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@@ -212,17 +212,15 @@ As soon as you add an asset to your project, you can edit its properties in the
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Like Unity®, Stride supports file formats including:
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| Asset type | Supported formats
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-|------|---|
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+|---|---|
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| Models, animations, skeletons | .dae, .3ds, obj, .blend, .x, .md2, .md3, .dxf, .fbx
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| Sprites, textures, skyboxes | .dds, .jpg, .jpeg, .png, .gif, .bmp, .tga, .psd, .tif, .tiff
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-| Audio | .wav, .mp3, .ogg, .aac, .aiff, .flac, .m4a, .wma, .mpc
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-| Fonts | .ttf, .otf |
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+| Audio | .wav, .mp3, .ogg, .aac, .aiff, .flac, .m4a, .wma, .mpc
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+| Fonts | .ttf, .otf |
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+| Video | .mp4
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For more information about assets, see [Assets](../game-studio/assets.md).
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-> [!Note]
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-> * Stride currently doesn't support movie files.
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-
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## Prefabs
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Like Unity®, Stride uses prefabs. Prefabs are "master" versions of objects that you can reuse wherever you need. When you change a prefab, every instance of the prefab changes too.
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@@ -745,7 +743,7 @@ System.Diagnostics.Debug.WriteLine("hello");
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```
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>[!Note]
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->To print debug messages, you have to run the game from Visual Studio, not Game Studio. There's no way to print to the Game Studio output window.
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+> To print debug messages, you have to run the game from Visual Studio, not Game Studio. There's no way to print to the Game Studio output window.
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---
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