OperatorOverloadingTests.cs 12 KB

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  1. using Jint.Native.String;
  2. using Jint.Runtime.Interop;
  3. namespace Jint.Tests.Runtime
  4. {
  5. public class OperatorOverloadingTests
  6. {
  7. private readonly Engine _engine;
  8. public OperatorOverloadingTests()
  9. {
  10. _engine = new Engine(cfg => cfg
  11. .AllowOperatorOverloading())
  12. .SetValue("log", new Action<object>(Console.WriteLine))
  13. .SetValue("assert", new Action<bool>(Assert.True))
  14. .SetValue("assertFalse", new Action<bool>(Assert.False))
  15. .SetValue("equal", new Action<object, object>(Assert.Equal))
  16. .SetValue("Vector2", typeof(Vector2))
  17. .SetValue("Vector3", typeof(Vector3))
  18. .SetValue("Vector2Child", typeof(Vector2Child));
  19. }
  20. private void RunTest(string source)
  21. {
  22. _engine.Execute(source);
  23. }
  24. public class Vector2
  25. {
  26. public double X { get; }
  27. public double Y { get; }
  28. public double SqrMagnitude => X * X + Y * Y;
  29. public double Magnitude => Math.Sqrt(SqrMagnitude);
  30. public Vector2(double x, double y)
  31. {
  32. X = x;
  33. Y = y;
  34. }
  35. public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
  36. public static Vector2 operator +(Vector2 left, double right) => new Vector2(left.X + right, left.Y + right);
  37. public static Vector2 operator +(string left, Vector2 right) => new Vector2(right.X, right.Y);
  38. public static Vector2 operator +(double left, Vector2 right) => new Vector2(right.X + left, right.Y + left);
  39. public static Vector2 operator -(Vector2 left, Vector2 right) => new Vector2(left.X - right.X, left.Y - right.Y);
  40. public static Vector2 operator *(Vector2 left, double right) => new Vector2(left.X * right, left.Y * right);
  41. public static Vector2 operator /(Vector2 left, double right) => new Vector2(left.X / right, left.Y / right);
  42. public static bool operator >(Vector2 left, Vector2 right) => left.Magnitude > right.Magnitude;
  43. public static bool operator <(Vector2 left, Vector2 right) => left.Magnitude < right.Magnitude;
  44. public static bool operator >=(Vector2 left, Vector2 right) => left.Magnitude >= right.Magnitude;
  45. public static bool operator <=(Vector2 left, Vector2 right) => left.Magnitude <= right.Magnitude;
  46. public static Vector2 operator %(Vector2 left, Vector2 right) => new Vector2(left.X % right.X, left.Y % right.Y);
  47. public static double operator &(Vector2 left, Vector2 right) => left.X * right.X + left.Y * right.Y;
  48. public static Vector2 operator |(Vector2 left, Vector2 right) => right * ((left & right) / right.SqrMagnitude);
  49. public static double operator +(Vector2 operand) => operand.Magnitude;
  50. public static Vector2 operator -(Vector2 operand) => new Vector2(-operand.X, -operand.Y);
  51. public static bool operator !(Vector2 operand) => operand.Magnitude == 0;
  52. public static Vector2 operator ~(Vector2 operand) => new Vector2(operand.Y, operand.X);
  53. public static Vector2 operator ++(Vector2 operand) => new Vector2(operand.X + 1, operand.Y + 1);
  54. public static Vector2 operator --(Vector2 operand) => new Vector2(operand.X - 1, operand.Y - 1);
  55. public static implicit operator Vector3(Vector2 val) => new Vector3(val.X, val.Y, 0);
  56. public static bool operator !=(Vector2 left, Vector2 right) => !(left == right);
  57. public static bool operator ==(Vector2 left, Vector2 right) => left.X == right.X && left.Y == right.Y;
