- /// </summary>
- public virtual void PositionCursor ()
- {
- if (focused != null)
- focused.PositionCursor ();
- else
- Move (frame.X, frame.Y);
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> has focus.
- /// </summary>
- /// <value><c>true</c> if has focus; otherwise, <c>false</c>.</value>
- public override bool HasFocus {
- get {
- return base.HasFocus;
- }
- internal set {
- if (base.HasFocus != value)
- SetNeedsDisplay ();
- base.HasFocus = value;
- }
- }
- /// <summary>
- /// Returns the currently focused view inside this view, or null if nothing is focused.
- /// </summary>
- /// <value>The focused.</value>
- public View Focused => focused;
- /// <summary>
- /// Returns the most focused view in the chain of subviews (the leaf view that has the focus).
- /// </summary>
- /// <value>The most focused.</value>
- public View MostFocused {
- get {
- if (Focused == null)
- return null;
- var most = Focused.MostFocused;
- if (most != null)
- return most;
- return Focused;
- }
- }
- /// <summary>
- /// The color scheme for this view, if it is not defined, it returns the parent's
- /// color scheme.
- /// </summary>
- public ColorScheme ColorScheme {
- get {
- if (colorScheme == null)
- return SuperView?.ColorScheme;
- return colorScheme;
- }
- set {
- colorScheme = value;
- }
- }
- ColorScheme colorScheme;
- /// <summary>
- /// Displays the specified character in the specified column and row.
- /// </summary>
- /// <param name="col">Col.</param>
- /// <param name="row">Row.</param>
- /// <param name="ch">Ch.</param>
- public void AddRune (int col, int row, Rune ch)
- {
- if (row < 0 || col < 0)
- return;
- if (row > frame.Height - 1 || col > frame.Width - 1)
- return;
- Move (col, row);
- Driver.AddRune (ch);
- }
- /// <summary>
- /// Removes the SetNeedsDisplay and the ChildNeedsDisplay setting on this view.
- /// </summary>
- protected void ClearNeedsDisplay ()
- {
- NeedDisplay = Rect.Empty;
- childNeedsDisplay = false;
- }
- /// <summary>
- /// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
- /// </summary>
- /// <param name="region">The region to redraw, this is relative to the view itself.</param>
- /// <remarks>
- /// <para>
- /// Views should set the color that they want to use on entry, as otherwise this will inherit
- /// the last color that was set globaly on the driver.
- /// </para>
- /// </remarks>
- public virtual void Redraw (Rect region)
- {
- var clipRect = new Rect (Point.Empty, frame.Size);
- if (subviews != null) {
- foreach (var view in subviews) {
- if (!view.NeedDisplay.IsEmpty || view.childNeedsDisplay) {
- if (view.Frame.IntersectsWith (clipRect) && view.Frame.IntersectsWith (region)) {
- // TODO: optimize this by computing the intersection of region and view.Bounds
- view.Redraw (view.Bounds);
- }
- view.NeedDisplay = Rect.Empty;
- view.childNeedsDisplay = false;
- }
- }
- }
- ClearNeedsDisplay ();
- }
- /// <summary>
- /// Focuses the specified sub-view.
- /// </summary>
- /// <param name="view">View.</param>
- public void SetFocus (View view)
- {
- if (view == null)
- return;
- //Console.WriteLine ($"Request to focus {view}");
- if (!view.CanFocus)
- return;
- if (focused == view)
- return;
- // Make sure that this view is a subview
- View c;
- for (c = view.container; c != null; c = c.container)
- if (c == this)
- break;
- if (c == null)
- throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
- if (focused != null)
- focused.HasFocus = false;
- focused = view;
- focused.HasFocus = true;
- focused.EnsureFocus ();
- }
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- if (Focused?.ProcessKey (keyEvent) == true)
- return true;
- return false;
- }
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public override bool ProcessHotKey (KeyEvent keyEvent)
- {
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.ProcessHotKey (keyEvent))
- return true;
- return false;
- }
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
- public override bool ProcessColdKey (KeyEvent keyEvent)
- {
- if (subviews == null || subviews.Count == 0)
- return false;
- foreach (var view in subviews)
- if (view.ProcessColdKey (keyEvent))
- return true;
- return false;
- }
- /// <summary>
- /// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
- /// </summary>
- public void EnsureFocus ()
- {
- if (focused == null)
- FocusFirst ();
- }
- /// <summary>
- /// Focuses the first focusable subview if one exists.
