The Command system in Terminal.Gui provides a standardized framework for defining and executing actions that views can perform, such as selecting items, accepting input, or navigating content. Implemented primarily through the View.Command APIs, this system integrates tightly with input handling (e.g., keyboard and mouse events) and leverages the Cancellable Work Pattern to ensure extensibility, cancellation, and decoupling. Central to this system are the Activating and Accepting events, which encapsulate common user interactions: Activating for changing a view’s state or preparing it for interaction (e.g., toggling a checkbox, focusing a menu item), and Accepting for confirming an action or state (e.g., executing a menu command, submitting a dialog).
This deep dive explores the Command and View.Command APIs, focusing on the Activating and Accepting concepts, their implementation, and their propagation behavior. It critically evaluates the need for additional events (Selected/Accepted) and the propagation of Activating events, drawing on insights from Menu, MenuItemv2, MenuBar, CheckBox, and FlagSelector. These implementations highlight the system’s application in hierarchical (menus) and stateful (checkboxes, flag selectors) contexts. The document reflects the current implementation, including the Cancel property in CommandEventArgs and local handling of Command.Activate. An appendix briefly summarizes proposed changes from a filed issue noting the rename from Command.Select to Command.Activate has been completed, replace Cancel with Handled, and introduce a propagation mechanism, addressing limitations in the current system.
This diagram shows the fundamental command invocation flow within a single view, demonstrating the Cancellable Work Pattern with pre-events (e.g., Activating, Accepting) and the command handler execution.
flowchart TD
input["User input (key/mouse)"] --> invoke["View.InvokeCommand(command)"]
invoke --> |Command.Activate| act_pre["OnActivating + Activating handlers"]
invoke --> |Command.Accept| acc_pre["OnAccepting + Accepting handlers"]
act_pre --> |canceled| act_stop["Stop"]
act_pre --> |not canceled| act_handler["Execute command handler"]
act_handler --> act_done["Complete (returns bool?)"]
acc_pre --> |canceled| acc_stop["Stop"]
acc_pre --> |not canceled| acc_handler["Execute command handler"]
acc_handler --> acc_prop["Propagate to default button/superview if unhandled"]
acc_prop --> acc_done["Complete (returns bool?)"]
The Command system in Terminal.Gui defines a set of standard actions via the Command enum (e.g., Command.Activate, Command.Accept, Command.HotKey, Command.StartOfPage). These actions are triggered by user inputs (e.g., key presses, mouse clicks) or programmatically, enabling consistent view interactions.
Select (state change or interaction preparation), Accept (action confirmation), HotKey (hotkey activation), and others (e.g., StartOfPage for navigation).View.AddCommand, specifying a CommandImplementation delegate that returns bool? (null: no command executed; false: executed but not handled; true: handled or canceled).View.InvokeCommand, executing the handler or raising CommandNotBound if no handler exists.Activating, Accepting) and virtual methods (e.g., OnActivating, OnAccepting) for modification or cancellation, with Cancel indicating processing should stop.The Command system bridges user input and view behavior, enabling:
Enter triggers Accept in buttons, menus, checkboxes).Cancel PropertyThe CommandEventArgs class uses a Cancel property to indicate that a command event (e.g., Accepting) should stop processing. This is misleading, as it implies action negation rather than completion. A filed issue proposes replacing Cancel with Handled to align with input events (e.g., Key.Handled). This document uses Cancel to reflect the current implementation, with the appendix summarizing the proposed change.
The View.Command APIs in the View class provide infrastructure for registering, invoking, and routing commands, adhering to the Cancellable Work Pattern.
Views register commands using View.AddCommand, associating a Command with a CommandImplementation delegate. The delegate’s bool? return controls processing flow.
Example: Default commands in View.SetupCommands:
private void SetupCommands()
{
AddCommand(Command.Accept, RaiseAccepting);
AddCommand(Command.Activate, ctx =>
{
if (RaiseActivating(ctx) is true)
{
return true;
}
if (CanFocus)
{
SetFocus();
return true;
}
return false;
});
AddCommand(Command.HotKey, () =>
{
if (RaiseHandlingHotKey() is true)
{
return true;
}
SetFocus();
return true;
});
AddCommand(Command.NotBound, RaiseCommandNotBound);
}
Accept, Select, HotKey, NotBound.CheckBox for state toggling, MenuItemv2 for menu actions).Commands are invoked via View.InvokeCommand or View.InvokeCommands, passing an ICommandContext for context (e.g., source view, binding details). Unhandled commands trigger CommandNotBound.
