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# Stride 4.0 manual

![Manual](get-started/media/game-editor-scene.jpg)

These pages contain information about how to use Stride, an open-source C# game engine.

>[!Note]
>The Stride manual is under construction and updated regularly with new content. Follow [Stride on Twitter](https://twitter.com/stridedotnet?lang=en) for documentation updates.

## Latest documentation

* <span class="label label-doc-highlight">New</span> [NuGet](nuget/index.md)

* <span class="label label-doc-highlight">New</span> [Video](video/index.md)

* <span class="label label-doc-highlight">New</span> [Cached files](files-and-folders/cached-files.md)

* <span class="label label-doc-highlight">New</span> [iOS](platforms/ios.md)

* <span class="label label-doc-highlight">New</span> [Compile shaders](graphics/effects-and-shaders/compile-shaders.md)

* <span class="label label-doc-highlight">Updated</span> [Skyboxes and backgrounds](graphics/textures/skyboxes-and-backgrounds.md)

* <span class="label label-doc-highlight">Updated</span> [Animate a camera with a model file](graphics/cameras/animate-a-camera-with-a-model-file.md)

* <span class="label label-doc-highlight">Updated</span> [Material slots](graphics/materials/material-slots.md)

## Improve this documentation

The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in [GitHub](https://github.com/stride3d/stride-docs).

To edit any page of this manual, in the top right, click **Improve this Doc**. Please make sure to follow the [writing guidelines](https://github.com/stride3d/stride-docs/blob/master/GUIDELINES.md).
