BreakPointTests.cs 14 KB

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  1. using Esprima;
  2. using Jint.Runtime.Debugger;
  3. using System.Linq;
  4. using Xunit;
  5. namespace Jint.Tests.Runtime.Debugger
  6. {
  7. public class BreakPointTests
  8. {
  9. [Fact]
  10. public void BreakLocationsCompareEqualityByValue()
  11. {
  12. var loc1 = new BreakLocation(42, 23);
  13. var loc2 = new BreakLocation(42, 23);
  14. var loc3 = new BreakLocation(17, 7);
  15. Assert.Equal(loc1, loc2);
  16. Assert.True(loc1 == loc2);
  17. Assert.True(loc2 != loc3);
  18. Assert.False(loc1 != loc2);
  19. Assert.False(loc2 == loc3);
  20. }
  21. [Fact]
  22. public void BreakLocationsWithSourceCompareEqualityByValue()
  23. {
  24. var loc1 = new BreakLocation("script1", 42, 23);
  25. var loc2 = new BreakLocation("script1", 42, 23);
  26. var loc3 = new BreakLocation("script2", 42, 23);
  27. Assert.Equal(loc1, loc2);
  28. Assert.True(loc1 == loc2);
  29. Assert.True(loc2 != loc3);
  30. Assert.False(loc1 != loc2);
  31. Assert.False(loc2 == loc3);
  32. }
  33. [Fact]
  34. public void BreakLocationsOptionalSourceEqualityComparer()
  35. {
  36. var script1 = new BreakLocation("script1", 42, 23);
  37. var script2 = new BreakLocation("script2", 42, 23);
  38. var script2b = new BreakLocation("script2", 44, 23);
  39. var any = new BreakLocation(null, 42, 23);
  40. var comparer = new OptionalSourceBreakLocationEqualityComparer();
  41. Assert.True(comparer.Equals(script1, any));
  42. Assert.True(comparer.Equals(script2, any));
  43. Assert.False(comparer.Equals(script1, script2));
  44. Assert.False(comparer.Equals(script2, script2b));
  45. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(any));
  46. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(script2));
  47. Assert.NotEqual(comparer.GetHashCode(script2), comparer.GetHashCode(script2b));
  48. }
  49. [Fact]
  50. public void BreakPointReplacesPreviousBreakPoint()
  51. {
  52. var engine = new Engine(options => options.DebugMode());
  53. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  54. Assert.Collection(engine.DebugHandler.BreakPoints,
  55. breakPoint =>
  56. {
  57. Assert.Equal(4, breakPoint.Location.Line);
  58. Assert.Equal(5, breakPoint.Location.Column);
  59. Assert.Equal("i === 1", breakPoint.Condition);
  60. });
  61. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5));
  62. Assert.Collection(engine.DebugHandler.BreakPoints,
  63. breakPoint =>
  64. {
  65. Assert.Equal(4, breakPoint.Location.Line);
  66. Assert.Equal(5, breakPoint.Location.Column);
  67. Assert.Equal(null, breakPoint.Condition);
  68. });
  69. }
  70. [Fact]
  71. public void BreakPointRemovesBasedOnLocationEquality()
  72. {
  73. var engine = new Engine(options => options.DebugMode());
  74. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  75. engine.DebugHandler.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  76. engine.DebugHandler.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  77. Assert.Equal(3, engine.DebugHandler.BreakPoints.Count);
  78. engine.DebugHandler.BreakPoints.RemoveAt(new BreakLocation(null, 4, 5));
  79. engine.DebugHandler.BreakPoints.RemoveAt(new BreakLocation(null, 10, 7));
  80. Assert.Collection(engine.DebugHandler.BreakPoints,
  81. breakPoint =>
  82. {
  83. Assert.Equal(5, breakPoint.Location.Line);
  84. Assert.Equal(6, breakPoint.Location.Column);
  85. Assert.Equal("j === 2", breakPoint.Condition);
  86. });
  87. }
  88. [Fact]
  89. public void BreakPointContainsBasedOnLocationEquality()
  90. {
  91. var engine = new Engine(options => options.DebugMode());
  92. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  93. engine.DebugHandler.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  94. engine.DebugHandler.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  95. Assert.True(engine.DebugHandler.BreakPoints.Contains(new BreakLocation(null, 5, 6)));
  96. Assert.False(engine.DebugHandler.BreakPoints.Contains(new BreakLocation(null, 8, 9)));
  97. }
  98. [Fact]
  99. public void BreakPointBreaksAtPosition()
  100. {
  101. string script = @"let x = 1, y = 2;
  102. if (x === 1)
  103. {
  104. x++; y *= 2;
  105. }";
  106. var engine = new Engine(options => options.DebugMode());
  107. bool didBreak = false;
  108. engine.DebugHandler.Break += (sender, info) =>
  109. {
  110. Assert.Equal(4, info.Location.Start.Line);
  111. Assert.Equal(5, info.Location.Start.Column);
  112. didBreak = true;
  113. return StepMode.None;
  114. };
  115. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 5));
  116. engine.Execute(script);
  117. Assert.True(didBreak);
  118. }
  119. [Fact]
  120. public void BreakPointBreaksInCorrectSource()
  121. {
  122. string script1 = @"let x = 1, y = 2;
  123. if (x === 1)
  124. {
  125. x++; y *= 2;
  126. }";
  127. string script2 = @"function test(x)
  128. {
  129. return x + 2;
  130. }";
  131. string script3 = @"const z = 3;
  132. test(z);";
  133. var engine = new Engine(options => { options.DebugMode(); });
  134. engine.DebugHandler.BreakPoints.Set(new BreakPoint("script2", 3, 0));
  135. bool didBreak = false;
  136. engine.DebugHandler.Break += (sender, info) =>
  137. {
  138. Assert.Equal("script2", info.Location.Source);
  139. Assert.Equal(3, info.Location.Start.Line);
  140. Assert.Equal(0, info.Location.Start.Column);
  141. didBreak = true;
  142. return StepMode.None;
  143. };
  144. // We need to specify the source to the parser.
