SetInstance.cs 2.1 KB

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  1. using Jint.Native.Object;
  2. using Jint.Runtime;
  3. using Jint.Runtime.Descriptors;
  4. namespace Jint.Native.Set
  5. {
  6. public class SetInstance : ObjectInstance
  7. {
  8. internal readonly OrderedSet<JsValue> _set;
  9. public SetInstance(Engine engine)
  10. : base(engine, ObjectClass.Map)
  11. {
  12. _set = new OrderedSet<JsValue>();
  13. }
  14. public override PropertyDescriptor GetOwnProperty(JsValue property)
  15. {
  16. if (property == CommonProperties.Size)
  17. {
  18. return new PropertyDescriptor(_set.Count, PropertyFlag.None);
  19. }
  20. return base.GetOwnProperty(property);
  21. }
  22. protected override bool TryGetProperty(JsValue property, out PropertyDescriptor descriptor)
  23. {
  24. if (property == CommonProperties.Size)
  25. {
  26. descriptor = new PropertyDescriptor(_set.Count, PropertyFlag.None);
  27. return true;
  28. }
  29. return base.TryGetProperty(property, out descriptor);
  30. }
  31. internal void Add(JsValue value)
  32. {
  33. _set.Add(value);
  34. }
  35. internal void Clear()
  36. {
  37. _set.Clear();
  38. }
  39. internal bool Has(JsValue key)
  40. {
  41. return _set.Contains(key);
  42. }
  43. internal bool SetDelete(JsValue key)
  44. {
  45. return _set.Remove(key);
  46. }
  47. internal void ForEach(ICallable callable, JsValue thisArg)
  48. {
  49. var args = _engine._jsValueArrayPool.RentArray(3);
  50. args[2] = this;
  51. for (var i = 0; i < _set._list.Count; i++)
  52. {
  53. var value = _set._list[i];
  54. args[0] = value;
  55. args[1] = value;
  56. callable.Call(thisArg, args);
  57. }
  58. _engine._jsValueArrayPool.ReturnArray(args);
  59. }
  60. internal ObjectInstance Entries()
  61. {
  62. return _engine.Realm.Intrinsics.Iterator.ConstructEntryIterator(this);
  63. }
  64. internal ObjectInstance Values()
  65. {
  66. return _engine.Realm.Intrinsics.Iterator.Construct(_set._list);
  67. }
  68. }
  69. }