- /// </summary>
- public void FocusFirst ()
- {
- if (subviews == null) {
- SuperView.SetFocus (this);
- return;
- }
- foreach (var view in subviews) {
- if (view.CanFocus) {
- SetFocus (view);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the last focusable subview if one exists.
- /// </summary>
- public void FocusLast ()
- {
- if (subviews == null)
- return;
- for (int i = subviews.Count; i > 0;) {
- i--;
- View v = subviews [i];
- if (v.CanFocus) {
- SetFocus (v);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the previous view.
- /// </summary>
- /// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
- public bool FocusPrev ()
- {
- if (subviews == null || subviews.Count == 0)
- return false;
- if (focused == null) {
- FocusLast ();
- return true;
- }
- int focused_idx = -1;
- for (int i = subviews.Count; i > 0;) {
- i--;
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusPrev ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w.CanFocus)
- w.FocusLast ();
- SetFocus (w);
- return true;
- }
- }
- if (focused_idx != -1) {
- FocusLast ();
- return true;
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- /// <summary>
- /// Focuses the next view.
- /// </summary>
- /// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
- public bool FocusNext ()
- {
- if (subviews == null || subviews.Count == 0)
- return false;
- if (focused == null) {
- FocusFirst ();
- return focused != null;
- }
- int n = subviews.Count;
- int focused_idx = -1;
- for (int i = 0; i < n; i++) {
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusNext ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w != null && w.CanFocus)
- w.FocusFirst ();
- SetFocus (w);
- return true;
- }
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- /// <summary>
- /// This virtual method is invoked when a view starts executing or
- /// when the dimensions of the view have changed, for example in
- /// response to the container view or terminal resizing.
- /// </summary>
- public virtual void LayoutSubviews ()
- {
- }
- /// <summary>
- /// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.
- /// </summary>
- /// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.</returns>
- public override string ToString ()
- {
- return $"{GetType ().Name}({Id})({Frame})";
- }
- }
- /// <summary>
- /// Toplevel views can be modally executed.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Toplevels can be modally executing views, and they return control
- /// to the caller when the "Running" property is set to false.
- /// </para>
- /// </remarks>
- public class Toplevel : View {
- /// <summary>
- /// This flag is checked on each iteration of the mainloop and it continues
- /// running until this flag is set to false.
- /// </summary>
- public bool Running;
- /// <summary>
- /// Initializes a new instance of the <see cref="T:Terminal.Gui.Toplevel"/> class.
- /// </summary>
- /// <param name="frame">Frame.</param>
- public Toplevel (Rect frame) : base (frame)
- {
- ColorScheme = Colors.Base;
- }
- /// <summary>
- /// Convenience factory method that creates a new toplevel with the current terminal dimensions.
- /// </summary>
- /// <returns>The create.</returns>
- public static Toplevel Create ()
- {
- return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
- }
- public override bool CanFocus {
- get => true;
- }
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- if (base.ProcessKey (keyEvent))
- return true;
- switch (keyEvent.Key) {
- case Key.ControlC:
- // TODO: stop current execution of this container
- break;
- case Key.ControlZ:
- Driver.Suspend ();
- return true;
- #if false
- case Key.F5:
- Application.DebugDrawBounds = !Application.DebugDrawBounds;
- SetNeedsDisplay ();
- return true;
- #endif
- case Key.Tab:
- case Key.CursorRight:
- case Key.CursorDown:
- var old = Focused;
- if (!FocusNext ())
- FocusNext ();
- if (old != Focused) {
- old?.SetNeedsDisplay ();
- Focused?.SetNeedsDisplay ();
- }
- return true;
- case Key.CursorLeft:
- case Key.CursorUp:
- case Key.BackTab:
- old = Focused;
- if (!FocusPrev ())
- FocusPrev ();
- if (old != Focused) {
- old?.SetNeedsDisplay ();
- Focused?.SetNeedsDisplay ();
- }
- return true;
-
- case Key.ControlL:
- Application.Refresh ();
- return true;
- }
- return false;
- }
- }
- /// <summary>
- /// A toplevel view that draws a frame around its region and has a "ContentView" subview where the contents are added.
