Options.cs 18 KB

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  1. using System.Dynamic;
  2. using System.Globalization;
  3. using System.Linq;
  4. using System.Reflection;
  5. using Jint.Native;
  6. using Jint.Native.Object;
  7. using Jint.Runtime;
  8. using Jint.Runtime.Interop;
  9. using Jint.Runtime.Debugger;
  10. using Jint.Runtime.Descriptors;
  11. using Jint.Runtime.Modules;
  12. using Jint.Runtime.CallStack;
  13. namespace Jint
  14. {
  15. public delegate JsValue? MemberAccessorDelegate(Engine engine, object target, string member);
  16. public delegate ObjectInstance? WrapObjectDelegate(Engine engine, object target, Type? type);
  17. public delegate bool ExceptionHandlerDelegate(Exception exception);
  18. public class Options
  19. {
  20. private static readonly CultureInfo _defaultCulture = CultureInfo.CurrentCulture;
  21. private static readonly TimeZoneInfo _defaultTimeZone = TimeZoneInfo.Local;
  22. private ITimeSystem? _timeSystem;
  23. internal List<Action<Engine>> _configurations { get; } = new();
  24. /// <summary>
  25. /// Execution constraints for the engine.
  26. /// </summary>
  27. public ConstraintOptions Constraints { get; } = new();
  28. /// <summary>
  29. /// CLR interop related options.
  30. /// </summary>
  31. public InteropOptions Interop { get; } = new();
  32. /// <summary>
  33. /// Debugger configuration.
  34. /// </summary>
  35. public DebuggerOptions Debugger { get; } = new();
  36. /// <summary>
  37. /// Host options.
  38. /// </summary>
  39. internal HostOptions Host { get; } = new();
  40. /// <summary>
  41. /// Module options
  42. /// </summary>
  43. public ModuleOptions Modules { get; } = new();
  44. /// <summary>
  45. /// Whether the code should be always considered to be in strict mode. Can improve performance.
  46. /// </summary>
  47. public bool Strict { get; set; }
  48. /// <summary>
  49. /// The culture the engine runs on, defaults to current culture.
  50. /// </summary>
  51. public CultureInfo Culture { get; set; } = _defaultCulture;
  52. /// <summary>
  53. /// Configures a time system to use. Defaults to DefaultTimeSystem using local time.
  54. /// </summary>
  55. public ITimeSystem TimeSystem
  56. {
  57. get => _timeSystem ??= new DefaultTimeSystem(TimeZone, Culture);
  58. set => _timeSystem = value;
  59. }
  60. /// <summary>
  61. /// The time zone the engine runs on, defaults to local. Same as setting DefaultTimeSystem with the time zone.
  62. /// </summary>
  63. public TimeZoneInfo TimeZone { get; set; } = _defaultTimeZone;
  64. /// <summary>
  65. /// Reference resolver allows customizing behavior for reference resolving. This can be useful in cases where
  66. /// you want to ignore long chain of property accesses that might throw if anything is null or undefined.
  67. /// An example of such is <code>var a = obj.field.subField.value</code>. Custom resolver could accept chain to return
  68. /// null/undefined on first occurrence.
  69. /// </summary>
  70. public IReferenceResolver ReferenceResolver { get; set; } = DefaultReferenceResolver.Instance;
  71. /// <summary>
  72. /// Whether calling 'eval' with custom code and function constructors taking function code as string is allowed.
  73. /// Defaults to true.
  74. /// </summary>
  75. /// <remarks>
  76. /// https://tc39.es/ecma262/#sec-hostensurecancompilestrings
  77. /// </remarks>
  78. public bool StringCompilationAllowed { get; set; } = true;
  79. /// <summary>
  80. /// Options for the built-in JSON (de)serializer which
  81. /// gets used using <c>JSON.parse</c> or <c>JSON.stringify</c>
  82. /// </summary>
  83. public JsonOptions Json { get; set; } = new();
  84. /// <summary>
  85. /// Called by the <see cref="Engine"/> instance that loads this <see cref="Options" />
  86. /// once it is loaded.
