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Merge pull request #385 from stride3d/Eideren-patch-2

fix: Update a broken link in best-practice.md
Vaclav Elias 10 months ago
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294824541e
1 changed files with 2 additions and 2 deletions
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      en/manual/scripts/best-practice.md

+ 2 - 2
en/manual/scripts/best-practice.md

@@ -25,7 +25,7 @@ This will set some expectation as to where the system you're building should res
 
 Some entry and exit points to manage your systems' lifetime:
 - On demand by getting and setting it in the Services
-- System as a [singleton script](#Statics-singletons-and-other-global-like-writes) with the `Start()` and `Cancel()` 
+- System as a [singleton script](#statics-singletons-and-other-globals) with the `Start()` and `Cancel()` 
 - Through your game's `BeginRun()` and `EndRun()`
 - As a component processor when associated component types are added to the scene
 
@@ -246,4 +246,4 @@ One thing you may also consider is whether to simply merge the dependant object
 
 * [Scheduling and priorities](scheduling-and-priorities.md)
 * [Flexible processors](../engine/entity-component-system/flexible-processing.md)
-* [Custom Assets](custom-assets.md)
+* [Custom Assets](custom-assets.md)