|
|
-To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Vector3, Vector3, CollisionFilterGroups, CollisionFilterGroupFlags, bool)).
|
|
|
+To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Physics.CollisionFilterGroups,Stride.Physics.CollisionFilterGroupFlags,System.Boolean,Stride.Physics.EFlags)).
|