BreakPointTests.cs 14 KB

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  1. using Jint.Runtime.Debugger;
  2. namespace Jint.Tests.Runtime.Debugger
  3. {
  4. public class BreakPointTests
  5. {
  6. [Fact]
  7. public void BreakLocationsCompareEqualityByValue()
  8. {
  9. var loc1 = new BreakLocation(42, 23);
  10. var loc2 = new BreakLocation(42, 23);
  11. var loc3 = new BreakLocation(17, 7);
  12. Assert.Equal(loc1, loc2);
  13. Assert.True(loc1 == loc2);
  14. Assert.True(loc2 != loc3);
  15. Assert.False(loc1 != loc2);
  16. Assert.False(loc2 == loc3);
  17. }
  18. [Fact]
  19. public void BreakLocationsWithSourceCompareEqualityByValue()
  20. {
  21. var loc1 = new BreakLocation("script1", 42, 23);
  22. var loc2 = new BreakLocation("script1", 42, 23);
  23. var loc3 = new BreakLocation("script2", 42, 23);
  24. Assert.Equal(loc1, loc2);
  25. Assert.True(loc1 == loc2);
  26. Assert.True(loc2 != loc3);
  27. Assert.False(loc1 != loc2);
  28. Assert.False(loc2 == loc3);
  29. }
  30. [Fact]
  31. public void BreakLocationsOptionalSourceEqualityComparer()
  32. {
  33. var script1 = new BreakLocation("script1", 42, 23);
  34. var script2 = new BreakLocation("script2", 42, 23);
  35. var script2b = new BreakLocation("script2", 44, 23);
  36. var any = new BreakLocation(null, 42, 23);
  37. var comparer = new OptionalSourceBreakLocationEqualityComparer();
  38. Assert.True(comparer.Equals(script1, any));
  39. Assert.True(comparer.Equals(script2, any));
  40. Assert.False(comparer.Equals(script1, script2));
  41. Assert.False(comparer.Equals(script2, script2b));
  42. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(any));
  43. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(script2));
  44. Assert.NotEqual(comparer.GetHashCode(script2), comparer.GetHashCode(script2b));
  45. }
  46. [Fact]
  47. public void BreakPointReplacesPreviousBreakPoint()
  48. {
  49. var engine = new Engine(options => options.DebugMode());
  50. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  51. Assert.Collection(engine.DebugHandler.BreakPoints,
  52. breakPoint =>
  53. {
  54. Assert.Equal(4, breakPoint.Location.Line);
  55. Assert.Equal(5, breakPoint.Location.Column);
  56. Assert.Equal("i === 1", breakPoint.Condition);
  57. });
  58. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5));
  59. Assert.Collection(engine.DebugHandler.BreakPoints,
  60. breakPoint =>
  61. {
  62. Assert.Equal(4, breakPoint.Location.Line);
  63. Assert.Equal(5, breakPoint.Location.Column);
  64. Assert.Equal(null, breakPoint.Condition);
  65. });
  66. }
  67. [Fact]
  68. public void BreakPointRemovesBasedOnLocationEquality()
  69. {
  70. var engine = new Engine(options => options.DebugMode());
  71. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  72. engine.DebugHandler.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  73. engine.DebugHandler.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  74. Assert.Equal(3, engine.DebugHandler.BreakPoints.Count);
  75. engine.DebugHandler.BreakPoints.RemoveAt(new BreakLocation(null, 4, 5));
  76. engine.DebugHandler.BreakPoints.RemoveAt(new BreakLocation(null, 10, 7));
  77. Assert.Collection(engine.DebugHandler.BreakPoints,
  78. breakPoint =>
  79. {
  80. Assert.Equal(5, breakPoint.Location.Line);
  81. Assert.Equal(6, breakPoint.Location.Column);
  82. Assert.Equal("j === 2", breakPoint.Condition);
  83. });
  84. }
  85. [Fact]
  86. public void BreakPointContainsBasedOnLocationEquality()
  87. {
  88. var engine = new Engine(options => options.DebugMode());
  89. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  90. engine.DebugHandler.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  91. engine.DebugHandler.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  92. Assert.True(engine.DebugHandler.BreakPoints.Contains(new BreakLocation(null, 5, 6)));
  93. Assert.False(engine.DebugHandler.BreakPoints.Contains(new BreakLocation(null, 8, 9)));
  94. }
  95. [Fact]
  96. public void BreakPointBreaksAtPosition()
  97. {
  98. string script = @"let x = 1, y = 2;
  99. if (x === 1)
  100. {
  101. x++; y *= 2;
  102. }";
  103. var engine = new Engine(options => options.DebugMode());
  104. bool didBreak = false;
  105. engine.DebugHandler.Break += (sender, info) =>
  106. {
  107. Assert.Equal(4, info.Location.Start.Line);
  108. Assert.Equal(5, info.Location.Start.Column);
  109. didBreak = true;
  110. return StepMode.None;
  111. };
  112. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5));
  113. engine.Execute(script);
  114. Assert.True(didBreak);
  115. }
  116. [Fact]
  117. public void BreakPointBreaksInCorrectSource()
  118. {
  119. string script1 = @"let x = 1, y = 2;
  120. if (x === 1)
  121. {
  122. x++; y *= 2;
  123. }";
  124. string script2 = @"function test(x)
  125. {
  126. return x + 2;
  127. }";
  128. string script3 = @"const z = 3;
  129. test(z);";
  130. var engine = new Engine(options => { options.DebugMode(); });
  131. engine.DebugHandler.BreakPoints.Set(new BreakPoint("script2", 3, 0));
  132. bool didBreak = false;
  133. engine.DebugHandler.Break += (sender, info) =>
  134. {
  135. Assert.Equal("script2", info.Location.Source);
  136. Assert.Equal(3, info.Location.Start.Line);
  137. Assert.Equal(0, info.Location.Start.Column);
  138. didBreak = true;
  139. return StepMode.None;
  140. };
  141. // We need to specify the source to the parser.