  87. /// </summary>
  88. internal void Apply(Engine engine)
  89. {
  90. foreach (var configuration in _configurations)
  91. {
  92. configuration(engine);
  93. }
  94. // add missing bits if needed
  95. if (Interop.Enabled)
  96. {
  97. engine.Realm.GlobalObject.SetProperty("System",
  98. new PropertyDescriptor(new NamespaceReference(engine, "System"), PropertyFlag.AllForbidden));
  99. engine.Realm.GlobalObject.SetProperty("importNamespace", new PropertyDescriptor(new ClrFunctionInstance(
  100. engine,
  101. "importNamespace",
  102. (thisObj, arguments) =>
  103. new NamespaceReference(engine, TypeConverter.ToString(arguments.At(0)))),
  104. PropertyFlag.AllForbidden));
  105. engine.Realm.GlobalObject.SetProperty("clrHelper", new PropertyDescriptor(
  106. new ObjectWrapper(engine, new ClrHelper(Interop)),
  107. PropertyFlag.AllForbidden));
  108. }
  109. if (Interop.ExtensionMethodTypes.Count > 0)
  110. {
  111. AttachExtensionMethodsToPrototypes(engine);
  112. }
  113. if (Modules.RegisterRequire)
  114. {
  115. // Node js like loading of modules
  116. engine.Realm.GlobalObject.SetProperty("require", new PropertyDescriptor(new ClrFunctionInstance(
  117. engine,
  118. "require",
  119. (thisObj, arguments) =>
  120. {
  121. var specifier = TypeConverter.ToString(arguments.At(0));
  122. return engine.ImportModule(specifier);
  123. }),
  124. PropertyFlag.AllForbidden));
  125. }
  126. engine.ModuleLoader = Modules.ModuleLoader;
  127. }
  128. private static void AttachExtensionMethodsToPrototypes(Engine engine)
  129. {
  130. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Array.PrototypeObject, typeof(Array));
  131. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Boolean.PrototypeObject, typeof(bool));
  132. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Date.PrototypeObject, typeof(DateTime));
  133. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Number.PrototypeObject, typeof(double));
  134. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.Object.PrototypeObject, typeof(ExpandoObject));
  135. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.RegExp.PrototypeObject, typeof(System.Text.RegularExpressions.Regex));
  136. AttachExtensionMethodsToPrototype(engine, engine.Realm.Intrinsics.String.PrototypeObject, typeof(string));
  137. }
  138. private static void AttachExtensionMethodsToPrototype(Engine engine, ObjectInstance prototype, Type objectType)
  139. {
  140. if (!engine._extensionMethods.TryGetExtensionMethods(objectType, out var methods))
  141. {
  142. return;
  143. }
  144. foreach (var overloads in methods.GroupBy(x => x.Name))
  145. {
  146. string name = overloads.Key;
  147. PropertyDescriptor CreateMethodInstancePropertyDescriptor(ClrFunctionInstance? function)
  148. {
  149. var instance = new MethodInfoFunctionInstance(engine, objectType, name, MethodDescriptor.Build(overloads.ToList()), function);
  150. return new PropertyDescriptor(instance, PropertyFlag.AllForbidden);
  151. }
  152. JsValue key = overloads.Key;
  153. PropertyDescriptor? descriptorWithFallback = null;
  154. PropertyDescriptor? descriptorWithoutFallback = null;
  155. if (prototype.HasOwnProperty(key) &&
  156. prototype.GetOwnProperty(key).Value is ClrFunctionInstance clrFunctionInstance)
  157. {
  158. descriptorWithFallback = CreateMethodInstancePropertyDescriptor(clrFunctionInstance);
  159. prototype.SetOwnProperty(key, descriptorWithFallback);
  160. }
  161. else
  162. {
  163. descriptorWithoutFallback = CreateMethodInstancePropertyDescriptor(null);
  164. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  165. }
  166. // make sure we register both lower case and upper case
  167. if (char.IsUpper(overloads.Key[0]))
  168. {
  169. key = char.ToLower(overloads.Key[0]) + overloads.Key.Substring(1);
  170. if (prototype.HasOwnProperty(key) &&
  171. prototype.GetOwnProperty(key).Value is ClrFunctionInstance lowerclrFunctionInstance)
  172. {
  173. descriptorWithFallback ??= CreateMethodInstancePropertyDescriptor(lowerclrFunctionInstance);
  174. prototype.SetOwnProperty(key, descriptorWithFallback);
  175. }
  176. else
  177. {
  178. descriptorWithoutFallback ??= CreateMethodInstancePropertyDescriptor(null);
  179. prototype.SetOwnProperty(key, descriptorWithoutFallback);
  180. }
  181. }
  182. }
  183. }
  184. }
  185. public class DebuggerOptions
  186. {
  187. /// <summary>
  188. /// Whether debugger functionality is enabled, defaults to false.
  189. /// </summary>
  190. public bool Enabled { get; set; }
  191. /// <summary>
  192. /// Configures the statement handling strategy, defaults to Ignore.
