| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544 |
- using System.Text;
- namespace DriverTests;
- /// <summary>
- /// Tests for https://github.com/gui-cs/Terminal.Gui/issues/4466.
- /// These tests validate that FillRect properly handles wide characters when overlapping existing content.
- /// Specifically, they ensure that wide characters are properly invalidated and replaced when a MessageBox border or
- /// similar UI element is drawn over them, preventing visual corruption.
- /// </summary>
- public class OutputBufferWideCharTests
- {
- /// <summary>
- /// Tests that FillRect properly invalidates wide characters when overwriting them.
- /// This is the core issue in #4466 - when a MessageBox border is drawn over Chinese text,
- /// the wide characters need to be properly invalidated.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void FillRect_OverwritesWideChar_InvalidatesProperly ()
- {
- // Arrange - Create a buffer and draw a wide character
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw a Chinese character (2 columns wide) at position 2,1
- buffer.Move (2, 1);
- buffer.AddStr ("你"); // Chinese character "you", 2 columns wide
- // Verify the wide character was drawn
- Assert.Equal ("你", buffer.Contents! [1, 2].Grapheme);
- Assert.True (buffer.Contents [1, 2].IsDirty);
- // With the fix, the second column should NOT be modified by AddStr
- // The wide glyph naturally renders across both columns
- Assert.NotEqual ("你", buffer.Contents [1, 3].Grapheme);
- // Clear dirty flags to test FillRect behavior
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - Fill a rectangle that overlaps the first column of the wide character
- // This simulates drawing a MessageBox border over Chinese text
- buffer.FillRect (new (2, 1, 1, 1), new Rune ('│'));
- // Assert
- // With FIXES_4466: FillRect calls AddStr, which properly invalidates the wide character
- // The wide character at [1,2] should be replaced with replacement char or the new content
- Assert.Equal ("│", buffer.Contents [1, 2].Grapheme);
- Assert.True (buffer.Contents [1, 2].IsDirty, "Cell [1,2] should be marked dirty after FillRect");
- // The adjacent cell should also be marked dirty for proper rendering
- Assert.True (buffer.Contents [1, 3].IsDirty, "Adjacent cell [1,3] should be marked dirty to ensure proper rendering");
- }
- /// <summary>
- /// Tests that FillRect handles overwriting the second column of a wide character.
- /// When drawing at an odd column that's the second half of a wide glyph, the
- /// wide glyph should be invalidated.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void FillRect_OverwritesSecondColumnOfWideChar_InvalidatesWideChar ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw a wide character at position 2,1
- buffer.Move (2, 1);
- buffer.AddStr ("好"); // Chinese character, 2 columns wide
- Assert.Equal ("好", buffer.Contents! [1, 2].Grapheme);
- // Clear dirty flags
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - Fill at the second column of the wide character (position 3)
- buffer.FillRect (new (3, 1, 1, 1), new Rune ('│'));
- // Assert
- // With the fix: The original wide character at col 2 should be invalidated
- // because we're overwriting its second column
- Assert.True (buffer.Contents [1, 2].IsDirty, "Wide char at col 2 should be invalidated when its second column is overwritten");
- Assert.Equal (buffer.Contents [1, 2].Grapheme, Glyphs.WideGlyphReplacement.ToString ());
- Assert.Equal ("│", buffer.Contents [1, 3].Grapheme);
- Assert.True (buffer.Contents [1, 3].IsDirty);
- }
- /// <summary>
- /// Tests the ChineseUI scenario: Drawing a MessageBox with borders over Chinese button text.
