using System; using System.Collections.Generic; using System.Linq; using System.Text; using MoonSharp.Interpreter.Execution; namespace MoonSharp.Interpreter.CoreLib { [MoonSharpModule] public class LoadMethods { // load (ld [, source [, mode [, env]]]) // ---------------------------------------------------------------- // Loads a chunk. // // If ld is a string, the chunk is this string. // // If there are no syntactic errors, returns the compiled chunk as a function; // otherwise, returns nil plus the error message. // // source is used as the source of the chunk for error messages and debug // information (see §4.9). When absent, it defaults to ld, if ld is a string, // or to "=(load)" otherwise. // // The string mode is ignored, and assumed to be "t"; [MoonSharpMethod] public static DynValue load(ScriptExecutionContext executionContext, CallbackArguments args) { try { Script S = executionContext.GetScript(); DynValue ld = args[0]; string script = ""; if (ld.Type == DataType.Function) { while (true) { DynValue ret = executionContext.GetScript().Call(ld); if (ret.Type == DataType.String && ret.String.Length > 0) script += ret.String; else break; } } else if (ld.Type == DataType.String) { script = ld.String; } else { args.AsType(0, "load", DataType.Function, false); } DynValue source = args.AsType(1, "load", DataType.String, true); DynValue env = args.AsType(3, "load", DataType.Table, true); DynValue fn = S.LoadString(script, !env.IsNil() ? env.Table : null, !source.IsNil() ? source.String : "=(load)"); return fn; } catch (SyntaxErrorException ex) { return DynValue.NewTuple(DynValue.Nil, DynValue.NewString(ex.Message)); } } // loadfile ([filename [, mode [, env]]]) // ---------------------------------------------------------------- // Similar to load, but gets the chunk from file filename or from the standard input, // if no file name is given. INCOMPAT: stdin not supported, mode ignored [MoonSharpMethod] public static DynValue loadfile(ScriptExecutionContext executionContext, CallbackArguments args) { try { Script S = executionContext.GetScript(); DynValue filename = args.AsType(0, "loadfile", DataType.String, false); DynValue env = args.AsType(2, "loadfile", DataType.Table, true); DynValue fn = S.LoadFile(filename.String, env.IsNil() ? null : env.Table); return fn; } catch (SyntaxErrorException ex) { return DynValue.NewTuple(DynValue.Nil, DynValue.NewString(ex.Message)); } } //dofile ([filename]) //-------------------------------------------------------------------------------------------------------------- //Opens the named file and executes its contents as a Lua chunk. When called without arguments, //dofile executes the contents of the standard input (stdin). Returns all values returned by the chunk. //In case of errors, dofile propagates the error to its caller (that is, dofile does not run in protected mode). [MoonSharpMethod] public static DynValue dofile(ScriptExecutionContext executionContext, CallbackArguments args) { try { Script S = executionContext.GetScript(); DynValue v = args.AsType(0, "dofile", DataType.String, false); DynValue fn = S.LoadFile(v.String); return DynValue.NewTailCallReq(fn); // tail call to dofile } catch (SyntaxErrorException ex) { throw new ScriptRuntimeException(ex); } } //require (modname) //---------------------------------------------------------------------------------------------------------------- //Loads the given module. The function starts by looking into the package.loaded table to determine whether //modname is already loaded. If it is, then require returns the value stored at package.loaded[modname]. //Otherwise, it tries to find a loader for the module. // //To find a loader, require is guided by the package.loaders array. By changing this array, we can change //how require looks for a module. The following explanation is based on the default configuration for package.loaders. // //First require queries package.preload[modname]. If it has a value, this value (which should be a function) //is the loader. Otherwise require searches for a Lua loader using the path stored in package.path. //If that also fails, it searches for a C loader using the path stored in package.cpath. If that also fails, //it tries an all-in-one loader (see package.loaders). // //Once a loader is found, require calls the loader with a single argument, modname. If the loader returns any value, //require assigns the returned value to package.loaded[modname]. If the loader returns no value and has not assigned //any value to package.loaded[modname], then require assigns true to this entry. In any case, require returns the //final value of package.loaded[modname]. // //If there is any error loading or running the module, or if it cannot find any loader for the module, then require //signals an error. [MoonSharpMethod] public static DynValue __require_clr_impl(ScriptExecutionContext executionContext, CallbackArguments args) { Script S = executionContext.GetScript(); DynValue v = args.AsType(0, "__require_clr_impl", DataType.String, false); DynValue fn = S.RequireModule(v.String); return fn; // tail call to dofile } [MoonSharpMethod] public const string require = @" function(modulename) if (package == nil) then package = { }; end if (package.loaded == nil) then package.loaded = { }; end local m = package.loaded[modulename]; if (m ~= nil) then return m; end local func = __require_clr_impl(modulename); local res = func(); package.loaded[modulename] = res; return res; end "; } }