# Cloning an entity
You can find this sample in the tutorial project: **Menu** &rarr; **Cloning entities** 

## Explanation
This C# Beginner tutorial covers how to clone an existing entity and how to add that clone to the scene. A cloned entity is an exact copy of an entity, which means that the Transform and all other components with their set values are copied to.

![Cloning entities](media/cloning-entities.png)

## Code
[!code-csharp[Entity](..\..\..\..\stride\samples\Tutorials\CSharpBeginner\CSharpBeginner\CSharpBeginner.Game\Code\CloneEntityDemo.cs)]
