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- using System;
- using Jint.Native.Number;
- using Jint.Native.Object;
- using Jint.Runtime;
- using Jint.Runtime.Descriptors;
- using Jint.Runtime.Interop;
- namespace Jint.Native.Math
- {
- public sealed class MathInstance : ObjectInstance
- {
- private static readonly Random _random = new Random();
- private MathInstance(Engine engine) : base(engine, "Math")
- {
- }
- public static MathInstance CreateMathObject(Engine engine)
- {
- var math = new MathInstance(engine);
- math.Extensible = true;
- math.Prototype = engine.Object.PrototypeObject;
- return math;
- }
- public void Configure()
- {
- FastAddProperty("abs", new ClrFunctionInstance(Engine, "abs", Abs, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("acos", new ClrFunctionInstance(Engine, "acos", Acos, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("acosh", new ClrFunctionInstance(Engine, "acosh", Acosh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("asin", new ClrFunctionInstance(Engine, "asin", Asin, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("asinh", new ClrFunctionInstance(Engine, "asinh", Asinh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("atan", new ClrFunctionInstance(Engine, "atan", Atan, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("atanh", new ClrFunctionInstance(Engine, "atanh", Atanh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("atan2", new ClrFunctionInstance(Engine, "atan2", Atan2, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("ceil", new ClrFunctionInstance(Engine, "ceil", Ceil, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("cos", new ClrFunctionInstance(Engine, "cos", Cos, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("cosh", new ClrFunctionInstance(Engine, "cosh", Cosh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("exp", new ClrFunctionInstance(Engine, "exp", Exp, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("expm1", new ClrFunctionInstance(Engine, "expm1", Expm1, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("floor", new ClrFunctionInstance(Engine, "floor", Floor, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("log", new ClrFunctionInstance(Engine, "log", Log, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("log1p", new ClrFunctionInstance(Engine, "log1p", Log1p, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("log2", new ClrFunctionInstance(Engine, "log2", Log2, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("log10", new ClrFunctionInstance(Engine, "log10", Log10, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("max", new ClrFunctionInstance(Engine, "max", Max, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("min", new ClrFunctionInstance(Engine, "min", Min, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("pow", new ClrFunctionInstance(Engine, "pow", Pow, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("random", new ClrFunctionInstance(Engine, "random", Random, 0, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("round", new ClrFunctionInstance(Engine, "round", Round, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("fround", new ClrFunctionInstance(Engine, "fround", Fround, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("sin", new ClrFunctionInstance(Engine, "sin", Sin, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("sinh", new ClrFunctionInstance(Engine, "sinh", Sinh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("sqrt", new ClrFunctionInstance(Engine, "sqrt", Sqrt, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("tan", new ClrFunctionInstance(Engine, "tan", Tan, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("tanh", new ClrFunctionInstance(Engine, "tanh", Tanh, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("trunc", new ClrFunctionInstance(Engine, "trunc", Truncate, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("sign", new ClrFunctionInstance(Engine, "sign", Sign, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("cbrt", new ClrFunctionInstance(Engine, "cbrt", Cbrt, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("hypot", new ClrFunctionInstance(Engine, "hypot", Hypot, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("imul", new ClrFunctionInstance(Engine, "imul", Imul, 2, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("clz32", new ClrFunctionInstance(Engine, "clz32", Clz32, 1, PropertyFlag.Configurable), true, false, true);
- FastAddProperty("E", System.Math.E, false, false, false);
- FastAddProperty("LN10", System.Math.Log(10), false, false, false);
- FastAddProperty("LN2", System.Math.Log(2), false, false, false);
- FastAddProperty("LOG2E", System.Math.Log(System.Math.E, 2), false, false, false);
- FastAddProperty("LOG10E", System.Math.Log(System.Math.E, 10), false, false, false);
- FastAddProperty("PI", System.Math.PI, false, false, false);
- FastAddProperty("SQRT1_2", System.Math.Sqrt(0.5), false, false, false);
- FastAddProperty("SQRT2", System.Math.Sqrt(2), false, false, false);
- }
- private static JsValue Abs(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.PositiveZero;
- }
- else if (double.IsInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- return System.Math.Abs(x);
- }
- private static JsValue Acos(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x) || (x > 1) || (x < -1))
- {
- return JsNumber.DoubleNaN;
- }
- else if (x == 1)
- {
- return 0;
- }
- return System.Math.Acos(x);
- }
- private static JsValue Acosh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x) || x < 1)
- {
- return JsNumber.DoubleNaN;
- }
- return System.Math.Log(x + System.Math.Sqrt(x * x - 1.0));
- }
- private static JsValue Asin(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x) || (x > 1) || (x < -1))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- return System.Math.Asin(x);
- }
- private static JsValue Asinh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsInfinity(x) || NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- return System.Math.Log(x + System.Math.Sqrt(x * x + 1.0));
- }
- private static JsValue Atan(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return System.Math.PI / 2;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return -System.Math.PI / 2;
- }
- return System.Math.Atan(x);
- }
- private static JsValue Atanh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- return 0.5 * System.Math.Log((1.0 + x) / (1.0 - x));
- }
- private static JsValue Atan2(JsValue thisObject, JsValue[] arguments)
- {
- var y = TypeConverter.ToNumber(arguments.At(0));
- var x = TypeConverter.ToNumber(arguments.At(1));
- // If either x or y is NaN, the result is NaN.