  58. public override bool Equals(object obj) => ReferenceEquals(this, obj);
  59. public override int GetHashCode() => X.GetHashCode() + Y.GetHashCode();
  60. }
  61. public class Vector2Child : Vector2
  62. {
  63. public Vector2Child(double x, double y) : base(x, y) { }
  64. public static Vector2Child operator +(Vector2Child left, double right) => new Vector2Child(left.X + 2 * right, left.Y + 2 * right);
  65. }
  66. public class Vector3
  67. {
  68. public double X { get; }
  69. public double Y { get; }
  70. public double Z { get; }
  71. public Vector3(double x, double y, double z)
  72. {
  73. X = x;
  74. Y = y;
  75. Z = z;
  76. }
  77. public static Vector3 operator +(Vector3 left, double right) => new Vector3(left.X + right, left.Y + right, left.Z + right);
  78. public static Vector3 operator +(double left, Vector3 right) => new Vector3(right.X + left, right.Y + left, right.Z + left);
  79. public static Vector3 operator +(Vector3 left, Vector3 right) => new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
  80. }
  81. private struct Vector2D
  82. {
  83. public double X { get; set; }
  84. public double Y { get; set; }
  85. public Vector2D(double x, double y)
  86. {
  87. X = x;
  88. Y = y;
  89. }
  90. public static Vector2D operator +(Vector2D lhs, Vector2D rhs)
  91. {
  92. return new Vector2D(lhs.X + rhs.X, lhs.Y + rhs.Y);
  93. }
  94. public override string ToString()
  95. {
  96. return $"({X}, {Y})";
  97. }
  98. }
  99. [Fact]
  100. public void OperatorOverloading_BinaryOperators()
  101. {
  102. RunTest(@"
  103. var v1 = new Vector2(1, 2);
  104. var v2 = new Vector2(3, 4);
  105. var n = 6;
  106. var r1 = v1 + v2;
  107. equal(4, r1.X);
  108. equal(6, r1.Y);
  109. var r2 = n + v1;
  110. equal(7, r2.X);
  111. equal(8, r2.Y);
  112. var r3 = v1 + n;
  113. equal(7, r3.X);
  114. equal(8, r3.Y);
  115. var r4 = v1 * n;
  116. equal(6, r4.X);
  117. equal(12, r4.Y);
  118. var r5 = v1 / n;
  119. equal(1 / 6, r5.X);
  120. equal(2 / 6, r5.Y);
  121. var r6 = v2 % new Vector2(2, 3);
  122. equal(1, r6.X);
  123. equal(1, r6.Y);
  124. var r7 = v2 & v1;
  125. equal(11, r7);
  126. var r8 = new Vector2(3, 4) | new Vector2(2, 0);
  127. equal(3, r8.X);
  128. equal(0, r8.Y);
  129. var r9 = v2 - v1;
  130. equal(2, r9.X);
  131. equal(2, r9.Y);
  132. var vSmall = new Vector2(3, 4);
  133. var vBig = new Vector2(4, 4);
  134. assert(vSmall < vBig);
  135. assert(vSmall <= vBig);
  136. assert(vSmall <= vSmall);
  137. assert(vBig > vSmall);
  138. assert(vBig >= vSmall);
  139. assert(vBig >= vBig);
  140. assertFalse(vSmall > vSmall);
  141. assertFalse(vSmall < vSmall);
  142. assertFalse(vSmall > vBig);
  143. assertFalse(vSmall >= vBig);
  144. assertFalse(vBig < vBig);
  145. assertFalse(vBig > vBig);
  146. assertFalse(vBig < vSmall);
  147. assertFalse(vBig <= vSmall);
  148. ");
  149. }
  150. [Fact]
  151. public void OperatorOverloading_AssignmentOperators()
  152. {
  153. RunTest(@"
  154. var v1 = new Vector2(1, 2);
  155. var v2 = new Vector2(3, 4);
  156. var n = 6;
  157. var r1 = v1;
  158. r1 += v2;
  159. equal(4, r1.X);
  160. equal(6, r1.Y);
  161. var r2 = n;
  162. r2 += v1;
  163. equal(7, r2.X);
  164. equal(8, r2.Y);
  165. var r3 = v1;
  166. r3 += n;
  167. equal(7, r3.X);
  168. equal(8, r3.Y);
  169. var r4 = v1;
  170. r4 *= n;
  171. equal(6, r4.X);
  172. equal(12, r4.Y);
  173. var r5 = v1;
  174. r5 /= n;
  175. equal(1 / 6, r5.X);
  176. equal(2 / 6, r5.Y);
  177. var r6 = v2;
