123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- // Copyright 2010 the V8 project authors. All rights reserved.
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- // Ported to Java from Mozilla's version of V8-dtoa by Hannes Wallnoefer.
- // The original revision was 67d1049b0bf9 from the mozilla-central tree.
- using System.Diagnostics;
- namespace Jint.Native.Number.Dtoa
- {
- // This "Do It Yourself Floating Point" class implements a floating-point number
- // with a uint64 significand and an int exponent. Normalized DiyFp numbers will
- // have the most significant bit of the significand set.
- // Multiplication and Subtraction do not normalize their results.
- // DiyFp are not designed to contain special doubles (NaN and Infinity).
- internal class DiyFp
- {
- internal const int KSignificandSize = 64;
- private const ulong KUint64MSB = 0x8000000000000000L;
- internal DiyFp()
- {
- F = 0;
- E = 0;
- }
- internal DiyFp(long f, int e)
- {
- F = f;
- E = e;
- }
- public long F { get; set; }
- public int E { get; set; }
- private static bool Uint64Gte(long a, long b)
- {
- // greater-or-equal for unsigned int64 in java-style...
- return (a == b) || ((a > b) ^ (a < 0) ^ (b < 0));
- }
- // this = this - other.
- // The exponents of both numbers must be the same and the significand of this
- // must be bigger than the significand of other.
- // The result will not be normalized.
- private void Subtract(DiyFp other)
- {
- Debug.Assert(E == other.E);
- Debug.Assert(Uint64Gte(F, other.F));
- F -= other.F;
- }
- // Returns a - b.
- // The exponents of both numbers must be the same and this must be bigger
- // than other. The result will not be normalized.
- internal static DiyFp Minus(DiyFp a, DiyFp b)
- {
- DiyFp result = new DiyFp(a.F, a.E);
- result.Subtract(b);
- return result;
- }
- // this = this * other.
- private void Multiply(DiyFp other)
- {
- // Simply "emulates" a 128 bit multiplication.
- // However: the resulting number only contains 64 bits. The least
- // significant 64 bits are only used for rounding the most significant 64
- // bits.
- const long kM32 = 0xFFFFFFFFL;
- long a = F.UnsignedShift(32);
- long b = F & kM32;
- long c = other.F.UnsignedShift(32);
- long d = other.F & kM32;
- long ac = a*c;
- long bc = b*c;
- long ad = a*d;
- long bd = b*d;
- long tmp = bd.UnsignedShift(32) + (ad & kM32) + (bc & kM32);
- // By adding 1U << 31 to tmp we round the final result.
- // Halfway cases will be round up.
- tmp += 1L << 31;
- long resultF = ac + ad.UnsignedShift(32) + bc.UnsignedShift(32) + tmp.UnsignedShift(32);
- E += other.E + 64;
- F = resultF;
- }
- // returns a * b;
- internal static DiyFp Times(DiyFp a, DiyFp b)
- {
- DiyFp result = new DiyFp(a.F, a.E);
- result.Multiply(b);
- return result;
- }
- internal void Normalize()
- {
- long f = F;
- int e = E;
- // This method is mainly called for normalizing boundaries. In general
- // boundaries need to be shifted by 10 bits. We thus optimize for this case.
- const long k10MsBits = 0xFFC00000L << 32;
- while ((f & k10MsBits) == 0)
- {
- f <<= 10;
- e -= 10;
- }
- while (((ulong) f & KUint64MSB) == 0)
- {
- f <<= 1;
- e--;
- }
- F = f;
- E = e;
- }
- public override string ToString()
- {
- return "[DiyFp f:" + F + ", e:" + E + "]";
- }
- }
- }
|