- if (double.IsNaN(x) || double.IsNaN(y))
- {
- return JsNumber.DoubleNaN;
- }
- if (y > 0 && x.Equals(0))
- {
- return System.Math.PI/2;
- }
- if (NumberInstance.IsPositiveZero(y))
- {
- // If y is +0 and x>0, the result is +0.
- if (x > 0)
- {
- return JsNumber.PositiveZero;
- }
- // If y is +0 and x is +0, the result is +0.
- if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.PositiveZero;
- }
- // If y is +0 and x is −0, the result is an implementation-dependent approximation to +π.
- if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.PI;
- }
- // If y is +0 and x<0, the result is an implementation-dependent approximation to +π.
- if (x < 0)
- {
- return JsNumber.PI;
- }
- }
- if (NumberInstance.IsNegativeZero(y))
- {
- // If y is −0 and x>0, the result is −0.
- if (x > 0)
- {
- return JsNumber.NegativeZero;
- }
- // If y is −0 and x is +0, the result is −0.
- if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.NegativeZero;
- }
- // If y is −0 and x is −0, the result is an implementation-dependent approximation to −π.
- if (NumberInstance.IsNegativeZero(x))
- {
- return -System.Math.PI;
- }
- // If y is −0 and x<0, the result is an implementation-dependent approximation to −π.
- if (x < 0)
- {
- return -System.Math.PI;
- }
- }
- // If y<0 and x is +0, the result is an implementation-dependent approximation to −π/2.
- // If y<0 and x is −0, the result is an implementation-dependent approximation to −π/2.
- if (y < 0 && x.Equals(0))
- {
- return -System.Math.PI/2;
- }
- // If y>0 and y is finite and x is +∞, the result is +0.
- if (y > 0 && !double.IsInfinity(y))
- {
- if (double.IsPositiveInfinity(x))
- {
- return JsNumber.PositiveZero;
- }
- // If y>0 and y is finite and x is −∞, the result if an implementation-dependent approximation to +π.
- if (double.IsNegativeInfinity(x))
- {
- return JsNumber.PI;
- }
- }
- // If y<0 and y is finite and x is +∞, the result is −0.
- // If y<0 and y is finite and x is −∞, the result is an implementation-dependent approximation to −π.
- if (y < 0 && !double.IsInfinity(y))
- {
- if (double.IsPositiveInfinity(x))
- {
- return JsNumber.NegativeZero;
- }
- // If y>0 and y is finite and x is −∞, the result if an implementation-dependent approximation to +π.
- if (double.IsNegativeInfinity(x))
- {
- return -System.Math.PI;
- }
- }
- // If y is +∞ and x is finite, the result is an implementation-dependent approximation to +π/2.
- if (double.IsPositiveInfinity(y) && !double.IsInfinity(x))
- {
- return System.Math.PI/2;
- }
- // If y is −∞ and x is finite, the result is an implementation-dependent approximation to −π/2.
- if (double.IsNegativeInfinity(y) && !double.IsInfinity(x))
- {
- return -System.Math.PI / 2;
- }
- // If y is +∞ and x is +∞, the result is an implementation-dependent approximation to +π/4.
- if (double.IsPositiveInfinity(y) && double.IsPositiveInfinity(x))
- {
- return System.Math.PI/4;
- }
- // If y is +∞ and x is −∞, the result is an implementation-dependent approximation to +3π/4.
- if (double.IsPositiveInfinity(y) && double.IsNegativeInfinity(x))
- {
- return 3 * System.Math.PI / 4;
- }
- // If y is −∞ and x is +∞, the result is an implementation-dependent approximation to −π/4.
- if (double.IsNegativeInfinity(y) && double.IsPositiveInfinity(x))
- {
- return -System.Math.PI / 4;
- }
- // If y is −∞ and x is −∞, the result is an implementation-dependent approximation to −3π/4.
