JsNumber.cs 7.5 KB

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  1. using System.Numerics;
  2. using System.Runtime.CompilerServices;
  3. using Jint.Native.Number;
  4. using Jint.Runtime;
  5. namespace Jint.Native;
  6. public sealed class JsNumber : JsValue, IEquatable<JsNumber>
  7. {
  8. // .NET double epsilon and JS epsilon have different values
  9. internal const double JavaScriptEpsilon = 2.2204460492503130808472633361816E-16;
  10. internal readonly double _value;
  11. // how many decimals to check when determining if double is actually an int
  12. internal const double DoubleIsIntegerTolerance = double.Epsilon * 100;
  13. internal static readonly long NegativeZeroBits = BitConverter.DoubleToInt64Bits(-0.0);
  14. // we can cache most common values, doubles are used in indexing too at times so we also cache
  15. // integer values converted to doubles
  16. private const int NumbersMax = 1024 * 10;
  17. private static readonly JsNumber[] _intToJsValue;
  18. internal static readonly JsNumber DoubleNaN = new JsNumber(double.NaN);
  19. internal static readonly JsNumber DoubleNegativeOne = new JsNumber((double) -1);
  20. internal static readonly JsNumber DoublePositiveInfinity = new JsNumber(double.PositiveInfinity);
  21. internal static readonly JsNumber DoubleNegativeInfinity = new JsNumber(double.NegativeInfinity);
  22. internal static readonly JsNumber IntegerNegativeOne = new JsNumber(-1);
  23. internal static readonly JsNumber NegativeZero = new JsNumber(-0d);
  24. internal static readonly JsNumber PositiveZero = new JsNumber(+0);
  25. internal static readonly JsNumber PositiveOne = new JsNumber(1);
  26. internal static readonly JsNumber PositiveTwo = new JsNumber(2);
  27. internal static readonly JsNumber PositiveThree = new JsNumber(3);
  28. internal static readonly JsNumber PI = new JsNumber(System.Math.PI);
  29. static JsNumber()
  30. {
  31. var integers = new JsNumber[NumbersMax];
  32. for (uint i = 0; i < (uint) integers.Length; i++)
  33. {
  34. integers[i] = new JsNumber(i);
  35. }
  36. _intToJsValue = integers;
  37. }
  38. public JsNumber(double value) : base(Types.Number)
  39. {
  40. _value = value;
  41. }
  42. public JsNumber(int value) : base(InternalTypes.Integer)
  43. {
  44. _value = value;
  45. }
  46. public JsNumber(uint value) : base(value <= int.MaxValue ? InternalTypes.Integer : InternalTypes.Number)
  47. {
  48. _value = value;
  49. }
  50. public JsNumber(ulong value) : base(value <= int.MaxValue ? InternalTypes.Integer : InternalTypes.Number)
  51. {
  52. _value = value;
  53. }
  54. public JsNumber(long value) : base(value is <= int.MaxValue and >= int.MinValue ? InternalTypes.Integer : InternalTypes.Number)
  55. {
  56. _value = value;
  57. }
  58. public override object ToObject() => _value;
  59. internal override bool ToBoolean()
  60. {
  61. if (_type == InternalTypes.Integer)
  62. {
  63. return (int) _value != 0;
  64. }
  65. return _value != 0 && !double.IsNaN(_value);
  66. }
  67. internal static JsNumber Create(object value)
  68. {
  69. var underlyingType = System.Type.GetTypeCode(Enum.GetUnderlyingType(value.GetType()));
  70. return underlyingType switch
  71. {
  72. TypeCode.Int64 => Create(Convert.ToInt64(value)),
  73. TypeCode.UInt32 => Create(Convert.ToUInt64(value)),
  74. TypeCode.UInt64 => Create(Convert.ToUInt64(value)),
  75. _ => Create(Convert.ToInt32(value))
  76. };
  77. }
  78. public static JsNumber Create(decimal value)
  79. {
  80. return Create((double) value);
  81. }
  82. public static JsNumber Create(double value)
  83. {
  84. // we expect zero to be on the fast path of integer mostly
  85. if (TypeConverter.IsIntegralNumber(value) && value is > long.MinValue and < long.MaxValue && !NumberInstance.IsNegativeZero(value))
  86. {
  87. var longValue = (long) value;