  142. // And we need locations too (Jint specifies that in its default options)
  143. engine.Execute(script1, "script1");
  144. Assert.False(didBreak);
  145. engine.Execute(script2, "script2");
  146. Assert.False(didBreak);
  147. // Note that it's actually script3 that executes the function in script2
  148. // and triggers the breakpoint
  149. engine.Execute(script3, "script3");
  150. Assert.True(didBreak);
  151. }
  152. [Fact]
  153. public void DebuggerStatementTriggersBreak()
  154. {
  155. string script = @"'dummy';
  156. debugger;
  157. 'dummy';";
  158. var engine = new Engine(options => options
  159. .DebugMode()
  160. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  161. bool didBreak = false;
  162. engine.DebugHandler.Break += (sender, info) =>
  163. {
  164. didBreak = true;
  165. return StepMode.None;
  166. };
  167. engine.Execute(script);
  168. Assert.True(didBreak);
  169. }
  170. [Fact]
  171. public void DebuggerStatementDoesNotTriggerBreakWhenStepping()
  172. {
  173. string script = @"'dummy';
  174. debugger;
  175. 'dummy';";
  176. var engine = new Engine(options => options
  177. .DebugMode()
  178. .DebuggerStatementHandling(DebuggerStatementHandling.Script)
  179. .InitialStepMode(StepMode.Into));
  180. bool didBreak = false;
  181. int stepCount = 0;
  182. engine.DebugHandler.Break += (sender, info) =>
  183. {
  184. didBreak = true;
  185. return StepMode.None;
  186. };
  187. engine.DebugHandler.Step += (sender, info) =>
  188. {
  189. stepCount++;
  190. return StepMode.Into;
  191. };
  192. engine.Execute(script);
  193. Assert.Equal(3, stepCount);
  194. Assert.False(didBreak);
  195. }
  196. [Fact]
  197. public void BreakPointDoesNotTriggerBreakWhenStepping()
  198. {
  199. string script = @"
  200. 'first breakpoint';
  201. 'dummy';
  202. 'second breakpoint';";
  203. var engine = new Engine(options => options
  204. .DebugMode()
  205. .InitialStepMode(StepMode.Into));
  206. bool didStep = true;
  207. bool didBreak = true;
  208. engine.DebugHandler.BreakPoints.Set(new BreakPoint(2, 0));
  209. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 0));
  210. engine.DebugHandler.Break += (sender, info) =>
  211. {
  212. didBreak = true;
  213. // first breakpoint shouldn't cause us to get here, because we're stepping,
  214. // but when we reach the second, we're running:
  215. Assert.True(TestHelpers.ReachedLiteral(info, "second breakpoint"));
  216. return StepMode.None;
  217. };
  218. engine.DebugHandler.Step += (sender, info) =>
  219. {
  220. didStep = true;
  221. if (TestHelpers.ReachedLiteral(info, "first breakpoint"))
  222. {
  223. // Run from here
  224. return StepMode.None;
  225. }
  226. return StepMode.Into;
  227. };
  228. engine.Execute(script);
  229. Assert.True(didStep);
  230. Assert.True(didBreak);
  231. }
  232. [Fact(Skip = "Non-source breakpoint is triggered before Statement, while debugger statement is now triggered by ExecuteInternal")]
  233. public void DebuggerStatementAndBreakpointTriggerSingleBreak()
  234. {
  235. string script = @"'dummy';
  236. debugger;
  237. 'dummy';";
  238. var engine = new Engine(options => options
  239. .DebugMode()
  240. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  241. engine.DebugHandler.BreakPoints.Set(new BreakPoint(2, 0));
  242. int breakTriggered = 0;
  243. engine.DebugHandler.Break += (sender, info) =>
  244. {
  245. breakTriggered++;
  246. return StepMode.None;
  247. };
  248. engine.Execute(script);
  249. Assert.Equal(1, breakTriggered);
  250. }
  251. [Fact]
  252. public void BreakpointOverridesStepOut()
  253. {
  254. string script = @"function test()
  255. {
  256. 'dummy';
  257. 'source';
  258. 'dummy';
