Options.cs 18 KB

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  1. using System.Dynamic;
  2. using System.Globalization;
  3. using System.Linq;
  4. using System.Reflection;
  5. using Jint.Native;
  6. using Jint.Native.Object;
  7. using Jint.Runtime;
  8. using Jint.Runtime.Interop;
  9. using Jint.Runtime.Debugger;
  10. using Jint.Runtime.Descriptors;
  11. using Jint.Runtime.Modules;
  12. using Jint.Runtime.CallStack;
  13. namespace Jint
  14. {
  15. public delegate JsValue? MemberAccessorDelegate(Engine engine, object target, string member);
  16. public delegate ObjectInstance? WrapObjectDelegate(Engine engine, object target);
  17. public delegate bool ExceptionHandlerDelegate(Exception exception);
  18. public class Options
  19. {
  20. private ITimeSystem? _timeSystem;
  21. internal List<Action<Engine>> _configurations { get; } = new();
  22. /// <summary>
  23. /// Execution constraints for the engine.
  24. /// </summary>
  25. public ConstraintOptions Constraints { get; } = new();
  26. /// <summary>
  27. /// CLR interop related options.
  28. /// </summary>
  29. public InteropOptions Interop { get; } = new();
  30. /// <summary>
  31. /// Debugger configuration.
  32. /// </summary>
  33. public DebuggerOptions Debugger { get; } = new();
  34. /// <summary>
  35. /// Host options.
  36. /// </summary>
  37. internal HostOptions Host { get; } = new();
  38. /// <summary>
  39. /// Module options
  40. /// </summary>
  41. public ModuleOptions Modules { get; } = new();
  42. /// <summary>
  43. /// Whether the code should be always considered to be in strict mode. Can improve performance.
  44. /// </summary>
  45. public bool Strict { get; set; }
  46. /// <summary>
  47. /// The culture the engine runs on, defaults to current culture.
  48. /// </summary>
  49. public CultureInfo Culture { get; set; } = CultureInfo.CurrentCulture;
  50. /// <summary>
  51. /// Configures a time system to use. Defaults to DefaultTimeSystem using local time.
  52. /// </summary>
  53. public ITimeSystem TimeSystem
  54. {
  55. get => _timeSystem ??= new DefaultTimeSystem(TimeZone, Culture);
  56. set => _timeSystem = value;
  57. }
  58. /// <summary>
  59. /// The time zone the engine runs on, defaults to local. Same as setting DefaultTimeSystem with the time zone.
  60. /// </summary>
  61. public TimeZoneInfo TimeZone { get; set; } = TimeZoneInfo.Local;
  62. /// <summary>
  63. /// Reference resolver allows customizing behavior for reference resolving. This can be useful in cases where
  64. /// you want to ignore long chain of property accesses that might throw if anything is null or undefined.
  65. /// An example of such is <code>var a = obj.field.subField.value</code>. Custom resolver could accept chain to return
  66. /// null/undefined on first occurrence.
  67. /// </summary>
  68. public IReferenceResolver ReferenceResolver { get; set; } = DefaultReferenceResolver.Instance;
  69. /// <summary>
  70. /// Whether calling 'eval' with custom code and function constructors taking function code as string is allowed.
  71. /// Defaults to true.
  72. /// </summary>
  73. /// <remarks>
  74. /// https://tc39.es/ecma262/#sec-hostensurecancompilestrings
  75. /// </remarks>
  76. public bool StringCompilationAllowed { get; set; } = true;
  77. /// <summary>
  78. /// Options for the built-in JSON (de)serializer which
  79. /// gets used using <c>JSON.parse</c> or <c>JSON.stringify</c>
  80. /// </summary>
  81. public JsonOptions Json { get; set; } = new();
  82. /// <summary>
  83. /// Called by the <see cref="Engine"/> instance that loads this <see cref="Options" />
  84. /// once it is loaded.
