# Add a light

<span class="label label-doc-level">Beginner</span>
<span class="label label-doc-audience">Designer</span>
<span class="label label-doc-audience">Artist</span>

To add a light to a scene, add a [light component](xref:Stride.Engine.LightComponent) to an entity.

1. Select the entity you want to be a light.

2. In the Property Grid (on the right by default), click **Add component** and select **Light**.

    ![Add light component](media/add-light-component.png)

    Game Studio adds a light component to the entity.

    ![Light component added](media/light-component-added.png)

3. Under the **Light** component properties, next to **Light**, from the drop-down menu, select the kind of light you want this entity to use.

    ![Light type](media/light-type.png)

    You can choose:

    * [Point light](point-lights.md)
    * [Ambient light](ambient-lights.md)
    * [Directional light](directional-lights.md)
    * [Skybox light](skybox-lights.md)
    * [Spot light](spot-lights.md)

    For information about each type of light, see its respective page.

## See also

* [Point lights](point-lights.md)
* [Ambient lights](ambient-lights.md)
* [Directional lights](directional-lights.md)
* [Skybox lights](skybox-lights.md)
* [Spot lights](spot-lights.md)
* [Light probes](light-probes.md)
* [Shadows](shadows.md)