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Update shading-attributes.md

Just to emphasize, that only the Bloom is not enough for Emissive to be visible. The Bright filter should be added as well.
Anton M 5 سال پیش
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کامیت
0ae7dadc21
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
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      en/manual/graphics/materials/shading-attributes.md

+ 2 - 2
en/manual/graphics/materials/shading-attributes.md

@@ -116,7 +116,7 @@ An **emissive** material is a surface that emits light.
 
 
 ![media/material-attributes-37.png](media/material-attributes-37.png) 
 ![media/material-attributes-37.png](media/material-attributes-37.png) 
 
 
-With HDR and a [bloom post-processing effect](../post-effects/bloom.md), we can see the influence of an emissive material:
+With HDR, a [Bloom](../post-effects/bloom.md) and a [Bright filter](../post-effects/bright-filter.md) post-processing effects, we can see the influence of an emissive material:
 
 
 ![media/material-attributes-38.png](media/material-attributes-38.png) 
 ![media/material-attributes-38.png](media/material-attributes-38.png) 
 
 
@@ -133,4 +133,4 @@ With HDR and a [bloom post-processing effect](../post-effects/bloom.md), we can
 * [Material maps](material-maps.md)
 * [Material maps](material-maps.md)
 * [Material layers](material-layers.md)
 * [Material layers](material-layers.md)
 * [Materials for developers](materials-for-developers.md)
 * [Materials for developers](materials-for-developers.md)
-* [Custom shaders](../effects-and-shaders/custom-shaders.md)
+* [Custom shaders](../effects-and-shaders/custom-shaders.md)