using System; using Jint.Runtime; namespace Jint.Native { public sealed class JsNumber : JsValue, IEquatable { internal readonly double _value; // how many decimals to check when determining if double is actually an int private const double DoubleIsIntegerTolerance = double.Epsilon * 100; private static readonly long NegativeZeroBits = BitConverter.DoubleToInt64Bits(-0.0); // we can cache most common values, doubles are used in indexing too at times so we also cache // integer values converted to doubles private const int NumbersMax = 1024 * 10; private static readonly JsNumber[] _doubleToJsValue = new JsNumber[NumbersMax]; private static readonly JsNumber[] _intToJsValue = new JsNumber[NumbersMax]; private static readonly JsNumber DoubleNaN = new JsNumber(double.NaN); private static readonly JsNumber DoubleNegativeOne = new JsNumber((double) -1); private static readonly JsNumber DoublePositiveInfinity = new JsNumber(double.PositiveInfinity); private static readonly JsNumber DoubleNegativeInfinity = new JsNumber(double.NegativeInfinity); private static readonly JsNumber IntegerNegativeOne = new JsNumber(-1); static JsNumber() { for (int i = 0; i < NumbersMax; i++) { _intToJsValue[i] = new JsNumber(i); _doubleToJsValue[i] = new JsNumber((double) i); } } public JsNumber(double value) : base(Types.Number) { _value = value; } public JsNumber(int value) : base(Types.Number) { _value = value; } public JsNumber(uint value) : base(Types.Number) { _value = value; } public override object ToObject() { return _value; } internal static JsNumber Create(double value) { // we can cache positive double zero, but not negative, -0 == 0 in C# but in JS it's a different story if ((value == 0 && BitConverter.DoubleToInt64Bits(value) != NegativeZeroBits || value >= 1) && value < _doubleToJsValue.Length && System.Math.Abs(value % 1) <= DoubleIsIntegerTolerance) { return _doubleToJsValue[(int) value]; } if (value == -1) { return DoubleNegativeOne; } if (value == double.NegativeInfinity) { return DoubleNegativeInfinity; } if (value == double.PositiveInfinity) { return DoublePositiveInfinity; } if (double.IsNaN(value)) { return DoubleNaN; } return new JsNumber(value); } internal static JsNumber Create(int value) { if (value >= 0 && value < _intToJsValue.Length) { return _intToJsValue[value]; } if (value == -1) { return IntegerNegativeOne; } return new JsNumber(value); } internal static JsNumber Create(uint value) { if (value >= 0 && value < _intToJsValue.Length) { return _intToJsValue[value]; } return new JsNumber(value); } internal static JsNumber Create(ulong value) { if (value >= 0 && value < (ulong) _intToJsValue.Length) { return _intToJsValue[value]; } return new JsNumber(value); } public override string ToString() { return _value.ToString(); } public override bool Equals(JsValue obj) { if (ReferenceEquals(null, obj)) { return false; } if (!(obj is JsNumber number)) { return false; } return Equals(number); } public bool Equals(JsNumber other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return _value == other._value; } public override int GetHashCode() { return _value.GetHashCode(); } } }