JsNumber.cs 4.5 KB

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  1. using System;
  2. using Jint.Runtime;
  3. namespace Jint.Native
  4. {
  5. public sealed class JsNumber : JsValue, IEquatable<JsNumber>
  6. {
  7. internal readonly double _value;
  8. // how many decimals to check when determining if double is actually an int
  9. private const double DoubleIsIntegerTolerance = double.Epsilon * 100;
  10. private static readonly long NegativeZeroBits = BitConverter.DoubleToInt64Bits(-0.0);
  11. // we can cache most common values, doubles are used in indexing too at times so we also cache
  12. // integer values converted to doubles
  13. private const int NumbersMax = 1024 * 10;
  14. private static readonly JsNumber[] _doubleToJsValue = new JsNumber[NumbersMax];
  15. private static readonly JsNumber[] _intToJsValue = new JsNumber[NumbersMax];
  16. private static readonly JsNumber DoubleNaN = new JsNumber(double.NaN);
  17. private static readonly JsNumber DoubleNegativeOne = new JsNumber((double) -1);
  18. private static readonly JsNumber DoublePositiveInfinity = new JsNumber(double.PositiveInfinity);
  19. private static readonly JsNumber DoubleNegativeInfinity = new JsNumber(double.NegativeInfinity);
  20. private static readonly JsNumber IntegerNegativeOne = new JsNumber(-1);
  21. static JsNumber()
  22. {
  23. for (int i = 0; i < NumbersMax; i++)
  24. {
  25. _intToJsValue[i] = new JsNumber(i);
  26. _doubleToJsValue[i] = new JsNumber((double) i);
  27. }
  28. }
  29. public JsNumber(double value) : base(Types.Number)
  30. {
  31. _value = value;
  32. }
  33. public JsNumber(int value) : base(Types.Number)
  34. {
  35. _value = value;
  36. }
  37. public JsNumber(uint value) : base(Types.Number)
  38. {
  39. _value = value;
  40. }
  41. public override object ToObject()
  42. {
  43. return _value;
  44. }
  45. internal static JsNumber Create(double value)
  46. {
  47. // we can cache positive double zero, but not negative, -0 == 0 in C# but in JS it's a different story
  48. if ((value == 0 && BitConverter.DoubleToInt64Bits(value) != NegativeZeroBits || value >= 1)
  49. && value < _doubleToJsValue.Length
  50. && System.Math.Abs(value % 1) <= DoubleIsIntegerTolerance)
  51. {
  52. return _doubleToJsValue[(int) value];
  53. }
  54. if (value == -1)
  55. {
  56. return DoubleNegativeOne;
  57. }
  58. if (value == double.NegativeInfinity)
  59. {
  60. return DoubleNegativeInfinity;
  61. }
  62. if (value == double.PositiveInfinity)
  63. {
  64. return DoublePositiveInfinity;
  65. }
  66. if (double.IsNaN(value))
  67. {
  68. return DoubleNaN;
  69. }
  70. return new JsNumber(value);
  71. }
  72. internal static JsNumber Create(int value)
  73. {
  74. if (value >= 0 && value < _intToJsValue.Length)
  75. {
  76. return _intToJsValue[value];
  77. }
  78. if (value == -1)
  79. {
  80. return IntegerNegativeOne;
  81. }
  82. return new JsNumber(value);
  83. }
  84. internal static JsNumber Create(uint value)
  85. {
  86. if (value >= 0 && value < _intToJsValue.Length)
  87. {
  88. return _intToJsValue[value];
  89. }
  90. return new JsNumber(value);
  91. }
  92. internal static JsNumber Create(ulong value)
  93. {
  94. if (value >= 0 && value < (ulong) _intToJsValue.Length)
  95. {
  96. return _intToJsValue[value];
  97. }
  98. return new JsNumber(value);
  99. }
  100. public override string ToString()
  101. {
  102. return _value.ToString();
  103. }
  104. public override bool Equals(JsValue obj)
  105. {
  106. if (ReferenceEquals(null, obj))
  107. {
  108. return false;
  109. }
  110. if (!(obj is JsNumber number))
  111. {
  112. return false;
  113. }
  114. return Equals(number);
  115. }
  116. public bool Equals(JsNumber other)
  117. {
  118. if (ReferenceEquals(null, other))
  119. {
  120. return false;
  121. }
  122. if (ReferenceEquals(this, other))
  123. {
  124. return true;
  125. }
  126. return _value == other._value;
  127. }
  128. public override int GetHashCode()
  129. {
  130. return _value.GetHashCode();
  131. }
  132. }
  133. }