Example:
public bool? InvokeCommand(Command command, ICommandContext? ctx)
{
if (!_commandImplementations.TryGetValue(command, out CommandImplementation? implementation))
{
_commandImplementations.TryGetValue(Command.NotBound, out implementation);
}
return implementation!(ctx);
}
Most commands route directly to the target view. Command.Activate and Command.Accept have special routing:
Command.Activate: Handled locally, with no propagation to superviews, relying on view-specific events (e.g., SelectedMenuItemChanged in Menu) for hierarchical coordination.Command.Accept: Propagates to a default button (if IsDefault = true), superview, or SuperMenuItem (in menus).Example: Command.Accept in RaiseAccepting:
protected bool? RaiseAccepting(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
args.Cancel = OnAccepting(args) || args.Cancel;
if (!args.Cancel && Accepting is {})
{
Accepting?.Invoke(this, args);
}
if (!args.Cancel)
{
var isDefaultView = SuperView?.InternalSubViews.FirstOrDefault(v => v is Button { IsDefault: true });
if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
{
bool? handled = isDefaultView.InvokeCommand(Command.Accept, ctx);
if (handled == true)
{
return true;
}
}
if (SuperView is {})
{
return SuperView?.InvokeCommand(Command.Accept, ctx);
}
}
return args.Cancel;
}
The Activating and Accepting events, along with their corresponding commands (Command.Activate, Command.Accept), are designed to handle the most common user interactions with views:
These concepts are opinionated, reflecting Terminal.Gui’s view that most UI interactions can be modeled as either state changes/preparation (selecting) or action confirmations (accepting). Below, we explore each concept, their implementation, use cases, and propagation behavior, using Cancel to reflect the current implementation.
Activating represents a user action that changes a view’s state or prepares it for further interaction, such as selecting an item in a ListView, toggling a CheckBox, or focusing a MenuItemv2. It is associated with Command.Activate, typically triggered by a spacebar press, single mouse click, navigation keys (e.g., arrow keys), or mouse enter (e.g., in menus).Activating event is raised by RaiseActivating, allowing external code to modify or cancel the state change.OnActivating enables subclasses to preprocess or cancel the action.Implementation:
protected bool? RaiseActivating(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
if (OnActivating(args) || args.Cancel)
{
return true;
}
Activating?.Invoke(this, args);
return Activating is null ? null : args.Cancel;
}
CanFocus is true (via SetupCommands).args.Cancel or OnActivating returning true halts the command.ICommandContext provides invocation details.Use Cases:
Activating to update the highlighted item.CheckBox: Toggling the checked state (e.g., via spacebar) raises Activating to change the state, as seen in the AdvanceAndSelect method:
private bool? AdvanceAndSelect(ICommandContext? commandContext)
{
bool? cancelled = AdvanceCheckState();
if (cancelled is true)
{
return true;
}
if (RaiseActivating(commandContext) is true)
{
return true;
}
return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false;
}
OptionSelector: Activating an OpitonSelector option raises Activating to update the selected option.
Menu and MenuBar: Activating a MenuItemv2 (e.g., via mouse enter or arrow keys) sets focus, tracked by SelectedMenuItem and raising SelectedMenuItemChanged:
protected override void OnFocusedChanged(View? previousFocused, View? focused)
{
base.OnFocusedChanged(previousFocused, focused);
SelectedMenuItem = focused as MenuItemv2;
RaiseSelectedMenuItemChanged(SelectedMenuItem);
}
FlagSelector: Activating a CheckBox subview toggles a flag, updating the Value property and raising ValueChanged, though it incorrectly triggers Accepting:
checkbox.Activating += (sender, args) =>
{
if (RaiseActivating(args.Context) is true)
{
args.Cancel = true;
return;
}
if (RaiseAccepting(args.Context) is true)
{
args.Cancel = true;
}
};
Views without State: For views like Button, Activating typically sets focus but does not change state, making it less relevant.
Propagation: Command.Activate is handled locally by the target view. If the command is unhandled (null or false), processing stops without propagating to the superview or other views. This is evident in Menu, where SelectedMenuItemChanged is used for hierarchical coordination, and in CheckBox and FlagSelector, where state changes are internal.
Accepting represents a user action that confirms or finalizes a view’s state or triggers an action, such as submitting a dialog, activating a button, or confirming a selection in a list. It is associated with Command.Accept, typically triggered by the Enter key or double-click.Accepting event is raised by RaiseAccepting, allowing external code to modify or cancel the action.OnAccepting enables subclasses to preprocess or cancel the action.Implementation: As shown above in RaiseAccepting.
