Options.cs 16 KB

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  1. using System.Dynamic;
  2. using System.Globalization;
  3. using System.Reflection;
  4. using Jint.Native;
  5. using Jint.Native.Object;
  6. using Jint.Runtime;
  7. using Jint.Runtime.Interop;
  8. using Jint.Runtime.Debugger;
  9. using Jint.Runtime.Descriptors;
  10. using Jint.Runtime.Modules;
  11. namespace Jint
  12. {
  13. public delegate JsValue? MemberAccessorDelegate(Engine engine, object target, string member);
  14. public delegate ObjectInstance? WrapObjectDelegate(Engine engine, object target);
  15. public delegate bool ExceptionHandlerDelegate(Exception exception);
  16. public class Options
  17. {
  18. internal List<Action<Engine>> _configurations { get; } = new();
  19. /// <summary>
  20. /// Execution constraints for the engine.
  21. /// </summary>
  22. public ConstraintOptions Constraints { get; } = new();
  23. /// <summary>
  24. /// CLR interop related options.
  25. /// </summary>
  26. public InteropOptions Interop { get; } = new();
  27. /// <summary>
  28. /// Debugger configuration.
  29. /// </summary>
  30. public DebuggerOptions Debugger { get; } = new();
  31. /// <summary>
  32. /// Host options.
  33. /// </summary>
  34. internal HostOptions Host { get; } = new();
  35. /// <summary>
  36. /// Module options
  37. /// </summary>
  38. public ModuleOptions Modules { get; } = new();
  39. /// <summary>
  40. /// Whether the code should be always considered to be in strict mode. Can improve performance.
  41. /// </summary>
  42. public bool Strict { get; set; }
  43. /// <summary>
  44. /// The culture the engine runs on, defaults to current culture.
  45. /// </summary>
  46. public CultureInfo Culture { get; set; } = CultureInfo.CurrentCulture;
  47. /// <summary>
  48. /// The time zone the engine runs on, defaults to local.
  49. /// </summary>
  50. public TimeZoneInfo TimeZone { get; set; } = TimeZoneInfo.Local;
  51. /// <summary>
  52. /// Reference resolver allows customizing behavior for reference resolving. This can be useful in cases where
  53. /// you want to ignore long chain of property accesses that might throw if anything is null or undefined.
  54. /// An example of such is <code>var a = obj.field.subField.value</code>. Custom resolver could accept chain to return
  55. /// null/undefined on first occurrence.
  56. /// </summary>
  57. public IReferenceResolver ReferenceResolver { get; set; } = DefaultReferenceResolver.Instance;
  58. /// <summary>
  59. /// Called by the <see cref="Engine"/> instance that loads this <see cref="Options" />
  60. /// once it is loaded.
  61. /// </summary>
  62. internal void Apply(Engine engine)
  63. {
  64. foreach (var configuration in _configurations)
  65. {
  66. configuration?.Invoke(engine);
  67. }
  68. // add missing bits if needed
  69. if (Interop.Enabled)
  70. {
  71. engine.Realm.GlobalObject.SetProperty("System",
  72. new PropertyDescriptor(new NamespaceReference(engine, "System"), PropertyFlag.AllForbidden));
  73. engine.Realm.GlobalObject.SetProperty("importNamespace", new PropertyDescriptor(new ClrFunctionInstance(
  74. engine,
  75. "importNamespace",
  76. (thisObj, arguments) =>
  77. new NamespaceReference(engine, TypeConverter.ToString(arguments.At(0)))),
  78. PropertyFlag.AllForbidden));
  79. }
  80. if (Interop.ExtensionMethodTypes.Count > 0)
  81. {
  82. AttachExtensionMethodsToPrototypes(engine);
  83. }
  84. if (Modules.RegisterRequire)
  85. {
  86. // Node js like loading of modules
  87. engine.Realm.GlobalObject.SetProperty("require", new PropertyDescriptor(new ClrFunctionInstance(
  88. engine,
  89. "require",
  90. (thisObj, arguments) =>
  91. {
  92. var specifier = TypeConverter.ToString(arguments.At(0));
  93. return engine.ImportModule(specifier);
  94. }),
  95. PropertyFlag.AllForbidden));
  96. }
  97. engine.ModuleLoader = Modules.ModuleLoader;
  98. // ensure defaults
  99. engine.ClrTypeConverter ??= new DefaultTypeConverter(engine);
  100. }
  101. private static void AttachExtensionMethodsToPrototypes(Engine engine)
  102. {
  103. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Array.PrototypeObject, typeof(Array));
  104. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Boolean.PrototypeObject, typeof(bool));
  105. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Date.PrototypeObject, typeof(DateTime));
  106. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Number.PrototypeObject, typeof(double));
  107. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Object.PrototypeObject, typeof(ExpandoObject));
  108. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.RegExp.PrototypeObject, typeof(System.Text.RegularExpressions.Regex));
  109. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.String.PrototypeObject, typeof(string));