- /// This simulates the specific repro case from the issue. See: https://github.com/gui-cs/Terminal.Gui/issues/4466
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void ChineseUI_MessageBox_Over_WideChars ()
- {
- // Arrange - Simulate the ChineseUI scenario
- OutputBufferImpl buffer = new ()
- {
- Rows = 10, Cols = 30,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw Chinese button text (like "你好呀")
- buffer.Move (5, 3);
- buffer.AddStr ("你好呀"); // 3 Chinese characters, 6 columns total
- // Verify initial state
- Assert.Equal ("你", buffer.Contents! [3, 5].Grapheme);
- Assert.Equal ("好", buffer.Contents [3, 7].Grapheme);
- Assert.Equal ("呀", buffer.Contents [3, 9].Grapheme);
- // Clear dirty flags to simulate the state before MessageBox draws
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - Draw a MessageBox border that partially overlaps the Chinese text
- // This simulates the mouse moving over the border, causing HighlightState changes
- // Draw vertical line at column 8 (overlaps second char "好")
- for (var row = 2; row < 6; row++)
- {
- buffer.FillRect (new (8, row, 1, 1), new Rune ('│'));
- }
- // Assert - The wide characters should be properly handled
- // With the fix: Wide characters are properly invalidated
- // The first character "你" at col 5 should be unaffected
- Assert.Equal ("你", buffer.Contents [3, 5].Grapheme);
- // The second character "好" at col 7 had its second column overwritten
- // so it should be replaced with replacement char
- Assert.Equal (buffer.Contents [3, 7].Grapheme, Glyphs.WideGlyphReplacement.ToString ());
- Assert.True (buffer.Contents [3, 7].IsDirty, "Invalidated wide char should be marked dirty");
- // The border should be drawn at col 8
- Assert.Equal ("│", buffer.Contents [3, 8].Grapheme);
- Assert.True (buffer.Contents [3, 8].IsDirty);
- // The third character "呀" at col 9 should be unaffected
- Assert.Equal ("呀", buffer.Contents [3, 9].Grapheme);
- }
- /// <summary>
- /// Tests that FillRect works correctly with single-width characters (baseline behavior).
- /// This should work the same with or without FIXES_4466.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void FillRect_SingleWidthChars_WorksCorrectly ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw some ASCII text
- buffer.Move (2, 1);
- buffer.AddStr ("ABC");
- Assert.Equal ("A", buffer.Contents! [1, 2].Grapheme);
- Assert.Equal ("B", buffer.Contents [1, 3].Grapheme);
- Assert.Equal ("C", buffer.Contents [1, 4].Grapheme);
- // Clear dirty flags
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - Overwrite with FillRect
- buffer.FillRect (new (3, 1, 1, 1), new Rune ('X'));
- // Assert - This should work the same regardless of FIXES_4466
- Assert.Equal ("A", buffer.Contents [1, 2].Grapheme);
- Assert.Equal ("X", buffer.Contents [1, 3].Grapheme);
- Assert.True (buffer.Contents [1, 3].IsDirty);
- Assert.Equal ("C", buffer.Contents [1, 4].Grapheme);
- }
- /// <summary>
- /// Tests FillRect with wide characters at buffer boundaries.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void FillRect_WideChar_AtBufferBoundary ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw a wide character at the right edge (col 8, which would extend to col 9)
- buffer.Move (8, 1);
- buffer.AddStr ("山"); // Chinese character "mountain", 2 columns wide
- Assert.Equal ("山", buffer.Contents! [1, 8].Grapheme);
- // Clear dirty flags
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - FillRect at the wide character position
- buffer.FillRect (new (8, 1, 1, 1), new Rune ('│'));
- // Assert
- Assert.Equal ("│", buffer.Contents [1, 8].Grapheme);
- Assert.True (buffer.Contents [1, 8].IsDirty);
- // Adjacent cell should be marked dirty
- Assert.True (
- buffer.Contents [1, 9].IsDirty,
- "Cell after wide char replacement should be marked dirty");
- }
- /// <summary>
- /// Tests OutputBase.Write method marks cells dirty correctly for wide characters.
- /// This tests the other half of the fix in OutputBase.cs.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void OutputBase_Write_WideChar_MarksCellsDirty ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 20,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw a line with wide characters
- buffer.Move (0, 1);
- buffer.AddStr ("你好"); // Two wide characters
- // Mark all as not dirty to simulate post-Write state
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents! [r, c].IsDirty = false;
- }
- }
- // Verify initial state
- Assert.Equal ("你", buffer.Contents! [1, 0].Grapheme);
- Assert.Equal ("好", buffer.Contents [1, 2].Grapheme);
- // Act - Now overwrite the first wide char by writing at its position
- buffer.Move (0, 1);
- buffer.AddStr ("A"); // Single width char
- // Assert
- // With the fix: The first cell is replaced with 'A' and marked dirty
- Assert.Equal ("A", buffer.Contents [1, 0].Grapheme);
- Assert.True (buffer.Contents [1, 0].IsDirty);
- // The adjacent cell (col 1) should be marked dirty for proper rendering
- Assert.True (
- buffer.Contents [1, 1].IsDirty,
- "Adjacent cell should be marked dirty after writing single-width char over wide char");
- // The second wide char should remain
- Assert.Equal ("好", buffer.Contents [1, 2].Grapheme);
- }
- /// <summary>
- /// Tests that filling a rectangle with spaces properly handles wide character cleanup.
