|
|
@@ -103,12 +103,6 @@ The microfacet is defined by the following formula, where Rs is the resulting sp
|
|
|
| Fresnel | Defines the amount of light that is reflected and transmitted. The models supported are: <br><p>**Schlick**: An approximation of the Fresnel effect (default)</br> <br><p>**Thin glass**: A simulation of light passing through glass</br> <br><p>**None**: The material as-is with no Fresnel effect</br>
|
|
|
| Visibility | Defines the visibility between of the microfacets between (0, 1). Also known as the geometry attenuation - Shadowing and Masking - in the original Cook-Torrance. Stride simplifies the formula to use the visibility term instead: <br><p></br> <br><p>and <br><p></br> <br><p>**Schlick GGX** (default)</br> <br><p> **Implicit**: The microsurface is always visible and generates no shadowing or masking</br> <br><p>**Cook-Torrance**</br> <br><p>**Kelemen**</br> <br><p>**Neumann**</br> <br><p>**Smith-Beckmann**</br> <br><p>**Smith-GGX correlated**</br> <br><p>**Schlick-Beckmann**</br>
|
|
|
| Normal Distribution | <br><p>Defines how the normal is distributed. The gloss attribute is used by this part of the function to modify the distribution of the normal.</br> <br><p>**GGX** (default) </br> <br><p>**Beckmann**</br> <br><p>**Blinn-Phong**</br>
|
|
|
-| Fresnel | Defines the amount of light that is reflected and transmitted. The models supported are: <br><p>**Schlick**: An approximation of the Fresnel effect (default)</br> <br><p>**Thin glass**: A simulation of light passing through glass</br> <br><p>**None**: The material as-is with no Fresnel effect</br>
|
|
|
-| Visibility | Defines the visibility between of the microfacets between (0, 1). Also known as the geometry attenuation - Shadowing and Masking - in the original Cook-Torrance. Stride simplifies the formula to use the visibility term instead: <br><p></br> <br><p>and <br><p></br> <br><p>**Schlick GGX** (default)</br> <br><p> **Implicit**: The microsurface is always visible and generates no shadowing or masking</br> <br><p>**Cook-Torrance**</br> <br><p>**Kelemen**</br> <br><p>**Neumann**</br> <br><p>**Smith-Beckmann**</br> <br><p>**Smith-GGX correlated**</br> <br><p>**Schlick-Beckmann**</br>
|
|
|
-| Normal Distribution | <br><p>Defines how the normal is distributed. The gloss attribute is used by this part of the function to modify the distribution of the normal.</br> <br><p>**GGX** (default) </br> <br><p>**Beckmann**</br> <br><p>**Blinn-Phong**</br>
|
|
|
-| Fresnel | Defines the amount of light that is reflected and transmitted. The models supported are: <p><br>**Schlick**: An approximation of the Fresnel effect (default)</p></br> <p><br>**Thin glass**: A simulation of light passing through glass</p></br> <p><br>**None**: The material as-is with no Fresnel effect</p></br>
|
|
|
-| Visibility | Defines the visibility between of the microfacets between (0, 1). Also known as the geometry attenuation - Shadowing and Masking - in the original Cook-Torrance. Stride simplifies the formula to use the visibility term instead: <p><br></p></br> <p><br>and <p><br></p></br> <p><br>**Schlick GGX** (default)</p></br> <p><br> **Implicit**: The microsurface is always visible and generates no shadowing or masking</p></br> <p><br>**Cook-Torrance**</p></br> <p><br>**Kelemen**</p></br> <p><br>**Neumann**</p></br> <p><br>**Smith-Beckmann**</p></br> <p><br>**Smith-GGX correlated**</p></br> <p><br>**Schlick-Beckmann**</p></br>
|
|
|
-| Normal Distribution | <p><br>Defines how the normal is distributed. The gloss attribute is used by this part of the function to modify the distribution of the normal.</p></br> <p><br>**GGX** (default) </p></br> <p><br>**Beckmann**</p></br> <p><br>**Blinn-Phong**</p></br>
|
|
|
|
|
|
## Emissive
|
|
|
|