JsNumber.cs 5.3 KB

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  1. using System;
  2. using System.Globalization;
  3. using System.Runtime.CompilerServices;
  4. using Jint.Runtime;
  5. namespace Jint.Native
  6. {
  7. public sealed class JsNumber : JsValue, IEquatable<JsNumber>
  8. {
  9. // .NET double epsilon and JS epsilon have different values
  10. internal const double JavaScriptEpsilon = 2.2204460492503130808472633361816E-16;
  11. internal readonly double _value;
  12. // how many decimals to check when determining if double is actually an int
  13. internal const double DoubleIsIntegerTolerance = double.Epsilon * 100;
  14. private static readonly long NegativeZeroBits = BitConverter.DoubleToInt64Bits(-0.0);
  15. // we can cache most common values, doubles are used in indexing too at times so we also cache
  16. // integer values converted to doubles
  17. private const int NumbersMax = 1024 * 10;
  18. private static readonly JsNumber[] _doubleToJsValue = new JsNumber[NumbersMax];
  19. private static readonly JsNumber[] _intToJsValue = new JsNumber[NumbersMax];
  20. internal static readonly JsNumber DoubleNaN = new JsNumber(double.NaN);
  21. internal static readonly JsNumber DoubleNegativeOne = new JsNumber((double) -1);
  22. internal static readonly JsNumber DoublePositiveInfinity = new JsNumber(double.PositiveInfinity);
  23. internal static readonly JsNumber DoubleNegativeInfinity = new JsNumber(double.NegativeInfinity);
  24. private static readonly JsNumber IntegerNegativeOne = new JsNumber(-1);
  25. internal static readonly JsNumber NegativeZero = new JsNumber(-0d);
  26. internal static readonly JsNumber PositiveZero = new JsNumber(+0);
  27. internal static readonly JsNumber PI = new JsNumber(System.Math.PI);
  28. static JsNumber()
  29. {
  30. for (int i = 0; i < NumbersMax; i++)
  31. {
  32. _intToJsValue[i] = new JsNumber(i);
  33. _doubleToJsValue[i] = new JsNumber((double) i);
  34. }
  35. }
  36. public JsNumber(double value) : base(Types.Number)
  37. {
  38. _value = value;
  39. }
  40. public JsNumber(int value) : base(Types.Number)
  41. {
  42. _value = value;
  43. }
  44. public JsNumber(uint value) : base(Types.Number)
  45. {
  46. _value = value;
  47. }
  48. public override object ToObject()
  49. {
  50. return _value;
  51. }
  52. internal static JsNumber Create(double value)
  53. {
  54. // we can cache positive double zero, but not negative, -0 == 0 in C# but in JS it's a different story
  55. if ((value == 0 && BitConverter.DoubleToInt64Bits(value) != NegativeZeroBits || value >= 1)
  56. && value < _doubleToJsValue.Length
  57. && System.Math.Abs(value % 1) <= DoubleIsIntegerTolerance)
  58. {
  59. return _doubleToJsValue[(int) value];
  60. }
  61. if (value == -1)
  62. {
  63. return DoubleNegativeOne;
  64. }
  65. if (value <= double.MaxValue && value >= double.MinValue)
  66. {
  67. return new JsNumber(value);
  68. }
  69. return CreateNumberUnlikely(value);
  70. }
  71. [MethodImpl(MethodImplOptions.NoInlining)]
  72. private static JsNumber CreateNumberUnlikely(double value)
  73. {
  74. if (value == double.NegativeInfinity)
  75. {
  76. return DoubleNegativeInfinity;
  77. }
  78. if (value == double.PositiveInfinity)
  79. {
  80. return DoublePositiveInfinity;
  81. }
  82. if (double.IsNaN(value))
  83. {
  84. return DoubleNaN;
  85. }
  86. return new JsNumber(value);
  87. }
  88. internal static JsNumber Create(int value)
  89. {
  90. if ((uint) value < (uint) _intToJsValue.Length)
  91. {
  92. return _intToJsValue[value];
  93. }
  94. if (value == -1)
  95. {
  96. return IntegerNegativeOne;
  97. }
  98. return new JsNumber(value);
  99. }
  100. internal static JsNumber Create(uint value)
  101. {
  102. if (value < (uint) _intToJsValue.Length)
  103. {
  104. return _intToJsValue[value];
  105. }
  106. return new JsNumber(value);
  107. }
  108. internal static JsNumber Create(ulong value)
  109. {
  110. if (value < (ulong) _intToJsValue.Length)
  111. {
  112. return _intToJsValue[value];
  113. }
  114. return new JsNumber(value);
  115. }
  116. public override string ToString()
  117. {
  118. return _value.ToString(CultureInfo.InvariantCulture);
  119. }
  120. public override bool Equals(JsValue obj)
  121. {
  122. if (ReferenceEquals(null, obj))
  123. {
  124. return false;
  125. }
  126. if (!(obj is JsNumber number))
  127. {
  128. return false;
  129. }
  130. return Equals(number);
  131. }
  132. public bool Equals(JsNumber other)
  133. {
  134. if (ReferenceEquals(null, other))
  135. {
  136. return false;
  137. }
  138. if (ReferenceEquals(this, other))
  139. {
  140. return true;
  141. }
  142. return _value == other._value;
  143. }
  144. public override int GetHashCode()
  145. {
  146. return _value.GetHashCode();
  147. }
  148. }
  149. }