BreakPointTests.cs 15 KB

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  1. using Jint.Runtime.Debugger;
  2. namespace Jint.Tests.Runtime.Debugger
  3. {
  4. public class BreakPointTests
  5. {
  6. [Fact]
  7. public void BreakLocationsCompareEqualityByValue()
  8. {
  9. var loc1 = new BreakLocation(42, 23);
  10. var loc2 = new BreakLocation(42, 23);
  11. var loc3 = new BreakLocation(17, 7);
  12. Assert.Equal(loc1, loc2);
  13. Assert.True(loc1 == loc2);
  14. Assert.True(loc2 != loc3);
  15. Assert.False(loc1 != loc2);
  16. Assert.False(loc2 == loc3);
  17. }
  18. [Fact]
  19. public void BreakLocationsWithSourceCompareEqualityByValue()
  20. {
  21. var loc1 = new BreakLocation("script1", 42, 23);
  22. var loc2 = new BreakLocation("script1", 42, 23);
  23. var loc3 = new BreakLocation("script2", 42, 23);
  24. Assert.Equal(loc1, loc2);
  25. Assert.True(loc1 == loc2);
  26. Assert.True(loc2 != loc3);
  27. Assert.False(loc1 != loc2);
  28. Assert.False(loc2 == loc3);
  29. }
  30. [Fact]
  31. public void BreakLocationsOptionalSourceEqualityComparer()
  32. {
  33. var script1 = new BreakLocation("script1", 42, 23);
  34. var script2 = new BreakLocation("script2", 42, 23);
  35. var script2b = new BreakLocation("script2", 44, 23);
  36. var any = new BreakLocation(null, 42, 23);
  37. var comparer = new OptionalSourceBreakLocationEqualityComparer();
  38. Assert.True(comparer.Equals(script1, any));
  39. Assert.True(comparer.Equals(script2, any));
  40. Assert.False(comparer.Equals(script1, script2));
  41. Assert.False(comparer.Equals(script2, script2b));
  42. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(any));
  43. Assert.Equal(comparer.GetHashCode(script1), comparer.GetHashCode(script2));
  44. Assert.NotEqual(comparer.GetHashCode(script2), comparer.GetHashCode(script2b));
  45. }
  46. [Fact]
  47. public void BreakPointReplacesPreviousBreakPoint()
  48. {
  49. var engine = new Engine(options => options.DebugMode());
  50. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  51. Assert.Collection(engine.Debugger.BreakPoints,
  52. breakPoint =>
  53. {
  54. Assert.Equal(4, breakPoint.Location.Line);
  55. Assert.Equal(5, breakPoint.Location.Column);
  56. Assert.Equal("i === 1", breakPoint.Condition);
  57. });
  58. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 5));
  59. Assert.Collection(engine.Debugger.BreakPoints,
  60. breakPoint =>
  61. {
  62. Assert.Equal(4, breakPoint.Location.Line);
  63. Assert.Equal(5, breakPoint.Location.Column);
  64. Assert.Equal(null, breakPoint.Condition);
  65. });
  66. }
  67. [Fact]
  68. public void BreakPointRemovesBasedOnLocationEquality()
  69. {
  70. var engine = new Engine(options => options.DebugMode());
  71. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  72. engine.Debugger.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  73. engine.Debugger.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  74. Assert.Equal(3, engine.Debugger.BreakPoints.Count);
  75. engine.Debugger.BreakPoints.RemoveAt(new BreakLocation(null, 4, 5));
  76. engine.Debugger.BreakPoints.RemoveAt(new BreakLocation(null, 10, 7));
  77. Assert.Collection(engine.Debugger.BreakPoints,
  78. breakPoint =>
  79. {
  80. Assert.Equal(5, breakPoint.Location.Line);
  81. Assert.Equal(6, breakPoint.Location.Column);
  82. Assert.Equal("j === 2", breakPoint.Condition);
  83. });