- /// This simulates clearing a region that contains wide characters.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void FillRect_WithSpaces_OverWideChars ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5, Cols = 15,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Draw a line of mixed content
- buffer.Move (2, 2);
- buffer.AddStr ("A你B好C");
- // Verify setup
- Assert.Equal ("A", buffer.Contents! [2, 2].Grapheme);
- Assert.Equal ("你", buffer.Contents [2, 3].Grapheme);
- Assert.Equal ("B", buffer.Contents [2, 5].Grapheme);
- Assert.Equal ("好", buffer.Contents [2, 6].Grapheme);
- Assert.Equal ("C", buffer.Contents [2, 8].Grapheme);
- // Clear dirty flags
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents [r, c].IsDirty = false;
- }
- }
- // Act - Fill the region with spaces (simulating clearing)
- buffer.FillRect (new (3, 2, 4, 1), new Rune (' '));
- // Assert
- // With the fix: Wide characters are properly handled
- Assert.Equal (" ", buffer.Contents [2, 3].Grapheme);
- Assert.True (buffer.Contents [2, 3].IsDirty);
- // Wide character '你' at col 3 was replaced, so col 4 should be marked dirty
- Assert.True (
- buffer.Contents [2, 4].IsDirty,
- "Cell after replaced wide char should be dirty");
- Assert.Equal (" ", buffer.Contents [2, 4].Grapheme);
- Assert.Equal (" ", buffer.Contents [2, 5].Grapheme);
- Assert.Equal (" ", buffer.Contents [2, 6].Grapheme);
- // Cell 7 should be dirty because '好' was partially overwritten
- Assert.True (
- buffer.Contents [2, 7].IsDirty,
- "Adjacent cell should be dirty after wide char replacement");
- }
- /// <summary>
- /// Tests the edge case where a wide character's first column is outside the clip region
- /// but the second column is inside.
- /// IMPORTANT: This test documents that the code path in WriteWideGrapheme where:
- /// - !Clip.Contains(col, row) is true (first column outside)
- /// - Clip.Contains(col + 1, row) is true (second column inside)
- /// is CURRENTLY UNREACHABLE because IsValidLocation checks Clip.Contains(col, row) and
- /// returns false before WriteWideGrapheme is called. This test verifies the current behavior
- /// (nothing is written when first column is outside clip).
- /// If the behavior should change to write the second column with a replacement character,
- /// the logic in IsValidLocation or AddGrapheme needs to be modified.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void AddStr_WideChar_FirstColumnOutsideClip_SecondColumnInside_CurrentBehavior ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5,
- Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Set custom replacement characters to verify they're being used
- Rune customColumn1Replacement = new ('◄');
- Rune customColumn2Replacement = new ('►');
- buffer.SetWideGlyphReplacement (customColumn1Replacement);
- // Set clip region that starts at column 3 (odd column)
- // This creates a scenario where col 2 is outside clip, but col 3 is inside
- buffer.Clip = new (new (3, 1, 5, 3));
- // Clear initial contents to ensure clean state
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents! [r, c].IsDirty = false;
- buffer.Contents [r, c].Grapheme = " ";
- }
- }
- // Act - Try to draw a wide character at column 2
- // Column 2 is outside clip, but column 3 is inside clip
- buffer.Move (2, 1);
- buffer.AddStr ("你"); // Chinese character "you", 2 columns wide
- // Assert
- // CURRENT BEHAVIOR: IsValidLocation returns false when col 2 is outside clip,
- // so NOTHING is written - neither column 2 nor column 3
- Assert.Equal (" ", buffer.Contents! [1, 2].Grapheme);
- Assert.False (buffer.Contents [1, 2].IsDirty, "Cell outside clip should not be marked dirty");
- // Column 3 is also not written because IsValidLocation returned false
- // The code path in WriteWideGrapheme that would write the replacement char
- // to column 3 is never reached
- Assert.Equal (" ", buffer.Contents [1, 3].Grapheme);
- Assert.False (
- buffer.Contents [1, 3].IsDirty,
- "Currently, second column is not written when first column is outside clip");
