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fix: sorry, here is where I update the wording

Christine Belzie 2 years ago
parent
commit
172f3a2de4

+ 1 - 1
en/manual/audio/hrtf.md

@@ -21,7 +21,7 @@ To use HRTF, first enable it globally in the **Game Settings** asset, then enabl
 
 ### 1. Enable HRTF globally
 
-1. In the **Solution Explorer** (the bottom-left pane by default), select the **Assets folder**.
+1. In **Solution explorer** (the bottom-left pane by default), select the **Assets folder**.
 
     ![Select Assets folder asset](../game-studio/media/select-asset-folder.png)
 

+ 2 - 2
en/manual/audio/import-audio.md

@@ -21,7 +21,7 @@ You can import audio files to use as **audio assets** in your project. You can i
 
     * **Sound effect**: Recommended for smaller files that you want to play directly from memory.
 
-    * **Spatialized sound**: Process the audio asset as [spatialized audio](spatialized-audio.md). Note that Stride processes audio files as mono (single-channel) audio. The source file is unaffected.
+    * **Spatialized audio*: Process the audio asset as [spatialized audio](spatialized-audio.md). Note that Stride processes audio files as mono (single-channel) audio. The source file is unaffected.
     
     * **Music**: Recommended for larger files that you want to stream from disk to save memory.
 
@@ -31,7 +31,7 @@ After you import an audio file, you can select it as an asset in the **Asset Vie
 
 You can also import a [video](../video/index.md) file and choose to import only the audio tracks from it.
 
-1. In the **Asset View**, click **Add assett** and select **Media > Video**.
+1. In the **Asset View**, click **Add asset** and select **Media > Video**.
 
     ![Add video asset](../video/media/add-video-asset.png)
 

+ 1 - 1
en/manual/files-and-folders/distribute-a-game.md

@@ -53,7 +53,7 @@ In the release folder in your project bin folder (eg *MyGame/Bin/MyPlatform/Rele
 
 * `.xml` files (API documentation)
 
-* files that contain `vshost` in their filenames (eg `MyGame.vshost.exe` and `MyGame5.vshost.exe.manifest`) 
+* files that contain `vshost` in their filenames (eg `MyGame5.vshost.exe` and `MyGame5.vshost.exe.manifest`) 
 
 * folders other than the `x64`, `x86`, or `data` folders