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drivers.md 13 KB

Cross-Platform Driver Model

Overview

The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.

Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the Component Factory pattern and uses multi-threading to ensure responsive input handling.

Available Drivers

Terminal.Gui provides console driver implementations optimized for different platforms:

  • DotNetDriver (dotnet) - A cross-platform driver that uses the .NET System.Console API. Works on all platforms (Windows, macOS, Linux). Best for maximum compatibility.
  • WindowsDriver (windows) - A Windows-optimized driver that uses native Windows Console APIs for enhanced performance and platform-specific features.
  • UnixDriver (unix) - A Unix/Linux/macOS-optimized driver that uses platform-specific APIs for better integration and performance.
  • FakeDriver (fake) - A mock driver designed for unit testing. Simulates console behavior without requiring a real terminal.

Automatic Driver Selection

The appropriate driver is automatically selected based on the platform when you call Application.Init():

  • Windows (Win32NT, Win32S, Win32Windows) → WindowsDriver
  • Unix/Linux/macOSUnixDriver

Explicit Driver Selection

You can explicitly specify a driver in several ways:

Method 1: Set ForceDriver using Configuration Manager

{
  "ForceDriver": "fake"
}

Method 2: Pass driver name to Init

Application.Init(driverName: "unix");

Method 3: Set ForceDriver on instance

using (IApplication app = Application.Create())
{
    app.ForceDriver = "fake";
    app.Init();
}

Valid driver names: "dotnet", "windows", "unix", "fake"

ForceDriver as Configuration Property

The ForceDriver property is a configuration property marked with [ConfigurationProperty], which means:

  • It can be set through the configuration system (e.g., config.json)
  • Changes raise the ForceDriverChanged event
  • It persists across application instances when using the static Application class

    // Subscribe to driver changes
    Application.ForceDriverChanged += (sender, e) =>
    {
    Console.WriteLine($"Driver changed: {e.OldValue} → {e.NewValue}");
    };
    
    // Change driver
    Application.ForceDriver = "fake";
    

Discovering Available Drivers

Use GetDriverTypes() to discover which drivers are available at runtime:

(List<Type?> driverTypes, List<string?> driverNames) = Application.GetDriverTypes();

Console.WriteLine("Available drivers:");
foreach (string? name in driverNames)
{
    Console.WriteLine($"  - {name}");
}

// Output:
// Available drivers:
//   - dotnet
//   - windows
//   - unix
//   - fake

Note: GetDriverTypes() uses reflection to discover driver implementations and is marked with [RequiresUnreferencedCode("AOT")] and [Obsolete] as part of the legacy static API.

Architecture

Component Factory Pattern

The v2 driver architecture uses the Component Factory pattern to create platform-specific components. Each driver has a corresponding factory:

  • NetComponentFactory - Creates components for DotNetDriver
  • WindowsComponentFactory - Creates components for WindowsDriver
  • UnixComponentFactory - Creates components for UnixDriver
  • FakeComponentFactory - Creates components for FakeDriver

Core Components

Each driver is composed of specialized components, each with a single responsibility:

IInput<T>

Reads raw console input events from the terminal. The generic type T represents the platform-specific input type:

  • ConsoleKeyInfo for DotNetDriver and FakeDriver
  • WindowsConsole.InputRecord for WindowsDriver
  • char for UnixDriver

Runs on a dedicated input thread to avoid blocking the UI.

IOutput

Renders the output buffer to the terminal. Handles:

  • Writing text and ANSI escape sequences
  • Setting cursor position
  • Managing cursor visibility
  • Detecting terminal window size

IInputProcessor

Translates raw console input into Terminal.Gui events:

  • Converts raw input to Key events (handles keyboard input)
  • Parses ANSI escape sequences (mouse events, special keys)
  • Generates MouseEventArgs for mouse input
  • Handles platform-specific key mappings

IOutputBuffer

Manages the screen buffer and drawing operations:

  • Maintains the Contents array (what should be displayed)
  • Provides methods like AddRune(), AddStr(), Move(), FillRect()
  • Handles clipping regions
  • Tracks dirty regions for efficient rendering

IWindowSizeMonitor

Detects terminal size changes and raises SizeChanged events when the terminal is resized.

DriverFacade<T>

A unified facade that implements IDriver and coordinates all the components. This is what gets assigned to Application.Driver.

Threading Model

The driver architecture employs a multi-threaded design for optimal responsiveness:

┌─────────────────────────────────────────────┐
│         IApplication.Init()              │
│  Creates MainLoopCoordinator<T> with        │
│  ComponentFactory<T>                        │
└────────────────┬────────────────────────────┘
                 │
                 ├──────────────────┬───────────────────┐
                 │                  │                   │
        ┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
        │  Input Thread   │ │  Main UI Thread│ │ Driver          │
        │                 │ │                 │ │   Facade        │
        │ IInput   │ │ ApplicationMain│ │                 │
        │ reads console   │ │ Loop processes │ │ Coordinates all │
        │ input async     │ │ events, layout,│ │ components      │
        │ into queue      │ │ and rendering  │ │                 │
        └─────────────────┘ └────────────────┘ └─────────────────┘
  • Input Thread: Started by MainLoopCoordinator, runs IInput.Run() which continuously reads console input and queues it into a thread-safe ConcurrentQueue<T>.

