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- using System;
- using System.Collections.Generic;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog {
- [ScenarioMetadata (Name: "MessageBoxes", Description: "Demonstrates how to use MessageBoxes")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("Dialogs")]
- [ScenarioCategory ("Bug Repro")]
- class MessageBoxes : Scenario {
- public override void Setup ()
- {
- Top = new Toplevel ();
- var menu = new MenuBar (new MenuBarItem [] {
- new MenuBarItem ("_File", new MenuItem [] {
- new MenuItem ("_Quit", "", () => Application.RequestStop() )
- }),
- new MenuBarItem ("_Simple Query...", "A simple query message box", () => MessageBox.Query (0, 6, "MessageBox.Query", "Minimum size was specified", "Ok")),
- new MenuBarItem ("_Error Query...", "A error query message box", () => MessageBox.ErrorQuery (0, 6, "MessageBox.Query", "Minimum size was specified", "Ok")),
- // BUGBUG: Illustrates MessageBoxes do not deal with long text gracefully. Issue #432
- new MenuBarItem ("_Long Text...", "Demo long text", () => MessageBox.Query (0, 6, "About UI Catalog", "This is a very long title. It is longer than the width of the screen. Will it Wrap? I bet it will not wrap", "Ok")),
- });
- Top.Add (menu);
- Win = new Window ($"Scenario: {GetName ()}") {
- X = 0,
- Y = 1,
- Width = Dim.Fill (),
- Height = Dim.Fill ()
- };
- Top.Add (Win);
- }
- public override void Run ()
- {
- Application.Run (Top);
- }
- }
- }
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