  84. }
  85. [Fact]
  86. public void BreakPointContainsBasedOnLocationEquality()
  87. {
  88. var engine = new Engine(options => options.DebugMode());
  89. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 5, "i === 1"));
  90. engine.Debugger.BreakPoints.Set(new BreakPoint(5, 6, "j === 2"));
  91. engine.Debugger.BreakPoints.Set(new BreakPoint(10, 7, "x > 5"));
  92. Assert.True(engine.Debugger.BreakPoints.Contains(new BreakLocation(null, 5, 6)));
  93. Assert.False(engine.Debugger.BreakPoints.Contains(new BreakLocation(null, 8, 9)));
  94. }
  95. [Fact]
  96. public void BreakPointBreaksAtPosition()
  97. {
  98. string script = @"let x = 1, y = 2;
  99. if (x === 1)
  100. {
  101. x++; y *= 2;
  102. }";
  103. var engine = new Engine(options => options.DebugMode());
  104. bool didBreak = false;
  105. engine.Debugger.Break += (sender, info) =>
  106. {
  107. Assert.Equal(4, info.Location.Start.Line);
  108. Assert.Equal(5, info.Location.Start.Column);
  109. didBreak = true;
  110. return StepMode.None;
  111. };
  112. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 5));
  113. engine.Execute(script);
  114. Assert.True(didBreak);
  115. }
  116. [Fact]
  117. public void BreakPointBreaksInCorrectSource()
  118. {
  119. string script1 = @"let x = 1, y = 2;
  120. if (x === 1)
  121. {
  122. x++; y *= 2;
  123. }";
  124. string script2 = @"function test(x)
  125. {
  126. return x + 2;
  127. }";
  128. string script3 = @"const z = 3;
  129. test(z);";
  130. var engine = new Engine(options => { options.DebugMode(); });
  131. engine.Debugger.BreakPoints.Set(new BreakPoint("script2", 3, 0));
  132. bool didBreak = false;
  133. engine.Debugger.Break += (sender, info) =>
  134. {
  135. Assert.Equal("script2", info.Location.SourceFile);
  136. Assert.Equal(3, info.Location.Start.Line);
  137. Assert.Equal(0, info.Location.Start.Column);
  138. didBreak = true;
  139. return StepMode.None;
  140. };
  141. // We need to specify the source to the parser.
  142. // And we need locations too (Jint specifies that in its default options)
  143. engine.Execute(script1, "script1");
  144. Assert.False(didBreak);
  145. engine.Execute(script2, "script2");
  146. Assert.False(didBreak);
  147. // Note that it's actually script3 that executes the function in script2
  148. // and triggers the breakpoint
  149. engine.Execute(script3, "script3");
  150. Assert.True(didBreak);
  151. }
  152. [Fact]
  153. public void DebuggerStatementTriggersBreak()
  154. {
  155. string script = @"'dummy';
  156. debugger;
  157. 'dummy';";
  158. var engine = new Engine(options => options
  159. .DebugMode()
  160. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  161. bool didBreak = false;
  162. engine.Debugger.Break += (sender, info) =>
  163. {
  164. Assert.Equal(PauseType.DebuggerStatement, info.PauseType);
  165. didBreak = true;
  166. return StepMode.None;
  167. };
  168. engine.Execute(script);
  169. Assert.True(didBreak);
  170. }
  171. [Fact]
  172. public void DebuggerStatementDoesNotTriggerBreakWhenStepping()
  173. {
  174. string script = @"'dummy';
  175. debugger;
  176. 'dummy';";
  177. var engine = new Engine(options => options
  178. .DebugMode()
  179. .DebuggerStatementHandling(DebuggerStatementHandling.Script)
  180. .InitialStepMode(StepMode.Into));
  181. bool didBreak = false;
  182. int stepCount = 0;