  88. return longValue == -1 ? IntegerNegativeOne : Create(longValue);
  89. }
  90. return CreateNumberUnlikely(value);
  91. }
  92. [MethodImpl(MethodImplOptions.NoInlining)]
  93. private static JsNumber CreateNumberUnlikely(double value)
  94. {
  95. if (value is <= double.MaxValue and >= double.MinValue)
  96. {
  97. return new JsNumber(value);
  98. }
  99. if (double.IsNegativeInfinity(value))
  100. {
  101. return DoubleNegativeInfinity;
  102. }
  103. if (double.IsPositiveInfinity(value ))
  104. {
  105. return DoublePositiveInfinity;
  106. }
  107. if (double.IsNaN(value))
  108. {
  109. return DoubleNaN;
  110. }
  111. return new JsNumber(value);
  112. }
  113. public static JsNumber Create(byte value)
  114. {
  115. return _intToJsValue[value];
  116. }
  117. internal static JsNumber Create(sbyte value)
  118. {
  119. var temp = _intToJsValue;
  120. if ((uint) value < (uint) temp.Length)
  121. {
  122. return temp[value];
  123. }
  124. return new JsNumber(value);
  125. }
  126. public static JsNumber Create(int value)
  127. {
  128. var temp = _intToJsValue;
  129. if ((uint) value < (uint) temp.Length)
  130. {
  131. return temp[value];
  132. }
  133. if (value == -1)
  134. {
  135. return IntegerNegativeOne;
  136. }
  137. return new JsNumber(value);
  138. }
  139. internal static JsNumber Create(uint value)
  140. {
  141. var temp = _intToJsValue;
  142. if (value < (uint) temp.Length)
  143. {
  144. return temp[value];
  145. }
  146. return new JsNumber(value);
  147. }
  148. internal static JsNumber Create(ulong value)
  149. {
  150. if (value < (ulong) _intToJsValue.Length)
  151. {
  152. return _intToJsValue[value];
  153. }
  154. return new JsNumber(value);
  155. }
  156. public static JsNumber Create(long value)
  157. {
  158. if ((ulong) value < (ulong) _intToJsValue.Length)
  159. {
  160. return _intToJsValue[value];
  161. }
  162. return new JsNumber(value);
  163. }
  164. public static JsNumber Create(JsValue jsValue)
  165. {
  166. if (jsValue is JsNumber number)
  167. {
  168. return number;
  169. }
  170. return Create(TypeConverter.ToNumber(jsValue));
  171. }
  172. public override string ToString()
  173. {
  174. return TypeConverter.ToString(_value);
  175. }
  176. internal bool IsNaN()
  177. {
  178. return double.IsNaN(_value);
  179. }
  180. /// <summary>
  181. /// Either positive or negative zero.
  182. /// </summary>
  183. internal bool IsZero()
  184. {
  185. return IsNegativeZero() || IsPositiveZero();
  186. }
  187. internal bool IsNegativeZero()
  188. {
  189. return NumberInstance.IsNegativeZero(_value);
  190. }
  191. internal bool IsPositiveZero()
  192. {
  193. return NumberInstance.IsPositiveZero(_value);
  194. }
  195. internal bool IsPositiveInfinity()
  196. {
  197. return double.IsPositiveInfinity(_value);
  198. }
  199. internal bool IsNegativeInfinity()
  200. {
  201. return double.IsNegativeInfinity(_value);
  202. }
  203. public override bool IsLooselyEqual(JsValue value)
  204. {
  205. if (value is JsNumber jsNumber)
  206. {
  207. return Equals(jsNumber);
  208. }
  209. if (value.IsBigInt())
  210. {
  211. return TypeConverter.IsIntegralNumber(_value) && new BigInteger(_value) == value.AsBigInt();
  212. }
  213. return base.IsLooselyEqual(value);
  214. }
  215. public override bool Equals(JsValue? obj)
  216. {
  217. return Equals(obj as JsNumber);
  218. }
  219. public bool Equals(JsNumber? other)
  220. {
  221. if (other is null)
  222. {
  223. return false;
  224. }
  225. if (double.IsNaN(_value) || double.IsNaN(other._value))
  226. {
  227. return false;
  228. }
  229. if (ReferenceEquals(this, other))
  230. {
  231. return true;
  232. }
  233. return _value == other._value;
  234. }
  235. public override int GetHashCode()
  236. {
  237. return _value.GetHashCode();
  238. }
  239. }