- /// </summary>
- public class Window : Toplevel, IEnumerable {
- View contentView;
- ustring title;
- /// <summary>
- /// The title to be displayed for this window.
- /// </summary>
- /// <value>The title.</value>
- public ustring Title {
- get => title;
- set {
- title = value;
- SetNeedsDisplay ();
- }
- }
- class ContentView : View {
- public ContentView (Rect frame) : base (frame) { }
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.Window"/> class with an optioanl title
- /// </summary>
- /// <param name="frame">Frame.</param>
- /// <param name="title">Title.</param>
- public Window (Rect frame, ustring title = null) : this (frame, title, padding: 0)
- {
- }
- int padding;
- /// <summary>
- /// Initializes a new instance of the <see cref="T:Terminal.Gui.Window"/> with
- /// the specified frame for its location, with the specified border
- /// an optional title.
- /// </summary>
- /// <param name="frame">Frame.</param>
- /// <param name="padding">Number of characters to use for padding of the drawn frame.</param>
- /// <param name="title">Title.</param>
- public Window (Rect frame, ustring title = null, int padding = 0) : base (frame)
- {
- this.Title = title;
- int wb = 2 * (1 + padding);
- this.padding = padding;
- var cFrame = new Rect (1 + padding, 1 + padding, frame.Width - wb, frame.Height - wb);
- contentView = new ContentView (cFrame);
- base.Add (contentView);
- }
- /// <summary>
- /// Enumerates the various views in the ContentView.
- /// </summary>
- /// <returns>The enumerator.</returns>
- public new IEnumerator GetEnumerator ()
- {
- return contentView.GetEnumerator ();
- }
- void DrawFrame ()
- {
- DrawFrame (new Rect (0, 0, Frame.Width, Frame.Height), padding, fill: true);
- }
- /// <summary>
- /// Add the specified view to the ContentView.
- /// </summary>
- /// <param name="view">View to add to the window.</param>
- public override void Add (View view)
- {
- contentView.Add (view);
- if (view.CanFocus)
- CanFocus = true;
- }
- /// <summary>
- /// Removes a widget from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public override void Remove (View view)
- {
- if (view == null)
- return;
- SetNeedsDisplay ();
- var touched = view.Frame;
- contentView.Remove (view);
- if (contentView.Subviews.Count < 1)
- this.CanFocus = false;
- }
- public override void Redraw (Rect bounds)
- {
- if (!NeedDisplay.IsEmpty) {
- Driver.SetAttribute (ColorScheme.Normal);
- DrawFrame ();
- if (HasFocus)
- Driver.SetAttribute (ColorScheme.Normal);
- var width = Frame.Width;
- if (Title != null && width > 4) {
- Move (1+padding, padding);
- Driver.AddRune (' ');
- var str = Title.Length > width ? Title [0, width-4] : Title;
- Driver.AddStr (str);
- Driver.AddRune (' ');
- }
- Driver.SetAttribute (ColorScheme.Normal);
- }
- contentView.Redraw (contentView.Bounds);
- ClearNeedsDisplay ();
- }
- #if true
- //
- // It does not look like the event is raised on clicked-drag
- // need to figure that out.
- //
- Point? dragPosition;
- public override bool MouseEvent(MouseEvent mouseEvent)
- {
- // The code is currently disabled, because the
- // Driver.UncookMouse does not seem to have an effect if there is
- // a pending mouse event activated.