  • Main UI Thread: Runs ApplicationMainLoop.Iteration() which:

    1. Processes input from the queue via IInputProcessor
    2. Executes timeout callbacks
    3. Checks for UI changes (layout/drawing)
    4. Renders updates via IOutput

This separation ensures that input is never lost and the UI remains responsive during intensive operations.

Initialization Flow

When you call Application.Init():

  1. IApplication.Init() is invoked
  2. Creates a MainLoopCoordinator<T> with the appropriate ComponentFactory<T>
  3. MainLoopCoordinator.StartAsync() begins:
    • Starts the input thread which creates IInput<T>
    • Initializes the main UI loop which creates IOutput
    • Creates DriverFacade<T> and assigns to IApplication.Driver
    • Waits for both threads to be ready
  4. Returns control to the application

Shutdown Flow

When IApplication.Shutdown() is called:

  1. Cancellation token is triggered
  2. Input thread exits its read loop
  3. IOutput is disposed
  4. Main thread waits for input thread to complete
  5. All resources are cleaned up

Component Interfaces

IDriver

The main driver interface that the framework uses internally. IDriver is organized into logical regions:

Driver Lifecycle

  • Init(), Refresh(), End() - Core lifecycle methods
  • GetName(), GetVersionInfo() - Driver identification
  • Suspend() - Platform-specific suspend support

Driver Components

  • InputProcessor - Processes input into Terminal.Gui events
  • OutputBuffer - Manages screen buffer state
  • SizeMonitor - Detects terminal size changes
  • Clipboard - OS clipboard integration

Screen and Display

  • Screen, Cols, Rows, Left, Top - Screen dimensions
  • SetScreenSize(), SizeChanged - Size management

Color Support

  • SupportsTrueColor - 24-bit color capability
  • Force16Colors - Force 16-color mode

Content Buffer

  • Contents - Screen buffer array
  • Clip - Clipping region
  • ClearContents(), ClearedContents - Buffer management

Drawing and Rendering

  • Col, Row, CurrentAttribute - Drawing state
  • Move(), AddRune(), AddStr(), FillRect() - Drawing operations
  • SetAttribute(), GetAttribute() - Attribute management
  • WriteRaw(), GetSixels() - Raw output and graphics
  • Refresh(), ToString(), ToAnsi() - Output rendering

Cursor

  • UpdateCursor() - Position cursor
  • GetCursorVisibility(), SetCursorVisibility() - Visibility management

Input Events

  • KeyDown, KeyUp, MouseEvent - Input events
  • EnqueueKeyEvent() - Test support

ANSI Escape Sequences

  • QueueAnsiRequest() - ANSI request handling

Note: The driver is internal to Terminal.Gui. View classes should not access Driver directly. Instead:

Driver Creation and Selection

The driver selection logic in ApplicationImpl.Driver.cs prioritizes component factory type over the driver name parameter:

  1. Component Factory Type: If an IComponentFactory is already set, it determines the driver
  2. Driver Name Parameter: The driverName parameter to Init() is checked next
  3. ForceDriver Property: The ForceDriver configuration property is evaluated
  4. Platform Detection: If none of the above specify a driver, the platform is detected:
    • Windows (Win32NT, Win32S, Win32Windows) → WindowsDriver
    • Unix/Linux/macOS → UnixDriver
    • Other platforms → DotNetDriver (fallback)

This prioritization ensures flexibility while maintaining deterministic behavior.

Platform-Specific Details

DotNetDriver (NetComponentFactory)

  • Uses System.Console for all I/O operations
  • Input: Reads ConsoleKeyInfo via Console.ReadKey()
  • Output: Uses Console.Write() and ANSI escape sequences
  • Works on all platforms but may have limited features
  • Best for maximum compatibility and simple applications

WindowsDriver (WindowsComponentFactory)

  • Uses Windows Console API via P/Invoke
  • Input: Reads InputRecord structs via ReadConsoleInput
  • Output: Uses Windows Console API for optimal performance
  • Supports Windows-specific features and better performance
  • Automatically selected on Windows platforms

Visual Studio Debug Console Support

When running in Visual Studio's debug console (VSDebugConsole.exe), WindowsDriver detects the VSAPPIDNAME environment variable and automatically adjusts its behavior:

  • Disables the alternative screen buffer (which is not supported in VS debug console)
  • Preserves the original console colors on startup
  • Restores the original colors and clears the screen on shutdown

This ensures Terminal.Gui applications can be debugged directly in Visual Studio without rendering issues.

UnixDriver (UnixComponentFactory)

  • Uses Unix/Linux terminal APIs
  • Input: Reads raw char data from terminal
  • Output: Uses ANSI escape sequences
  • Supports Unix-specific features
  • Automatically selected on Unix/Linux/macOS platforms

FakeDriver (FakeComponentFactory)

  • Simulates console behavior for unit testing
  • Uses FakeConsole for all operations
  • Allows injection of predefined input
  • Captures output for verification
  • Always used when IApplication.ForceDriver is fake

Important: View subclasses should not access Application.Driver. Use the View APIs instead:

  • View.Move(col, row) for positioning
  • View.AddRune() and View.AddStr() for drawing
  • View.App.Screen for screen dimensions

See Also