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OperatorOverloadingTests.cs 12 KB

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  1. using System;
  2. using Jint.Native.String;
  3. using Jint.Runtime.Interop;
  4. using Xunit;
  5. namespace Jint.Tests.Runtime
  6. {
  7. public class OperatorOverloadingTests
  8. {
  9. private readonly Engine _engine;
  10. public OperatorOverloadingTests()
  11. {
  12. _engine = new Engine(cfg => cfg
  13. .AllowOperatorOverloading())
  14. .SetValue("log", new Action<object>(Console.WriteLine))
  15. .SetValue("assert", new Action<bool>(Assert.True))
  16. .SetValue("assertFalse", new Action<bool>(Assert.False))
  17. .SetValue("equal", new Action<object, object>(Assert.Equal))
  18. .SetValue("Vector2", typeof(Vector2))
  19. .SetValue("Vector3", typeof(Vector3))
  20. .SetValue("Vector2Child", typeof(Vector2Child));
  21. }
  22. private void RunTest(string source)
  23. {
  24. _engine.Execute(source);
  25. }
  26. public class Vector2
  27. {
  28. public double X { get; }
  29. public double Y { get; }
  30. public double SqrMagnitude => X * X + Y * Y;
  31. public double Magnitude => Math.Sqrt(SqrMagnitude);
  32. public Vector2(double x, double y)
  33. {
  34. X = x;
  35. Y = y;
  36. }
  37. public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
  38. public static Vector2 operator +(Vector2 left, double right) => new Vector2(left.X + right, left.Y + right);
  39. public static Vector2 operator +(string left, Vector2 right) => new Vector2(right.X, right.Y);
  40. public static Vector2 operator +(double left, Vector2 right) => new Vector2(right.X + left, right.Y + left);
  41. public static Vector2 operator -(Vector2 left, Vector2 right) => new Vector2(left.X - right.X, left.Y - right.Y);
  42. public static Vector2 operator *(Vector2 left, double right) => new Vector2(left.X * right, left.Y * right);
  43. public static Vector2 operator /(Vector2 left, double right) => new Vector2(left.X / right, left.Y / right);
  44. public static bool operator >(Vector2 left, Vector2 right) => left.Magnitude > right.Magnitude;
  45. public static bool operator <(Vector2 left, Vector2 right) => left.Magnitude < right.Magnitude;
  46. public static bool operator >=(Vector2 left, Vector2 right) => left.Magnitude >= right.Magnitude;
  47. public static bool operator <=(Vector2 left, Vector2 right) => left.Magnitude <= right.Magnitude;
  48. public static Vector2 operator %(Vector2 left, Vector2 right) => new Vector2(left.X % right.X, left.Y % right.Y);
  49. public static double operator &(Vector2 left, Vector2 right) => left.X * right.X + left.Y * right.Y;
  50. public static Vector2 operator |(Vector2 left, Vector2 right) => right * ((left & right) / right.SqrMagnitude);
  51. public static double operator +(Vector2 operand) => operand.Magnitude;
  52. public static Vector2 operator -(Vector2 operand) => new Vector2(-operand.X, -operand.Y);
  53. public static bool operator !(Vector2 operand) => operand.Magnitude == 0;
  54. public static Vector2 operator ~(Vector2 operand) => new Vector2(operand.Y, operand.X);
  55. public static Vector2 operator ++(Vector2 operand) => new Vector2(operand.X + 1, operand.Y + 1);
  56. public static Vector2 operator --(Vector2 operand) => new Vector2(operand.X - 1, operand.Y - 1);
  57. public static implicit operator Vector3(Vector2 val) => new Vector3(val.X, val.Y, 0);
  58. public static bool operator !=(Vector2 left, Vector2 right) => !(left == right);