  110. }
  111. private static void AttachExtensionMethodsToPrototype(Engine engine, ObjectInstance prototype, Type objectType)
  112. {
  113. if (!engine._extensionMethods.TryGetExtensionMethods(objectType, out var methods))
  114. {
  115. return;
  116. }
  117. foreach (var overloads in methods.GroupBy(x => x.Name))
  118. {
  119. PropertyDescriptor CreateMethodInstancePropertyDescriptor(ClrFunctionInstance? function)
  120. {
  121. var instance = function is null
  122. ? new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()))
  123. : new MethodInfoFunctionInstance(engine, MethodDescriptor.Build(overloads.ToList()), function);
  124. return new PropertyDescriptor(instance, PropertyFlag.AllForbidden);
  125. }
  126. JsValue key = overloads.Key;
  127. PropertyDescriptor? descriptorWithFallback = null;
  128. PropertyDescriptor? descriptorWithoutFallback = null;
  129. if (prototype.HasOwnProperty(key) &&
  130. prototype.GetOwnProperty(key).Value is ClrFunctionInstance clrFunctionInstance)
  131. {
  132. descriptorWithFallback = CreateMethodInstancePropertyDescriptor(clrFunctionInstance);
  133. prototype.SetOwnProperty(key, descriptorWithFallback);
  134. }
  135. else
  136. {
  137. descriptorWithoutFallback = CreateMethodInstancePropertyDescriptor(null);
  138. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  139. }
  140. // make sure we register both lower case and upper case
  141. if (char.IsUpper(overloads.Key[0]))
  142. {
  143. key = char.ToLower(overloads.Key[0]) + overloads.Key.Substring(1);
  144. if (prototype.HasOwnProperty(key) &&
  145. prototype.GetOwnProperty(key).Value is ClrFunctionInstance lowerclrFunctionInstance)
  146. {
  147. descriptorWithFallback ??= CreateMethodInstancePropertyDescriptor(lowerclrFunctionInstance);
  148. prototype.SetOwnProperty(key, descriptorWithFallback);
  149. }
  150. else
  151. {
  152. descriptorWithoutFallback ??= CreateMethodInstancePropertyDescriptor(null);
  153. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  154. }
  155. }
  156. }
  157. }
  158. }
  159. public class DebuggerOptions
  160. {
  161. /// <summary>
  162. /// Whether debugger functionality is enabled, defaults to false.
  163. /// </summary>
  164. public bool Enabled { get; set; }
  165. /// <summary>
  166. /// Configures the statement handling strategy, defaults to Ignore.
  167. /// </summary>
  168. public DebuggerStatementHandling StatementHandling { get; set; } = DebuggerStatementHandling.Ignore;
  169. /// <summary>
  170. /// Configures the step mode used when entering the script.
  171. /// </summary>
  172. public StepMode InitialStepMode { get; set; } = StepMode.None;
  173. }
  174. public class InteropOptions
  175. {
  176. /// <summary>
  177. /// Whether accessing CLR and it's types and methods is allowed from JS code, defaults to false.
  178. /// </summary>
  179. public bool Enabled { get; set; }
  180. /// <summary>
  181. /// Whether to expose <see cref="object.GetType"></see> which can allow bypassing allow lists and open a way to reflection.
  182. /// Defaults to false.
  183. /// </summary>
  184. public bool AllowGetType { get; set; }
  185. /// <summary>
  186. /// Whether Jint should allow wrapping objects from System.Reflection namespace.
  187. /// Defaults to false.
  188. /// </summary>
  189. public bool AllowSystemReflection { get; set; }
  190. /// <summary>
  191. /// Whether writing to CLR objects is allowed (set properties), defaults to true.
  192. /// </summary>
  193. public bool AllowWrite { get; set; } = true;
  194. /// <summary>
  195. /// Whether operator overloading resolution is allowed, defaults to false.
  196. /// </summary>
  197. public bool AllowOperatorOverloading { get; set; }
  198. /// <summary>
  199. /// Types holding extension methods that should be considered when resolving methods.
  200. /// </summary>
  201. public List<Type> ExtensionMethodTypes { get; } = new();
  202. /// <summary>
  203. /// Object converters to try when build-in conversions.
  204. /// </summary>
  205. public List<IObjectConverter> ObjectConverters { get; } = new();
  206. /// <summary>
  207. /// Whether identity map is persisted for object wrappers in order to maintain object identity.
  208. /// Defaults to true.
  209. /// </summary>
  210. public bool TrackObjectWrapperIdentity { get; set; } = true;
  211. /// <summary>
  212. /// If no known type could be guessed, objects are by default wrapped as an
  213. /// ObjectInstance using class ObjectWrapper. This function can be used to
  214. /// change the behavior.
  215. /// </summary>
  216. public WrapObjectDelegate WrapObjectHandler { get; set; } = static (engine, target) =>
  217. {
  218. // check global cache, have we already wrapped the value?