- if (double.IsNegativeInfinity(y) && double.IsNegativeInfinity(x))
- {
- return - 3 * System.Math.PI / 4;
- }
- return System.Math.Atan2(y, x);
- }
- private static JsValue Ceil(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.PositiveZero;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.NegativeZero;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- return System.Math.Ceiling(x);
- }
- private static JsValue Cos(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return 1;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return 1;
- }
- else if (double.IsInfinity(x))
- {
- return JsNumber.DoubleNaN;
- }
- return System.Math.Cos(x);
- }
- private static JsValue Cosh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return 1;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return 1;
- }
- else if (double.IsInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- return System.Math.Cosh(x);
- }
- private static JsValue Exp(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return 1;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return JsNumber.PositiveZero;
- }
- return System.Math.Exp(x);
- }
- private static JsValue Expm1(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x) || NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x) || double.IsPositiveInfinity(x))
- {
- return arguments.At(0);
- }
- if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeOne;
- }
- return System.Math.Exp(x) - 1.0;
- }
- private static JsValue Floor(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.PositiveZero;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.NegativeZero;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- return System.Math.Floor(x);
- }
- private static JsValue Log(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (x < 0)
- {
- return JsNumber.DoubleNaN;
- }
- else if (x == 0)
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (x == 1)
- {
- return JsNumber.PositiveZero;
- }
- return System.Math.Log(x);
- }
- private static JsValue Log1p(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (x < -1)
- {
- return JsNumber.DoubleNaN;
- }
- if (x == -1)
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- if (x == 0 || double.IsPositiveInfinity(x))
- {
- return arguments.At(0);
- }
- return System.Math.Log(1 + x);
- }
- private static JsValue Log2(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (x < 0)
- {
- return JsNumber.DoubleNaN;
- }
- else if (x == 0)
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (x == 1)
- {
- return JsNumber.PositiveZero;
- }
- return System.Math.Log(x, 2);
- }
- private static JsValue Log10(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (x < 0)
- {
- return JsNumber.DoubleNaN;
- }
- else if (x == 0)
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (x == 1)
- {
- return JsNumber.PositiveZero;
- }
- return System.Math.Log10(x);
- }
- private static JsValue Max(JsValue thisObject, JsValue[] arguments)
- {
- if (arguments.Length == 0)
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- double max = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(max))
- {
- return JsNumber.DoubleNaN;
- }
- for (int i = 0; i < arguments.Length; i++)
- {
- var value = TypeConverter.ToNumber(arguments[i]);
- if (double.IsNaN(value))
- {
- return JsNumber.DoubleNaN;
- }
- if (max == 0 && value == 0)
- {
- max = NumberInstance.IsNegativeZero(value)
- ? max
- : value;
- }
- else
- {
- max = System.Math.Max(max, value);
- }
- }
- return max;
- }
- private static JsValue Min(JsValue thisObject, JsValue[] arguments)
- {
- if (arguments.Length == 0)
- {
- return JsNumber.DoublePositiveInfinity;
- }
- double min = TypeConverter.ToNumber(arguments.At(0));
- for (int i = 0; i < arguments.Length; i++)
- {
- var value = TypeConverter.ToNumber(arguments[i]);
- if (min == 0 && value == 0)
- {
- min = NumberInstance.IsNegativeZero(min)
- ? min
- : value;
- }
- else
- {
- min = System.Math.Min(min, value);
- }
- }
- return min;
- }
- private static JsValue Pow(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- var y = TypeConverter.ToNumber(arguments.At(1));
- // check easy case where values are valid
- if (x > 1 && y > 1 && x < int.MaxValue && y < int.MaxValue)
- {
- return System.Math.Pow(x, y);
- }
- if (y == 0)
- {
- return 1;
- }
-
- return HandlePowUnlikely(y, x);
- }
- private static JsValue HandlePowUnlikely(double y, double x)
- {
- if (double.IsNaN(y))
- {
- return JsNumber.DoubleNaN;
- }
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- var absX = System.Math.Abs(x);
- if (absX > 1)
- {
- if (double.IsPositiveInfinity(y))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- if (double.IsNegativeInfinity(y))
- {
- return JsNumber.PositiveZero;
- }
- }
- if (absX == 1)
- {
- if (double.IsInfinity(y))
- {
- return JsNumber.DoubleNaN;
- }
- }
- if (absX < 1)
- {
- if (double.IsPositiveInfinity(y))
- {
- return 0;
- }
- if (double.IsNegativeInfinity(y))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- }
- if (double.IsPositiveInfinity(x))
- {
- if (y > 0)
- {
- return JsNumber.DoublePositiveInfinity;
- }
- if (y < 0)
- {
- return JsNumber.PositiveZero;
- }
- }
- if (double.IsNegativeInfinity(x))
- {
- if (y > 0)
- {
- if (System.Math.Abs(y % 2).Equals(1))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- return JsNumber.DoublePositiveInfinity;
- }
- if (y < 0)
- {
- if (System.Math.Abs(y % 2).Equals(1))
- {
- return JsNumber.NegativeZero;
- }
- return JsNumber.PositiveZero;
- }
- }
- if (NumberInstance.IsPositiveZero(x))
- {
- // If x is +0 and y>0, the result is +0.
