Options.cs 16 KB

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  1. #nullable enable
  2. using System.Dynamic;
  3. using System.Globalization;
  4. using System.Reflection;
  5. using Jint.Native;
  6. using Jint.Native.Object;
  7. using Jint.Runtime;
  8. using Jint.Runtime.Interop;
  9. using Jint.Runtime.Debugger;
  10. using Jint.Runtime.Descriptors;
  11. using Jint.Runtime.Modules;
  12. namespace Jint
  13. {
  14. public delegate JsValue? MemberAccessorDelegate(Engine engine, object target, string member);
  15. public delegate ObjectInstance? WrapObjectDelegate(Engine engine, object target);
  16. public delegate bool ExceptionHandlerDelegate(Exception exception);
  17. public class Options
  18. {
  19. internal List<Action<Engine>> _configurations { get; } = new();
  20. /// <summary>
  21. /// Execution constraints for the engine.
  22. /// </summary>
  23. public ConstraintOptions Constraints { get; } = new();
  24. /// <summary>
  25. /// CLR interop related options.
  26. /// </summary>
  27. public InteropOptions Interop { get; } = new();
  28. /// <summary>
  29. /// Debugger configuration.
  30. /// </summary>
  31. public DebuggerOptions Debugger { get; } = new();
  32. /// <summary>
  33. /// Host options.
  34. /// </summary>
  35. internal HostOptions Host { get; } = new();
  36. /// <summary>
  37. /// Module options
  38. /// </summary>
  39. public ModuleOptions Modules { get; } = new();
  40. /// <summary>
  41. /// Whether the code should be always considered to be in strict mode. Can improve performance.
  42. /// </summary>
  43. public bool Strict { get; set; }
  44. /// <summary>
  45. /// The culture the engine runs on, defaults to current culture.
  46. /// </summary>
  47. public CultureInfo Culture { get; set; } = CultureInfo.CurrentCulture;
  48. /// <summary>
  49. /// The time zone the engine runs on, defaults to local.
  50. /// </summary>
  51. public TimeZoneInfo TimeZone { get; set; } = TimeZoneInfo.Local;
  52. /// <summary>
  53. /// Reference resolver allows customizing behavior for reference resolving. This can be useful in cases where
  54. /// you want to ignore long chain of property accesses that might throw if anything is null or undefined.
  55. /// An example of such is <code>var a = obj.field.subField.value</code>. Custom resolver could accept chain to return
  56. /// null/undefined on first occurrence.
  57. /// </summary>
  58. public IReferenceResolver ReferenceResolver { get; set; } = DefaultReferenceResolver.Instance;
  59. /// <summary>
  60. /// Called by the <see cref="Engine"/> instance that loads this <see cref="Options" />
  61. /// once it is loaded.
  62. /// </summary>
  63. internal void Apply(Engine engine)
  64. {
  65. foreach (var configuration in _configurations)
  66. {
  67. configuration?.Invoke(engine);
  68. }
  69. // add missing bits if needed
  70. if (Interop.Enabled)
  71. {
  72. engine.Realm.GlobalObject.SetProperty("System",
  73. new PropertyDescriptor(new NamespaceReference(engine, "System"), PropertyFlag.AllForbidden));
  74. engine.Realm.GlobalObject.SetProperty("importNamespace", new PropertyDescriptor(new ClrFunctionInstance(
  75. engine,
  76. "importNamespace",
  77. (thisObj, arguments) =>
  78. new NamespaceReference(engine, TypeConverter.ToString(arguments.At(0)))),
  79. PropertyFlag.AllForbidden));
  80. }
  81. if (Interop.ExtensionMethodTypes.Count > 0)
  82. {
  83. AttachExtensionMethodsToPrototypes(engine);
  84. }
  85. if (Modules.RegisterRequire)
  86. {
  87. // Node js like loading of modules
  88. engine.Realm.GlobalObject.SetProperty("require", new PropertyDescriptor(new ClrFunctionInstance(
  89. engine,
  90. "require",
  91. (thisObj, arguments) =>
  92. {
  93. var specifier = TypeConverter.ToString(arguments.At(0));
  94. return engine.ImportModule(specifier);
  95. }),
  96. PropertyFlag.AllForbidden));
  97. }
  98. engine.ModuleLoader = Modules.ModuleLoader;
  99. // ensure defaults
  100. engine.ClrTypeConverter ??= new DefaultTypeConverter(engine);
  101. }
  102. private static void AttachExtensionMethodsToPrototypes(Engine engine)
  103. {
  104. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Array.PrototypeObject, typeof(Array));
  105. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Boolean.PrototypeObject, typeof(bool));
  106. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Date.PrototypeObject, typeof(DateTime));
  107. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Number.PrototypeObject, typeof(double));
  108. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Object.PrototypeObject, typeof(ExpandoObject));
  109. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.RegExp.PrototypeObject, typeof(System.Text.RegularExpressions.Regex));
