OperatorOverloadingTests.cs 9.2 KB

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  1. using System;
  2. using Xunit;
  3. namespace Jint.Tests.Runtime
  4. {
  5. public class OperatorOverloadingTests : IDisposable
  6. {
  7. private readonly Engine _engine;
  8. public OperatorOverloadingTests()
  9. {
  10. _engine = new Engine(cfg => cfg
  11. .AllowOperatorOverloading())
  12. .SetValue("log", new Action<object>(Console.WriteLine))
  13. .SetValue("assert", new Action<bool>(Assert.True))
  14. .SetValue("assertFalse", new Action<bool>(Assert.False))
  15. .SetValue("equal", new Action<object, object>(Assert.Equal))
  16. .SetValue("Vector2", typeof(Vector2))
  17. .SetValue("Vector3", typeof(Vector3))
  18. .SetValue("Vector2Child", typeof(Vector2Child))
  19. ;
  20. }
  21. void IDisposable.Dispose()
  22. {
  23. }
  24. private void RunTest(string source)
  25. {
  26. _engine.Execute(source);
  27. }
  28. public class Vector2
  29. {
  30. public double X { get; }
  31. public double Y { get; }
  32. public double SqrMagnitude => X * X + Y * Y;
  33. public double Magnitude => Math.Sqrt(SqrMagnitude);
  34. public Vector2(double x, double y)
  35. {
  36. X = x;
  37. Y = y;
  38. }
  39. public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
  40. public static Vector2 operator +(Vector2 left, double right) => new Vector2(left.X + right, left.Y + right);
  41. public static Vector2 operator +(string left, Vector2 right) => new Vector2(right.X, right.Y);
  42. public static Vector2 operator +(double left, Vector2 right) => new Vector2(right.X + left, right.Y + left);
  43. public static Vector2 operator *(Vector2 left, double right) => new Vector2(left.X * right, left.Y * right);
  44. public static Vector2 operator /(Vector2 left, double right) => new Vector2(left.X / right, left.Y / right);
  45. public static bool operator >(Vector2 left, Vector2 right) => left.Magnitude > right.Magnitude;
  46. public static bool operator <(Vector2 left, Vector2 right) => left.Magnitude < right.Magnitude;
  47. public static bool operator >=(Vector2 left, Vector2 right) => left.Magnitude >= right.Magnitude;
  48. public static bool operator <=(Vector2 left, Vector2 right) => left.Magnitude <= right.Magnitude;
  49. public static Vector2 operator %(Vector2 left, Vector2 right) => new Vector2(left.X % right.X, left.Y % right.Y);
  50. public static double operator &(Vector2 left, Vector2 right) => left.X * right.X + left.Y * right.Y;
  51. public static Vector2 operator |(Vector2 left, Vector2 right) => right * ((left & right) / right.SqrMagnitude);
  52. public static double operator +(Vector2 operand) => operand.Magnitude;
  53. public static Vector2 operator -(Vector2 operand) => new Vector2(-operand.X, -operand.Y);
  54. public static bool operator !(Vector2 operand) => operand.Magnitude == 0;
  55. public static Vector2 operator ~(Vector2 operand) => new Vector2(operand.Y, operand.X);
  56. public static Vector2 operator ++(Vector2 operand) => new Vector2(operand.X + 1, operand.Y + 1);
  57. public static Vector2 operator --(Vector2 operand) => new Vector2(operand.X - 1, operand.Y - 1);
  58. public static implicit operator Vector3(Vector2 val) => new Vector3(val.X, val.Y, 0);
  59. public static bool operator !=(Vector2 left, Vector2 right) => !(left == right);
  60. public static bool operator ==(Vector2 left, Vector2 right) => left.X == right.X && left.Y == right.Y;
  61. public override bool Equals(object obj) => ReferenceEquals(this, obj);
  62. public override int GetHashCode() => X.GetHashCode() + Y.GetHashCode();
  63. }
  64. public class Vector2Child : Vector2
  65. {
  66. public Vector2Child(double x, double y) : base(x, y) { }
  67. public static Vector2Child operator +(Vector2Child left, double right) => new Vector2Child(left.X + 2 * right, left.Y + 2 * right);
  68. }
  69. public class Vector3
  70. {
  71. public double X { get; }
  72. public double Y { get; }
  73. public double Z { get; }