Accepting and propagates to a default button (if present in the superview with IsDefault = true) or the superview if not canceled.args.Cancel or OnAccepting returning true halts the command.ICommandContext provides invocation details.Use Cases:
Accepting to activate the button (e.g., submit a dialog).Accepting to confirm the selected item(s).Accepting to submit the input.Menu and MenuBar: Pressing Enter on a MenuItemv2 raises Accepting to execute a command or open a submenu, followed by the Accepted event to hide the menu or deactivate the menu bar:
protected void RaiseAccepted(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
OnAccepted(args);
Accepted?.Invoke(this, args);
}
CheckBox: Pressing Enter raises Accepting to confirm the current CheckedState without modifying it, as seen in its command setup:
AddCommand(Command.Accept, RaiseAccepting);
FlagSelector: Pressing Enter raises Accepting to confirm the current Value, though its subview Activating handler incorrectly triggers Accepting, which should be reserved for parent-level confirmation.
Dialog: Accepting on a default button closes the dialog or triggers an action.
Propagation: Command.Accept propagates to:
IsDefault = true).Accept if no button handles it).In Menu, propagation extends to the SuperMenuItem for submenus in popovers, as seen in OnAccepting:
protected override bool OnAccepting(CommandEventArgs args)
{
if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey)
{
return true;
}
if (SuperView is null && SuperMenuItem is {})
{
return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
}
return false;
}
Similarly, MenuBar customizes propagation to show popovers:
protected override bool OnAccepting(CommandEventArgs args)
{
if (Visible && Enabled && args.Context?.Source is MenuBarItemv2 { PopoverMenuOpen: false } sourceMenuBarItem)
{
if (!CanFocus)
{
Active = true;
ShowItem(sourceMenuBarItem);
if (!sourceMenuBarItem.HasFocus)
{
sourceMenuBarItem.SetFocus();
}
}
else
{
ShowItem(sourceMenuBarItem);
}
return true;
}
return false;
}
| Aspect | Activating | Accepting |
|---|---|---|
| Purpose | Change view state or prepare for interaction (e.g., focus menu item, toggle checkbox, select list item) | Confirm action or state (e.g., execute menu command, submit, activate) |
| Trigger | Spacebar, single click, navigation keys, mouse enter | Enter, double-click |
| Event | Activating |
Accepting |
| Virtual Method | OnActivating |
OnAccepting |
| Propagation | Local to the view | Propagates to default button, superview, or SuperMenuItem (in menus) |
| Use Cases | Menu, MenuBar, CheckBox, FlagSelector, ListView, Button |
Menu, MenuBar, CheckBox, FlagSelector, Button, ListView, Dialog |
| State Dependency | Often stateful, but includes focus for stateless views | May be stateless (triggers action) |
The distinction between Activating and Accepting is clear in theory:
Activating is about state changes or preparatory actions, such as choosing an item in a ListView or toggling a CheckBox.Accepting is about finalizing an action, such as submitting a selection or activating a button.However, practical challenges arise:
ListView, pressing Enter might both select an item (Activating) and confirm it (Accepting), depending on the interaction model, potentially confusing developers. Similarly, in Menu, navigation (e.g., arrow keys) triggers Activating, while Enter triggers Accepting, but the overlap in user intent can blur the lines.Button or MenuItemv2, Activating is limited to setting focus, which dilutes its purpose as a state-changing action and may confuse developers expecting a more substantial state change.Command.Activate restricts hierarchical coordination. For example, MenuBar relies on SelectedMenuItemChanged to manage PopoverMenu visibility, which is view-specific and not generalizable. This highlights a need for a propagation mechanism that maintains subview-superview decoupling.FlagSelector, the CheckBox.Activating handler incorrectly triggers both Activating and Accepting, conflating state changes (toggling flags) with action confirmation (submitting the flag set). This violates the intended separation and requires a design fix to ensure Activating is limited to subview state changes and Accepting is reserved for parent-level confirmation.Recommendation: Enhance documentation to clarify the Activating/Accepting model:
Activating as state changes or interaction preparation (e.g., item selection, toggling, focusing) and Accepting as action confirmations (e.g., submission, activation).Command.Activate may set focus in stateless views (e.g., Button, MenuItemv2) but is primarily for state changes.FlagSelector’s conflation by refactoring its Activating handler to separate state changes from confirmation.The need for Selected and Accepted events is under consideration, with Accepted showing utility in specific views (Menu, MenuBar) but not universally required across all views. These events would serve as post-events, notifying that a Activating or Accepting action has completed, similar to other Cancellable Work Pattern post-events like ClearedViewport in View.Draw or OrientationChanged in OrientationHelper.