- if (true)
- return false;
-
- if ((mouseEvent.Flags == MouseFlags.Button1Pressed|| mouseEvent.Flags == MouseFlags.Button4Pressed)){
-
- if (dragPosition.HasValue) {
- var dx = mouseEvent.X - dragPosition.Value.X;
- var dy = mouseEvent.Y - dragPosition.Value.Y;
- var nx = Frame.X + dx;
- var ny = Frame.Y + dy;
- if (nx < 0)
- nx = 0;
- if (ny < 0)
- ny = 0;
- //Demo.ml2.Text = $"{dx},{dy}";
- dragPosition = new Point (mouseEvent.X, mouseEvent.Y);
- // TODO: optimize, only SetNeedsDisplay on the before/after regions.
- if (SuperView == null)
- Application.Refresh ();
- else
- SuperView.SetNeedsDisplay ();
- Frame = new Rect (nx, ny, Frame.Width, Frame.Height);
- SetNeedsDisplay ();
- return true;
- } else {
- // Only start grabbing if the user clicks on the title bar.
- if (mouseEvent.Y == 0) {
- dragPosition = new Point (mouseEvent.X, mouseEvent.Y);
- Application.GrabMouse (this);
- }
- //Demo.ml2.Text = $"Starting at {dragPosition}";
- return true;
- }
- }
- if (mouseEvent.Flags == MouseFlags.Button1Released) {
- Application.UngrabMouse ();
- Driver.UncookMouse ();
- dragPosition = null;
- //Driver.StopReportingMouseMoves ();
- }
- //Demo.ml.Text = me.ToString ();
- return false;
- }
- #endif
- }
- /// <summary>
- /// The application driver for gui.cs
- /// </summary>
- /// <remarks>
- /// <para>
- /// You can hook up to the Iteration event to have your method
- /// invoked on each iteration of the mainloop.
- /// </para>
- /// <para>
- /// Creates a mainloop to process input events, handle timers and
- /// other sources of data. It is accessible via the MainLoop property.
- /// </para>
- /// <para>
- /// When invoked sets the SynchronizationContext to one that is tied
- /// to the mainloop, allowing user code to use async/await.
- /// </para>
- /// </remarks>
- public class Application {
- /// <summary>
- /// The current Console Driver in use.
- /// </summary>
- public static ConsoleDriver Driver;
- /// <summary>
- /// The Toplevel object used for the application on startup.
- /// </summary>
- /// <value>The top.</value>
- public static Toplevel Top { get; private set; }
- /// <summary>
- /// The current toplevel object. This is updated when Application.Run enters and leaves and points to the current toplevel.
- /// </summary>
- /// <value>The current.</value>
- public static Toplevel Current { get; private set; }
- /// <summary>
- /// The mainloop driver for the applicaiton
- /// </summary>
- /// <value>The main loop.</value>
- public static Mono.Terminal.MainLoop MainLoop { get; private set; }
- static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
- /// <summary>
- /// This event is raised on each iteration of the
- /// main loop.
- /// </summary>
- /// <remarks>
- /// See also <see cref="Timeout"/>
- /// </remarks>
- static public event EventHandler Iteration;
- /// <summary>
- /// Returns a rectangle that is centered in the screen for the provided size.
- /// </summary>
- /// <returns>The centered rect.</returns>
- /// <param name="size">Size for the rectangle.</param>
- public static Rect MakeCenteredRect (Size size)
- {
- return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
- }
- //
- // provides the sync context set while executing code in gui.cs, to let
- // users use async/await on their code
- //
- class MainLoopSyncContext : SynchronizationContext {
- Mono.Terminal.MainLoop mainLoop;
- public MainLoopSyncContext (Mono.Terminal.MainLoop mainLoop)
- {
- this.mainLoop = mainLoop;
- }
- public override SynchronizationContext CreateCopy ()
- {
- return new MainLoopSyncContext (MainLoop);
- }
- public override void Post (SendOrPostCallback d, object state)
- {
- mainLoop.AddIdle (() => {
- d (state);
- return false;
- });
- }
- public override void Send (SendOrPostCallback d, object state)
- {
- mainLoop.Invoke (() => {
- d (state);
- });
- }
- }
- /// <summary>
- /// If set, it forces the use of the System.Console-based driver.