  193. /// </summary>
  194. public DebuggerStatementHandling StatementHandling { get; set; } = DebuggerStatementHandling.Ignore;
  195. /// <summary>
  196. /// Configures the step mode used when entering the script.
  197. /// </summary>
  198. public StepMode InitialStepMode { get; set; } = StepMode.None;
  199. }
  200. public class InteropOptions
  201. {
  202. /// <summary>
  203. /// Whether accessing CLR and it's types and methods is allowed from JS code, defaults to false.
  204. /// </summary>
  205. public bool Enabled { get; set; }
  206. /// <summary>
  207. /// Whether to expose <see cref="object.GetType"></see> which can allow bypassing allow lists and open a way to reflection.
  208. /// Defaults to false.
  209. /// </summary>
  210. public bool AllowGetType { get; set; }
  211. /// <summary>
  212. /// Whether Jint should allow wrapping objects from System.Reflection namespace.
  213. /// Defaults to false.
  214. /// </summary>
  215. public bool AllowSystemReflection { get; set; }
  216. /// <summary>
  217. /// Whether writing to CLR objects is allowed (set properties), defaults to true.
  218. /// </summary>
  219. public bool AllowWrite { get; set; } = true;
  220. /// <summary>
  221. /// Whether operator overloading resolution is allowed, defaults to false.
  222. /// </summary>
  223. public bool AllowOperatorOverloading { get; set; }
  224. /// <summary>
  225. /// Types holding extension methods that should be considered when resolving methods.
  226. /// </summary>
  227. public List<Type> ExtensionMethodTypes { get; } = new();
  228. /// <summary>
  229. /// Object converters to try when build-in conversions.
  230. /// </summary>
  231. public List<IObjectConverter> ObjectConverters { get; } = new();
  232. /// <summary>
  233. /// Whether identity map is persisted for object wrappers in order to maintain object identity. This can cause
  234. /// memory usage to grow when targeting large set and freeing of memory can be delayed due to ConditionalWeakTable semantics.
  235. /// Defaults to false.
  236. /// </summary>
  237. public bool TrackObjectWrapperIdentity { get; set; } = false;
  238. /// <summary>
  239. /// If no known type could be guessed, objects are by default wrapped as an
  240. /// ObjectInstance using class ObjectWrapper. This function can be used to
  241. /// change the behavior.
  242. /// </summary>
  243. public WrapObjectDelegate WrapObjectHandler { get; set; } = static (engine, target, type) => new ObjectWrapper(engine, target, type);
  244. /// <summary>
  245. ///
  246. /// </summary>
  247. public MemberAccessorDelegate MemberAccessor { get; set; } = static (engine, target, member) => null;
  248. /// <summary>
  249. /// Exceptions that thrown from CLR code are converted to JavaScript errors and
  250. /// can be used in at try/catch statement. By default these exceptions are bubbled
  251. /// to the CLR host and interrupt the script execution. If handler returns true these exceptions are converted
  252. /// to JS errors that can be caught by the script.
  253. /// </summary>
  254. public ExceptionHandlerDelegate ExceptionHandler { get; set; } = _defaultExceptionHandler;
  255. /// <summary>
  256. /// Assemblies to allow scripts to call CLR types directly like <example>System.IO.File</example>.
  257. /// </summary>
  258. public List<Assembly> AllowedAssemblies { get; set; } = new();
  259. /// <summary>
  260. /// Type and member resolving strategy, which allows filtering allowed members and configuring member
  261. /// name matching comparison.
  262. /// </summary>
  263. /// <remarks>
  264. /// As this object holds caching state same instance should be shared between engines, if possible.
  265. /// </remarks>
  266. public TypeResolver TypeResolver { get; set; } = TypeResolver.Default;
  267. /// <summary>
  268. /// When writing values to CLR objects, how should JS values be coerced to CLR types.
  269. /// Defaults to only coercing to string values when writing to string targets.
  270. /// </summary>
  271. public ValueCoercionType ValueCoercion { get; set; } = ValueCoercionType.String;
  272. /// <summary>
  273. /// Strategy to create a CLR object to hold converted <see cref="ObjectInstance"/>.
  274. /// </summary>
  275. public Func<ObjectInstance, IDictionary<string, object?>> CreateClrObject = _ => new ExpandoObject();
  276. /// <summary>
  277. /// Strategy to create a CLR object from TypeReference.
  278. /// Defaults to retuning null which makes TypeReference attempt to find suitable constructor.