Selected Event:
Selected event would notify that a Activating action has completed, indicating that a state change or preparatory action (e.g., a new item highlighted, a checkbox toggled) has taken effect.Menu and MenuBar: Notify when a new MenuItemv2 is focused, currently handled by the SelectedMenuItemChanged event, which tracks focus changes:
protected override void OnFocusedChanged(View? previousFocused, View? focused)
{
base.OnFocusedChanged(previousFocused, focused);
SelectedMenuItem = focused as MenuItemv2;
RaiseSelectedMenuItemChanged(SelectedMenuItem);
}
CheckBox: Notify when the CheckedState changes, handled by the CheckedStateChanged event, which is raised after a state toggle:
private bool? ChangeCheckedState(CheckState value)
{
if (_checkedState == value || (value is CheckState.None && !AllowCheckStateNone))
{
return null;
}
CancelEventArgs<CheckState> e = new(in _checkedState, ref value);
if (OnCheckedStateChanging(e))
{
return true;
}
CheckedStateChanging?.Invoke(this, e);
if (e.Cancel)
{
return e.Cancel;
}
_checkedState = value;
UpdateTextFormatterText();
SetNeedsLayout();
EventArgs<CheckState> args = new(in _checkedState);
OnCheckedStateChanged(args);
CheckedStateChanged?.Invoke(this, args);
return false;
}
FlagSelector: Notify when the Value changes due to a flag toggle, handled by the ValueChanged event, which is raised after a CheckBox state change:
checkbox.CheckedStateChanged += (sender, args) =>
{
uint? newValue = Value;
if (checkbox.CheckedState == CheckState.Checked)
{
if (flag == default!)
{
newValue = 0;
}
else
{
newValue = newValue | flag;
}
}
else
{
newValue = newValue & ~flag;
}
Value = newValue;
};
ListView: Notify when a new item is selected, typically handled by SelectedItemChanged or similar custom events.
Button: Less relevant, as Activating typically only sets focus, and no state change occurs to warrant a Selected notification.
Current Approach: Views like Menu, CheckBox, and FlagSelector use custom events (SelectedMenuItemChanged, CheckedStateChanged, ValueChanged) to signal state changes, bypassing a generic Selected event. These view-specific events provide context (e.g., the selected MenuItemv2, the new CheckedState, or the updated Value) that a generic Selected event would struggle to convey without additional complexity.
Pros:
A standardized Selected event could unify state change notifications across views, reducing the need for custom events in some cases.
Aligns with the *Cancellable Work Pattern*’s post-event phase, providing a consistent way to react to completed Activating actions.
Could simplify scenarios where external code needs to monitor state changes without subscribing to view-specific events.
Cons:
Overlaps with existing view-specific events, which are more contextually rich (e.g., CheckedStateChanged provides the new CheckState, whereas Selected would need additional data).
Less relevant for stateless views like Button, where Activating only sets focus, leading to inconsistent usage across view types.
Adds complexity to the base View class, potentially bloating the API for a feature not universally needed.
Requires developers to handle generic Selected events with less specific information, which could lead to more complex event handling logic compared to targeted view-specific events.
Context Insight: The use of SelectedMenuItemChanged in Menu and MenuBar, CheckedStateChanged in CheckBox, and ValueChanged in FlagSelector suggests that view-specific events are preferred for their specificity and context. These events are tailored to the view’s state (e.g., MenuItemv2 instance, CheckState, or Value), making them more intuitive for developers than a generic Selected event. The absence of a Selected event in the current implementation indicates that it hasn’t been necessary for most use cases, as view-specific events adequately cover state change notifications.
Verdict: A generic Selected event could provide a standardized way to notify state changes, but its benefits are outweighed by the effectiveness of view-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged. These events offer richer context and are sufficient for current use cases across Menu, CheckBox, FlagSelector, and other views. Adding Selected to the base View class is not justified at this time, as it would add complexity without significant advantages over existing mechanisms.
Accepted Event:
Accepted event would notify that an Accepting action has completed (i.e., was not canceled via args.Cancel), indicating that the action has taken effect, aligning with the *Cancellable Work Pattern*’s post-event phase.Menu and MenuBar: The Accepted event is critical for signaling that a menu command has been executed or a submenu action has completed, triggering actions like hiding the menu or deactivating the menu bar. In Menu, it’s raised by RaiseAccepted and used hierarchically:
protected void RaiseAccepted(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
OnAccepted(args);
Accepted?.Invoke(this, args);
}
In MenuBar, it deactivates the menu bar:
protected override void OnAccepted(CommandEventArgs args)
{
base.OnAccepted(args);
if (SubViews.OfType<MenuBarItemv2>().Contains(args.Context?.Source))
{
return;
}
Active = false;
}
CheckBox: Could notify that the current CheckedState was confirmed (e.g., in a dialog context), though this is not currently implemented, as Accepting suffices for confirmation without a post-event.