- /// </summary>
- public static bool UseSystemConsole;
- /// <summary>
- /// Initializes the Application
- /// </summary>
- public static void Init ()
- {
- if (Top != null)
- return;
- if (!UseSystemConsole) {
- var p = Environment.OSVersion.Platform;
- if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
- UseSystemConsole = true;
- }
- //UseSystemConsole = true;
- if (UseSystemConsole)
- Driver = new NetDriver ();
- else
- Driver = new CursesDriver ();
- Driver.Init (TerminalResized);
- MainLoop = new Mono.Terminal.MainLoop (Driver is CursesDriver);
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
- Top = Toplevel.Create ();
- Current = Top;
- }
- /// <summary>
- /// Captures the execution state for the provided TopLevel view.
- /// </summary>
- public class RunState : IDisposable {
- internal RunState (Toplevel view)
- {
- Toplevel = view;
- }
- internal Toplevel Toplevel;
- /// <summary>
- /// Releases all resource used by the <see cref="T:Terminal.Gui.Application.RunState"/> object.
- /// </summary>
- /// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="T:Terminal.Gui.Application.RunState"/>. The
- /// <see cref="Dispose"/> method leaves the <see cref="T:Terminal.Gui.Application.RunState"/> in an unusable state. After
- /// calling <see cref="Dispose"/>, you must release all references to the
- /// <see cref="T:Terminal.Gui.Application.RunState"/> so the garbage collector can reclaim the memory that the
- /// <see cref="T:Terminal.Gui.Application.RunState"/> was occupying.</remarks>
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- }
- /// <summary>
- /// Dispose the specified disposing.
- /// </summary>
- /// <returns>The dispose.</returns>
- /// <param name="disposing">If set to <c>true</c> disposing.</param>
- public virtual void Dispose (bool disposing)
- {
- if (Toplevel != null) {
- Application.End (Toplevel);
- Toplevel = null;
- }
- }
- }
- static void ProcessKeyEvent (KeyEvent ke)
- {
- if (Current.ProcessHotKey (ke))
- return;
- if (Current.ProcessKey (ke))
- return;
-
- // Process the key normally
- if (Current.ProcessColdKey (ke))
- return;
- }
- static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
- {
- var startFrame = start.Frame;
- if (!startFrame.Contains (x, y)) {
- resx = 0;
- resy = 0;
- return null;
- }
- if (start.Subviews != null){
- int count = start.Subviews.Count;
- if (count > 0) {
- var rx = x - startFrame.X;
- var ry = y - startFrame.Y;
- for (int i = count - 1; i >= 0; i--) {
- View v = start.Subviews [i];
- if (v.Frame.Contains (rx, ry)) {
- var deep = FindDeepestView (v, rx, ry, out resx, out resy);
- if (deep == null)
- return v;
- return deep;
- }
- }
- }
- }
- resx = x-startFrame.X;
- resy = y-startFrame.Y;
- return start;
- }
- static View mouseGrabView;
- /// <summary>
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
- /// </summary>
- /// <returns>The grab.</returns>
- /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
- public static void GrabMouse (View view)
- {
- if (view == null)
- return;
- mouseGrabView = view;
- Driver.UncookMouse ();
- }
- /// <summary>
- /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
- /// </summary>
- public static void UngrabMouse ()
- {
- mouseGrabView = null;
- Driver.CookMouse ();
- }
- /// <summary>
- /// Merely a debugging aid to see the raw mouse events
- /// </summary>
- static public Action<MouseEvent> RootMouseEvent;
- static void ProcessMouseEvent (MouseEvent me)
- {
- RootMouseEvent?.Invoke (me);
- if (mouseGrabView != null) {
- var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
- var nme = new MouseEvent () {
- X = newxy.X,
- Y = newxy.Y,
- Flags = me.Flags
- };
- mouseGrabView.MouseEvent (me);
- return;
- }
- int rx, ry;
- var view = FindDeepestView (Current, me.X, me.Y, out rx, out ry);
- if (view != null) {
- if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
- return;
-
- var nme = new MouseEvent () {
- X = rx,
- Y = ry,
- Flags = me.Flags
- };
- // Should we bubbled up the event, if it is not handled?