  279. /// </summary>
  280. public Func<Engine, Type, JsValue[], object?> CreateTypeReferenceObject = (_, _, _) => null;
  281. internal static readonly ExceptionHandlerDelegate _defaultExceptionHandler = static exception => false;
  282. /// <summary>
  283. /// When not null, is used to serialize any CLR object in an
  284. /// <see cref="IObjectWrapper"/> passing through 'JSON.stringify'.
  285. /// </summary>
  286. public Func<object, string>? SerializeToJson { get; set; }
  287. /// <summary>
  288. /// What kind of date time should be produced when JavaScript date is converted to DateTime. If Local, uses <see cref="Options.TimeZone"/>.
  289. /// Defaults to <see cref="System.DateTimeKind.Utc"/>.
  290. /// </summary>
  291. public DateTimeKind DateTimeKind { get; set; } = DateTimeKind.Utc;
  292. }
  293. /// <summary>
  294. /// Rules for writing values to CLR fields.
  295. /// </summary>
  296. [Flags]
  297. public enum ValueCoercionType
  298. {
  299. /// <summary>
  300. /// No coercion will be done. If there's no type converter, and error will be thrown.
  301. /// </summary>
  302. None = 0,
  303. /// <summary>
  304. /// JS coercion using boolean rules "dog" == true, "" == false, 1 == true, 3 == true, 0 == false, { "prop": 1 } == true etc.
  305. /// </summary>
  306. Boolean = 1,
  307. /// <summary>
  308. /// JS coercion to numbers, false == 0, true == 1. valueOf functions will be used when available for object instances.
  309. /// Valid against targets of type: Decimal, Double, Int32, Int64.
  310. /// </summary>
  311. Number = 2,
  312. /// <summary>
  313. /// JS coercion to strings, toString function will be used when available for objects.
  314. /// </summary>
  315. String = 4,
  316. /// <summary>
  317. /// All coercion rules enabled.
  318. /// </summary>
  319. All = Boolean | Number | String
  320. }
  321. public class ConstraintOptions
  322. {
  323. /// <summary>
  324. /// Registered constraints.
  325. /// </summary>
  326. public List<Constraint> Constraints { get; } = new();
  327. /// <summary>
  328. /// Maximum recursion depth allowed, defaults to -1 (no checks).
  329. /// </summary>
  330. public int MaxRecursionDepth { get; set; } = -1;
  331. /// <summary>
  332. /// Maximum recursion stack count, defaults to -1 (as-is dotnet stacktrace).
  333. /// </summary>
  334. /// <remarks>
  335. /// Chrome and V8 based engines (ClearScript) that can handle 13955.
  336. /// When set to a different value except -1, it can reduce slight performance/stack trace readability drawback. (after hitting the engine's own limit),
  337. /// When max stack size to be exceeded, Engine throws an exception <see cref="JavaScriptException">.
  338. /// </remarks>
  339. public int MaxExecutionStackCount { get; set; } = StackGuard.Disabled;
  340. /// <summary>
  341. /// Maximum time a Regex is allowed to run, defaults to 10 seconds.
  342. /// </summary>
  343. public TimeSpan RegexTimeout { get; set; } = TimeSpan.FromSeconds(10);
  344. /// <summary>
  345. /// The maximum size for JavaScript array, defaults to <see cref="uint.MaxValue"/>.
  346. /// </summary>
  347. public uint MaxArraySize { get; set; } = uint.MaxValue;
  348. }
  349. /// <summary>
  350. /// Host related customization, still work in progress.
  351. /// </summary>
  352. public class HostOptions
  353. {
  354. internal Func<Engine, Host> Factory { get; set; } = _ => new Host();
  355. }
  356. /// <summary>
  357. /// Module related customization
  358. /// </summary>
  359. public class ModuleOptions
  360. {
  361. /// <summary>
  362. /// Whether to register require function to engine which will delegate to module loader, defaults to false.
  363. /// </summary>
  364. public bool RegisterRequire { get; set; }
  365. /// <summary>
  366. /// Module loader implementation, by default exception will be thrown if module loading is not enabled.
  367. /// </summary>
  368. public IModuleLoader ModuleLoader { get; set; } = FailFastModuleLoader.Instance;
  369. }
  370. /// <summary>
  371. /// JSON.parse / JSON.stringify related customization
  372. /// </summary>
  373. public class JsonOptions
  374. {
  375. /// <summary>
  376. /// The maximum depth allowed when parsing JSON files using "JSON.parse",
  377. /// defaults to 64.
  378. /// </summary>
  379. public int MaxParseDepth { get; set; } = 64;
  380. }
  381. }