FlagSelector: Could notify that the current Value was confirmed, but this is not implemented, and the incorrect triggering of Accepting by subview Activating complicates its use.
Button: Could notify that the button was activated, typically handled by a custom event like Clicked.
ListView: Could notify that a selection was confirmed (e.g., Enter pressed), often handled by custom events.
Dialog: Could notify that an action was completed (e.g., OK button clicked), useful for hierarchical scenarios.
Current Approach: Menu and MenuItemv2 implement Accepted to signal action completion, with hierarchical handling via subscriptions (e.g., MenuItemv2.Accepted triggers Menu.RaiseAccepted, which triggers MenuBar.OnAccepted). Other views like CheckBox and FlagSelector rely on the completion of the Accepting event (i.e., not canceled) or custom events (e.g., Button.Clicked) to indicate action completion, without a generic Accepted event.
Pros:
Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like Menu, MenuBar, and Dialog, where superviews need to respond to action completion (e.g., closing a menu or dialog).
Aligns with the *Cancellable Work Pattern*’s post-event phase, offering a consistent mechanism for post-action notifications.
Simplifies hierarchical scenarios by providing a unified event for action completion, reducing reliance on view-specific events in some cases.
Cons:
May duplicate existing view-specific events (e.g., Button.Clicked, Menu.Accepted), leading to redundancy in views where custom events are already established.
Adds complexity to the base View class, especially for views like CheckBox or FlagSelector where Accepting’s completion is often sufficient without a post-event.
Requires clear documentation to distinguish Accepted from Accepting and to clarify when it should be used over view-specific events.
Context Insight: The implementation of Accepted in Menu and MenuBar demonstrates its utility in hierarchical contexts, where it facilitates actions like menu closure or menu bar deactivation. For example, MenuItemv2 raises Accepted to trigger Menu’s RaiseAccepted, which propagates to MenuBar:
protected void RaiseAccepted(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
OnAccepted(args);
Accepted?.Invoke(this, args);
}
In contrast, CheckBox and FlagSelector do not use Accepted, relying on Accepting’s completion or view-specific events like CheckedStateChanged or ValueChanged. This suggests that Accepted is particularly valuable in composite views with hierarchical interactions but not universally needed across all views. The absence of Accepted in CheckBox and FlagSelector indicates that Accepting is often sufficient for simple confirmation scenarios, but the hierarchical use in menus and potential dialog applications highlight its potential for broader adoption in specific contexts.
Verdict: The Accepted event is highly valuable in composite and hierarchical views like Menu, MenuBar, and potentially Dialog, where it supports coordinated action completion (e.g., closing menus or dialogs). However, adding it to the base View class is premature without broader validation across more view types, as many views (e.g., CheckBox, FlagSelector) function effectively without it, using Accepting or custom events. Implementing Accepted in specific views or base classes like Bar or Runnable (e.g., for menus and dialogs) and reassessing its necessity for the base View class later is a prudent approach. This balances the demonstrated utility in hierarchical scenarios with the need to avoid unnecessary complexity in simpler views.
Recommendation: Avoid adding Selected or Accepted events to the base View class for now. Instead:
Menu.SelectedMenuItemChanged, CheckBox.CheckedStateChanged, FlagSelector.ValueChanged, ListView.SelectedItemChanged, Button.Clicked) for their contextual specificity and clarity.Accepted in views like Menu, MenuBar, and Dialog, tracking its utility to determine if broader adoption in a base class like Bar or Runnable is warranted.Selected or Accepted events are added in the future, ensure they fire only when their respective events (Activating, Accepting) are not canceled (i.e., args.Cancel is false), maintaining consistency with the *Cancellable Work Pattern*’s post-event phase.The current implementation of Command.Activate is local, but MenuBar requires propagation to manage PopoverMenu visibility, highlighting a limitation in the system’s ability to support hierarchical coordination without view-specific mechanisms.
Activating: Command.Activate is handled locally by the target view, with no propagation to the superview or other views. If the command is unhandled (returns null or false), processing stops without further routing.
