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- using System.Collections.Concurrent;
- namespace Terminal.Gui.Drivers;
- /// <summary>Base interface for Terminal.Gui Driver implementations.</summary>
- /// <remarks>
- /// There are currently four implementations: UnixDriver, WindowsDriver, DotNetDriver, and FakeDriver
- /// </remarks>
- public interface IDriver : IDisposable
- {
- #region Driver Lifecycle
- /// <summary>Initializes the driver</summary>
- void Init ();
- /// <summary>
- /// INTERNAL: Updates the terminal with the current output buffer. Should not be used by applications. Drawing occurs
- /// once each Application main loop iteration.
- /// </summary>
- void Refresh ();
- /// <summary>
- /// Gets the name of the driver implementation.
- /// </summary>
- string? GetName ();
- /// <summary>Returns the name of the driver and relevant library version information.</summary>
- /// <returns></returns>
- string GetVersionInfo ();
- /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
- /// <remarks>This is only implemented in UnixDriver.</remarks>
- void Suspend ();
- /// <summary>
- /// Gets whether the driver has detected the console requires legacy console API (Windows Console API without ANSI/VT
- /// support).
- /// Returns <see langword="true"/> for legacy consoles that don't support modern ANSI escape sequences (e.g. Windows
- /// conhost);
- /// <see langword="false"/> for modern terminals with ANSI/VT support.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This property indicates whether the terminal supports modern ANSI escape sequences for input/output.
- /// On Windows, this maps to whether Virtual Terminal processing is enabled.
- /// On Unix-like systems, this is typically <see langword="false"/> as they support ANSI by default.
- /// </para>
- /// <para>
- /// When <see langword="true"/>, the driver must use legacy Windows Console API functions
- /// (e.g., WriteConsoleW, SetConsoleTextAttribute) instead of ANSI escape sequences.
- /// </para>
- /// </remarks>
- bool IsLegacyConsole { get; internal set; }
- #endregion Driver Lifecycle
- #region Driver Components
- /// <summary>
- /// Class responsible for processing native driver input objects
- /// e.g. <see cref="ConsoleKeyInfo"/> into <see cref="Key"/> events
- /// and detecting and processing ansi escape sequences.
- /// </summary>
- IInputProcessor GetInputProcessor ();
- /// <summary>
- /// Gets the output handler responsible for writing to the terminal.
- /// </summary>
- IOutput GetOutput ();
- /// <summary>Get the operating system clipboard.</summary>
- IClipboard? Clipboard { get; }
- #endregion Driver Components
- #region Screen and Display
- /// <summary>Gets the location and size of the terminal screen.</summary>
- Rectangle Screen { get; }
- /// <summary>
- /// Sets the screen size. <see cref="Screen"/> is the source of truth for screen dimensions.
- /// </summary>
- /// <param name="width">The new width in columns.</param>
- /// <param name="height">The new height in rows.</param>
- void SetScreenSize (int width, int height);
- /// <summary>
- /// The event fired when the screen changes (size, position, etc.).
- /// <see cref="Screen"/> is the source of truth for screen dimensions.
- /// </summary>
- event EventHandler<SizeChangedEventArgs>? SizeChanged;
- /// <summary>The number of columns visible in the terminal.</summary>
- int Cols { get; set; }
- /// <summary>The number of rows visible in the terminal.</summary>
- int Rows { get; set; }
- /// <summary>The leftmost column in the terminal.</summary>
- int Left { get; set; }
- /// <summary>The topmost row in the terminal.</summary>
- int Top { get; set; }
- #endregion Screen and Display
- #region Color Support
- /// <summary>Gets whether the <see cref="IDriver"/> supports TrueColor output.</summary>
- bool SupportsTrueColor { get; }
- /// <summary>
- /// Gets or sets whether the <see cref="IDriver"/> should use 16 colors instead of the default TrueColors.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Will be forced to <see langword="true"/> if <see cref="IDriver.SupportsTrueColor"/> is
- /// <see langword="false"/>, indicating that the <see cref="IDriver"/> cannot support TrueColor.
- /// </para>
- /// </remarks>
- /// <seealso cref="Driver.Force16Colors"/>
- bool Force16Colors { get; set; }
- #endregion Color Support
- #region Content Buffer
- // BUGBUG: This should not be publicly settable.
- /// <summary>
- /// Gets or sets the contents of the application output. The driver outputs this buffer to the terminal.
- /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
- /// </summary>
- Cell [,]? Contents { get; set; }
- /// <summary>
- /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
- /// to.
- /// </summary>
- /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
- Region? Clip { get; set; }
- /// <summary>Clears the <see cref="IDriver.Contents"/> of the driver.</summary>
- void ClearContents ();
- /// <summary>
- /// Fills the specified rectangle with the specified rune, using <see cref="IDriver.CurrentAttribute"/>
- /// </summary>
- event EventHandler<EventArgs> ClearedContents;
- #endregion Content Buffer
- #region Drawing and Rendering
- /// <summary>
- /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- int Col { get; }
- /// <summary>
- /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- int Row { get; }
- /// <summary>
- /// The <see cref="System.Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or
- /// <see cref="AddStr"/>
- /// call.
- /// </summary>
- Attribute CurrentAttribute { get; set; }
- /// <summary>
- /// Updates <see cref="IDriver.Col"/> and <see cref="IDriver.Row"/> to the specified column and row in
- /// <see cref="IDriver.Contents"/>.