- if (y > 0)
- {
- return 0;
- }
- // If x is +0 and y<0, the result is +∞.
- if (y < 0)
- {
- return JsNumber.DoublePositiveInfinity;
- }
- }
- if (NumberInstance.IsNegativeZero(x))
- {
- if (y > 0)
- {
- // If x is −0 and y>0 and y is an odd integer, the result is −0.
- if (System.Math.Abs(y % 2).Equals(1))
- {
- return JsNumber.NegativeZero;
- }
- // If x is −0 and y>0 and y is not an odd integer, the result is +0.
- return JsNumber.PositiveZero;
- }
- if (y < 0)
- {
- // If x is −0 and y<0 and y is an odd integer, the result is −∞.
- if (System.Math.Abs(y % 2).Equals(1))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- // If x is −0 and y<0 and y is not an odd integer, the result is +∞.
- return JsNumber.DoublePositiveInfinity;
- }
- }
- // If x<0 and x is finite and y is finite and y is not an integer, the result is NaN.
- if (x < 0 && !double.IsInfinity(x) && !double.IsInfinity(y) && !y.Equals((int) y))
- {
- return JsNumber.DoubleNaN;
- }
- return System.Math.Pow(x, y);
- }
- private static JsValue Random(JsValue thisObject, JsValue[] arguments)
- {
- return _random.NextDouble();
- }
- private static JsValue Round(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- var round = System.Math.Round(x);
- if (round.Equals(x - 0.5))
- {
- return round + 1;
- }
- return round;
- }
- private static JsValue Fround(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- return (double) (float) x;
- }
- private static JsValue Sin(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.PositiveZero;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.NegativeZero;
- }
- else if (double.IsInfinity(x))
- {
- return JsNumber.DoubleNaN;
- }
- return System.Math.Sin(x);
- }
- private static JsValue Sinh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x))
- {
- return JsNumber.PositiveZero;
- }
- else if (NumberInstance.IsNegativeZero(x))
- {
- return JsNumber.NegativeZero;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- return System.Math.Sinh(x);
- }
- private static JsValue Sqrt(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- return System.Math.Sqrt(x);
- }
- private static JsValue Tan(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- return System.Math.Tan(x);
- }
- private static JsValue Tanh(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- return System.Math.Tanh(x);
- }
- private static JsValue Truncate(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- return System.Math.Truncate(x);
- }
- private static JsValue Sign(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- if (double.IsPositiveInfinity(x))
- {
- return 1;
- }
- if (double.IsNegativeInfinity(x))
- {
- return -1;
- }
- return System.Math.Sign(x);
- }
- private static JsValue Cbrt(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToNumber(arguments.At(0));
- if (double.IsNaN(x))
- {
- return JsNumber.DoubleNaN;
- }
- else if (NumberInstance.IsPositiveZero(x) || NumberInstance.IsNegativeZero(x))
- {
- return x;
- }
- else if (double.IsPositiveInfinity(x))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- else if (double.IsNegativeInfinity(x))
- {
- return JsNumber.DoubleNegativeInfinity;
- }
- if (System.Math.Sign(x) >= 0)
- {
- return System.Math.Pow(x, 1.0/3.0);
- }
- return -1 * System.Math.Pow(System.Math.Abs(x), 1.0 / 3.0);
- }
- private static JsValue Hypot(JsValue thisObject, JsValue[] arguments)
- {
- double y = 0;
- for (int i = 0; i < arguments.Length; ++i)
- {
- var number = TypeConverter.ToNumber(arguments[i]);
- if (double.IsInfinity(number))
- {
- return JsNumber.DoublePositiveInfinity;
- }
- y += number * number;
- }
- return System.Math.Sqrt(y);
- }
- private static JsValue Imul(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToInt32(arguments.At(0));
- var y = TypeConverter.ToInt32(arguments.At(1));
- return x * y;
- }
- private static JsValue Clz32(JsValue thisObject, JsValue[] arguments)
- {
- var x = TypeConverter.ToInt32(arguments.At(0));
- if (x < 0)
- {
- return 0;
- }
- if (x == 0)
- {
- return 32;
- }
- var res = 0;
- var shift = 16;
- while (x > 1)
- {
- var temp = x >> shift;
- if (temp != 0)
- {
- x = temp;
- res += shift;
- }
- shift >>= 1;
- }
- return 31 - res;
- }
- }
- }
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