  178. r6 %= new Vector2(2, 3);
  179. equal(1, r6.X);
  180. equal(1, r6.Y);
  181. var r7 = v2;
  182. r7 &= v1;
  183. equal(11, r7);
  184. var r8 = new Vector2(3, 4);
  185. r8 |= new Vector2(2, 0);
  186. equal(3, r8.X);
  187. equal(0, r8.Y);
  188. var r9 = v2;
  189. r9 -= v1;
  190. equal(2, r9.X);
  191. equal(2, r9.Y);
  192. ");
  193. }
  194. [Fact]
  195. public void OperatorOverloading_ShouldCoerceTypes()
  196. {
  197. RunTest(@"
  198. var v1 = new Vector2(1, 2);
  199. var v2 = new Vector3(4, 5, 6);
  200. var res = v1 + v2;
  201. equal(5, res.X);
  202. equal(7, res.Y);
  203. equal(6, res.Z);
  204. ");
  205. }
  206. [Fact]
  207. public void OperatorOverloading_ShouldWorkForEqualityButNotForStrictEquality()
  208. {
  209. RunTest(@"
  210. var v1 = new Vector2(1, 2);
  211. var v2 = new Vector2(1, 2);
  212. assert(v1 == v2);
  213. assertFalse(v1 != v2);
  214. assert(v1 !== v2);
  215. assertFalse(v1 === v2);
  216. var z1 = new Vector3(1, 2, 3);
  217. var z2 = new Vector3(1, 2, 3);
  218. assertFalse(z1 == z2);
  219. ");
  220. }
  221. [Fact]
  222. public void OperatorOverloading_UnaryOperators()
  223. {
  224. RunTest(@"
  225. var v0 = new Vector2(0, 0);
  226. var v = new Vector2(3, 4);
  227. var rv = -v;
  228. var bv = ~v;
  229. assert(!v0);
  230. assertFalse(!v);
  231. equal(0, +v0);
  232. equal(5, +v);
  233. equal(5, +rv);
  234. equal(-3, rv.X);
  235. equal(-4, rv.Y);
  236. equal(4, bv.X);
  237. equal(3, bv.Y);
  238. ");
  239. }
  240. [Fact]
  241. public void OperatorOverloading_IncrementOperatorShouldWork()
  242. {
  243. RunTest(@"
  244. var v = new Vector2(3, 22);
  245. var original = v;
  246. var pre = ++v;
  247. var post = v++;
  248. equal(3, original.X);
  249. equal(4, pre.X);
  250. equal(4, post.X);
  251. equal(5, v.X);
  252. var decPre = --v;
  253. var decPost = v--;
  254. equal(4, decPre.X);
  255. equal(4, decPost.X);
  256. equal(3, v.X);
  257. ");
  258. }
  259. [Fact]
  260. public void OperatorOverloading_ShouldWorkOnDerivedClasses()
  261. {
  262. RunTest(@"
  263. var v1 = new Vector2Child(1, 2);
  264. var v2 = new Vector2Child(3, 4);
  265. var n = 5;
  266. var v1v2 = v1 + v2;
  267. var v1n = v1 + n;
  268. // Uses the (Vector2 + Vector2) operator on the parent class
  269. equal(4, v1v2.X);
  270. equal(6, v1v2.Y);
  271. // Uses the (Vector2Child + double) operator on the child class
  272. equal(11, v1n.X);
  273. equal(12, v1n.Y);
  274. ");
  275. }
  276. [Fact]
  277. public void OperatorOverloading_ShouldEvaluateOnlyOnce()
  278. {
  279. RunTest(@"
  280. var c;
  281. var resolve = v => { c++; return v; };
  282. c = 0;
  283. var n1 = resolve(1) + 2;
  284. equal(n1, 3);
  285. equal(c, 1);
  286. c = 0;
  287. var n2 = resolve(2) + resolve(3);
  288. equal(n2, 5);
  289. equal(c, 2);
  290. c = 0;
  291. var n3 = -resolve(1);
  292. equal(n3, -1);
  293. equal(c, 1);
  294. ");
  295. }
  296. [Fact]
  297. public void ShouldAllowStringConcatenateForOverloaded()
  298. {
  299. var engine = new Engine(cfg => cfg.AllowOperatorOverloading());
  300. engine.SetValue("Vector2D", TypeReference.CreateTypeReference<Vector2D>(engine));
  301. engine.SetValue("log", new Action<object>(Console.WriteLine));
  302. engine.Evaluate("let v1 = new Vector2D(1, 2);");
  303. Assert.Equal("(1, 2)", engine.Evaluate("new String(v1)").As<StringInstance>().StringData.ToString());
  304. Assert.Equal("### (1, 2) ###", engine.Evaluate("'### ' + v1 + ' ###'"));
  305. }
  306. }
  307. }