- view.MouseEvent (nme);
- }
- }
- static public RunState Begin (Toplevel toplevel)
- {
- if (toplevel == null)
- throw new ArgumentNullException (nameof (toplevel));
- var rs = new RunState (toplevel);
- Init ();
- toplevels.Push (toplevel);
- Current = toplevel;
- Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessMouseEvent);
- toplevel.LayoutSubviews ();
- toplevel.FocusFirst ();
- Redraw (toplevel);
- toplevel.PositionCursor ();
- Driver.Refresh ();
- return rs;
- }
- static public void End (RunState rs)
- {
- if (rs == null)
- throw new ArgumentNullException (nameof (rs));
- rs.Dispose ();
- }
- static void Shutdown ()
- {
- Driver.End ();
- }
- static void Redraw (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- static void Refresh (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- /// <summary>
- /// Triggers a refresh of the entire display.
- /// </summary>
- public static void Refresh ()
- {
- Driver.RedrawTop ();
- View last = null;
- foreach (var v in toplevels.Reverse ()) {
- v.SetNeedsDisplay ();
- v.Redraw (v.Bounds);
- last = v;
- }
- last?.PositionCursor ();
- Driver.Refresh ();
- }
- internal static void End (View view)
- {
- if (toplevels.Peek () != view)
- throw new ArgumentException ("The view that you end with must be balanced");
- toplevels.Pop ();
- if (toplevels.Count == 0)
- Shutdown ();
- else {
- Current = toplevels.Peek () as Toplevel;
- Refresh ();
- }
- }
- /// <summary>
- /// Runs the main loop for the created dialog
- /// </summary>
- /// <remarks>
- /// Use the wait parameter to control whether this is a
- /// blocking or non-blocking call.
- /// </remarks>
- public static void RunLoop (RunState state, bool wait = true)
- {
- if (state == null)
- throw new ArgumentNullException (nameof (state));
- if (state.Toplevel == null)
- throw new ObjectDisposedException ("state");
- for (state.Toplevel.Running = true; state.Toplevel.Running;) {
- if (MainLoop.EventsPending (wait)) {
- MainLoop.MainIteration ();
- if (Iteration != null)
- Iteration (null, EventArgs.Empty);
- } else if (wait == false)
- return;
- if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay) {
- state.Toplevel.Redraw (state.Toplevel.Bounds);
- if (DebugDrawBounds)
- DrawBounds (state.Toplevel);
- state.Toplevel.PositionCursor ();
- Driver.Refresh ();
- }
- }
- }
- internal static bool DebugDrawBounds;
- // Need to look into why this does not work properly.
- static void DrawBounds (View v)
- {
- v.DrawFrame (v.Frame, padding: 0, fill: false);
- if (v.Subviews != null && v.Subviews.Count > 0)
- foreach (var sub in v.Subviews)
- DrawBounds (sub);
- }
- /// <summary>
- /// Runs the application with the built-in toplevel view
- /// </summary>
- public static void Run ()
- {
- Run (Top);
- }
- /// <summary>
- /// Runs the main loop on the given container.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This method is used to start processing events
- /// for the main application, but it is also used to
- /// run modal dialog boxes.
- /// </para>
- /// <para>
- /// To make a toplevel stop execution, set the "Running"
- /// property to false.
- /// </para>
- /// </remarks>
- public static void Run (Toplevel view)
- {
- var runToken = Begin (view);
- RunLoop (runToken);
- End (runToken);
- }
- /// <summary>
- /// Stops running the most recent toplevel
- /// </summary>
- public static void RequestStop ()
- {
- var ct = Current as Toplevel;
- Current.Running = false;
- }
- static void TerminalResized ()
- {
- foreach (var t in toplevels) {
- t.Frame = new Rect (0, 0, Driver.Cols, Driver.Rows);
- }
- }
- }
- }
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