  110. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.String.PrototypeObject, typeof(string));
  111. }
  112. private static void AttachExtensionMethodsToPrototype(Engine engine, ObjectInstance prototype, Type objectType)
  113. {
  114. if (!engine._extensionMethods.TryGetExtensionMethods(objectType, out var methods))
  115. {
  116. return;
  117. }
  118. foreach (var overloads in methods.GroupBy(x => x.Name))
  119. {
  120. PropertyDescriptor CreateMethodInstancePropertyDescriptor(ClrFunctionInstance? function)
  121. {
  122. var instance = function is null
  123. ? new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()))
  124. : new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()), function);
  125. return new PropertyDescriptor(instance, PropertyFlag.AllForbidden);
  126. }
  127. JsValue key = overloads.Key;
  128. PropertyDescriptor? descriptorWithFallback = null;
  129. PropertyDescriptor? descriptorWithoutFallback = null;
  130. if (prototype.HasOwnProperty(key) &&
  131. prototype.GetOwnProperty(key).Value is ClrFunctionInstance clrFunctionInstance)
  132. {
  133. descriptorWithFallback = CreateMethodInstancePropertyDescriptor(clrFunctionInstance);
  134. prototype.SetOwnProperty(key, descriptorWithFallback);
  135. }
  136. else
  137. {
  138. descriptorWithoutFallback = CreateMethodInstancePropertyDescriptor(null);
  139. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  140. }
  141. // make sure we register both lower case and upper case
  142. if (char.IsUpper(overloads.Key[0]))
  143. {
  144. key = char.ToLower(overloads.Key[0]) + overloads.Key.Substring(1);
  145. if (prototype.HasOwnProperty(key) &&
  146. prototype.GetOwnProperty(key).Value is ClrFunctionInstance lowerclrFunctionInstance)
  147. {
  148. descriptorWithFallback ??= CreateMethodInstancePropertyDescriptor(lowerclrFunctionInstance);
  149. prototype.SetOwnProperty(key, descriptorWithFallback);
  150. }
  151. else
  152. {
  153. descriptorWithoutFallback ??= CreateMethodInstancePropertyDescriptor(null);
  154. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  155. }
  156. }
  157. }
  158. }
  159. }
  160. public class DebuggerOptions
  161. {
  162. /// <summary>
  163. /// Whether debugger functionality is enabled, defaults to false.
  164. /// </summary>
  165. public bool Enabled { get; set; }
  166. /// <summary>
  167. /// Configures the statement handling strategy, defaults to Ignore.
  168. /// </summary>
  169. public DebuggerStatementHandling StatementHandling { get; set; } = DebuggerStatementHandling.Ignore;
  170. /// <summary>
  171. /// Configures the step mode used when entering the script.
  172. /// </summary>
  173. public StepMode InitialStepMode { get; set; } = StepMode.None;
  174. }
  175. public class InteropOptions
  176. {
  177. /// <summary>
  178. /// Whether accessing CLR and it's types and methods is allowed from JS code, defaults to false.
  179. /// </summary>
  180. public bool Enabled { get; set; }
  181. /// <summary>
  182. /// Whether to expose <see cref="object.GetType"></see> which can allow bypassing allow lists and open a way to reflection.
  183. /// Defaults to false.
  184. /// </summary>
  185. public bool AllowGetType { get; set; }
  186. /// <summary>
  187. /// Whether Jint should allow wrapping objects from System.Reflection namespace.
  188. /// Defaults to false.
  189. /// </summary>
  190. public bool AllowSystemReflection { get; set; }
  191. /// <summary>
  192. /// Whether writing to CLR objects is allowed (set properties), defaults to true.
  193. /// </summary>
  194. public bool AllowWrite { get; set; } = true;
  195. /// <summary>
  196. /// Whether operator overloading resolution is allowed, defaults to false.
  197. /// </summary>
  198. public bool AllowOperatorOverloading { get; set; }
  199. /// <summary>
  200. /// Types holding extension methods that should be considered when resolving methods.
  201. /// </summary>
  202. public List<Type> ExtensionMethodTypes { get; } = new();
  203. /// <summary>
  204. /// Object converters to try when build-in conversions.
  205. /// </summary>
  206. public List<IObjectConverter> ObjectConverters { get; } = new();
  207. /// <summary>
  208. /// Whether identity map is persisted for object wrappers in order to maintain object identity.
  209. /// Defaults to true.
  210. /// </summary>
  211. public bool TrackObjectWrapperIdentity { get; set; } = true;
  212. /// <summary>
  213. /// If no known type could be guessed, objects are by default wrapped as an
  214. /// ObjectInstance using class ObjectWrapper. This function can be used to
  215. /// change the behavior.
  216. /// </summary>
  217. public WrapObjectDelegate WrapObjectHandler { get; set; } = static (engine, target) =>
  218. {
  219. // check global cache, have we already wrapped the value?
