ScenarioTests.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Terminal.Gui;
  5. using UICatalog;
  6. using Xunit;
  7. // Alais Console to MockConsole so we don't accidentally use Console
  8. using Console = Terminal.Gui.FakeConsole;
  9. namespace Terminal.Gui {
  10. public class ScenarioTests {
  11. public ScenarioTests ()
  12. {
  13. #if DEBUG_IDISPOSABLE
  14. Responder.Instances.Clear ();
  15. #endif
  16. }
  17. int CreateInput (string input)
  18. {
  19. // Put a control-q in at the end
  20. Console.MockKeyPresses.Push (new ConsoleKeyInfo ('q', ConsoleKey.Q, shift: false, alt: false, control: true));
  21. foreach (var c in input.Reverse ()) {
  22. if (char.IsLetter (c)) {
  23. Console.MockKeyPresses.Push (new ConsoleKeyInfo (char.ToLower (c), (ConsoleKey)char.ToUpper (c), shift: char.IsUpper (c), alt: false, control: false));
  24. } else {
  25. Console.MockKeyPresses.Push (new ConsoleKeyInfo (c, (ConsoleKey)c, shift: false, alt: false, control: false));
  26. }
  27. }
  28. return Console.MockKeyPresses.Count;
  29. }
  30. /// <summary>
  31. /// This runs through all Sceanrios defined in UI Catalog, calling Init, Setup, and Run.
  32. /// It puts a Ctrl-Q in the input queue so the Scenario immediately exits.
  33. /// Should find any egregious regressions.
  34. /// </summary>
  35. [Fact]
  36. public void Run_All_Sceanrios ()
  37. {
  38. List<Type> scenarioClasses = Scenario.GetDerivedClasses<Scenario> ();
  39. Assert.NotEmpty (scenarioClasses);
  40. foreach (var scenarioClass in scenarioClasses) {
  41. // Setup some fake kepresses
  42. // Passing empty string will cause just a ctrl-q to be fired
  43. Console.MockKeyPresses.Clear ();
  44. int stackSize = CreateInput ("");
  45. int iterations = 0;
  46. Application.Iteration = () => {
  47. iterations++;
  48. // Stop if we run out of control...
  49. if (iterations > 10) {
  50. Application.RequestStop ();
  51. }
  52. };
  53. Application.Init (new FakeDriver (), new NetMainLoop (() => FakeConsole.ReadKey (true)));
  54. var ms = 1000;
  55. var abortCount = 0;
  56. Func<MainLoop, bool> abortCallback = (MainLoop loop) => {
  57. abortCount++;
  58. Application.RequestStop ();
  59. return false;
  60. };
  61. var token = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (ms), abortCallback);
  62. var scenario = (Scenario)Activator.CreateInstance (scenarioClass);
  63. scenario.Init (Application.Top, Colors.Base);
  64. scenario.Setup ();
  65. scenario.Run ();
  66. Application.Shutdown ();
  67. Assert.Equal (0, abortCount);
  68. // # of key up events should match # of iterations
  69. Assert.Equal (1, iterations);
  70. Assert.Equal (stackSize, iterations);
  71. }
  72. #if DEBUG_IDISPOSABLE
  73. foreach (var inst in Responder.Instances) {
  74. Assert.True (inst.WasDisposed);
  75. }
  76. Responder.Instances.Clear ();
  77. #endif
  78. }
  79. [Fact]
  80. public void Run_Generic ()
  81. {
  82. List<Type> scenarioClasses = Scenario.GetDerivedClasses<Scenario> ();
  83. Assert.NotEmpty (scenarioClasses);
  84. var item = scenarioClasses.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals ("Generic", StringComparison.OrdinalIgnoreCase));
  85. var scenarioClass = scenarioClasses[item];
  86. // Setup some fake kepresses
  87. // Passing empty string will cause just a ctrl-q to be fired
  88. int stackSize = CreateInput ("");
  89. int iterations = 0;
  90. Application.Iteration = () => {
  91. iterations++;
  92. // Stop if we run out of control...
  93. if (iterations == 10) {
  94. Application.RequestStop ();
  95. }
  96. };
  97. Application.Init (new FakeDriver (), new NetMainLoop (() => FakeConsole.ReadKey (true)));
  98. var ms = 1000;
  99. var abortCount = 0;
  100. Func<MainLoop, bool> abortCallback = (MainLoop loop) => {
  101. abortCount++;
  102. Application.RequestStop ();
  103. return false;
  104. };
  105. var token = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (ms), abortCallback);
  106. Application.Top.KeyPress += (View.KeyEventEventArgs args) => {
  107. Assert.Equal (Key.ControlQ, args.KeyEvent.Key);
  108. };
  109. var scenario = (Scenario)Activator.CreateInstance (scenarioClass);
  110. scenario.Init (Application.Top, Colors.Base);
  111. scenario.Setup ();
  112. scenario.Run ();
  113. Application.Shutdown ();
  114. Assert.Equal (0, abortCount);
  115. // # of key up events should match # of iterations
  116. //Assert.Equal (1, iterations);
  117. Assert.Equal (stackSize, iterations);
  118. #if DEBUG_IDISPOSABLE
  119. foreach (var inst in Responder.Instances) {
  120. Assert.True (inst.WasDisposed);
  121. }
  122. Responder.Instances.Clear ();
  123. #endif
  124. }
  125. }
  126. }