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- using Jint.Native;
- using Jint.Native.Object;
- using Jint.Runtime.Environments;
- namespace Jint.Runtime;
- public sealed class Realm
- {
- internal readonly Dictionary<Node, JsArray> _templateMap = new();
- // helps when debugging which nested realm we are in...
- #if DEBUG
- private static int globalId = 1;
- public Realm()
- {
- Id = globalId++;
- }
- internal int Id;
- #endif
- /// <summary>
- /// The intrinsic values used by code associated with this realm.
- /// </summary>
- public Intrinsics Intrinsics { get; internal set; } = null!;
- /// <summary>
- /// The global object for this realm.
- /// </summary>
- public ObjectInstance GlobalObject { get; internal set; } = null!;
- /// <summary>
- /// The global environment for this realm.
- /// </summary>
- internal GlobalEnvironment GlobalEnv { get; set; } = null!;
- /// <summary>
- /// Field reserved for use by hosts that need to associate additional information with a Realm Record.
- /// </summary>
- public object? HostDefined { get; set; }
- }
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