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- using System.Diagnostics;
- namespace Terminal.Gui.Drivers;
- /// <summary>
- /// Stores the desired output state for the whole application. This is updated during
- /// draw operations before being flushed to the console as part of the main loop.
- /// operation
- /// </summary>
- public class OutputBufferImpl : IOutputBuffer
- {
- /// <summary>
- /// The contents of the application output. The driver outputs this buffer to the terminal when
- /// UpdateScreen is called.
- /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
- /// </summary>
- public Cell [,]? Contents { get; set; } = new Cell [0, 0];
- private int _cols;
- private int _rows;
- /// <summary>
- /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
- /// call.
- /// </summary>
- public Attribute CurrentAttribute { get; set; }
- /// <summary>The leftmost column in the terminal.</summary>
- public virtual int Left { get; set; } = 0;
- /// <summary>
- /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- public int Row { get; private set; }
- /// <summary>
- /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- public int Col { get; private set; }
- /// <summary>The number of rows visible in the terminal.</summary>
- public int Rows
- {
- get => _rows;
- set
- {
- _rows = value;
- ClearContents ();
- }
- }
- /// <summary>The number of columns visible in the terminal.</summary>
- public int Cols
- {
- get => _cols;
- set
- {
- _cols = value;
- ClearContents ();
- }
- }
- /// <summary>The topmost row in the terminal.</summary>
- public virtual int Top { get; set; } = 0;
- /// <summary>
- /// Indicates which lines have been modified and need to be redrawn.
- /// </summary>
- public bool [] DirtyLines { get; set; } = [];
- // QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
- /// <summary>Gets the location and size of the terminal screen.</summary>
- internal Rectangle Screen => new (0, 0, Cols, Rows);
- private Region? _clip;
- /// <summary>
- /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
- /// to.
- /// </summary>
- /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
- public Region? Clip
- {
- get => _clip;
- set
- {
- if (ReferenceEquals (_clip, value))
- {
- return;
- }
- _clip = value;
- // Don't ever let Clip be bigger than Screen
- _clip?.Intersect (Screen);
- }
- }
- /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
- /// <paramref name="rune"/> required, even if the new column value is outside the <see cref="Clip"/> or screen
- /// dimensions defined by <see cref="Cols"/>.
- /// </para>
- /// <para>
- /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
- /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
- /// will be added instead.
- /// </para>
- /// </remarks>
- /// <param name="rune">Text to add.</param>
- public void AddRune (Rune rune) { AddStr (rune.ToString ()); }
- /// <summary>
- /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
- /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
- /// </summary>
- /// <param name="c">Character to add.</param>
- public void AddRune (char c) { AddRune (new Rune (c)); }
- /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
- /// <paramref name="str"/> required, unless the new column value is outside the <see cref="Clip"/> or screen
- /// dimensions defined by <see cref="Cols"/>.
- /// </para>
- /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
- /// </remarks>
- /// <param name="str">String.</param>
- public void AddStr (string str)
- {
- foreach (string grapheme in GraphemeHelper.GetGraphemes (str))
- {
- AddGrapheme (grapheme);
- }
- }
- /// <summary>
- /// Adds a single grapheme to the display at the current cursor position.
- /// </summary>
- /// <param name="grapheme">The grapheme to add.</param>
- private void AddGrapheme (string grapheme)
- {
- if (Contents is null)
- {
- return;
- }
- Clip ??= new (Screen);
- Rectangle clipRect = Clip!.GetBounds ();
- int printableGraphemeWidth = -1;
- lock (Contents)
- {
- if (IsValidLocation (grapheme, Col, Row))
- {
- // Set attribute and mark dirty for current cell
- SetAttributeAndDirty (Col, Row);
- InvalidateOverlappedWideGlyph (Col, Row);
- string printableGrapheme = grapheme.MakePrintable ();
- printableGraphemeWidth = printableGrapheme.GetColumns ();
- WriteGraphemeByWidth (Col, Row, printableGrapheme, printableGraphemeWidth, clipRect);
- DirtyLines [Row] = true;
- }
- // Always advance cursor (even if location was invalid)
- // Keep Col/Row updates inside the lock to prevent race conditions
- Col++;
- if (printableGraphemeWidth > 1)
- {
- // Skip the second column of a wide character
- // IMPORTANT: We do NOT modify column N+1's IsDirty or Attribute here.
- // See: https://github.com/gui-cs/Terminal.Gui/issues/4258
- Col++;
- }
- }
- }
- /// <summary>
- /// INTERNAL: Helper to set the attribute and mark the cell as dirty.
- /// </summary>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- private void SetAttributeAndDirty (int col, int row)
- {
- Contents! [row, col].Attribute = CurrentAttribute;
- Contents [row, col].IsDirty = true;
- }
- /// <summary>
- /// INTERNAL: If we're writing at an odd column and there's a wide glyph to our left,
- /// invalidate it since we're overwriting the second half.
- /// </summary>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- private void InvalidateOverlappedWideGlyph (int col, int row)
- {
- if (col > 0 && Contents! [row, col - 1].Grapheme.GetColumns () > 1)
- {
- Contents [row, col - 1].Grapheme = Rune.ReplacementChar.ToString ();
- Contents [row, col - 1].IsDirty = true;
- }
- }
- /// <summary>
- /// INTERNAL: Writes a Grapheme to the buffer based on its width (0, 1, or 2 columns).