- /// Used by <see cref="IDriver.AddRune(System.Text.Rune)"/> and <see cref="IDriver.AddStr"/> to determine
- /// where to add content.
- /// </summary>
- /// <remarks>
- /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
- /// <para>
- /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="IDriver.Cols"/>
- /// and
- /// <see cref="IDriver.Rows"/>, the method still sets those properties.
- /// </para>
- /// </remarks>
- /// <param name="col">Column to move to.</param>
- /// <param name="row">Row to move to.</param>
- void Move (int col, int row);
- /// <summary>Tests if the specified rune is supported by the driver.</summary>
- /// <param name="rune"></param>
- /// <returns>
- /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
- /// support displaying this rune.
- /// </returns>
- bool IsRuneSupported (Rune rune);
- /// <summary>Tests whether the specified coordinate are valid for drawing the specified Text.</summary>
- /// <param name="text">Used to determine if one or two columns are required.</param>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <returns>
- /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
- /// <see cref="IDriver.Clip"/>.
- /// <see langword="true"/> otherwise.
- /// </returns>
- bool IsValidLocation (string text, int col, int row);
- /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
- /// <paramref name="rune"/> required, even if the new column value is outside of the
- /// <see cref="IDriver.Clip"/> or screen
- /// dimensions defined by <see cref="IDriver.Cols"/>.
- /// </para>
- /// <para>
- /// If <paramref name="rune"/> requires more than one column, and <see cref="IDriver.Col"/> plus the number
- /// of columns
- /// needed exceeds the <see cref="IDriver.Clip"/> or screen dimensions, the default Unicode replacement
- /// character (U+FFFD)
- /// will be added instead.
- /// </para>
- /// </remarks>
- /// <param name="rune">Rune to add.</param>
- void AddRune (Rune rune);
- /// <summary>
- /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
- /// convenience method that calls <see cref="IDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
- /// constructor.
- /// </summary>
- /// <param name="c">Character to add.</param>
- void AddRune (char c);
- /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="IDriver.Col"/> will be incremented by the number of columns
- /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="IDriver.Clip"/>
- /// or screen
- /// dimensions defined by <see cref="IDriver.Cols"/>.
- /// </para>
- /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
- /// </remarks>
- /// <param name="str">String.</param>
- void AddStr (string str);
- /// <summary>Fills the specified rectangle with the specified rune, using <see cref="IDriver.CurrentAttribute"/></summary>
- /// <remarks>
- /// The value of <see cref="IDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
- /// drawn.
- /// </remarks>
- /// <param name="rect">The Screen-relative rectangle.</param>
- /// <param name="rune">The Rune used to fill the rectangle</param>
- void FillRect (Rectangle rect, Rune rune = default);
- /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
- /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
- /// <param name="c">C.</param>
- Attribute SetAttribute (Attribute c);
- /// <summary>Gets the current <see cref="Attribute"/>.</summary>
- /// <returns>The current attribute.</returns>
- Attribute GetAttribute ();
- /// <summary>
- /// Provide proper writing to send escape sequence recognized by the <see cref="IDriver"/>.
- /// </summary>
- /// <param name="ansi"></param>
- void WriteRaw (string ansi);
- /// <summary>
- /// Gets the queue of sixel images to write out to screen when updating.
- /// If the terminal does not support Sixel, adding to this queue has no effect.
- /// </summary>
- ConcurrentQueue<SixelToRender> GetSixels ();
- /// <summary>
- /// Gets a string representation of <see cref="Contents"/>.
- /// </summary>
- /// <returns></returns>
- public string ToString ();
- /// <summary>
- /// Gets an ANSI escape sequence representation of <see cref="Contents"/>. This is the
- /// same output as would be written to the terminal to recreate the current screen contents.
- /// </summary>
- /// <returns></returns>
- public string ToAnsi ();
- #endregion Drawing and Rendering
- #region Cursor
- /// <summary>
- /// Sets the position of the terminal cursor to <see cref="IDriver.Col"/> and
- /// <see cref="IDriver.Row"/>.
- /// </summary>
- void UpdateCursor ();
- /// <summary>Gets the terminal cursor visibility.</summary>
- /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
- /// <returns><see langword="true"/> upon success</returns>
- bool GetCursorVisibility (out CursorVisibility visibility);
- /// <summary>Sets the terminal cursor visibility.</summary>
- /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
- /// <returns><see langword="true"/> upon success</returns>
- bool SetCursorVisibility (CursorVisibility visibility);
- #endregion Cursor
- #region Input Events
- /// <summary>Event fired when a mouse event occurs.</summary>
- event EventHandler<MouseEventArgs>? MouseEvent;
- /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="IDriver.KeyUp"/>.</summary>
- event EventHandler<Key>? KeyDown;
- /// <summary>Event fired when a key is released.</summary>
- /// <remarks>
- /// Drivers that do not support key release events will fire this event after <see cref="IDriver.KeyDown"/>
- /// processing is
- /// complete.
- /// </remarks>
- event EventHandler<Key>? KeyUp;
- /// <summary>
- /// Enqueues a key input event to the driver. For unit tests.
- /// </summary>
- /// <param name="key"></param>
- void EnqueueKeyEvent (Key key);
- #endregion Input Events
- #region ANSI Escape Sequences
- /// <summary>
- /// Queues the given <paramref name="request"/> for execution
- /// </summary>
- /// <param name="request"></param>
- public void QueueAnsiRequest (AnsiEscapeSequenceRequest request);
- #endregion ANSI Escape Sequences
- }
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