  219. if (engine._objectWrapperCache.TryGetValue(target, out var wrapped))
  220. {
  221. return wrapped;
  222. }
  223. wrapped = new ObjectWrapper(engine, target);
  224. if (engine.Options.Interop.TrackObjectWrapperIdentity)
  225. {
  226. engine._objectWrapperCache.Add(target, wrapped);
  227. }
  228. return wrapped;
  229. };
  230. /// <summary>
  231. ///
  232. /// </summary>
  233. public MemberAccessorDelegate MemberAccessor { get; set; } = static (engine, target, member) => null;
  234. /// <summary>
  235. /// Exceptions that thrown from CLR code are converted to JavaScript errors and
  236. /// can be used in at try/catch statement. By default these exceptions are bubbled
  237. /// to the CLR host and interrupt the script execution. If handler returns true these exceptions are converted
  238. /// to JS errors that can be caught by the script.
  239. /// </summary>
  240. public ExceptionHandlerDelegate ExceptionHandler { get; set; } = static exception => false;
  241. /// <summary>
  242. /// Assemblies to allow scripts to call CLR types directly like <example>System.IO.File</example>.
  243. /// </summary>
  244. public List<Assembly> AllowedAssemblies { get; set; } = new();
  245. /// <summary>
  246. /// Type and member resolving strategy, which allows filtering allowed members and configuring member
  247. /// name matching comparison.
  248. /// </summary>
  249. /// <remarks>
  250. /// As this object holds caching state same instance should be shared between engines, if possible.
  251. /// </remarks>
  252. public TypeResolver TypeResolver { get; set; } = TypeResolver.Default;
  253. /// <summary>
  254. /// When writing values to CLR objects, how should JS values be coerced to CLR types.
  255. /// Defaults to only coercing to string values when writing to string targets.
  256. /// </summary>
  257. public ValueCoercionType ValueCoercion { get; set; } = ValueCoercionType.String;
  258. /// <summary>
  259. /// Strategy to create a CLR object to hold converted <see cref="ObjectInstance"/>.
  260. /// </summary>
  261. public Func<ObjectInstance, IDictionary<string, object>> CreateClrObject = _ => new ExpandoObject();
  262. /// <summary>
  263. /// When not null, is used to serialize any CLR object in an
  264. /// <see cref="IObjectWrapper"/> passing through 'JSON.stringify'.
  265. /// </summary>
  266. public Func<object, string>? SerializeToJson { get; set; }
  267. }
  268. /// <summary>
  269. /// Rules for writing values to CLR fields.
  270. /// </summary>
  271. [Flags]
  272. public enum ValueCoercionType
  273. {
  274. /// <summary>
  275. /// No coercion will be done. If there's no type converter, and error will be thrown.
  276. /// </summary>
  277. None = 0,
  278. /// <summary>
  279. /// JS coercion using boolean rules "dog" == true, "" == false, 1 == true, 3 == true, 0 == false, { "prop": 1 } == true etc.
  280. /// </summary>
  281. Boolean = 1,
  282. /// <summary>
  283. /// JS coercion to numbers, false == 0, true == 1. valueOf functions will be used when available for object instances.
  284. /// Valid against targets of type: Decimal, Double, Int32, Int64.
  285. /// </summary>
  286. Number = 2,
  287. /// <summary>
  288. /// JS coercion to strings, toString function will be used when available for objects.
  289. /// </summary>
  290. String = 4,
  291. /// <summary>
  292. /// All coercion rules enabled.
  293. /// </summary>
  294. All = Boolean | Number | String
  295. }
  296. public class ConstraintOptions
  297. {
  298. /// <summary>
  299. /// Registered constraints.
  300. /// </summary>
  301. public List<Constraint> Constraints { get; } = new();
  302. /// <summary>
  303. /// Maximum recursion depth allowed, defaults to -1 (no checks).
  304. /// </summary>
  305. public int MaxRecursionDepth { get; set; } = -1;
  306. /// <summary>
  307. /// Maximum time a Regex is allowed to run, defaults to 10 seconds.
  308. /// </summary>
  309. public TimeSpan RegexTimeout { get; set; } = TimeSpan.FromSeconds(10);
  310. /// <summary>
  311. /// The maximum size for JavaScript array, defaults to <see cref="uint.MaxValue"/>.
  312. /// </summary>
  313. public uint MaxArraySize { get; set; } = uint.MaxValue;
  314. }
  315. /// <summary>
  316. /// Host related customization, still work in progress.
  317. /// </summary>
  318. public class HostOptions
  319. {
  320. internal Func<Engine, Host> Factory { get; set; } = _ => new Host();
  321. }
  322. /// <summary>
  323. /// Module related customization
  324. /// </summary>
  325. public class ModuleOptions
  326. {
  327. /// <summary>
  328. /// Whether to register require function to engine which will delegate to module loader, defaults to false.
  329. /// </summary>
  330. public bool RegisterRequire { get; set; }
  331. /// <summary>
  332. /// Module loader implementation, by default exception will be thrown if module loading is not enabled.
  333. /// </summary>
  334. public IModuleLoader ModuleLoader { get; set; } = FailFastModuleLoader.Instance;
  335. }
  336. }