  59. public static bool operator ==(Vector2 left, Vector2 right) => left.X == right.X && left.Y == right.Y;
  60. public override bool Equals(object obj) => ReferenceEquals(this, obj);
  61. public override int GetHashCode() => X.GetHashCode() + Y.GetHashCode();
  62. }
  63. public class Vector2Child : Vector2
  64. {
  65. public Vector2Child(double x, double y) : base(x, y) { }
  66. public static Vector2Child operator +(Vector2Child left, double right) => new Vector2Child(left.X + 2 * right, left.Y + 2 * right);
  67. }
  68. public class Vector3
  69. {
  70. public double X { get; }
  71. public double Y { get; }
  72. public double Z { get; }
  73. public Vector3(double x, double y, double z)
  74. {
  75. X = x;
  76. Y = y;
  77. Z = z;
  78. }
  79. public static Vector3 operator +(Vector3 left, double right) => new Vector3(left.X + right, left.Y + right, left.Z + right);
  80. public static Vector3 operator +(double left, Vector3 right) => new Vector3(right.X + left, right.Y + left, right.Z + left);
  81. public static Vector3 operator +(Vector3 left, Vector3 right) => new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
  82. }
  83. private struct Vector2D
  84. {
  85. public double X { get; set; }
  86. public double Y { get; set; }
  87. public Vector2D(double x, double y)
  88. {
  89. X = x;
  90. Y = y;
  91. }
  92. public static Vector2D operator +(Vector2D lhs, Vector2D rhs)
  93. {
  94. return new Vector2D(lhs.X + rhs.X, lhs.Y + rhs.Y);
  95. }
  96. public override string ToString()
  97. {
  98. return $"({X}, {Y})";
  99. }
  100. }
  101. [Fact]
  102. public void OperatorOverloading_BinaryOperators()
  103. {
  104. RunTest(@"
  105. var v1 = new Vector2(1, 2);
  106. var v2 = new Vector2(3, 4);
  107. var n = 6;
  108. var r1 = v1 + v2;
  109. equal(4, r1.X);
  110. equal(6, r1.Y);
  111. var r2 = n + v1;
  112. equal(7, r2.X);
  113. equal(8, r2.Y);
  114. var r3 = v1 + n;
  115. equal(7, r3.X);
  116. equal(8, r3.Y);
  117. var r4 = v1 * n;
  118. equal(6, r4.X);
  119. equal(12, r4.Y);
  120. var r5 = v1 / n;
  121. equal(1 / 6, r5.X);
  122. equal(2 / 6, r5.Y);
  123. var r6 = v2 % new Vector2(2, 3);
  124. equal(1, r6.X);
  125. equal(1, r6.Y);
  126. var r7 = v2 & v1;
  127. equal(11, r7);
  128. var r8 = new Vector2(3, 4) | new Vector2(2, 0);
  129. equal(3, r8.X);
  130. equal(0, r8.Y);
  131. var r9 = v2 - v1;
  132. equal(2, r9.X);
  133. equal(2, r9.Y);
  134. var vSmall = new Vector2(3, 4);
  135. var vBig = new Vector2(4, 4);
  136. assert(vSmall < vBig);
  137. assert(vSmall <= vBig);
  138. assert(vSmall <= vSmall);
  139. assert(vBig > vSmall);
  140. assert(vBig >= vSmall);
  141. assert(vBig >= vBig);
  142. assertFalse(vSmall > vSmall);
  143. assertFalse(vSmall < vSmall);
  144. assertFalse(vSmall > vBig);
  145. assertFalse(vSmall >= vBig);
  146. assertFalse(vBig < vBig);
  147. assertFalse(vBig > vBig);
  148. assertFalse(vBig < vSmall);
  149. assertFalse(vBig <= vSmall);
  150. ");
  151. }
  152. [Fact]
  153. public void OperatorOverloading_AssignmentOperators()
  154. {
  155. RunTest(@"
  156. var v1 = new Vector2(1, 2);
  157. var v2 = new Vector2(3, 4);
  158. var n = 6;
  159. var r1 = v1;
  160. r1 += v2;
  161. equal(4, r1.X);
  162. equal(6, r1.Y);
  163. var r2 = n;
  164. r2 += v1;
  165. equal(7, r2.X);
  166. equal(8, r2.Y);
  167. var r3 = v1;
  168. r3 += n;
  169. equal(7, r3.X);
  170. equal(8, r3.Y);
  171. var r4 = v1;
  172. r4 *= n;
  173. equal(6, r4.X);
  174. equal(12, r4.Y);
  175. var r5 = v1;
  176. r5 /= n;
  177. equal(1 / 6, r5.X);
  178. equal(2 / 6, r5.Y);