- /// </summary>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <param name="text">The printable text to write.</param>
- /// <param name="textWidth">The column width of the text.</param>
- /// <param name="clipRect">The clipping rectangle.</param>
- private void WriteGraphemeByWidth (int col, int row, string text, int textWidth, Rectangle clipRect)
- {
- switch (textWidth)
- {
- case 0:
- case 1:
- WriteGrapheme (col, row, text, clipRect);
- break;
- case 2:
- WriteWideGrapheme (col, row, text);
- break;
- default:
- // Negative width or non-spacing character (shouldn't normally occur)
- Contents! [row, col].Grapheme = " ";
- Contents [row, col].IsDirty = false;
- break;
- }
- }
- /// <summary>
- /// INTERNAL: Writes a (0 or 1 column wide) Grapheme.
- /// </summary>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <param name="grapheme">The single-width Grapheme to write.</param>
- /// <param name="clipRect">The clipping rectangle.</param>
- private void WriteGrapheme (int col, int row, string grapheme, Rectangle clipRect)
- {
- Debug.Assert (grapheme.GetColumns () < 2);
- Contents! [row, col].Grapheme = grapheme;
- // Mark the next cell as dirty to ensure proper rendering of adjacent content
- if (col < clipRect.Right - 1 && col + 1 < Cols)
- {
- Contents [row, col + 1].IsDirty = true;
- }
- }
- /// <summary>
- /// INTERNAL: Writes a wide Grapheme (2 columns wide) handling clipping and partial overlap cases.
- /// </summary>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <param name="grapheme">The wide Grapheme to write.</param>
- private void WriteWideGrapheme (int col, int row, string grapheme)
- {
- Debug.Assert (grapheme.GetColumns () == 2);
- if (!Clip!.Contains (col + 1, row))
- {
- // Second column is outside clip - can't fit wide char here
- Contents! [row, col].Grapheme = Rune.ReplacementChar.ToString ();
- }
- else if (!Clip.Contains (col, row))
- {
- // First column is outside clip but second isn't
- // Mark second column as replacement to indicate partial overlap
- if (col + 1 < Cols)
- {
- Contents! [row, col + 1].Grapheme = Rune.ReplacementChar.ToString ();
- Contents! [row, col + 1].IsDirty = true;
- }
- }
- else
- {
- // Both columns are in bounds - write the wide character
- // It will naturally render across both columns when output to the terminal
- Contents! [row, col].Grapheme = grapheme;
- // DO NOT modify column N+1 here!
- // The wide glyph will naturally render across both columns.
- // If we set column N+1 to replacement char, we would overwrite
- // any content that was intentionally drawn there (like borders at odd columns).
- // See: https://github.com/gui-cs/Terminal.Gui/issues/4258
- }
- }
- /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
- public void ClearContents ()
- {
- Contents = new Cell [Rows, Cols];
- // CONCURRENCY: Unsynchronized access to Clip isn't safe.
- // TODO: ClearContents should not clear the clip; it should only clear the contents. Move clearing it elsewhere.
- Clip = new (Screen);
- DirtyLines = new bool [Rows];
- lock (Contents)
- {
- for (var row = 0; row < Rows; row++)
- {
- for (var c = 0; c < Cols; c++)
- {
- Contents [row, c] = new ()
- {
- Grapheme = " ",
- Attribute = new Attribute (Color.White, Color.Black),
- IsDirty = true
- };
- }
- DirtyLines [row] = true;
- }
- }
- }
- /// <summary>Tests whether the specified coordinate are valid for drawing the specified Text.</summary>
- /// <param name="text">Used to determine if one or two columns are required.</param>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <returns>
- /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
- /// <see langword="true"/> otherwise.
- /// </returns>
- public bool IsValidLocation (string text, int col, int row)
- {
- int textWidth = text.GetColumns ();
- return col >= 0 && row >= 0 && col + textWidth <= Cols && row < Rows && Clip!.Contains (col, row);
- }
- /// <inheritdoc/>
- public void SetSize (int cols, int rows)
- {
- Cols = cols;
- Rows = rows;
- ClearContents ();
- }
- /// <inheritdoc/>
- public void FillRect (Rectangle rect, Rune rune)
- {
- Rectangle clipBounds = Clip?.GetBounds () ?? Screen;
- // BUGBUG: This should be a method on Region
- rect = Rectangle.Intersect (rect, clipBounds);
- lock (Contents!)
- {
- for (int r = rect.Y; r < rect.Y + rect.Height; r++)
- {
- for (int c = rect.X; c < rect.X + rect.Width; c++)
- {
- if (!IsValidLocation (rune.ToString (), c, r))
- {
- continue;
- }
- // We could call AddGrapheme here, but that would acquire the lock again.
- // So we inline the logic instead.
- SetAttributeAndDirty (c, r);
- InvalidateOverlappedWideGlyph (c, r);
- string grapheme = rune != default (Rune) ? rune.ToString () : " ";
- WriteGraphemeByWidth (c, r, grapheme, grapheme.GetColumns (), clipBounds);
- }
- }
- }
- }
- /// <inheritdoc/>
- public void FillRect (Rectangle rect, char rune)
- {
- for (int y = rect.Top; y < rect.Top + rect.Height; y++)
- {
- for (int x = rect.Left; x < rect.Left + rect.Width; x++)
- {
- Move (x, y);
- AddRune (rune);
- }
- }
- }
- /// <summary>
- /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
- /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- /// <remarks>
- /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
- /// <para>
- /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
- /// <see cref="Rows"/>, the method still sets those properties.
- /// </para>
- /// </remarks>
- /// <param name="col">Column to move to.</param>
- /// <param name="row">Row to move to.</param>
- public void Move (int col, int row)
- {
- Col = col;
- Row = row;
- }
- }
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