  183. engine.Debugger.Break += (sender, info) =>
  184. {
  185. didBreak = true;
  186. return StepMode.None;
  187. };
  188. engine.Debugger.Step += (sender, info) =>
  189. {
  190. stepCount++;
  191. return StepMode.Into;
  192. };
  193. engine.Execute(script);
  194. Assert.Equal(3, stepCount);
  195. Assert.False(didBreak);
  196. }
  197. [Fact]
  198. public void DebuggerStatementDoesNotTriggerBreakWhenAtBreakPoint()
  199. {
  200. string script = @"'dummy';
  201. debugger;
  202. 'dummy';";
  203. var engine = new Engine(options => options
  204. .DebugMode()
  205. .DebuggerStatementHandling(DebuggerStatementHandling.Script)
  206. .InitialStepMode(StepMode.None));
  207. int breakCount = 0;
  208. engine.Debugger.BreakPoints.Set(new BreakPoint(2, 0));
  209. engine.Debugger.Break += (sender, info) =>
  210. {
  211. Assert.Equal(PauseType.Break, info.PauseType);
  212. breakCount++;
  213. return StepMode.None;
  214. };
  215. engine.Execute(script);
  216. Assert.Equal(1, breakCount);
  217. }
  218. [Fact]
  219. public void BreakPointDoesNotTriggerBreakWhenStepping()
  220. {
  221. string script = @"
  222. 'first breakpoint';
  223. 'dummy';
  224. 'second breakpoint';";
  225. var engine = new Engine(options => options
  226. .DebugMode()
  227. .InitialStepMode(StepMode.Into));
  228. bool didStep = true;
  229. bool didBreak = true;
  230. engine.Debugger.BreakPoints.Set(new BreakPoint(2, 0));
  231. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 0));
  232. engine.Debugger.Break += (sender, info) =>
  233. {
  234. didBreak = true;
  235. // first breakpoint shouldn't cause us to get here, because we're stepping,
  236. // but when we reach the second, we're running:
  237. Assert.True(TestHelpers.ReachedLiteral(info, "second breakpoint"));
  238. return StepMode.None;
  239. };
  240. engine.Debugger.Step += (sender, info) =>
  241. {
  242. didStep = true;
  243. if (TestHelpers.ReachedLiteral(info, "first breakpoint"))
  244. {
  245. // Run from here
  246. return StepMode.None;
  247. }
  248. return StepMode.Into;
  249. };
  250. engine.Execute(script);
  251. Assert.True(didStep);
  252. Assert.True(didBreak);
  253. }
  254. [Fact(Skip = "Non-source breakpoint is triggered before Statement, while debugger statement is now triggered by ExecuteInternal")]
  255. public void DebuggerStatementAndBreakpointTriggerSingleBreak()
  256. {
  257. string script = @"'dummy';
  258. debugger;
  259. 'dummy';";
  260. var engine = new Engine(options => options
  261. .DebugMode()
  262. .DebuggerStatementHandling(DebuggerStatementHandling.Script));
  263. engine.Debugger.BreakPoints.Set(new BreakPoint(2, 0));
  264. int breakTriggered = 0;
  265. engine.Debugger.Break += (sender, info) =>
  266. {
  267. breakTriggered++;
  268. return StepMode.None;
  269. };
  270. engine.Execute(script);
  271. Assert.Equal(1, breakTriggered);
  272. }
  273. [Fact]
  274. public void BreakpointOverridesStepOut()
  275. {
  276. string script = @"function test()
  277. {
  278. 'dummy';
  279. 'source';
  280. 'dummy';
  281. 'target';
  282. }
  283. test();";
  284. var engine = new Engine(options => options.DebugMode());
  285. engine.Debugger.BreakPoints.Set(new BreakPoint(4, 0));
  286. engine.Debugger.BreakPoints.Set(new BreakPoint(6, 0));
  287. int step = 0;
  288. engine.Debugger.Break += (sender, info) =>
  289. {
  290. step++;
