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Fixed error in Non-spatialized audio code example

Jack Pilley 4 年之前
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033b6b37ac
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 1 1
      en/manual/audio/non-spatialized-audio.md
  2. 1 1
      jp/manual/audio/non-spatialized-audio.md

+ 1 - 1
en/manual/audio/non-spatialized-audio.md

@@ -91,7 +91,7 @@ public class MySoundScript : SyncScript
     public override void Update()
     {
         // If music isn't playing but should be, play the music.
-        if (PlayMusic & musicInstance.PlayState != SoundPlayState.Playing)
+        if (PlayMusic & musicInstance.PlayState != PlayState.Playing)
         {
             musicInstance.Play();
         }

+ 1 - 1
jp/manual/audio/non-spatialized-audio.md

@@ -90,7 +90,7 @@ public class MySoundScript : SyncScript
     public override void Update()
     {
         // 音楽が再生されていなくて、再生する必要がある場合は、音楽を再生する。
-        if (PlayMusic & musicInstance.PlayState != SoundPlayState.Playing)
+        if (PlayMusic & musicInstance.PlayState != PlayState.Playing)
         {
             musicInstance.Play();
         }