  145. // And we need locations too (Jint specifies that in its default options)
  146. engine.Execute(script1, new ParserOptions("script1"));
  147. Assert.False(didBreak);
  148. engine.Execute(script2, new ParserOptions("script2"));
  149. Assert.False(didBreak);
  150. // Note that it's actually script3 that executes the function in script2
  151. // and triggers the breakpoint
  152. engine.Execute(script3, new ParserOptions("script3"));
  153. Assert.True(didBreak);
  154. }
  155. [Fact]
  156. public void DebuggerStatementTriggersBreak()
  157. {
  158. string script = @"'dummy';
  159. debugger;
  160. 'dummy';";
  161. var engine = new Engine(options => options
  162. .DebugMode()
  163. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  164. bool didBreak = false;
  165. engine.DebugHandler.Break += (sender, info) =>
  166. {
  167. didBreak = true;
  168. return StepMode.None;
  169. };
  170. engine.Execute(script);
  171. Assert.True(didBreak);
  172. }
  173. [Fact]
  174. public void DebuggerStatementDoesNotTriggerBreakWhenStepping()
  175. {
  176. string script = @"'dummy';
  177. debugger;
  178. 'dummy';";
  179. var engine = new Engine(options => options
  180. .DebugMode()
  181. .DebuggerStatementHandling(DebuggerStatementHandling.Script)
  182. .InitialStepMode(StepMode.Into));
  183. bool didBreak = false;
  184. int stepCount = 0;
  185. engine.DebugHandler.Break += (sender, info) =>
  186. {
  187. didBreak = true;
  188. return StepMode.None;
  189. };
  190. engine.DebugHandler.Step += (sender, info) =>
  191. {
  192. stepCount++;
  193. return StepMode.Into;
  194. };
  195. engine.Execute(script);
  196. Assert.Equal(3, stepCount);
  197. Assert.False(didBreak);
  198. }
  199. [Fact]
  200. public void BreakPointDoesNotTriggerBreakWhenStepping()
  201. {
  202. string script = @"
  203. 'first breakpoint';
  204. 'dummy';
  205. 'second breakpoint';";
  206. var engine = new Engine(options => options
  207. .DebugMode()
  208. .InitialStepMode(StepMode.Into));
  209. bool didStep = true;
  210. bool didBreak = true;
  211. engine.DebugHandler.BreakPoints.Set(new BreakPoint(2, 0));
  212. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 0));
  213. engine.DebugHandler.Break += (sender, info) =>
  214. {
  215. didBreak = true;
  216. // first breakpoint shouldn't cause us to get here, because we're stepping,
  217. // but when we reach the second, we're running:
  218. Assert.True(TestHelpers.ReachedLiteral(info, "second breakpoint"));
  219. return StepMode.None;
  220. };
  221. engine.DebugHandler.Step += (sender, info) =>
  222. {
  223. didStep = true;
  224. if (TestHelpers.ReachedLiteral(info, "first breakpoint"))
  225. {
  226. // Run from here
  227. return StepMode.None;
  228. }
  229. return StepMode.Into;
  230. };
  231. engine.Execute(script);
  232. Assert.True(didStep);
  233. Assert.True(didBreak);
  234. }
  235. [Fact(Skip = "Non-source breakpoint is triggered before Statement, while debugger statement is now triggered by ExecuteInternal")]
  236. public void DebuggerStatementAndBreakpointTriggerSingleBreak()
  237. {
  238. string script = @"'dummy';
  239. debugger;
  240. 'dummy';";
  241. var engine = new Engine(options => options
  242. .DebugMode()
  243. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  244. engine.DebugHandler.BreakPoints.Set(new BreakPoint(2, 0));
  245. int breakTriggered = 0;
  246. engine.DebugHandler.Break += (sender, info) =>
  247. {
  248. breakTriggered++;
  249. return StepMode.None;
  250. };
  251. engine.Execute(script);
  252. Assert.Equal(1, breakTriggered);
  253. }
  254. [Fact]
  255. public void BreakpointOverridesStepOut()
  256. {
  257. string script = @"function test()
  258. {
  259. 'dummy';