  85. /// </summary>
  86. internal void Apply(Engine engine)
  87. {
  88. foreach (var configuration in _configurations)
  89. {
  90. configuration?.Invoke(engine);
  91. }
  92. // add missing bits if needed
  93. if (Interop.Enabled)
  94. {
  95. engine.Realm.GlobalObject.SetProperty("System",
  96. new PropertyDescriptor(new NamespaceReference(engine, "System"), PropertyFlag.AllForbidden));
  97. engine.Realm.GlobalObject.SetProperty("importNamespace", new PropertyDescriptor(new ClrFunctionInstance(
  98. engine,
  99. "importNamespace",
  100. (thisObj, arguments) =>
  101. new NamespaceReference(engine, TypeConverter.ToString(arguments.At(0)))),
  102. PropertyFlag.AllForbidden));
  103. }
  104. if (Interop.ExtensionMethodTypes.Count > 0)
  105. {
  106. AttachExtensionMethodsToPrototypes(engine);
  107. }
  108. if (Modules.RegisterRequire)
  109. {
  110. // Node js like loading of modules
  111. engine.Realm.GlobalObject.SetProperty("require", new PropertyDescriptor(new ClrFunctionInstance(
  112. engine,
  113. "require",
  114. (thisObj, arguments) =>
  115. {
  116. var specifier = TypeConverter.ToString(arguments.At(0));
  117. return engine.ImportModule(specifier);
  118. }),
  119. PropertyFlag.AllForbidden));
  120. }
  121. engine.ModuleLoader = Modules.ModuleLoader;
  122. // ensure defaults
  123. engine.ClrTypeConverter ??= new DefaultTypeConverter(engine);
  124. }
  125. private static void AttachExtensionMethodsToPrototypes(Engine engine)
  126. {
  127. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Array.PrototypeObject, typeof(Array));
  128. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Boolean.PrototypeObject, typeof(bool));
  129. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Date.PrototypeObject, typeof(DateTime));
  130. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Number.PrototypeObject, typeof(double));
  131. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Object.PrototypeObject, typeof(ExpandoObject));
  132. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.RegExp.PrototypeObject, typeof(System.Text.RegularExpressions.Regex));
  133. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.String.PrototypeObject, typeof(string));
  134. }
  135. private static void AttachExtensionMethodsToPrototype(Engine engine, ObjectInstance prototype, Type objectType)
  136. {
  137. if (!engine._extensionMethods.TryGetExtensionMethods(objectType, out var methods))
  138. {
  139. return;
  140. }
  141. foreach (var overloads in methods.GroupBy(x => x.Name))
  142. {
  143. PropertyDescriptor CreateMethodInstancePropertyDescriptor(ClrFunctionInstance? function)
  144. {
  145. var instance = function is null
  146. ? new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()))
  147. : new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()), function);
  148. return new PropertyDescriptor(instance, PropertyFlag.AllForbidden);
  149. }
  150. JsValue key = overloads.Key;
  151. PropertyDescriptor? descriptorWithFallback = null;
  152. PropertyDescriptor? descriptorWithoutFallback = null;
  153. if (prototype.HasOwnProperty(key) &&
  154. prototype.GetOwnProperty(key).Value is ClrFunctionInstance clrFunctionInstance)
  155. {
  156. descriptorWithFallback = CreateMethodInstancePropertyDescriptor(clrFunctionInstance);
  157. prototype.SetOwnProperty(key, descriptorWithFallback);
  158. }
  159. else
  160. {
  161. descriptorWithoutFallback = CreateMethodInstancePropertyDescriptor(null);
  162. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  163. }
  164. // make sure we register both lower case and upper case
  165. if (char.IsUpper(overloads.Key[0]))
  166. {
  167. key = char.ToLower(overloads.Key[0]) + overloads.Key.Substring(1);
  168. if (prototype.HasOwnProperty(key) &&
  169. prototype.GetOwnProperty(key).Value is ClrFunctionInstance lowerclrFunctionInstance)
  170. {
  171. descriptorWithFallback ??= CreateMethodInstancePropertyDescriptor(lowerclrFunctionInstance);
  172. prototype.SetOwnProperty(key, descriptorWithFallback);
  173. }
  174. else
  175. {
  176. descriptorWithoutFallback ??= CreateMethodInstancePropertyDescriptor(null);
  177. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  178. }
  179. }
  180. }
  181. }
  182. }
  183. public class DebuggerOptions
  184. {
  185. /// <summary>
  186. /// Whether debugger functionality is enabled, defaults to false.
  187. /// </summary>
  188. public bool Enabled { get; set; }
  189. /// <summary>
  190. /// Configures the statement handling strategy, defaults to Ignore.
  191. /// </summary>
  192. public DebuggerStatementHandling StatementHandling { get; set; } = DebuggerStatementHandling.Ignore;
  193. /// <summary>
  194. /// Configures the step mode used when entering the script.
