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fix: Fixes #255 raycast link reference

Vaclav Elias 1 năm trước cách đây
mục cha
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25f9fe7392
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      en/manual/physics/raycasting.md

+ 1 - 1
en/manual/physics/raycasting.md

@@ -8,7 +8,7 @@
 >[!Note]
 >Raycasting uses **colliders** to calculate intersections. It ignores entities that have no collider component. For more information, see [Colliders](colliders.md).
 
-To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Vector3, Vector3, CollisionFilterGroups, CollisionFilterGroupFlags, bool)).
+To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Physics.CollisionFilterGroups,Stride.Physics.CollisionFilterGroupFlags,System.Boolean,Stride.Physics.EFlags)).
 
 For an example of raycasting, see the **Physics Sample** project included with Stride.