Rationale: Activating is typically view-specific, as state changes (e.g., highlighting a ListView item, toggling a CheckBox) or preparatory actions (e.g., focusing a MenuItemv2) are internal to the view. This is evident in CheckBox, where state toggling is self-contained:
private bool? AdvanceAndSelect(ICommandContext? commandContext)
{
bool? cancelled = AdvanceCheckState();
if (cancelled is true)
{
return true;
}
if (RaiseActivating(commandContext) is true)
{
return true;
}
return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false;
}
Context Across Views:
In Menu, Activating sets focus and raises SelectedMenuItemChanged to track changes, but this is a view-specific mechanism:
protected override void OnFocusedChanged(View? previousFocused, View? focused)
{
base.OnFocusedChanged(previousFocused, focused);
SelectedMenuItem = focused as MenuItemv2;
RaiseSelectedMenuItemChanged(SelectedMenuItem);
}
In MenuBar, SelectedMenuItemChanged is used to manage PopoverMenu visibility, but this relies on custom event handling rather than a generic propagation model:
protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
{
if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
{
ShowItem(selectedMenuBarItem);
}
}
In CheckBox and FlagSelector, Activating is local, with state changes (e.g., CheckedState, Value) handled internally or via view-specific events (CheckedStateChanged, ValueChanged), requiring no superview involvement.
In ListView, Activating updates the highlighted item locally, with no need for propagation in typical use cases.
In Button, Activating sets focus, which is inherently local.
Accepting: Command.Accept propagates to a default button (if present), the superview, or a SuperMenuItem (in menus), enabling hierarchical handling.
Rationale: Accepting often involves actions that affect the broader UI context (e.g., closing a dialog, executing a menu command), requiring coordination with parent views. This is evident in Menu’s propagation to SuperMenuItem and MenuBar’s handling of Accepted:
protected override void OnAccepting(CommandEventArgs args)
{
if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey)
{
return true;
}
if (SuperView is null && SuperMenuItem is {})
{
return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
}
return false;
}
The local handling of Command.Activate is sufficient for many views, but MenuBar’s need to manage PopoverMenu visibility highlights a gap in the current design, where hierarchical coordination relies on view-specific events like SelectedMenuItemChanged.
Arguments For Propagation:
MenuBar, propagation would allow the menu bar to react to MenuItemv2 selections (e.g., focusing a menu item via arrow keys or mouse enter) to show or hide popovers, streamlining the interaction model. Without propagation, MenuBar depends on SelectedMenuItemChanged, which is specific to Menu and not reusable for other hierarchical components.Command.Accept’s propagation model supports hierarchical actions (e.g., dialog submission, menu command execution), suggesting that Command.Activate could benefit from a similar approach to enable broader UI coordination, particularly in complex views like menus or dialogs.TabView (coordinating tab selection) or nested dialogs (tracking subview state changes), enhancing the Command system’s flexibility for future use cases.Arguments Against Propagation:
Locality of State Changes: Activating is inherently view-specific in most cases, as state changes (e.g., CheckBox toggling, ListView item highlighting) or preparatory actions (e.g., Button focus) are internal to the view. Propagating Activating events could flood superviews with irrelevant events, requiring complex filtering logic. For example, CheckBox and FlagSelector operate effectively without propagation:
checkbox.CheckedStateChanged += (sender, args) =>
{
uint? newValue = Value;
if (checkbox.CheckedState == CheckState.Checked)
{
if (flag == default!)
{
newValue = 0;
}
else
{
newValue = newValue | flag;
}
}
else
{
newValue = newValue & ~flag;
}
Value = newValue;
};
Performance and Complexity: Propagation increases event handling overhead and complicates the API, as superviews must process or ignore Activating events. This could lead to performance issues in deeply nested view hierarchies or views with frequent state changes.
Existing Alternatives: View-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged already provide mechanisms for superview coordination, negating the need for generic propagation in many cases. For instance, MenuBar uses SelectedMenuItemChanged to manage popovers, albeit in a view-specific way:
protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
{
if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
{
ShowItem(selectedMenuBarItem);
}
}
Similarly, CheckBox and FlagSelector use CheckedStateChanged and ValueChanged to notify superviews or external code of state changes, which is sufficient for most scenarios.
Semantics of Cancel: Propagation would occur only if args.Cancel is false, implying an unhandled selection, which is counterintuitive since Activating typically completes its action (e.g., setting focus or toggling a state) within the view. This could confuse developers expecting propagation to occur for all Activating events.
Context Insight: The MenuBar implementation demonstrates a clear need for propagation to manage PopoverMenu visibility, as it must react to MenuItemv2 selections (e.g., focus changes) across its submenu hierarchy. The reliance on SelectedMenuItemChanged works but is specific to Menu, limiting its applicability to other hierarchical components. In contrast, CheckBox and FlagSelector show that local handling is adequate for most stateful views, where state changes are self-contained or communicated via view-specific events. ListView similarly operates locally, with SelectedItemChanged or similar events handling external notifications. Button’s focus-based Activating is inherently local, requiring no propagation. This dichotomy suggests that while propagation is critical for certain hierarchical scenarios (e.g., menus), it’s unnecessary for many views, and any propagation mechanism must avoid coupling subviews to superviews to maintain encapsulation.