  260. 'source';
  261. 'dummy';
  262. 'target';
  263. }
  264. test();";
  265. var engine = new Engine(options => options.DebugMode());
  266. engine.DebugHandler.BreakPoints.Set(new BreakPoint(4, 0));
  267. engine.DebugHandler.BreakPoints.Set(new BreakPoint(6, 0));
  268. int step = 0;
  269. engine.DebugHandler.Break += (sender, info) =>
  270. {
  271. step++;
  272. switch (step)
  273. {
  274. case 1:
  275. return StepMode.Out;
  276. case 2:
  277. Assert.True(info.ReachedLiteral("target"));
  278. break;
  279. }
  280. return StepMode.None;
  281. };
  282. engine.Execute(script);
  283. Assert.Equal(2, step);
  284. }
  285. [Fact]
  286. public void ErrorInConditionalBreakpointLeavesCallStackAlone()
  287. {
  288. string script = @"
  289. function foo()
  290. {
  291. let x = 0;
  292. 'before breakpoint';
  293. 'breakpoint 1 here';
  294. 'breakpoint 2 here';
  295. 'after breakpoint';
  296. }
  297. foo();
  298. ";
  299. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.Into));
  300. int stepsReached = 0;
  301. int breakpointsReached = 0;
  302. // This breakpoint will be hit:
  303. engine.DebugHandler.BreakPoints.Set(new BreakPoint(6, 0, "x == 0"));
  304. // This condition is an error (y is not defined). DebugHandler will
  305. // treat it as an unmatched breakpoint:
  306. engine.DebugHandler.BreakPoints.Set(new BreakPoint(7, 0, "y == 0"));
  307. engine.DebugHandler.Step += (sender, info) =>
  308. {
  309. if (info.ReachedLiteral("before breakpoint"))
  310. {
  311. Assert.Equal(1, engine.CallStack.Count);
  312. stepsReached++;
  313. return StepMode.None;
  314. }
  315. else if (info.ReachedLiteral("after breakpoint"))
  316. {
  317. Assert.Equal(1, engine.CallStack.Count);
  318. stepsReached++;
  319. return StepMode.None;
  320. }
  321. return StepMode.Into;
  322. };
  323. engine.DebugHandler.Break += (sender, info) =>
  324. {
  325. breakpointsReached++;
  326. return StepMode.Into;
  327. };
  328. engine.Execute(script);
  329. Assert.Equal(1, breakpointsReached);
  330. Assert.Equal(2, stepsReached);
  331. }
  332. private class SimpleHitConditionBreakPoint : BreakPoint
  333. {
  334. public SimpleHitConditionBreakPoint(int line, int column, string condition = null,
  335. int? hitCondition = null) : base(line, column, condition)
  336. {
  337. HitCondition = hitCondition;
  338. }
  339. public int HitCount { get; set; }
  340. public int? HitCondition { get; set; }
  341. }
  342. [Fact]
  343. public void BreakPointCanBeExtended()
  344. {
  345. // More of a documentation than a required test, this shows the usefulness of BreakPoint being
  346. // extensible - as a test, at least it ensures that it is.
  347. var script = @"
  348. for (let i = 0; i < 10; i++)
  349. {
  350. 'breakpoint';
  351. }
  352. ";
  353. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.None));
  354. engine.DebugHandler.BreakPoints.Set(
  355. new SimpleHitConditionBreakPoint(4, 4, condition: null, hitCondition: 5));
  356. int numberOfBreaks = 0;
  357. engine.DebugHandler.Break += (sender, info) =>
  358. {
  359. Assert.True(info.ReachedLiteral("breakpoint"));
  360. var extendedBreakPoint = Assert.IsType<SimpleHitConditionBreakPoint>(info.BreakPoint);
  361. extendedBreakPoint.HitCount++;
  362. if (extendedBreakPoint.HitCount == extendedBreakPoint.HitCondition)
  363. {
  364. // Here is where we would normally pause the execution.
  365. // the breakpoint is hit for the fifth time, when i is 4 (off by one)
  366. Assert.Equal(4, info.CurrentScopeChain[0].GetBindingValue("i").AsInteger());
  367. numberOfBreaks++;
  368. }
  369. return StepMode.None;
  370. };
  371. engine.Execute(script);
  372. Assert.Equal(1, numberOfBreaks);
  373. }
  374. }
  375. }