  220. if (engine._objectWrapperCache.TryGetValue(target, out var wrapped))
  221. {
  222. return wrapped;
  223. }
  224. wrapped = new ObjectWrapper(engine, target);
  225. if (engine.Options.Interop.TrackObjectWrapperIdentity)
  226. {
  227. engine._objectWrapperCache.Add(target, wrapped);
  228. }
  229. return wrapped;
  230. };
  231. /// <summary>
  232. ///
  233. /// </summary>
  234. public MemberAccessorDelegate MemberAccessor { get; set; } = static (engine, target, member) => null;
  235. /// <summary>
  236. /// Exceptions that thrown from CLR code are converted to JavaScript errors and
  237. /// can be used in at try/catch statement. By default these exceptions are bubbled
  238. /// to the CLR host and interrupt the script execution. If handler returns true these exceptions are converted
  239. /// to JS errors that can be caught by the script.
  240. /// </summary>
  241. public ExceptionHandlerDelegate ExceptionHandler { get; set; } = static exception => false;
  242. /// <summary>
  243. /// Assemblies to allow scripts to call CLR types directly like <example>System.IO.File</example>.
  244. /// </summary>
  245. public List<Assembly> AllowedAssemblies { get; set; } = new();
  246. /// <summary>
  247. /// Type and member resolving strategy, which allows filtering allowed members and configuring member
  248. /// name matching comparison.
  249. /// </summary>
  250. /// <remarks>
  251. /// As this object holds caching state same instance should be shared between engines, if possible.
  252. /// </remarks>
  253. public TypeResolver TypeResolver { get; set; } = TypeResolver.Default;
  254. /// <summary>
  255. /// When writing values to CLR objects, how should JS values be coerced to CLR types.
  256. /// Defaults to only coercing to string values when writing to string targets.
  257. /// </summary>
  258. public ValueCoercionType ValueCoercion { get; set; } = ValueCoercionType.String;
  259. /// <summary>
  260. /// Strategy to create a CLR object to hold converted <see cref="ObjectInstance"/>.
  261. /// </summary>
  262. public Func<ObjectInstance, IDictionary<string, object>> CreateClrObject = _ => new ExpandoObject();
  263. /// <summary>
  264. /// When not null, is used to serialize any CLR object in an
  265. /// <see cref="IObjectWrapper"/> passing through 'JSON.stringify'.
  266. /// </summary>
  267. public Func<object, string>? SerializeToJson { get; set; }
  268. }
  269. /// <summary>
  270. /// Rules for writing values to CLR fields.
  271. /// </summary>
  272. [Flags]
  273. public enum ValueCoercionType
  274. {
  275. /// <summary>
  276. /// No coercion will be done. If there's no type converter, and error will be thrown.
  277. /// </summary>
  278. None = 0,
  279. /// <summary>
  280. /// JS coercion using boolean rules "dog" == true, "" == false, 1 == true, 3 == true, 0 == false, { "prop": 1 } == true etc.
  281. /// </summary>
  282. Boolean = 1,
  283. /// <summary>
  284. /// JS coercion to numbers, false == 0, true == 1. valueOf functions will be used when available for object instances.
  285. /// Valid against targets of type: Decimal, Double, Int32, Int64.
  286. /// </summary>
  287. Number = 2,
  288. /// <summary>
  289. /// JS coercion to strings, toString function will be used when available for objects.
  290. /// </summary>
  291. String = 4,
  292. /// <summary>
  293. /// All coercion rules enabled.
  294. /// </summary>
  295. All = Boolean | Number | String
  296. }
  297. public class ConstraintOptions
  298. {
  299. /// <summary>
  300. /// Registered constraints.
  301. /// </summary>
  302. public List<IConstraint> Constraints { get; } = new();
  303. /// <summary>
  304. /// Maximum recursion depth allowed, defaults to -1 (no checks).
  305. /// </summary>
  306. public int MaxRecursionDepth { get; set; } = -1;
  307. /// <summary>
  308. /// Maximum time a Regex is allowed to run, defaults to 10 seconds.
  309. /// </summary>
  310. public TimeSpan RegexTimeout { get; set; } = TimeSpan.FromSeconds(10);
  311. /// <summary>
  312. /// The maximum size for JavaScript array, defaults to <see cref="uint.MaxValue"/>.
  313. /// </summary>
  314. public uint MaxArraySize { get; set; } = uint.MaxValue;
  315. }
  316. /// <summary>
  317. /// Host related customization, still work in progress.
  318. /// </summary>
  319. public class HostOptions
  320. {
  321. internal Func<Engine, Host> Factory { get; set; } = _ => new Host();
  322. }
  323. /// <summary>
  324. /// Module related customization
  325. /// </summary>
  326. public class ModuleOptions
  327. {
  328. /// <summary>
  329. /// Whether to register require function to engine which will delegate to module loader, defaults to false.
  330. /// </summary>
  331. public bool RegisterRequire { get; set; }
  332. /// <summary>
  333. /// Module loader implementation, by default exception will be thrown if module loading is not enabled.
  334. /// </summary>
  335. public IModuleLoader ModuleLoader { get; set; } = FailFastModuleLoader.Instance;
  336. }
  337. }