- // Verify Col has been advanced by only 1 (not by the wide character width)
- // because the grapheme was not validated/processed when IsValidLocation returned false
- Assert.Equal (3, buffer.Col);
- }
- /// <summary>
- /// Tests the complementary case: wide character's second column is outside clip
- /// but first column is inside. This should use the column 1 replacement character.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void AddStr_WideChar_SecondColumnOutsideClip_FirstColumnInside_UsesColumn1Replacement ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5,
- Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Set custom replacement characters
- Rune customColumn1Replacement = new ('◄');
- Rune customColumn2Replacement = new ('►');
- buffer.SetWideGlyphReplacement (customColumn1Replacement);
- // Set clip region that ends at column 6 (even column)
- // This creates a scenario where col 5 is inside, but col 6 is outside
- buffer.Clip = new (new (0, 1, 6, 3));
- // Clear initial contents
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents! [r, c].IsDirty = false;
- buffer.Contents [r, c].Grapheme = " ";
- }
- }
- // Act - Try to draw a wide character at column 5
- // Column 5 is inside clip, but column 6 is outside clip
- buffer.Move (5, 1);
- buffer.AddStr ("好"); // Chinese character, 2 columns wide
- // Assert
- // The first column (col 5) is inside clip but second column (6) is outside
- // Should use column 1 replacement char to indicate it can't fit
- Assert.Equal (
- customColumn1Replacement.ToString (),
- buffer.Contents! [1, 5].Grapheme);
- Assert.True (
- buffer.Contents [1, 5].IsDirty,
- "First column should be marked dirty with replacement char when second column is clipped");
- // The second column is outside clip boundaries entirely
- Assert.Equal (" ", buffer.Contents [1, 6].Grapheme);
- Assert.False (buffer.Contents [1, 6].IsDirty, "Cell outside clip should not be modified");
- // Verify Col has been advanced by 2 (wide character width)
- Assert.Equal (7, buffer.Col);
- }
- /// <summary>
- /// Tests that when both columns of a wide character are inside the clip,
- /// the character is drawn normally without replacement characters.
- /// </summary>
- [Fact]
- [Trait ("Category", "Output")]
- public void AddStr_WideChar_BothColumnsInsideClip_DrawsNormally ()
- {
- // Arrange
- OutputBufferImpl buffer = new ()
- {
- Rows = 5,
- Cols = 10,
- CurrentAttribute = new (Color.White, Color.Black)
- };
- // Set custom replacement characters (should NOT be used in this case)
- Rune customColumn1Replacement = new ('◄');
- Rune customColumn2Replacement = new ('►');
- buffer.SetWideGlyphReplacement (customColumn1Replacement);
- // Set clip region that includes columns 2-7
- buffer.Clip = new (new (2, 1, 6, 3));
- // Clear initial contents
- for (var r = 0; r < buffer.Rows; r++)
- {
- for (var c = 0; c < buffer.Cols; c++)
- {
- buffer.Contents! [r, c].IsDirty = false;
- buffer.Contents [r, c].Grapheme = " ";
- }
- }
- // Act - Draw a wide character at column 4 (both 4 and 5 are inside clip)
- buffer.Move (4, 1);
- buffer.AddStr ("山"); // Chinese character "mountain", 2 columns wide
- // Assert
- // Both columns are inside clip, so the wide character should be drawn normally
- Assert.Equal ("山", buffer.Contents! [1, 4].Grapheme);
- Assert.True (buffer.Contents [1, 4].IsDirty, "First column should be marked dirty");
- // The second column should NOT be marked dirty by WriteWideGrapheme
- // The wide glyph naturally renders across both columns without modifying column N+1
- // See: https://github.com/gui-cs/Terminal.Gui/issues/4258
- Assert.False (
- buffer.Contents [1, 5].IsDirty,
- "Adjacent cell should NOT be marked dirty when writing wide char (see #4258)");
- // Verify no replacement characters were used
- Assert.NotEqual (customColumn1Replacement.ToString (), buffer.Contents [1, 4].Grapheme);
- Assert.NotEqual (customColumn2Replacement.ToString (), buffer.Contents [1, 5].Grapheme);
- // Verify Col has been advanced by 2
- Assert.Equal (6, buffer.Col);
- }
- }
|