  179. var r6 = v2;
  180. r6 %= new Vector2(2, 3);
  181. equal(1, r6.X);
  182. equal(1, r6.Y);
  183. var r7 = v2;
  184. r7 &= v1;
  185. equal(11, r7);
  186. var r8 = new Vector2(3, 4);
  187. r8 |= new Vector2(2, 0);
  188. equal(3, r8.X);
  189. equal(0, r8.Y);
  190. var r9 = v2;
  191. r9 -= v1;
  192. equal(2, r9.X);
  193. equal(2, r9.Y);
  194. ");
  195. }
  196. [Fact]
  197. public void OperatorOverloading_ShouldCoerceTypes()
  198. {
  199. RunTest(@"
  200. var v1 = new Vector2(1, 2);
  201. var v2 = new Vector3(4, 5, 6);
  202. var res = v1 + v2;
  203. equal(5, res.X);
  204. equal(7, res.Y);
  205. equal(6, res.Z);
  206. ");
  207. }
  208. [Fact]
  209. public void OperatorOverloading_ShouldWorkForEqualityButNotForStrictEquality()
  210. {
  211. RunTest(@"
  212. var v1 = new Vector2(1, 2);
  213. var v2 = new Vector2(1, 2);
  214. assert(v1 == v2);
  215. assertFalse(v1 != v2);
  216. assert(v1 !== v2);
  217. assertFalse(v1 === v2);
  218. var z1 = new Vector3(1, 2, 3);
  219. var z2 = new Vector3(1, 2, 3);
  220. assertFalse(z1 == z2);
  221. ");
  222. }
  223. [Fact]
  224. public void OperatorOverloading_UnaryOperators()
  225. {
  226. RunTest(@"
  227. var v0 = new Vector2(0, 0);
  228. var v = new Vector2(3, 4);
  229. var rv = -v;
  230. var bv = ~v;
  231. assert(!v0);
  232. assertFalse(!v);
  233. equal(0, +v0);
  234. equal(5, +v);
  235. equal(5, +rv);
  236. equal(-3, rv.X);
  237. equal(-4, rv.Y);
  238. equal(4, bv.X);
  239. equal(3, bv.Y);
  240. ");
  241. }
  242. [Fact]
  243. public void OperatorOverloading_IncrementOperatorShouldWork()
  244. {
  245. RunTest(@"
  246. var v = new Vector2(3, 22);
  247. var original = v;
  248. var pre = ++v;
  249. var post = v++;
  250. equal(3, original.X);
  251. equal(4, pre.X);
  252. equal(4, post.X);
  253. equal(5, v.X);
  254. var decPre = --v;
  255. var decPost = v--;
  256. equal(4, decPre.X);
  257. equal(4, decPost.X);
  258. equal(3, v.X);
  259. ");
  260. }
  261. [Fact]
  262. public void OperatorOverloading_ShouldWorkOnDerivedClasses()
  263. {
  264. RunTest(@"
  265. var v1 = new Vector2Child(1, 2);
  266. var v2 = new Vector2Child(3, 4);
  267. var n = 5;
  268. var v1v2 = v1 + v2;
  269. var v1n = v1 + n;
  270. // Uses the (Vector2 + Vector2) operator on the parent class
  271. equal(4, v1v2.X);
  272. equal(6, v1v2.Y);
  273. // Uses the (Vector2Child + double) operator on the child class
  274. equal(11, v1n.X);
  275. equal(12, v1n.Y);
  276. ");
  277. }
  278. [Fact]
  279. public void OperatorOverloading_ShouldEvaluateOnlyOnce()
  280. {
  281. RunTest(@"
  282. var c;
  283. var resolve = v => { c++; return v; };
  284. c = 0;
  285. var n1 = resolve(1) + 2;
  286. equal(n1, 3);
  287. equal(c, 1);
  288. c = 0;
  289. var n2 = resolve(2) + resolve(3);
  290. equal(n2, 5);
  291. equal(c, 2);
  292. c = 0;
  293. var n3 = -resolve(1);
  294. equal(n3, -1);
  295. equal(c, 1);
  296. ");
  297. }
  298. [Fact]
  299. public void ShouldAllowStringConcatenateForOverloaded()
  300. {
  301. var engine = new Engine(cfg => cfg.AllowOperatorOverloading());
  302. engine.SetValue("Vector2D", TypeReference.CreateTypeReference<Vector2D>(engine));
  303. engine.SetValue("log", new Action<object>(Console.WriteLine));
  304. engine.Evaluate("let v1 = new Vector2D(1, 2);");
  305. Assert.Equal("(1, 2)", engine.Evaluate("new String(v1)").As<StringInstance>().StringData.ToString());
  306. Assert.Equal("### (1, 2) ###", engine.Evaluate("'### ' + v1 + ' ###'"));
  307. }
  308. }
  309. }