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View.Hierarchy.cs 11 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public partial class View // SuperView/SubView hierarchy management (SuperView, SubViews, Add, Remove, etc.)
  6. {
  7. [SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
  8. private static readonly IList<View> _empty = new List<View> (0).AsReadOnly ();
  9. private List<View>? _subviews; // This is null, and allocated on demand.
  10. // Internally, we use InternalSubviews rather than subviews, as we do not expect us
  11. // to make the same mistakes our users make when they poke at the Subviews.
  12. internal IList<View> InternalSubviews => _subviews ?? _empty;
  13. /// <summary>This returns a list of the subviews contained by this view.</summary>
  14. /// <value>The subviews.</value>
  15. public IList<View> Subviews => _subviews?.AsReadOnly () ?? _empty;
  16. private View? _superView;
  17. /// <summary>Returns the container for this view, or null if this view has not been added to a container.</summary>
  18. /// <value>The super view.</value>
  19. public virtual View? SuperView
  20. {
  21. get => _superView!;
  22. set => throw new NotImplementedException ();
  23. }
  24. #region AddRemove
  25. /// <summary>Indicates whether the view was added to <see cref="SuperView"/>.</summary>
  26. public bool IsAdded { get; private set; }
  27. /// <summary>Adds a subview (child) to this view.</summary>
  28. /// <remarks>
  29. /// <para>
  30. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  31. /// <seealso cref="Remove(View)"/> <seealso cref="RemoveAll"/>
  32. /// </para>
  33. /// <para>
  34. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  35. /// the lifecycle of the subviews to be transferred to this View.
  36. /// </para>
  37. /// </remarks>
  38. /// <param name="view">The view to add.</param>
  39. /// <returns>The view that was added.</returns>
  40. public virtual View Add (View view)
  41. {
  42. if (_subviews is null)
  43. {
  44. _subviews = [];
  45. }
  46. Debug.WriteLineIf (_subviews.Contains (view), $"WARNING: {view} has already been added to {this}.");
  47. // TileView likes to add views that were previously added and have HasFocus = true. No bueno.
  48. view.HasFocus = false;
  49. _subviews.Add (view);
  50. view._superView = this;
  51. if (view is { Enabled: true, Visible: true, CanFocus: true })
  52. {
  53. // Add will cause the newly added subview to gain focus if it's focusable
  54. if (HasFocus)
  55. {
  56. view.SetFocus ();
  57. }
  58. }
  59. if (view.Enabled && !Enabled)
  60. {
  61. view._oldEnabled = true;
  62. view.Enabled = false;
  63. }
  64. OnAdded (new (this, view));
  65. if (IsInitialized && !view.IsInitialized)
  66. {
  67. view.BeginInit ();
  68. view.EndInit ();
  69. }
  70. SetLayoutNeeded();
  71. return view;
  72. }
  73. /// <summary>Adds the specified views (children) to the view.</summary>
  74. /// <param name="views">Array of one or more views (can be optional parameter).</param>
  75. /// <remarks>
  76. /// <para>
  77. /// The Views that have been added to this view can be retrieved via the <see cref="Subviews"/> property. See also
  78. /// <seealso cref="Remove(View)"/> and <seealso cref="RemoveAll"/>.
  79. /// </para>
  80. /// <para>
  81. /// Subviews will be disposed when this View is disposed. In other-words, calling this method causes
  82. /// the lifecycle of the subviews to be transferred to this View.
  83. /// </para>
  84. /// </remarks>
  85. public void Add (params View []? views)
  86. {
  87. if (views is null)
  88. {
  89. return;
  90. }
  91. foreach (View view in views)
  92. {
  93. Add (view);
  94. }
  95. }
  96. /// <summary>Event fired when this view is added to another.</summary>
  97. public event EventHandler<SuperViewChangedEventArgs>? Added;
  98. /// <summary>Method invoked when a subview is being added to this view.</summary>
  99. /// <param name="e">Event where <see cref="ViewEventArgs.View"/> is the subview being added.</param>
  100. public virtual void OnAdded (SuperViewChangedEventArgs e)
  101. {
  102. View view = e.SubView;
  103. view.IsAdded = true;
  104. view.Added?.Invoke (this, e);
  105. }
  106. /// <summary>Method invoked when a subview is being removed from this view.</summary>
  107. /// <param name="e">Event args describing the subview being removed.</param>
  108. public virtual void OnRemoved (SuperViewChangedEventArgs e)
  109. {
  110. View view = e.SubView;
  111. view.IsAdded = false;
  112. view.Removed?.Invoke (this, e);
  113. }
  114. /// <summary>Removes a subview added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.</summary>
  115. /// <remarks>
  116. /// <para>
  117. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  118. /// Subview's
  119. /// lifecycle to be transferred to the caller; the caller muse call <see cref="Dispose"/>.
  120. /// </para>
  121. /// </remarks>
  122. /// <returns>
  123. /// The removed View. <see langword="null"/> if the View could not be removed.