Verdict: The local handling of Command.Activate is sufficient for most views, including CheckBox, FlagSelector, ListView, and Button, where state changes or preparatory actions are internal or communicated via view-specific events. However, MenuBar’s requirement for hierarchical coordination to manage PopoverMenu visibility highlights a gap in the current design, where view-specific events like SelectedMenuItemChanged are used as a workaround. A generic propagation model would enhance flexibility for hierarchical components, but it must ensure that subviews (e.g., MenuItemv2) remain decoupled from superviews (e.g., MenuBar) to avoid implementation-specific dependencies. The current lack of propagation is a limitation, particularly for menus, but adding it requires careful design to avoid overcomplicating the API or impacting performance for views that don’t need it.
Recommendation: Maintain the local handling of Command.Activate for now, as it meets the needs of most views like CheckBox, FlagSelector, and ListView. For MenuBar, continue using SelectedMenuItemChanged as a temporary solution, but prioritize developing a generic propagation mechanism that supports hierarchical coordination without coupling subviews to superviews. This mechanism should allow superviews to opt-in to receiving Activating events from subviews, ensuring encapsulation (see appendix for a proposed solution).
Based on the analysis of the current Command and View.Command system, as implemented in Menu, MenuBar, CheckBox, and FlagSelector, the following recommendations aim to refine the system’s clarity, consistency, and flexibility while addressing identified limitations:
Clarify Activating/Accepting in Documentation:
Activating as state changes or interaction preparation (e.g., toggling a CheckBox, focusing a MenuItemv2, selecting a ListView item) and Accepting as action confirmations (e.g., executing a menu command, submitting a dialog).Command.Activate may set focus in stateless views (e.g., Button, MenuItemv2) but is primarily intended for state changes, to reduce confusion for developers.Menu, CheckBox, FlagSelector, ListView, Button) to illustrate their distinct roles. For instance:
Menu: “Activating focuses a MenuItemv2 via arrow keys, while Accepting executes the selected command.”CheckBox: “Activating toggles the CheckedState, while Accepting confirms the current state.”FlagSelector: “Activating toggles a subview flag, while Accepting confirms the entire flag set.”Cancel property’s role in CommandEventArgs, noting its current limitation (implying negation rather than completion) and the planned replacement with Handled to align with input events like Key.Handled.Address FlagSelector Design Flaw:
FlagSelector’s CheckBox.Activating handler to separate Activating and Accepting actions, ensuring Activating is limited to subview state changes (toggling flags) and Accepting is reserved for parent-level confirmation of the Value. This resolves the conflation issue where subview Activating incorrectly triggers Accepting.Proposed fix:
checkbox.Activating += (sender, args) =>
{
if (RaiseActivating(args.Context) is true)
{
args.Cancel = true;
}
};
This ensures Activating only propagates state changes to the parent FlagSelector via RaiseActivating, and Accepting is triggered separately (e.g., via Enter on the FlagSelector itself) to confirm the Value.
Enhance ICommandContext with View-Specific State:
ICommandContext with a State property to include view-specific data (e.g., the selected MenuItemv2 in Menu, the new CheckedState in CheckBox, the updated Value in FlagSelector). This enables more informed event handlers without requiring view-specific subscriptions.Proposed interface update:
public interface ICommandContext
{
Command Command { get; }
View? Source { get; }
object? Binding { get; }
object? State { get; } // View-specific state (e.g., selected item, CheckState)
}
Example: In Menu, include the SelectedMenuItem in ICommandContext.State for Activating handlers:
protected bool? RaiseActivating(ICommandContext? ctx)
{
ctx.State = SelectedMenuItem; // Provide selected MenuItemv2
CommandEventArgs args = new() { Context = ctx };
if (OnActivating(args) || args.Cancel)
{
return true;
}
Activating?.Invoke(this, args);
return Activating is null ? null : args.Cancel;
}
This enhances the flexibility of event handlers, allowing external code to react to state changes without subscribing to view-specific events like SelectedMenuItemChanged or CheckedStateChanged.