  291. switch (step)
  292. {
  293. case 1:
  294. return StepMode.Out;
  295. case 2:
  296. Assert.True(info.ReachedLiteral("target"));
  297. break;
  298. }
  299. return StepMode.None;
  300. };
  301. engine.Execute(script);
  302. Assert.Equal(2, step);
  303. }
  304. [Fact]
  305. public void ErrorInConditionalBreakpointLeavesCallStackAlone()
  306. {
  307. string script = @"
  308. function foo()
  309. {
  310. let x = 0;
  311. 'before breakpoint';
  312. 'breakpoint 1 here';
  313. 'breakpoint 2 here';
  314. 'after breakpoint';
  315. }
  316. foo();
  317. ";
  318. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.Into));
  319. int stepsReached = 0;
  320. int breakpointsReached = 0;
  321. // This breakpoint will be hit:
  322. engine.Debugger.BreakPoints.Set(new BreakPoint(6, 0, "x == 0"));
  323. // This condition is an error (y is not defined). DebugHandler will
  324. // treat it as an unmatched breakpoint:
  325. engine.Debugger.BreakPoints.Set(new BreakPoint(7, 0, "y == 0"));
  326. engine.Debugger.Step += (sender, info) =>
  327. {
  328. if (info.ReachedLiteral("before breakpoint"))
  329. {
  330. Assert.Equal(1, engine.CallStack.Count);
  331. stepsReached++;
  332. return StepMode.None;
  333. }
  334. else if (info.ReachedLiteral("after breakpoint"))
  335. {
  336. Assert.Equal(1, engine.CallStack.Count);
  337. stepsReached++;
  338. return StepMode.None;
  339. }
  340. return StepMode.Into;
  341. };
  342. engine.Debugger.Break += (sender, info) =>
  343. {
  344. breakpointsReached++;
  345. return StepMode.Into;
  346. };
  347. engine.Execute(script);
  348. Assert.Equal(1, breakpointsReached);
  349. Assert.Equal(2, stepsReached);
  350. }
  351. private class SimpleHitConditionBreakPoint : BreakPoint
  352. {
  353. public SimpleHitConditionBreakPoint(int line, int column, string condition = null,
  354. int? hitCondition = null) : base(line, column, condition)
  355. {
  356. HitCondition = hitCondition;
  357. }
  358. public int HitCount { get; set; }
  359. public int? HitCondition { get; set; }
  360. }
  361. [Fact]
  362. public void BreakPointCanBeExtended()
  363. {
  364. // More of a documentation than a required test, this shows the usefulness of BreakPoint being
  365. // extensible - as a test, at least it ensures that it is.
  366. var script = @"
  367. for (let i = 0; i < 10; i++)
  368. {
  369. 'breakpoint';
  370. }
  371. ";
  372. var engine = new Engine(options => options.DebugMode().InitialStepMode(StepMode.None));
  373. engine.Debugger.BreakPoints.Set(
  374. new SimpleHitConditionBreakPoint(4, 4, condition: null, hitCondition: 5));
  375. int numberOfBreaks = 0;
  376. engine.Debugger.Break += (sender, info) =>
  377. {
  378. Assert.True(info.ReachedLiteral("breakpoint"));
  379. var extendedBreakPoint = Assert.IsType<SimpleHitConditionBreakPoint>(info.BreakPoint);
  380. extendedBreakPoint.HitCount++;
  381. if (extendedBreakPoint.HitCount == extendedBreakPoint.HitCondition)
  382. {
  383. // Here is where we would normally pause the execution.
  384. // the breakpoint is hit for the fifth time, when i is 4 (off by one)
  385. Assert.Equal(4, info.CurrentScopeChain[0].GetBindingValue("i").AsInteger());
  386. numberOfBreaks++;
  387. }
  388. return StepMode.None;
  389. };
  390. engine.Execute(script);
  391. Assert.Equal(1, numberOfBreaks);
  392. }
  393. }
  394. }