  124. /// </returns>
  125. public virtual View? Remove (View view)
  126. {
  127. if (_subviews is null)
  128. {
  129. return view;
  130. }
  131. Rectangle touched = view.Frame;
  132. bool hadFocus = view.HasFocus;
  133. bool couldFocus = view.CanFocus;
  134. if (hadFocus)
  135. {
  136. view.CanFocus = false; // If view had focus, this will ensure it doesn't and it stays that way
  137. }
  138. Debug.Assert (!view.HasFocus);
  139. _subviews.Remove (view);
  140. // Clean up focus stuff
  141. _previouslyFocused = null;
  142. if (view._superView is { } && view._superView._previouslyFocused == this)
  143. {
  144. view._superView._previouslyFocused = null;
  145. }
  146. view._superView = null;
  147. SetLayoutNeeded ();
  148. SetNeedsDisplay ();
  149. foreach (View v in _subviews)
  150. {
  151. if (v.Frame.IntersectsWith (touched))
  152. {
  153. view.SetNeedsDisplay ();
  154. }
  155. }
  156. view.CanFocus = couldFocus; // Restore to previous value
  157. if (_previouslyFocused == view)
  158. {
  159. _previouslyFocused = null;
  160. }
  161. OnRemoved (new (this, view));
  162. return view;
  163. }
  164. /// <summary>
  165. /// Removes all subviews (children) added via <see cref="Add(View)"/> or <see cref="Add(View[])"/> from this View.
  166. /// </summary>
  167. /// <remarks>
  168. /// <para>
  169. /// Normally Subviews will be disposed when this View is disposed. Removing a Subview causes ownership of the
  170. /// Subview's
  171. /// lifecycle to be transferred to the caller; the caller must call <see cref="Dispose"/> on any Views that were
  172. /// added.
  173. /// </para>
  174. /// </remarks>
  175. public virtual void RemoveAll ()
  176. {
  177. if (_subviews is null)
  178. {
  179. return;
  180. }
  181. while (_subviews.Count > 0)
  182. {
  183. Remove (_subviews [0]);
  184. }
  185. }
  186. /// <summary>Event fired when this view is removed from another.</summary>
  187. public event EventHandler<SuperViewChangedEventArgs>? Removed;
  188. #endregion AddRemove
  189. // TODO: Mark as internal. Or nuke.
  190. /// <summary>Get the top superview of a given <see cref="View"/>.</summary>
  191. /// <returns>The superview view.</returns>
  192. public View? GetTopSuperView (View? view = null, View? superview = null)
  193. {
  194. View? top = superview ?? Application.Top;
  195. for (View? v = view?.SuperView ?? this?.SuperView; v != null; v = v.SuperView)
  196. {
  197. top = v;
  198. if (top == superview)
  199. {
  200. break;
  201. }
  202. }
  203. return top;
  204. }
  205. #region SubViewOrdering
  206. /// <summary>
  207. /// Moves <paramref name="subview"/> one position towards the end of the <see cref="Subviews"/> list.
  208. /// </summary>
  209. /// <param name="subview">The subview to move.</param>
  210. public void MoveSubviewTowardsEnd (View subview)
  211. {
  212. PerformActionForSubview (
  213. subview,
  214. x =>
  215. {
  216. int idx = _subviews!.IndexOf (x);
  217. if (idx + 1 < _subviews.Count)
  218. {
  219. _subviews.Remove (x);
  220. _subviews.Insert (idx + 1, x);
  221. }
  222. }
  223. );
  224. }
  225. /// <summary>
  226. /// Moves <paramref name="subview"/> to the end of the <see cref="Subviews"/> list.
  227. /// </summary>
  228. /// <param name="subview">The subview to move.</param>
  229. public void MoveSubviewToEnd (View subview)
  230. {
  231. PerformActionForSubview (
  232. subview,
  233. x =>
  234. {
  235. _subviews!.Remove (x);
  236. _subviews.Add (x);
  237. }
  238. );
  239. }
  240. /// <summary>
  241. /// Moves <paramref name="subview"/> one position towards the start of the <see cref="Subviews"/> list.
  242. /// </summary>
  243. /// <param name="subview">The subview to move.</param>
  244. public void MoveSubviewTowardsStart (View subview)
  245. {
  246. PerformActionForSubview (
  247. subview,
  248. x =>
  249. {
  250. int idx = _subviews!.IndexOf (x);
  251. if (idx > 0)
  252. {
  253. _subviews.Remove (x);
  254. _subviews.Insert (idx - 1, x);
  255. }
  256. }
  257. );
  258. }
  259. /// <summary>
  260. /// Moves <paramref name="subview"/> to the start of the <see cref="Subviews"/> list.
  261. /// </summary>
  262. /// <param name="subview">The subview to move.</param>
  263. public void MoveSubviewToStart (View subview)
  264. {
  265. PerformActionForSubview (
  266. subview,
  267. x =>
  268. {
  269. _subviews!.Remove (x);
  270. _subviews.Insert (0, subview);
  271. }
  272. );
  273. }
  274. /// <summary>
  275. /// Internal API that runs <paramref name="action"/> on a subview if it is part of the <see cref="Subviews"/> list.
  276. /// </summary>
  277. /// <param name="subview"></param>
  278. /// <param name="action"></param>
  279. private void PerformActionForSubview (View subview, Action<View> action)
  280. {
  281. if (_subviews!.Contains (subview))
  282. {
  283. action (subview);
  284. }
  285. // BUGBUG: this is odd. Why is this needed?
  286. SetNeedsDisplay ();
  287. subview.SetNeedsDisplay ();
  288. }
  289. #endregion SubViewOrdering
  290. }