Monitor Use Cases for Propagation Needs:
Activating and Accepting in real-world applications, particularly in Menu, MenuBar, CheckBox, and FlagSelector, to identify scenarios where propagation of Activating events could simplify hierarchical coordination.SelectedMenuItemChanged in Menu) is sufficient or if a generic propagation model would reduce complexity for hierarchical components like MenuBar. This will inform the design of a propagation mechanism that maintains subview-superview decoupling (see appendix).MenuBar: Assess whether SelectedMenuItemChanged adequately handles PopoverMenu visibility or if propagation would streamline the interaction model.Dialog: Evaluate whether Activating propagation could enhance subview coordination (e.g., tracking checkbox toggles within a dialog).TabView: Consider potential needs for tab selection coordination if implemented in the future.Improve Propagation for Hierarchical Views:
Command.Activate’s local handling for hierarchical components like MenuBar, where superviews need to react to subview selections (e.g., focusing a MenuItemv2 to manage popovers). The current reliance on SelectedMenuItemChanged is effective but view-specific, limiting reusability.Activating events from subviews without requiring subviews to know superview details, ensuring encapsulation. This could involve a new event or property in View to enable propagation while maintaining decoupling (see appendix for a proposed solution).Example: For MenuBar, a propagation mechanism could allow it to handle Activating events from MenuItemv2 subviews to show or hide popovers, replacing the need for SelectedMenuItemChanged:
// Current workaround in MenuBar
protected override void OnSelectedMenuItemChanged(MenuItemv2? selected)
{
if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem)
{
ShowItem(selectedMenuBarItem);
}
}
Standardize Hierarchical Handling for Accepting:
Refine the propagation model for Command.Accept to reduce reliance on view-specific logic, such as Menu’s use of SuperMenuItem for submenu propagation. The current approach, while functional, introduces coupling:
if (SuperView is null && SuperMenuItem is {})
{
return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true;
}
Explore a more generic mechanism, such as allowing superviews to subscribe to Accepting events from subviews, to streamline propagation and improve encapsulation. This could be addressed in conjunction with Activating propagation (see appendix).
Example: In Menu, a subscription-based model could replace SuperMenuItem logic:
// Hypothetical subscription in Menu
SubViewAdded += (sender, args) =>
{
if (args.View is MenuItemv2 menuItem)
{
menuItem.Accepting += (s, e) => RaiseAccepting(e.Context);
}
};
The Command and View.Command system in Terminal.Gui provides a robust framework for handling view actions, with Activating and Accepting serving as opinionated mechanisms for state changes/preparation and action confirmations. The system is effectively implemented across Menu, MenuBar, CheckBox, and FlagSelector, supporting a range of stateful and stateless interactions. However, limitations in terminology (Select’s ambiguity), cancellation semantics (Cancel’s misleading implication), and propagation (local Activating handling) highlight areas for improvement.
The Activating/Accepting distinction is clear in principle but requires careful documentation to avoid confusion, particularly for stateless views where Activating is focus-driven and for views like FlagSelector where implementation flaws conflate the two concepts. View-specific events like SelectedMenuItemChanged, CheckedStateChanged, and ValueChanged are sufficient for post-selection notifications, negating the need for a generic Selected event. The Accepted event is valuable in hierarchical views like Menu and MenuBar but not universally required, suggesting inclusion in Bar or Runnable rather than View.
By clarifying terminology, fixing implementation flaws (e.g., FlagSelector), enhancing ICommandContext, and developing a decoupled propagation model, Terminal.Gui can enhance the Command system’s clarity and flexibility, particularly for hierarchical components like MenuBar. The appendix summarizes proposed changes to address these limitations, aligning with a filed issue to guide future improvements.
A filed issue proposed enhancements to the Command system to address limitations in terminology, cancellation semantics, and propagation, informed by Menu, MenuBar, CheckBox, and FlagSelector. The renaming from Command.Select to Command.Activate has been completed. Remaining proposed changes aim to improve clarity, consistency, and flexibility.
Command.Select to Command.Activate ✓:
Command.Select, Selecting event, OnSelecting, and RaiseSelecting with Command.Activate, Activating, OnActivating, and RaiseActivating.Button focus) and imprecise for non-list state changes (e.g., CheckBox toggling). "Activate" better captures state changes and preparation.Replace Cancel with Handled in CommandEventArgs:
Cancel with Handled to indicate command completion, aligning with Key.Handled (issue #3913).Cancel implies negation, not completion.Introduce PropagateActivating Event:
event EventHandler<CancelEventArgs>? PropagateActivating to View, allowing superviews (e.g., MenuBar) to subscribe to subview propagation requests.MenuBar managing PopoverMenu visibility) without coupling subviews to superviews, addressing the current reliance on view-specific events like SelectedMenuItemChanged.Impact: Enhances flexibility for hierarchical views, requires subscription management in superviews like MenuBar.
Clarity: Activate improves terminology for all views.
Consistency: Handled aligns with input events.
Decoupling: PropagateActivating supports hierarchical needs without subview-superview dependencies.
Extensibility: Applicable to other hierarchies (e.g., dialogs, TabView).
Command enum, View, and derived classes for the rename.CommandEventArgs for Handled.PropagateActivating and test in MenuBar.For details, refer to the filed issue in the Terminal.Gui repository.