  195. /// </summary>
  196. public StepMode InitialStepMode { get; set; } = StepMode.None;
  197. }
  198. public class InteropOptions
  199. {
  200. /// <summary>
  201. /// Whether accessing CLR and it's types and methods is allowed from JS code, defaults to false.
  202. /// </summary>
  203. public bool Enabled { get; set; }
  204. /// <summary>
  205. /// Whether to expose <see cref="object.GetType"></see> which can allow bypassing allow lists and open a way to reflection.
  206. /// Defaults to false.
  207. /// </summary>
  208. public bool AllowGetType { get; set; }
  209. /// <summary>
  210. /// Whether Jint should allow wrapping objects from System.Reflection namespace.
  211. /// Defaults to false.
  212. /// </summary>
  213. public bool AllowSystemReflection { get; set; }
  214. /// <summary>
  215. /// Whether writing to CLR objects is allowed (set properties), defaults to true.
  216. /// </summary>
  217. public bool AllowWrite { get; set; } = true;
  218. /// <summary>
  219. /// Whether operator overloading resolution is allowed, defaults to false.
  220. /// </summary>
  221. public bool AllowOperatorOverloading { get; set; }
  222. /// <summary>
  223. /// Types holding extension methods that should be considered when resolving methods.
  224. /// </summary>
  225. public List<Type> ExtensionMethodTypes { get; } = new();
  226. /// <summary>
  227. /// Object converters to try when build-in conversions.
  228. /// </summary>
  229. public List<IObjectConverter> ObjectConverters { get; } = new();
  230. /// <summary>
  231. /// Whether identity map is persisted for object wrappers in order to maintain object identity. This can cause
  232. /// memory usage to grow when targeting large set and freeing of memory can be delayed due to ConditionalWeakTable semantics.
  233. /// Defaults to false.
  234. /// </summary>
  235. public bool TrackObjectWrapperIdentity { get; set; } = false;
  236. /// <summary>
  237. /// If no known type could be guessed, objects are by default wrapped as an
  238. /// ObjectInstance using class ObjectWrapper. This function can be used to
  239. /// change the behavior.
  240. /// </summary>
  241. public WrapObjectDelegate WrapObjectHandler { get; set; } = static (engine, target) => new ObjectWrapper(engine, target);
  242. /// <summary>
  243. ///
  244. /// </summary>
  245. public MemberAccessorDelegate MemberAccessor { get; set; } = static (engine, target, member) => null;
  246. /// <summary>
  247. /// Exceptions that thrown from CLR code are converted to JavaScript errors and
  248. /// can be used in at try/catch statement. By default these exceptions are bubbled
  249. /// to the CLR host and interrupt the script execution. If handler returns true these exceptions are converted
  250. /// to JS errors that can be caught by the script.
  251. /// </summary>
  252. public ExceptionHandlerDelegate ExceptionHandler { get; set; } = static exception => false;
  253. /// <summary>
  254. /// Assemblies to allow scripts to call CLR types directly like <example>System.IO.File</example>.
  255. /// </summary>
  256. public List<Assembly> AllowedAssemblies { get; set; } = new();
  257. /// <summary>
  258. /// Type and member resolving strategy, which allows filtering allowed members and configuring member
  259. /// name matching comparison.
  260. /// </summary>
  261. /// <remarks>
  262. /// As this object holds caching state same instance should be shared between engines, if possible.
  263. /// </remarks>
  264. public TypeResolver TypeResolver { get; set; } = TypeResolver.Default;
  265. /// <summary>
  266. /// When writing values to CLR objects, how should JS values be coerced to CLR types.
  267. /// Defaults to only coercing to string values when writing to string targets.
  268. /// </summary>
  269. public ValueCoercionType ValueCoercion { get; set; } = ValueCoercionType.String;
  270. /// <summary>
  271. /// Strategy to create a CLR object to hold converted <see cref="ObjectInstance"/>.
  272. /// </summary>
  273. public Func<ObjectInstance, IDictionary<string, object?>> CreateClrObject = _ => new ExpandoObject();
  274. /// <summary>
  275. /// Strategy to create a CLR object from TypeReference.
  276. /// Defaults to retuning null which makes TypeReference attempt to find suitable constructor.
