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@@ -1,14 +1,40 @@
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-MoonSharp
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-----------
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+MoonSharp [http://www.moonsharp.org]
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+------------------------------------
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+
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+This archive contains all the files required to setup MoonSharp on your machine.
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Contents:
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Contents:
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- /interpreter -> The main DLL of the MoonSharp interpreter itself.
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- /interpreter -> The main DLL of the MoonSharp interpreter itself.
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- Use this if you want to just embed the interpreter in your application.
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+ Use this if you want to just embed the interpreter in your application.
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+
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- /remotedebugger -> The DLL for the remote debugger facilities (plus the interpreter DLL itself).
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- /remotedebugger -> The DLL for the remote debugger facilities (plus the interpreter DLL itself).
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- Use this if you want to embed the intepreter in your application with remote debugging enabled.
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- - /repl -> The REPL interpreter. It's not really meant for production as much as to quickly test scripts.
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- - /tools -> Contains the tests suite and bytecode debugger used to debug the interpreter itself.
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+ Use this if you want to embed the intepreter in your application with remote debugging enabled.
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+
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+ - /repl -> The REPL interpreter. It's not really meant for production as much as to quickly test scripts,
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+ or to compile bytecode.
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+
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+Each directory contains, where applyable, subdirectories for different .NET framework targets:
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+
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+
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+- net35 :
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+This is build targeting .NET 3.5 Client Framework.
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+Use this if you are building an app targeting .NET 3.5 or later, Mono 2.x (or later), Xamarin or Unity 3D.
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+
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+- net40 :
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+This is build targeting .NET 4.0 Client Framework.
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+Use this if you are building an app targeting .NET 4.0 or later, Mono 3.x or Xamarin.
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+
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+- portable_net40 :
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+This is a Portable Class Library targeting .NET 4.0, Silverlight 5, Xamarin Android, Xamarin iOS, Windows Store 8, Windows Phone 8.1
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+Use this if you target these platforms. Note that some functionality (involving file system access or the remote debugger) is not available
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+in this build due to limitations of PCLs.
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+You also have to use this library if you target WSA/WP8 apps in Unity3D. Refer to this guide: http://docs.unity3d.com/Manual/windowsstore-plugins.html
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