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@@ -2,11 +2,29 @@ MoonSharp
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=========
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=========
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http://www.moonsharp.org
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http://www.moonsharp.org
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-A complete Lua solution written entirely in C# for the .NET, Mono and Unity3D platforms.
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-
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-Includes an interpreter, debugger and will soon have code analysis facilities.
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-
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-It is 99% compatible with Lua 5.2 (with the only unsupported feature being weak tables support) and includes some nifty additions, plus a tight integration with .NET code. Highlights on differences between MoonSharp and standard Lua, see http://www.moonsharp.org/moonluadifferences.html
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+A complete Lua solution written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.
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+
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+Features:
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+* 99% compatible with Lua 5.2 (with the only unsupported feature being weak tables support)
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+* Support for metalua style anonymous functions (lambda-style)
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+* Easy to use API
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+* Source based remote **debugger** accessible with a web browser and Flash (PCL targets not supported)
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+* Runs on .NET 3.5, .NET 4.x, Mono, Xamarin and Unity3D
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+* Runs on Ahead-of-time platforms like iOS
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+* Runs on platforms requiring a .NET 4.x portable class library (e.g. Windows Phone)
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+* No external dependencies, implemented in as few targets as possible
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+* Easy and performant interop with CLR objects, with runtime code generation where supported
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+* Interop with methods, extension methods, overloads, fields, properties and indexers supported
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+* Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module)
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+* Async methods for .NET 4.x targets
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+* Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime
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+* Easy opt-out of Lua standard library modules to sandbox what scripts can access
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+* Easy to use error handling (script errors are exceptions)
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+* Support for coroutines, including invocation of coroutines as C# iterators
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+* REPL interpreter, plus facilities to easily implement your own REPL in few lines of code
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+* Complete XML help, and walkthroughs on http://www.moonsharp.org
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+
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+For highlights on differences between MoonSharp and standard Lua, see http://www.moonsharp.org/moonluadifferences.html
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Please see http://www.moonsharp.org for downloads, infos, tutorials, etc.
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Please see http://www.moonsharp.org for downloads, infos, tutorials, etc.
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