# Navigation

<span class="label label-doc-level">Beginner</span>
<span class="label label-doc-audience">Level designer</span>
<span class="label label-doc-audience">Programmer</span>

You can use the **navigation** system to control how characters and other objects navigate scenes.

## Set up navigation

1. [Create a navigation group](navigation-groups.md)

2. [Add a navigation mesh](navigation-meshes.md)

3. [Add a navigation bounding box](navigation-bounding-boxes.md)

4. [Add a navigation component](navigation-components.md)

## Sample project

For an example of how to implement navigation, including enabling and disabling [dynamic navigation](dynamic-navigation.md) at runtime, see the **top-down RPG** sample project included with Stride.

<p>
<video autoplay loop class="responsive-video" poster="media/NoOutlineAE.jpg">
   <source src="media/NoOutlineAE.mp4" type="video/mp4">
</video>
</p>

## See also

* [Dynamic navigation](dynamic-navigation.md)