  74. public Vector3(double x, double y, double z)
  75. {
  76. X = x;
  77. Y = y;
  78. Z = z;
  79. }
  80. public static Vector3 operator +(Vector3 left, double right) => new Vector3(left.X + right, left.Y + right, left.Z + right);
  81. public static Vector3 operator +(double left, Vector3 right) => new Vector3(right.X + left, right.Y + left, right.Z + left);
  82. public static Vector3 operator +(Vector3 left, Vector3 right) => new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
  83. }
  84. [Fact]
  85. public void OperatorOverloading_BinaryOperators()
  86. {
  87. RunTest(@"
  88. var v1 = new Vector2(1, 2);
  89. var v2 = new Vector2(3, 4);
  90. var n = 6;
  91. var r1 = v1 + v2;
  92. equal(4, r1.X);
  93. equal(6, r1.Y);
  94. var r2 = n + v1;
  95. equal(7, r2.X);
  96. equal(8, r2.Y);
  97. var r3 = v1 + n;
  98. equal(7, r3.X);
  99. equal(8, r3.Y);
  100. var r4 = v1 * n;
  101. equal(6, r4.X);
  102. equal(12, r4.Y);
  103. var r5 = v1 / n;
  104. equal(1 / 6, r5.X);
  105. equal(2 / 6, r5.Y);
  106. var r6 = v2 % new Vector2(2, 3);
  107. equal(1, r6.X);
  108. equal(1, r6.Y);
  109. var r7 = v2 & v1;
  110. equal(11, r7);
  111. var r8 = new Vector2(3, 4) | new Vector2(2, 0);
  112. equal(3, r8.X);
  113. equal(0, r8.Y);
  114. var vSmall = new Vector2(3, 4);
  115. var vBig = new Vector2(4, 4);
  116. assert(vSmall < vBig);
  117. assert(vSmall <= vBig);
  118. assert(vSmall <= vSmall);
  119. assert(vBig > vSmall);
  120. assert(vBig >= vSmall);
  121. assert(vBig >= vBig);
  122. assertFalse(vSmall > vSmall);
  123. assertFalse(vSmall < vSmall);
  124. assertFalse(vSmall > vBig);
  125. assertFalse(vSmall >= vBig);
  126. assertFalse(vBig < vBig);
  127. assertFalse(vBig > vBig);
  128. assertFalse(vBig < vSmall);
  129. assertFalse(vBig <= vSmall);
  130. ");
  131. }
  132. [Fact]
  133. public void OperatorOverloading_ShouldCoerceTypes()
  134. {
  135. RunTest(@"
  136. var v1 = new Vector2(1, 2);
  137. var v2 = new Vector3(4, 5, 6);
  138. var res = v1 + v2;
  139. equal(5, res.X);
  140. equal(7, res.Y);
  141. equal(6, res.Z);
  142. ");
  143. }
  144. [Fact]
  145. public void OperatorOverloading_ShouldWorkForEqualityButNotForStrictEquality()
  146. {
  147. RunTest(@"
  148. var v1 = new Vector2(1, 2);
  149. var v2 = new Vector2(1, 2);
  150. assert(v1 == v2);
  151. assertFalse(v1 != v2);
  152. assert(v1 !== v2);
  153. assertFalse(v1 === v2);
  154. var z1 = new Vector3(1, 2, 3);
  155. var z2 = new Vector3(1, 2, 3);
  156. assertFalse(z1 == z2);
  157. ");
  158. }
  159. [Fact]
  160. public void OperatorOverloading_UnaryOperators()
  161. {
  162. RunTest(@"
  163. var v0 = new Vector2(0, 0);
  164. var v = new Vector2(3, 4);
  165. var rv = -v;
  166. var bv = ~v;
  167. assert(!v0);
  168. assertFalse(!v);
  169. equal(0, +v0);
  170. equal(5, +v);
  171. equal(5, +rv);
  172. equal(-3, rv.X);
  173. equal(-4, rv.Y);
  174. equal(4, bv.X);
  175. equal(3, bv.Y);
  176. ");
  177. }
  178. [Fact]
  179. public void OperatorOverloading_IncrementOperatorShouldWork()
  180. {
  181. RunTest(@"
  182. var v = new Vector2(3, 22);
  183. var original = v;
  184. var pre = ++v;
  185. var post = v++;
  186. equal(3, original.X);
  187. equal(4, pre.X);
  188. equal(4, post.X);
  189. equal(5, v.X);
  190. var decPre = --v;
  191. var decPost = v--;
  192. equal(4, decPre.X);
  193. equal(4, decPost.X);
  194. equal(3, v.X);
  195. ");
  196. }
  197. [Fact]
  198. public void OperatorOverloading_ShouldWorkOnDerivedClasses()
  199. {
  200. RunTest(@"
  201. var v1 = new Vector2Child(1, 2);
  202. var v2 = new Vector2Child(3, 4);
  203. var n = 5;
  204. var v1v2 = v1 + v2;
  205. var v1n = v1 + n;
  206. // Uses the (Vector2 + Vector2) operator on the parent class
  207. equal(4, v1v2.X);
  208. equal(6, v1v2.Y);
  209. // Uses the (Vector2Child + double) operator on the child class
  210. equal(11, v1n.X);
  211. equal(12, v1n.Y);
  212. ");
  213. }
  214. }
  215. }