  277. /// </summary>
  278. public Func<Engine, Type, JsValue[], object?> CreateTypeReferenceObject = (_, _, _) => null;
  279. /// <summary>
  280. /// When not null, is used to serialize any CLR object in an
  281. /// <see cref="IObjectWrapper"/> passing through 'JSON.stringify'.
  282. /// </summary>
  283. public Func<object, string>? SerializeToJson { get; set; }
  284. /// <summary>
  285. /// What kind of date time should be produced when JavaScript date is converted to DateTime. If Local, uses <see cref="Options.TimeZone"/>.
  286. /// Defaults to <see cref="System.DateTimeKind.Utc"/>.
  287. /// </summary>
  288. public DateTimeKind DateTimeKind { get; set; } = DateTimeKind.Utc;
  289. }
  290. /// <summary>
  291. /// Rules for writing values to CLR fields.
  292. /// </summary>
  293. [Flags]
  294. public enum ValueCoercionType
  295. {
  296. /// <summary>
  297. /// No coercion will be done. If there's no type converter, and error will be thrown.
  298. /// </summary>
  299. None = 0,
  300. /// <summary>
  301. /// JS coercion using boolean rules "dog" == true, "" == false, 1 == true, 3 == true, 0 == false, { "prop": 1 } == true etc.
  302. /// </summary>
  303. Boolean = 1,
  304. /// <summary>
  305. /// JS coercion to numbers, false == 0, true == 1. valueOf functions will be used when available for object instances.
  306. /// Valid against targets of type: Decimal, Double, Int32, Int64.
  307. /// </summary>
  308. Number = 2,
  309. /// <summary>
  310. /// JS coercion to strings, toString function will be used when available for objects.
  311. /// </summary>
  312. String = 4,
  313. /// <summary>
  314. /// All coercion rules enabled.
  315. /// </summary>
  316. All = Boolean | Number | String
  317. }
  318. public class ConstraintOptions
  319. {
  320. /// <summary>
  321. /// Registered constraints.
  322. /// </summary>
  323. public List<Constraint> Constraints { get; } = new();
  324. /// <summary>
  325. /// Maximum recursion depth allowed, defaults to -1 (no checks).
  326. /// </summary>
  327. public int MaxRecursionDepth { get; set; } = -1;
  328. /// <summary>
  329. /// Maximum recursion stack count, defaults to -1 (as-is dotnet stacktrace).
  330. /// </summary>
  331. /// <remarks>
  332. /// Chrome and V8 based engines (ClearScript) that can handle 13955.
  333. /// When set to a different value except -1, it can reduce slight performance/stack trace readability drawback. (after hitting the engine's own limit),
  334. /// When max stack size to be exceeded, Engine throws an exception <see cref="JavaScriptException">.
  335. /// </remarks>
  336. public int MaxExecutionStackCount { get; set; } = StackGuard.Disabled;
  337. /// <summary>
  338. /// Maximum time a Regex is allowed to run, defaults to 10 seconds.
  339. /// </summary>
  340. public TimeSpan RegexTimeout { get; set; } = TimeSpan.FromSeconds(10);
  341. /// <summary>
  342. /// The maximum size for JavaScript array, defaults to <see cref="uint.MaxValue"/>.
  343. /// </summary>
  344. public uint MaxArraySize { get; set; } = uint.MaxValue;
  345. }
  346. /// <summary>
  347. /// Host related customization, still work in progress.
  348. /// </summary>
  349. public class HostOptions
  350. {
  351. internal Func<Engine, Host> Factory { get; set; } = _ => new Host();
  352. }
  353. /// <summary>
  354. /// Module related customization
  355. /// </summary>
  356. public class ModuleOptions
  357. {
  358. /// <summary>
  359. /// Whether to register require function to engine which will delegate to module loader, defaults to false.
  360. /// </summary>
  361. public bool RegisterRequire { get; set; }
  362. /// <summary>
  363. /// Module loader implementation, by default exception will be thrown if module loading is not enabled.
  364. /// </summary>
  365. public IModuleLoader ModuleLoader { get; set; } = FailFastModuleLoader.Instance;
  366. }
  367. /// <summary>
  368. /// JSON.parse / JSON.stringify related customization
  369. /// </summary>
  370. public class JsonOptions
  371. {
  372. /// <summary>
  373. /// The maximum depth allowed when parsing JSON files using "JSON.parse",
  374. /// defaults to 64.
  375. /// </summary>
  376. public int MaxParseDepth { get; set; } = 64;
  377. }
  378. }