  259. 'target';
  260. }
  261. test();";
  262. var engine = new Engine(options => options.DebugMode());
  263. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 0));
  264. engine.DebugHandler.BreakPoints.Set(new BreakPoint(6, 0));
  265. int step = 0;
  266. engine.DebugHandler.Break += (sender, info) =>
  267. {
  268. step++;
  269. switch (step)
  270. {
  271. case 1:
  272. return StepMode.Out;
  273. case 2:
  274. Assert.True(info.ReachedLiteral("target"));
  275. break;
  276. }
  277. return StepMode.None;
  278. };
  279. engine.Execute(script);
  280. Assert.Equal(2, step);
  281. }
  282. [Fact]
  283. public void ErrorInConditionalBreakpointLeavesCallStackAlone()
  284. {
  285. string script = @"
  286. function foo()
  287. {
  288. let x = 0;
  289. 'before breakpoint';
  290. 'breakpoint 1 here';
  291. 'breakpoint 2 here';
  292. 'after breakpoint';
  293. }
  294. foo();
  295. ";
  296. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.Into));
  297. int stepsReached = 0;
  298. int breakpointsReached = 0;
  299. // This breakpoint will be hit:
  300. engine.DebugHandler.BreakPoints.Set(new BreakPoint(6, 0, "x == 0"));
  301. // This condition is an error (y is not defined). DebugHandler will
  302. // treat it as an unmatched breakpoint:
  303. engine.DebugHandler.BreakPoints.Set(new BreakPoint(7, 0, "y == 0"));
  304. engine.DebugHandler.Step += (sender, info) =>
  305. {
  306. if (info.ReachedLiteral("before breakpoint"))
  307. {
  308. Assert.Equal(1, engine.CallStack.Count);
  309. stepsReached++;
  310. return StepMode.None;
  311. }
  312. else if (info.ReachedLiteral("after breakpoint"))
  313. {
  314. Assert.Equal(1, engine.CallStack.Count);
  315. stepsReached++;
  316. return StepMode.None;
  317. }
  318. return StepMode.Into;
  319. };
  320. engine.DebugHandler.Break += (sender, info) =>
  321. {
  322. breakpointsReached++;
  323. return StepMode.Into;
  324. };
  325. engine.Execute(script);
  326. Assert.Equal(1, breakpointsReached);
  327. Assert.Equal(2, stepsReached);
  328. }
  329. private class SimpleHitConditionBreakPoint : BreakPoint
  330. {
  331. public SimpleHitConditionBreakPoint(int line, int column, string condition = null,
  332. int? hitCondition = null) : base(line, column, condition)
  333. {
  334. HitCondition = hitCondition;
  335. }
  336. public int HitCount { get; set; }
  337. public int? HitCondition { get; set; }
  338. }
  339. [Fact]
  340. public void BreakPointCanBeExtended()
  341. {
  342. // More of a documentation than a required test, this shows the usefulness of BreakPoint being
  343. // extensible - as a test, at least it ensures that it is.
  344. var script = @"
  345. for (let i = 0; i < 10; i++)
  346. {
  347. 'breakpoint';
  348. }
  349. ";
  350. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.None));
  351. engine.DebugHandler.BreakPoints.Set(
  352. new SimpleHitConditionBreakPoint(4, 4, condition: null, hitCondition: 5));
  353. int numberOfBreaks = 0;
  354. engine.DebugHandler.Break += (sender, info) =>
  355. {
  356. Assert.True(info.ReachedLiteral("breakpoint"));
  357. var extendedBreakPoint = Assert.IsType<SimpleHitConditionBreakPoint>(info.BreakPoint);
  358. extendedBreakPoint.HitCount++;
  359. if (extendedBreakPoint.HitCount == extendedBreakPoint.HitCondition)
  360. {
  361. // Here is where we would normally pause the execution.
  362. // the breakpoint is hit for the fifth time, when i is 4 (off by one)
  363. Assert.Equal(4, info.CurrentScopeChain[0].GetBindingValue("i").AsInteger());
  364. numberOfBreaks++;
  365. }
  366. return StepMode.None;
  367. };
  368. engine.Execute(script);
  369. Assert.Equal(1, numberOfBreaks);
  370. }
  371. }
  372. }